| part of game; |
| |
| const double _steeringThreshold = 20.0; |
| const double _steeringMax = 50.0; |
| |
| class GameBox extends SpriteBox { |
| |
| GameBox(GameWorld game) : super(game, SpriteBoxTransformMode.letterbox); |
| |
| GameWorld get _gameWorld => this.rootNode; |
| |
| // Handle pointers |
| int _firstPointer = -1; |
| int _secondPointer = -1; |
| Vector2 _firstPointerDownPos; |
| |
| void handleEvent(Event event, BoxHitTestEntry entry) { |
| if (event is PointerEvent) { |
| Vector2 pointerPos = new Vector2(event.x, event.y); |
| int pointer = event.pointer; |
| |
| switch (event.type) { |
| case 'pointerdown': |
| if (_firstPointer == -1) { |
| // Assign the first pointer |
| _firstPointer = pointer; |
| _firstPointerDownPos = pointerPos; |
| } |
| else if (_secondPointer == -1) { |
| // Assign second pointer |
| _secondPointer = pointer; |
| _gameWorld.controlThrust(1.0); |
| } |
| else { |
| // There is a pointer used for steering, let's fire instead |
| _gameWorld.controlFire(); |
| } |
| break; |
| case 'pointermove': |
| if (pointer == _firstPointer) { |
| // Handle turning control |
| double deltaX = pointerPos[0] - _firstPointerDownPos[0]; |
| if (deltaX > _steeringThreshold || deltaX < -_steeringThreshold) { |
| double turnForce = (deltaX - _steeringThreshold)/(_steeringMax - _steeringThreshold); |
| if (turnForce > 1.0) turnForce = 1.0; |
| if (turnForce < -1.0) turnForce = -1.0; |
| _gameWorld.controlSteering(turnForce); |
| print("steering: $turnForce"); |
| } |
| } |
| break; |
| case 'pointerup': |
| case 'pointercancel': |
| if (pointer == _firstPointer) { |
| // Un-assign the first pointer |
| _firstPointer = -1; |
| _firstPointerDownPos = null; |
| _gameWorld.controlSteering(null); |
| } |
| else if (pointer == _secondPointer) { |
| _secondPointer = -1; |
| _gameWorld.controlThrust(null); |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| } |