| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/trees/layer_tree_host_common.h" |
| |
| #include <algorithm> |
| |
| #include "base/trace_event/trace_event.h" |
| #include "cc/base/math_util.h" |
| #include "cc/layers/heads_up_display_layer_impl.h" |
| #include "cc/layers/layer.h" |
| #include "cc/layers/layer_impl.h" |
| #include "cc/layers/layer_iterator.h" |
| #include "cc/layers/render_surface.h" |
| #include "cc/layers/render_surface_impl.h" |
| #include "cc/trees/draw_property_utils.h" |
| #include "cc/trees/layer_sorter.h" |
| #include "cc/trees/layer_tree_host.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/geometry/vector2d_conversions.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gfx/transform_util.h" |
| |
| namespace cc { |
| |
| ScrollAndScaleSet::ScrollAndScaleSet() |
| : page_scale_delta(1.f), top_controls_delta(0.f) { |
| } |
| |
| ScrollAndScaleSet::~ScrollAndScaleSet() {} |
| |
| static void SortLayers(LayerList::iterator first, |
| LayerList::iterator end, |
| void* layer_sorter) { |
| NOTREACHED(); |
| } |
| |
| static void SortLayers(LayerImplList::iterator first, |
| LayerImplList::iterator end, |
| LayerSorter* layer_sorter) { |
| DCHECK(layer_sorter); |
| TRACE_EVENT0("cc", "LayerTreeHostCommon::SortLayers"); |
| layer_sorter->Sort(first, end); |
| } |
| |
| template <typename LayerType> |
| static gfx::Vector2dF GetEffectiveScrollDelta(LayerType* layer) { |
| // Layer's scroll offset can have an integer part and fractional part. |
| // Due to Blink's limitation, it only counter-scrolls the position-fixed |
| // layer using the integer part of Layer's scroll offset. |
| // CC scrolls the layer using the full scroll offset, so we have to |
| // add the ScrollCompensationAdjustment (fractional part of the scroll |
| // offset) to the effective scroll delta which is used to counter-scroll |
| // the position-fixed layer. |
| gfx::Vector2dF scroll_delta = |
| layer->ScrollDelta() + layer->ScrollCompensationAdjustment(); |
| // The scroll parent's scroll delta is the amount we've scrolled on the |
| // compositor thread since the commit for this layer tree's source frame. |
| // we last reported to the main thread. I.e., it's the discrepancy between |
| // a scroll parent's scroll delta and offset, so we must add it here. |
| if (layer->scroll_parent()) |
| scroll_delta += layer->scroll_parent()->ScrollDelta() + |
| layer->ScrollCompensationAdjustment(); |
| return scroll_delta; |
| } |
| |
| template <typename LayerType> |
| static gfx::ScrollOffset GetEffectiveCurrentScrollOffset(LayerType* layer) { |
| gfx::ScrollOffset offset = layer->CurrentScrollOffset(); |
| // The scroll parent's total scroll offset (scroll offset + scroll delta) |
| // can't be used because its scroll offset has already been applied to the |
| // scroll children's positions by the main thread layer positioning code. |
| if (layer->scroll_parent()) |
| offset += gfx::ScrollOffset(layer->scroll_parent()->ScrollDelta()); |
| return offset; |
| } |
| |
| inline gfx::Rect CalculateVisibleRectWithCachedLayerRect( |
| const gfx::Rect& target_surface_rect, |
| const gfx::Rect& layer_bound_rect, |
| const gfx::Rect& layer_rect_in_target_space, |
| const gfx::Transform& transform) { |
| if (layer_rect_in_target_space.IsEmpty()) |
| return gfx::Rect(); |
| |
| // Is this layer fully contained within the target surface? |
| if (target_surface_rect.Contains(layer_rect_in_target_space)) |
| return layer_bound_rect; |
| |
| // If the layer doesn't fill up the entire surface, then find the part of |
| // the surface rect where the layer could be visible. This avoids trying to |
| // project surface rect points that are behind the projection point. |
| gfx::Rect minimal_surface_rect = target_surface_rect; |
| minimal_surface_rect.Intersect(layer_rect_in_target_space); |
| |
| if (minimal_surface_rect.IsEmpty()) |
| return gfx::Rect(); |
| |
| // Project the corners of the target surface rect into the layer space. |
| // This bounding rectangle may be larger than it needs to be (being |
| // axis-aligned), but is a reasonable filter on the space to consider. |
| // Non-invertible transforms will create an empty rect here. |
| |
| gfx::Transform surface_to_layer(gfx::Transform::kSkipInitialization); |
| if (!transform.GetInverse(&surface_to_layer)) { |
| // Because we cannot use the surface bounds to determine what portion of |
| // the layer is visible, we must conservatively assume the full layer is |
| // visible. |
| return layer_bound_rect; |
| } |
| |
| gfx::Rect layer_rect = MathUtil::ProjectEnclosingClippedRect( |
| surface_to_layer, minimal_surface_rect); |
| layer_rect.Intersect(layer_bound_rect); |
| return layer_rect; |
| } |
| |
| gfx::Rect LayerTreeHostCommon::CalculateVisibleRect( |
| const gfx::Rect& target_surface_rect, |
| const gfx::Rect& layer_bound_rect, |
| const gfx::Transform& transform) { |
| gfx::Rect layer_in_surface_space = |
| MathUtil::MapEnclosingClippedRect(transform, layer_bound_rect); |
| return CalculateVisibleRectWithCachedLayerRect( |
| target_surface_rect, layer_bound_rect, layer_in_surface_space, transform); |
| } |
| |
| template <typename LayerType> |
| static LayerType* NextTargetSurface(LayerType* layer) { |
| return layer->parent() ? layer->parent()->render_target() : 0; |
| } |
| |
| // Given two layers, this function finds their respective render targets and, |
| // computes a change of basis translation. It does this by accumulating the |
| // translation components of the draw transforms of each target between the |
| // ancestor and descendant. These transforms must be 2D translations, and this |
| // requirement is enforced at every step. |
| template <typename LayerType> |
| static gfx::Vector2dF ComputeChangeOfBasisTranslation( |
| const LayerType& ancestor_layer, |
| const LayerType& descendant_layer) { |
| DCHECK(descendant_layer.HasAncestor(&ancestor_layer)); |
| const LayerType* descendant_target = descendant_layer.render_target(); |
| DCHECK(descendant_target); |
| const LayerType* ancestor_target = ancestor_layer.render_target(); |
| DCHECK(ancestor_target); |
| |
| gfx::Vector2dF translation; |
| for (const LayerType* target = descendant_target; target != ancestor_target; |
| target = NextTargetSurface(target)) { |
| const gfx::Transform& trans = target->render_surface()->draw_transform(); |
| // Ensure that this translation is truly 2d. |
| DCHECK(trans.IsIdentityOrTranslation()); |
| DCHECK_EQ(0.f, trans.matrix().get(2, 3)); |
| translation += trans.To2dTranslation(); |
| } |
| |
| return translation; |
| } |
| |
| enum TranslateRectDirection { |
| TRANSLATE_RECT_DIRECTION_TO_ANCESTOR, |
| TRANSLATE_RECT_DIRECTION_TO_DESCENDANT |
| }; |
| |
| template <typename LayerType> |
| static gfx::Rect TranslateRectToTargetSpace(const LayerType& ancestor_layer, |
| const LayerType& descendant_layer, |
| const gfx::Rect& rect, |
| TranslateRectDirection direction) { |
| gfx::Vector2dF translation = ComputeChangeOfBasisTranslation<LayerType>( |
| ancestor_layer, descendant_layer); |
| if (direction == TRANSLATE_RECT_DIRECTION_TO_DESCENDANT) |
| translation.Scale(-1.f); |
| return gfx::ToEnclosingRect( |
| gfx::RectF(rect.origin() + translation, rect.size())); |
| } |
| |
| // Attempts to update the clip rects for the given layer. If the layer has a |
| // clip_parent, it may not inherit its immediate ancestor's clip. |
| template <typename LayerType> |
| static void UpdateClipRectsForClipChild( |
| const LayerType* layer, |
| gfx::Rect* clip_rect_in_parent_target_space, |
| bool* subtree_should_be_clipped) { |
| // If the layer has no clip_parent, or the ancestor is the same as its actual |
| // parent, then we don't need special clip rects. Bail now and leave the out |
| // parameters untouched. |
| const LayerType* clip_parent = layer->scroll_parent(); |
| |
| if (!clip_parent) |
| clip_parent = layer->clip_parent(); |
| |
| if (!clip_parent || clip_parent == layer->parent()) |
| return; |
| |
| // The root layer is never a clip child. |
| DCHECK(layer->parent()); |
| |
| // Grab the cached values. |
| *clip_rect_in_parent_target_space = clip_parent->clip_rect(); |
| *subtree_should_be_clipped = clip_parent->is_clipped(); |
| |
| // We may have to project the clip rect into our parent's target space. Note, |
| // it must be our parent's target space, not ours. For one, we haven't |
| // computed our transforms, so we couldn't put it in our space yet even if we |
| // wanted to. But more importantly, this matches the expectations of |
| // CalculateDrawPropertiesInternal. If we, say, create a render surface, these |
| // clip rects will want to be in its target space, not ours. |
| if (clip_parent == layer->clip_parent()) { |
| *clip_rect_in_parent_target_space = TranslateRectToTargetSpace<LayerType>( |
| *clip_parent, *layer->parent(), *clip_rect_in_parent_target_space, |
| TRANSLATE_RECT_DIRECTION_TO_DESCENDANT); |
| } else { |
| // If we're being clipped by our scroll parent, we must translate through |
| // our common ancestor. This happens to be our parent, so it is sufficent to |
| // translate from our clip parent's space to the space of its ancestor (our |
| // parent). |
| *clip_rect_in_parent_target_space = TranslateRectToTargetSpace<LayerType>( |
| *layer->parent(), *clip_parent, *clip_rect_in_parent_target_space, |
| TRANSLATE_RECT_DIRECTION_TO_ANCESTOR); |
| } |
| } |
| |
| // We collect an accumulated drawable content rect per render surface. |
| // Typically, a layer will contribute to only one surface, the surface |
| // associated with its render target. Clip children, however, may affect |
| // several surfaces since there may be several surfaces between the clip child |
| // and its parent. |
| // |
| // NB: we accumulate the layer's *clipped* drawable content rect. |
| template <typename LayerType> |
| struct AccumulatedSurfaceState { |
| explicit AccumulatedSurfaceState(LayerType* render_target) |
| : render_target(render_target) {} |
| |
| // The accumulated drawable content rect for the surface associated with the |
| // given |render_target|. |
| gfx::Rect drawable_content_rect; |
| |
| // The target owning the surface. (We hang onto the target rather than the |
| // surface so that we can DCHECK that the surface's draw transform is simply |
| // a translation when |render_target| reports that it has no unclipped |
| // descendants). |
| LayerType* render_target; |
| }; |
| |
| template <typename LayerType> |
| void UpdateAccumulatedSurfaceState( |
| LayerType* layer, |
| const gfx::Rect& drawable_content_rect, |
| std::vector<AccumulatedSurfaceState<LayerType>>* |
| accumulated_surface_state) { |
| if (IsRootLayer(layer)) |
| return; |
| |
| // We will apply our drawable content rect to the accumulated rects for all |
| // surfaces between us and |render_target| (inclusive). This is either our |
| // clip parent's target if we are a clip child, or else simply our parent's |
| // target. We use our parent's target because we're either the owner of a |
| // render surface and we'll want to add our rect to our *surface's* target, or |
| // we're not and our target is the same as our parent's. In both cases, the |
| // parent's target gives us what we want. |
| LayerType* render_target = layer->clip_parent() |
| ? layer->clip_parent()->render_target() |
| : layer->parent()->render_target(); |
| |
| // If the layer owns a surface, then the content rect is in the wrong space. |
| // Instead, we will use the surface's DrawableContentRect which is in target |
| // space as required. |
| gfx::Rect target_rect = drawable_content_rect; |
| if (layer->render_surface()) { |
| target_rect = |
| gfx::ToEnclosedRect(layer->render_surface()->DrawableContentRect()); |
| } |
| |
| if (render_target->is_clipped()) { |
| gfx::Rect clip_rect = render_target->clip_rect(); |
| // If the layer has a clip parent, the clip rect may be in the wrong space, |
| // so we'll need to transform it before it is applied. |
| if (layer->clip_parent()) { |
| clip_rect = TranslateRectToTargetSpace<LayerType>( |
| *layer->clip_parent(), *layer, clip_rect, |
| TRANSLATE_RECT_DIRECTION_TO_DESCENDANT); |
| } |
| target_rect.Intersect(clip_rect); |
| } |
| |
| // We must have at least one entry in the vector for the root. |
| DCHECK_LT(0ul, accumulated_surface_state->size()); |
| |
| typedef typename std::vector<AccumulatedSurfaceState<LayerType>> |
| AccumulatedSurfaceStateVector; |
| typedef typename AccumulatedSurfaceStateVector::reverse_iterator |
| AccumulatedSurfaceStateIterator; |
| AccumulatedSurfaceStateIterator current_state = |
| accumulated_surface_state->rbegin(); |
| |
| // Add this rect to the accumulated content rect for all surfaces until we |
| // reach the target surface. |
| bool found_render_target = false; |
| for (; current_state != accumulated_surface_state->rend(); ++current_state) { |
| current_state->drawable_content_rect.Union(target_rect); |
| |
| // If we've reached |render_target| our work is done and we can bail. |
| if (current_state->render_target == render_target) { |
| found_render_target = true; |
| break; |
| } |
| |
| // Transform rect from the current target's space to the next. |
| LayerType* current_target = current_state->render_target; |
| DCHECK(current_target->render_surface()); |
| const gfx::Transform& current_draw_transform = |
| current_target->render_surface()->draw_transform(); |
| |
| // If we have unclipped descendants, the draw transform is a translation. |
| DCHECK(current_target->num_unclipped_descendants() == 0 || |
| current_draw_transform.IsIdentityOrTranslation()); |
| |
| target_rect = gfx::ToEnclosingRect( |
| MathUtil::MapClippedRect(current_draw_transform, target_rect)); |
| } |
| |
| // It is an error to not reach |render_target|. If this happens, it means that |
| // either the clip parent is not an ancestor of the clip child or the surface |
| // state vector is empty, both of which should be impossible. |
| DCHECK(found_render_target); |
| } |
| |
| template <typename LayerType> static inline bool IsRootLayer(LayerType* layer) { |
| return !layer->parent(); |
| } |
| |
| template <typename LayerType> |
| static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) { |
| return layer->Is3dSorted() && layer->parent() && |
| layer->parent()->Is3dSorted() && |
| (layer->parent()->sorting_context_id() == layer->sorting_context_id()); |
| } |
| |
| template <typename LayerType> |
| static bool IsRootLayerOfNewRenderingContext(LayerType* layer) { |
| if (layer->parent()) |
| return !layer->parent()->Is3dSorted() && layer->Is3dSorted(); |
| |
| return layer->Is3dSorted(); |
| } |
| |
| template <typename LayerType> |
| static bool IsLayerBackFaceVisible(LayerType* layer) { |
| // The current W3C spec on CSS transforms says that backface visibility should |
| // be determined differently depending on whether the layer is in a "3d |
| // rendering context" or not. For Chromium code, we can determine whether we |
| // are in a 3d rendering context by checking if the parent preserves 3d. |
| |
| if (LayerIsInExisting3DRenderingContext(layer)) |
| return layer->draw_transform().IsBackFaceVisible(); |
| |
| // In this case, either the layer establishes a new 3d rendering context, or |
| // is not in a 3d rendering context at all. |
| return layer->transform().IsBackFaceVisible(); |
| } |
| |
| template <typename LayerType> |
| static bool IsSurfaceBackFaceVisible(LayerType* layer, |
| const gfx::Transform& draw_transform) { |
| if (LayerIsInExisting3DRenderingContext(layer)) |
| return draw_transform.IsBackFaceVisible(); |
| |
| if (IsRootLayerOfNewRenderingContext(layer)) |
| return layer->transform().IsBackFaceVisible(); |
| |
| // If the render_surface is not part of a new or existing rendering context, |
| // then the layers that contribute to this surface will decide back-face |
| // visibility for themselves. |
| return false; |
| } |
| |
| template <typename LayerType> |
| static inline bool LayerClipsSubtree(LayerType* layer) { |
| return layer->masks_to_bounds() || layer->mask_layer(); |
| } |
| |
| template <typename LayerType> |
| static gfx::Rect CalculateVisibleContentRect( |
| LayerType* layer, |
| const gfx::Rect& clip_rect_of_target_surface_in_target_space, |
| const gfx::Rect& layer_rect_in_target_space) { |
| DCHECK(layer->render_target()); |
| |
| // Nothing is visible if the layer bounds are empty. |
| if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() || |
| layer->drawable_content_rect().IsEmpty()) |
| return gfx::Rect(); |
| |
| // Compute visible bounds in target surface space. |
| gfx::Rect visible_rect_in_target_surface_space = |
| layer->drawable_content_rect(); |
| |
| if (layer->render_target()->render_surface()->is_clipped()) { |
| // The |layer| L has a target T which owns a surface Ts. The surface Ts |
| // has a target TsT. |
| // |
| // In this case the target surface Ts does clip the layer L that contributes |
| // to it. So, we have to convert the clip rect of Ts from the target space |
| // of Ts (that is the space of TsT), to the current render target's space |
| // (that is the space of T). This conversion is done outside this function |
| // so that it can be cached instead of computing it redundantly for every |
| // layer. |
| visible_rect_in_target_surface_space.Intersect( |
| clip_rect_of_target_surface_in_target_space); |
| } |
| |
| if (visible_rect_in_target_surface_space.IsEmpty()) |
| return gfx::Rect(); |
| |
| return CalculateVisibleRectWithCachedLayerRect( |
| visible_rect_in_target_surface_space, |
| gfx::Rect(layer->content_bounds()), |
| layer_rect_in_target_space, |
| layer->draw_transform()); |
| } |
| |
| static inline bool TransformToParentIsKnown(LayerImpl* layer) { return true; } |
| |
| static inline bool TransformToParentIsKnown(Layer* layer) { |
| return !layer->TransformIsAnimating(); |
| } |
| |
| static inline bool TransformToScreenIsKnown(LayerImpl* layer) { return true; } |
| |
| static inline bool TransformToScreenIsKnown(Layer* layer) { |
| return !layer->screen_space_transform_is_animating(); |
| } |
| |
| template <typename LayerType> |
| static bool LayerShouldBeSkipped(LayerType* layer, bool layer_is_drawn) { |
| // Layers can be skipped if any of these conditions are met. |
| // - is not drawn due to it or one of its ancestors being hidden (or having |
| // no copy requests). |
| // - does not draw content. |
| // - is transparent. |
| // - has empty bounds |
| // - the layer is not double-sided, but its back face is visible. |
| // |
| // Some additional conditions need to be computed at a later point after the |
| // recursion is finished. |
| // - the intersection of render_surface content and layer clip_rect is empty |
| // - the visible_content_rect is empty |
| // |
| // Note, if the layer should not have been drawn due to being fully |
| // transparent, we would have skipped the entire subtree and never made it |
| // into this function, so it is safe to omit this check here. |
| |
| if (!layer_is_drawn) |
| return true; |
| |
| if (!layer->DrawsContent() || layer->bounds().IsEmpty()) |
| return true; |
| |
| LayerType* backface_test_layer = layer; |
| if (layer->use_parent_backface_visibility()) { |
| DCHECK(layer->parent()); |
| DCHECK(!layer->parent()->use_parent_backface_visibility()); |
| backface_test_layer = layer->parent(); |
| } |
| |
| // The layer should not be drawn if (1) it is not double-sided and (2) the |
| // back of the layer is known to be facing the screen. |
| if (!backface_test_layer->double_sided() && |
| TransformToScreenIsKnown(backface_test_layer) && |
| IsLayerBackFaceVisible(backface_test_layer)) |
| return true; |
| |
| return false; |
| } |
| |
| template <typename LayerType> |
| static bool HasInvertibleOrAnimatedTransform(LayerType* layer) { |
| return layer->transform_is_invertible() || layer->TransformIsAnimating(); |
| } |
| |
| static inline bool SubtreeShouldBeSkipped(LayerImpl* layer, |
| bool layer_is_drawn) { |
| // If the layer transform is not invertible, it should not be drawn. |
| // TODO(ajuma): Correctly process subtrees with singular transform for the |
| // case where we may animate to a non-singular transform and wish to |
| // pre-raster. |
| if (!HasInvertibleOrAnimatedTransform(layer)) |
| return true; |
| |
| // When we need to do a readback/copy of a layer's output, we can not skip |
| // it or any of its ancestors. |
| if (layer->draw_properties().layer_or_descendant_has_copy_request) |
| return false; |
| |
| // We cannot skip the the subtree if a descendant has a wheel or touch handler |
| // or the hit testing code will break (it requires fresh transforms, etc). |
| if (layer->draw_properties().layer_or_descendant_has_input_handler) |
| return false; |
| |
| // If the layer is not drawn, then skip it and its subtree. |
| if (!layer_is_drawn) |
| return true; |
| |
| // If layer is on the pending tree and opacity is being animated then |
| // this subtree can't be skipped as we need to create, prioritize and |
| // include tiles for this layer when deciding if tree can be activated. |
| if (layer->layer_tree_impl()->IsPendingTree() && layer->OpacityIsAnimating()) |
| return false; |
| |
| // The opacity of a layer always applies to its children (either implicitly |
| // via a render surface or explicitly if the parent preserves 3D), so the |
| // entire subtree can be skipped if this layer is fully transparent. |
| return !layer->opacity(); |
| } |
| |
| static inline bool SubtreeShouldBeSkipped(Layer* layer, bool layer_is_drawn) { |
| // If the layer transform is not invertible, it should not be drawn. |
| if (!layer->transform_is_invertible() && !layer->TransformIsAnimating()) |
| return true; |
| |
| // When we need to do a readback/copy of a layer's output, we can not skip |
| // it or any of its ancestors. |
| if (layer->draw_properties().layer_or_descendant_has_copy_request) |
| return false; |
| |
| // We cannot skip the the subtree if a descendant has a wheel or touch handler |
| // or the hit testing code will break (it requires fresh transforms, etc). |
| if (layer->draw_properties().layer_or_descendant_has_input_handler) |
| return false; |
| |
| // If the layer is not drawn, then skip it and its subtree. |
| if (!layer_is_drawn) |
| return true; |
| |
| // If the opacity is being animated then the opacity on the main thread is |
| // unreliable (since the impl thread may be using a different opacity), so it |
| // should not be trusted. |
| // In particular, it should not cause the subtree to be skipped. |
| // Similarly, for layers that might animate opacity using an impl-only |
| // animation, their subtree should also not be skipped. |
| return !layer->opacity() && !layer->OpacityIsAnimating() && |
| !layer->OpacityCanAnimateOnImplThread(); |
| } |
| |
| static inline void SavePaintPropertiesLayer(LayerImpl* layer) {} |
| |
| static inline void SavePaintPropertiesLayer(Layer* layer) { |
| layer->SavePaintProperties(); |
| |
| if (layer->mask_layer()) |
| layer->mask_layer()->SavePaintProperties(); |
| if (layer->replica_layer() && layer->replica_layer()->mask_layer()) |
| layer->replica_layer()->mask_layer()->SavePaintProperties(); |
| } |
| |
| static bool SubtreeShouldRenderToSeparateSurface( |
| Layer* layer, |
| bool axis_aligned_with_respect_to_parent) { |
| // |
| // A layer and its descendants should render onto a new RenderSurfaceImpl if |
| // any of these rules hold: |
| // |
| |
| // The root layer owns a render surface, but it never acts as a contributing |
| // surface to another render target. Compositor features that are applied via |
| // a contributing surface can not be applied to the root layer. In order to |
| // use these effects, another child of the root would need to be introduced |
| // in order to act as a contributing surface to the root layer's surface. |
| bool is_root = IsRootLayer(layer); |
| |
| // If the layer uses a mask. |
| if (layer->mask_layer()) { |
| DCHECK(!is_root); |
| return true; |
| } |
| |
| // If the layer has a reflection. |
| if (layer->replica_layer()) { |
| DCHECK(!is_root); |
| return true; |
| } |
| |
| // If the layer uses a CSS filter. |
| if (!layer->filters().IsEmpty() || !layer->background_filters().IsEmpty()) { |
| DCHECK(!is_root); |
| return true; |
| } |
| |
| // If the layer will use a CSS filter. In this case, the animation |
| // will start and add a filter to this layer, so it needs a surface. |
| if (layer->FilterIsAnimating()) { |
| DCHECK(!is_root); |
| return true; |
| } |
| |
| int num_descendants_that_draw_content = |
| layer->NumDescendantsThatDrawContent(); |
| |
| // If the layer flattens its subtree, but it is treated as a 3D object by its |
| // parent (i.e. parent participates in a 3D rendering context). |
| if (LayerIsInExisting3DRenderingContext(layer) && |
| layer->should_flatten_transform() && |
| num_descendants_that_draw_content > 0) { |
| TRACE_EVENT_INSTANT0( |
| "cc", |
| "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface flattening", |
| TRACE_EVENT_SCOPE_THREAD); |
| DCHECK(!is_root); |
| return true; |
| } |
| |
| // If the layer has blending. |
| // TODO(rosca): this is temporary, until blending is implemented for other |
| // types of quads than RenderPassDrawQuad. Layers having descendants that draw |
| // content will still create a separate rendering surface. |
| if (!layer->uses_default_blend_mode()) { |
| TRACE_EVENT_INSTANT0( |
| "cc", |
| "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface blending", |
| TRACE_EVENT_SCOPE_THREAD); |
| DCHECK(!is_root); |
| return true; |
| } |
| |
| // If the layer clips its descendants but it is not axis-aligned with respect |
| // to its parent. |
| bool layer_clips_external_content = |
| LayerClipsSubtree(layer) || layer->HasDelegatedContent(); |
| if (layer_clips_external_content && !axis_aligned_with_respect_to_parent && |
| num_descendants_that_draw_content > 0) { |
| TRACE_EVENT_INSTANT0( |
| "cc", |
| "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface clipping", |
| TRACE_EVENT_SCOPE_THREAD); |
| DCHECK(!is_root); |
| return true; |
| } |
| |
| // If the layer has some translucency and does not have a preserves-3d |
| // transform style. This condition only needs a render surface if two or more |
| // layers in the subtree overlap. But checking layer overlaps is unnecessarily |
| // costly so instead we conservatively create a surface whenever at least two |
| // layers draw content for this subtree. |
| bool at_least_two_layers_in_subtree_draw_content = |
| num_descendants_that_draw_content > 0 && |
| (layer->DrawsContent() || num_descendants_that_draw_content > 1); |
| |
| if (layer->opacity() != 1.f && layer->should_flatten_transform() && |
| at_least_two_layers_in_subtree_draw_content) { |
| TRACE_EVENT_INSTANT0( |
| "cc", |
| "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface opacity", |
| TRACE_EVENT_SCOPE_THREAD); |
| DCHECK(!is_root); |
| return true; |
| } |
| |
| // The root layer should always have a render_surface. |
| if (is_root) |
| return true; |
| |
| // |
| // These are allowed on the root surface, as they don't require the surface to |
| // be used as a contributing surface in order to apply correctly. |
| // |
| |
| // If the layer has isolation. |
| // TODO(rosca): to be optimized - create separate rendering surface only when |
| // the blending descendants might have access to the content behind this layer |
| // (layer has transparent background or descendants overflow). |
| // https://code.google.com/p/chromium/issues/detail?id=301738 |
| if (layer->is_root_for_isolated_group()) { |
| TRACE_EVENT_INSTANT0( |
| "cc", |
| "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface isolation", |
| TRACE_EVENT_SCOPE_THREAD); |
| return true; |
| } |
| |
| // If we force it. |
| if (layer->force_render_surface()) |
| return true; |
| |
| // If we'll make a copy of the layer's contents. |
| if (layer->HasCopyRequest()) |
| return true; |
| |
| return false; |
| } |
| |
| // This function returns a translation matrix that can be applied on a vector |
| // that's in the layer's target surface coordinate, while the position offset is |
| // specified in some ancestor layer's coordinate. |
| gfx::Transform ComputeSizeDeltaCompensation( |
| LayerImpl* layer, |
| LayerImpl* container, |
| const gfx::Vector2dF& position_offset) { |
| gfx::Transform result_transform; |
| |
| // To apply a translate in the container's layer space, |
| // the following steps need to be done: |
| // Step 1a. transform from target surface space to the container's target |
| // surface space |
| // Step 1b. transform from container's target surface space to the |
| // container's layer space |
| // Step 2. apply the compensation |
| // Step 3. transform back to target surface space |
| |
| gfx::Transform target_surface_space_to_container_layer_space; |
| // Calculate step 1a |
| LayerImpl* container_target_surface = container->render_target(); |
| for (LayerImpl* current_target_surface = NextTargetSurface(layer); |
| current_target_surface && |
| current_target_surface != container_target_surface; |
| current_target_surface = NextTargetSurface(current_target_surface)) { |
| // Note: Concat is used here to convert the result coordinate space from |
| // current render surface to the next render surface. |
| target_surface_space_to_container_layer_space.ConcatTransform( |
| current_target_surface->render_surface()->draw_transform()); |
| } |
| // Calculate step 1b |
| gfx::Transform container_layer_space_to_container_target_surface_space = |
| container->draw_transform(); |
| container_layer_space_to_container_target_surface_space.Scale( |
| container->contents_scale_x(), container->contents_scale_y()); |
| |
| gfx::Transform container_target_surface_space_to_container_layer_space; |
| if (container_layer_space_to_container_target_surface_space.GetInverse( |
| &container_target_surface_space_to_container_layer_space)) { |
| // Note: Again, Concat is used to conver the result coordinate space from |
| // the container render surface to the container layer. |
| target_surface_space_to_container_layer_space.ConcatTransform( |
| container_target_surface_space_to_container_layer_space); |
| } |
| |
| // Apply step 3 |
| gfx::Transform container_layer_space_to_target_surface_space; |
| if (target_surface_space_to_container_layer_space.GetInverse( |
| &container_layer_space_to_target_surface_space)) { |
| result_transform.PreconcatTransform( |
| container_layer_space_to_target_surface_space); |
| } else { |
| // TODO(shawnsingh): A non-invertible matrix could still make meaningful |
| // projection. For example ScaleZ(0) is non-invertible but the layer is |
| // still visible. |
| return gfx::Transform(); |
| } |
| |
| // Apply step 2 |
| result_transform.Translate(position_offset.x(), position_offset.y()); |
| |
| // Apply step 1 |
| result_transform.PreconcatTransform( |
| target_surface_space_to_container_layer_space); |
| |
| return result_transform; |
| } |
| |
| void ApplyPositionAdjustment( |
| Layer* layer, |
| Layer* container, |
| const gfx::Transform& scroll_compensation, |
| gfx::Transform* combined_transform) {} |
| void ApplyPositionAdjustment( |
| LayerImpl* layer, |
| LayerImpl* container, |
| const gfx::Transform& scroll_compensation, |
| gfx::Transform* combined_transform) { |
| if (!layer->position_constraint().is_fixed_position()) |
| return; |
| |
| // Special case: this layer is a composited fixed-position layer; we need to |
| // explicitly compensate for all ancestors' nonzero scroll_deltas to keep |
| // this layer fixed correctly. |
| // Note carefully: this is Concat, not Preconcat |
| // (current_scroll_compensation * combined_transform). |
| combined_transform->ConcatTransform(scroll_compensation); |
| |
| // For right-edge or bottom-edge anchored fixed position layers, |
| // the layer should relocate itself if the container changes its size. |
| bool fixed_to_right_edge = |
| layer->position_constraint().is_fixed_to_right_edge(); |
| bool fixed_to_bottom_edge = |
| layer->position_constraint().is_fixed_to_bottom_edge(); |
| gfx::Vector2dF position_offset = container->FixedContainerSizeDelta(); |
| position_offset.set_x(fixed_to_right_edge ? position_offset.x() : 0); |
| position_offset.set_y(fixed_to_bottom_edge ? position_offset.y() : 0); |
| if (position_offset.IsZero()) |
| return; |
| |
| // Note: Again, this is Concat. The compensation matrix will be applied on |
| // the vector in target surface space. |
| combined_transform->ConcatTransform( |
| ComputeSizeDeltaCompensation(layer, container, position_offset)); |
| } |
| |
| gfx::Transform ComputeScrollCompensationForThisLayer( |
| LayerImpl* scrolling_layer, |
| const gfx::Transform& parent_matrix, |
| const gfx::Vector2dF& scroll_delta) { |
| // For every layer that has non-zero scroll_delta, we have to compute a |
| // transform that can undo the scroll_delta translation. In particular, we |
| // want this matrix to premultiply a fixed-position layer's parent_matrix, so |
| // we design this transform in three steps as follows. The steps described |
| // here apply from right-to-left, so Step 1 would be the right-most matrix: |
| // |
| // Step 1. transform from target surface space to the exact space where |
| // scroll_delta is actually applied. |
| // -- this is inverse of parent_matrix |
| // Step 2. undo the scroll_delta |
| // -- this is just a translation by scroll_delta. |
| // Step 3. transform back to target surface space. |
| // -- this transform is the parent_matrix |
| // |
| // These steps create a matrix that both start and end in target surface |
| // space. So this matrix can pre-multiply any fixed-position layer's |
| // draw_transform to undo the scroll_deltas -- as long as that fixed position |
| // layer is fixed onto the same render_target as this scrolling_layer. |
| // |
| |
| gfx::Transform scroll_compensation_for_this_layer = parent_matrix; // Step 3 |
| scroll_compensation_for_this_layer.Translate( |
| scroll_delta.x(), |
| scroll_delta.y()); // Step 2 |
| |
| gfx::Transform inverse_parent_matrix(gfx::Transform::kSkipInitialization); |
| if (!parent_matrix.GetInverse(&inverse_parent_matrix)) { |
| // TODO(shawnsingh): Either we need to handle uninvertible transforms |
| // here, or DCHECK that the transform is invertible. |
| } |
| scroll_compensation_for_this_layer.PreconcatTransform( |
| inverse_parent_matrix); // Step 1 |
| return scroll_compensation_for_this_layer; |
| } |
| |
| gfx::Transform ComputeScrollCompensationMatrixForChildren( |
| Layer* current_layer, |
| const gfx::Transform& current_parent_matrix, |
| const gfx::Transform& current_scroll_compensation, |
| const gfx::Vector2dF& scroll_delta) { |
| // The main thread (i.e. Layer) does not need to worry about scroll |
| // compensation. So we can just return an identity matrix here. |
| return gfx::Transform(); |
| } |
| |
| gfx::Transform ComputeScrollCompensationMatrixForChildren( |
| LayerImpl* layer, |
| const gfx::Transform& parent_matrix, |
| const gfx::Transform& current_scroll_compensation_matrix, |
| const gfx::Vector2dF& scroll_delta) { |
| // "Total scroll compensation" is the transform needed to cancel out all |
| // scroll_delta translations that occurred since the nearest container layer, |
| // even if there are render_surfaces in-between. |
| // |
| // There are some edge cases to be aware of, that are not explicit in the |
| // code: |
| // - A layer that is both a fixed-position and container should not be its |
| // own container, instead, that means it is fixed to an ancestor, and is a |
| // container for any fixed-position descendants. |
| // - A layer that is a fixed-position container and has a render_surface |
| // should behave the same as a container without a render_surface, the |
| // render_surface is irrelevant in that case. |
| // - A layer that does not have an explicit container is simply fixed to the |
| // viewport. (i.e. the root render_surface.) |
| // - If the fixed-position layer has its own render_surface, then the |
| // render_surface is the one who gets fixed. |
| // |
| // This function needs to be called AFTER layers create their own |
| // render_surfaces. |
| // |
| |
| // Scroll compensation restarts from identity under two possible conditions: |
| // - the current layer is a container for fixed-position descendants |
| // - the current layer is fixed-position itself, so any fixed-position |
| // descendants are positioned with respect to this layer. Thus, any |
| // fixed position descendants only need to compensate for scrollDeltas |
| // that occur below this layer. |
| bool current_layer_resets_scroll_compensation_for_descendants = |
| layer->IsContainerForFixedPositionLayers() || |
| layer->position_constraint().is_fixed_position(); |
| |
| // Avoid the overheads (including stack allocation and matrix |
| // initialization/copy) if we know that the scroll compensation doesn't need |
| // to be reset or adjusted. |
| if (!current_layer_resets_scroll_compensation_for_descendants && |
| scroll_delta.IsZero() && !layer->render_surface()) |
| return current_scroll_compensation_matrix; |
| |
| // Start as identity matrix. |
| gfx::Transform next_scroll_compensation_matrix; |
| |
| // If this layer does not reset scroll compensation, then it inherits the |
| // existing scroll compensations. |
| if (!current_layer_resets_scroll_compensation_for_descendants) |
| next_scroll_compensation_matrix = current_scroll_compensation_matrix; |
| |
| // If the current layer has a non-zero scroll_delta, then we should compute |
| // its local scroll compensation and accumulate it to the |
| // next_scroll_compensation_matrix. |
| if (!scroll_delta.IsZero()) { |
| gfx::Transform scroll_compensation_for_this_layer = |
| ComputeScrollCompensationForThisLayer( |
| layer, parent_matrix, scroll_delta); |
| next_scroll_compensation_matrix.PreconcatTransform( |
| scroll_compensation_for_this_layer); |
| } |
| |
| // If the layer created its own render_surface, we have to adjust |
| // next_scroll_compensation_matrix. The adjustment allows us to continue |
| // using the scroll compensation on the next surface. |
| // Step 1 (right-most in the math): transform from the new surface to the |
| // original ancestor surface |
| // Step 2: apply the scroll compensation |
| // Step 3: transform back to the new surface. |
| if (layer->render_surface() && |
| !next_scroll_compensation_matrix.IsIdentity()) { |
| gfx::Transform inverse_surface_draw_transform( |
| gfx::Transform::kSkipInitialization); |
| if (!layer->render_surface()->draw_transform().GetInverse( |
| &inverse_surface_draw_transform)) { |
| // TODO(shawnsingh): Either we need to handle uninvertible transforms |
| // here, or DCHECK that the transform is invertible. |
| } |
| next_scroll_compensation_matrix = |
| inverse_surface_draw_transform * next_scroll_compensation_matrix * |
| layer->render_surface()->draw_transform(); |
| } |
| |
| return next_scroll_compensation_matrix; |
| } |
| |
| template <typename LayerType> |
| static inline void UpdateLayerScaleDrawProperties( |
| LayerType* layer, |
| float ideal_contents_scale, |
| float maximum_animation_contents_scale, |
| float page_scale_factor, |
| float device_scale_factor) { |
| layer->draw_properties().ideal_contents_scale = ideal_contents_scale; |
| layer->draw_properties().maximum_animation_contents_scale = |
| maximum_animation_contents_scale; |
| layer->draw_properties().page_scale_factor = page_scale_factor; |
| layer->draw_properties().device_scale_factor = device_scale_factor; |
| } |
| |
| static inline void CalculateContentsScale(LayerImpl* layer, |
| float contents_scale) { |
| // LayerImpl has all of its content scales and bounds pushed from the Main |
| // thread during commit and just uses those values as-is. |
| } |
| |
| static inline void CalculateContentsScale(Layer* layer, float contents_scale) { |
| layer->CalculateContentsScale(contents_scale, |
| &layer->draw_properties().contents_scale_x, |
| &layer->draw_properties().contents_scale_y, |
| &layer->draw_properties().content_bounds); |
| |
| Layer* mask_layer = layer->mask_layer(); |
| if (mask_layer) { |
| mask_layer->CalculateContentsScale( |
| contents_scale, |
| &mask_layer->draw_properties().contents_scale_x, |
| &mask_layer->draw_properties().contents_scale_y, |
| &mask_layer->draw_properties().content_bounds); |
| } |
| |
| Layer* replica_mask_layer = |
| layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL; |
| if (replica_mask_layer) { |
| replica_mask_layer->CalculateContentsScale( |
| contents_scale, |
| &replica_mask_layer->draw_properties().contents_scale_x, |
| &replica_mask_layer->draw_properties().contents_scale_y, |
| &replica_mask_layer->draw_properties().content_bounds); |
| } |
| } |
| |
| static inline void UpdateLayerContentsScale( |
| LayerImpl* layer, |
| bool can_adjust_raster_scale, |
| float ideal_contents_scale, |
| float device_scale_factor, |
| float page_scale_factor, |
| bool animating_transform_to_screen) { |
| CalculateContentsScale(layer, ideal_contents_scale); |
| } |
| |
| static inline void UpdateLayerContentsScale( |
| Layer* layer, |
| bool can_adjust_raster_scale, |
| float ideal_contents_scale, |
| float device_scale_factor, |
| float page_scale_factor, |
| bool animating_transform_to_screen) { |
| if (can_adjust_raster_scale) { |
| float ideal_raster_scale = |
| ideal_contents_scale / (device_scale_factor * page_scale_factor); |
| |
| bool need_to_set_raster_scale = layer->raster_scale_is_unknown(); |
| |
| // If we've previously saved a raster_scale but the ideal changes, things |
| // are unpredictable and we should just use 1. |
| if (!need_to_set_raster_scale && layer->raster_scale() != 1.f && |
| ideal_raster_scale != layer->raster_scale()) { |
| ideal_raster_scale = 1.f; |
| need_to_set_raster_scale = true; |
| } |
| |
| if (need_to_set_raster_scale) { |
| bool use_and_save_ideal_scale = |
| ideal_raster_scale >= 1.f && !animating_transform_to_screen; |
| if (use_and_save_ideal_scale) |
| layer->set_raster_scale(ideal_raster_scale); |
| } |
| } |
| |
| float raster_scale = 1.f; |
| if (!layer->raster_scale_is_unknown()) |
| raster_scale = layer->raster_scale(); |
| |
| gfx::Size old_content_bounds = layer->content_bounds(); |
| float old_contents_scale_x = layer->contents_scale_x(); |
| float old_contents_scale_y = layer->contents_scale_y(); |
| |
| float contents_scale = raster_scale * device_scale_factor * page_scale_factor; |
| CalculateContentsScale(layer, contents_scale); |
| |
| if (layer->content_bounds() != old_content_bounds || |
| layer->contents_scale_x() != old_contents_scale_x || |
| layer->contents_scale_y() != old_contents_scale_y) |
| layer->SetNeedsPushProperties(); |
| } |
| |
| static inline void CalculateAnimationContentsScale( |
| Layer* layer, |
| bool ancestor_is_animating_scale, |
| float ancestor_maximum_animation_contents_scale, |
| const gfx::Transform& parent_transform, |
| const gfx::Transform& combined_transform, |
| bool* combined_is_animating_scale, |
| float* combined_maximum_animation_contents_scale) { |
| *combined_is_animating_scale = false; |
| *combined_maximum_animation_contents_scale = 0.f; |
| } |
| |
| static inline void CalculateAnimationContentsScale( |
| LayerImpl* layer, |
| bool ancestor_is_animating_scale, |
| float ancestor_maximum_animation_contents_scale, |
| const gfx::Transform& ancestor_transform, |
| const gfx::Transform& combined_transform, |
| bool* combined_is_animating_scale, |
| float* combined_maximum_animation_contents_scale) { |
| if (ancestor_is_animating_scale && |
| ancestor_maximum_animation_contents_scale == 0.f) { |
| // We've already failed to compute a maximum animated scale at an |
| // ancestor, so we'll continue to fail. |
| *combined_maximum_animation_contents_scale = 0.f; |
| *combined_is_animating_scale = true; |
| return; |
| } |
| |
| if (!combined_transform.IsScaleOrTranslation()) { |
| // Computing maximum animated scale in the presence of |
| // non-scale/translation transforms isn't supported. |
| *combined_maximum_animation_contents_scale = 0.f; |
| *combined_is_animating_scale = true; |
| return; |
| } |
| |
| // We currently only support computing maximum scale for combinations of |
| // scales and translations. We treat all non-translations as potentially |
| // affecting scale. Animations that include non-translation/scale components |
| // will cause the computation of MaximumScale below to fail. |
| bool layer_is_animating_scale = |
| !layer->layer_animation_controller()->HasOnlyTranslationTransforms(); |
| |
| if (!layer_is_animating_scale && !ancestor_is_animating_scale) { |
| *combined_maximum_animation_contents_scale = 0.f; |
| *combined_is_animating_scale = false; |
| return; |
| } |
| |
| // We don't attempt to accumulate animation scale from multiple nodes, |
| // because of the risk of significant overestimation. For example, one node |
| // may be increasing scale from 1 to 10 at the same time as a descendant is |
| // decreasing scale from 10 to 1. Naively combining these scales would produce |
| // a scale of 100. |
| if (layer_is_animating_scale && ancestor_is_animating_scale) { |
| *combined_maximum_animation_contents_scale = 0.f; |
| *combined_is_animating_scale = true; |
| return; |
| } |
| |
| // At this point, we know either the layer or an ancestor, but not both, |
| // is animating scale. |
| *combined_is_animating_scale = true; |
| if (!layer_is_animating_scale) { |
| gfx::Vector2dF layer_transform_scales = |
| MathUtil::ComputeTransform2dScaleComponents(layer->transform(), 0.f); |
| *combined_maximum_animation_contents_scale = |
| ancestor_maximum_animation_contents_scale * |
| std::max(layer_transform_scales.x(), layer_transform_scales.y()); |
| return; |
| } |
| |
| float layer_maximum_animated_scale = 0.f; |
| if (!layer->layer_animation_controller()->MaximumTargetScale( |
| &layer_maximum_animated_scale)) { |
| *combined_maximum_animation_contents_scale = 0.f; |
| return; |
| } |
| gfx::Vector2dF ancestor_transform_scales = |
| MathUtil::ComputeTransform2dScaleComponents(ancestor_transform, 0.f); |
| *combined_maximum_animation_contents_scale = |
| layer_maximum_animated_scale * |
| std::max(ancestor_transform_scales.x(), ancestor_transform_scales.y()); |
| } |
| |
| template <typename LayerTypePtr> |
| static inline void MarkLayerWithRenderSurfaceLayerListId( |
| LayerTypePtr layer, |
| int current_render_surface_layer_list_id) { |
| layer->draw_properties().last_drawn_render_surface_layer_list_id = |
| current_render_surface_layer_list_id; |
| } |
| |
| template <typename LayerTypePtr> |
| static inline void MarkMasksWithRenderSurfaceLayerListId( |
| LayerTypePtr layer, |
| int current_render_surface_layer_list_id) { |
| if (layer->mask_layer()) { |
| MarkLayerWithRenderSurfaceLayerListId(layer->mask_layer(), |
| current_render_surface_layer_list_id); |
| } |
| if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { |
| MarkLayerWithRenderSurfaceLayerListId(layer->replica_layer()->mask_layer(), |
| current_render_surface_layer_list_id); |
| } |
| } |
| |
| template <typename LayerListType> |
| static inline void MarkLayerListWithRenderSurfaceLayerListId( |
| LayerListType* layer_list, |
| int current_render_surface_layer_list_id) { |
| for (typename LayerListType::iterator it = layer_list->begin(); |
| it != layer_list->end(); |
| ++it) { |
| MarkLayerWithRenderSurfaceLayerListId(*it, |
| current_render_surface_layer_list_id); |
| MarkMasksWithRenderSurfaceLayerListId(*it, |
| current_render_surface_layer_list_id); |
| } |
| } |
| |
| template <typename LayerType> |
| static inline void RemoveSurfaceForEarlyExit( |
| LayerType* layer_to_remove, |
| typename LayerType::RenderSurfaceListType* render_surface_layer_list) { |
| DCHECK(layer_to_remove->render_surface()); |
| // Technically, we know that the layer we want to remove should be |
| // at the back of the render_surface_layer_list. However, we have had |
| // bugs before that added unnecessary layers here |
| // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes |
| // things to crash. So here we proactively remove any additional |
| // layers from the end of the list. |
| while (render_surface_layer_list->back() != layer_to_remove) { |
| MarkLayerListWithRenderSurfaceLayerListId( |
| &render_surface_layer_list->back()->render_surface()->layer_list(), 0); |
| MarkLayerWithRenderSurfaceLayerListId(render_surface_layer_list->back(), 0); |
| |
| render_surface_layer_list->back()->ClearRenderSurfaceLayerList(); |
| render_surface_layer_list->pop_back(); |
| } |
| DCHECK_EQ(render_surface_layer_list->back(), layer_to_remove); |
| MarkLayerListWithRenderSurfaceLayerListId( |
| &layer_to_remove->render_surface()->layer_list(), 0); |
| MarkLayerWithRenderSurfaceLayerListId(layer_to_remove, 0); |
| render_surface_layer_list->pop_back(); |
| layer_to_remove->ClearRenderSurfaceLayerList(); |
| } |
| |
| struct PreCalculateMetaInformationRecursiveData { |
| bool layer_or_descendant_has_copy_request; |
| bool layer_or_descendant_has_input_handler; |
| int num_unclipped_descendants; |
| |
| PreCalculateMetaInformationRecursiveData() |
| : layer_or_descendant_has_copy_request(false), |
| layer_or_descendant_has_input_handler(false), |
| num_unclipped_descendants(0) {} |
| |
| void Merge(const PreCalculateMetaInformationRecursiveData& data) { |
| layer_or_descendant_has_copy_request |= |
| data.layer_or_descendant_has_copy_request; |
| layer_or_descendant_has_input_handler |= |
| data.layer_or_descendant_has_input_handler; |
| num_unclipped_descendants += |
| data.num_unclipped_descendants; |
| } |
| }; |
| |
| static void ValidateRenderSurface(LayerImpl* layer) { |
| // This test verifies that there are no cases where a LayerImpl needs |
| // a render surface, but doesn't have one. |
| if (layer->render_surface()) |
| return; |
| |
| DCHECK(layer->filters().IsEmpty()) << "layer: " << layer->id(); |
| DCHECK(layer->background_filters().IsEmpty()) << "layer: " << layer->id(); |
| DCHECK(!layer->mask_layer()) << "layer: " << layer->id(); |
| DCHECK(!layer->replica_layer()) << "layer: " << layer->id(); |
| DCHECK(!IsRootLayer(layer)) << "layer: " << layer->id(); |
| DCHECK(!layer->is_root_for_isolated_group()) << "layer: " << layer->id(); |
| DCHECK(!layer->HasCopyRequest()) << "layer: " << layer->id(); |
| } |
| |
| static void ValidateRenderSurface(Layer* layer) { |
| } |
| |
| // Recursively walks the layer tree to compute any information that is needed |
| // before doing the main recursion. |
| template <typename LayerType> |
| static void PreCalculateMetaInformation( |
| LayerType* layer, |
| PreCalculateMetaInformationRecursiveData* recursive_data) { |
| ValidateRenderSurface(layer); |
| |
| layer->draw_properties().sorted_for_recursion = false; |
| layer->draw_properties().has_child_with_a_scroll_parent = false; |
| layer->draw_properties().visited = false; |
| |
| if (!HasInvertibleOrAnimatedTransform(layer)) { |
| // Layers with singular transforms should not be drawn, the whole subtree |
| // can be skipped. |
| return; |
| } |
| |
| if (layer->clip_parent()) |
| recursive_data->num_unclipped_descendants++; |
| |
| for (size_t i = 0; i < layer->children().size(); ++i) { |
| LayerType* child_layer = |
| LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i); |
| |
| PreCalculateMetaInformationRecursiveData data_for_child; |
| PreCalculateMetaInformation(child_layer, &data_for_child); |
| |
| if (child_layer->scroll_parent()) |
| layer->draw_properties().has_child_with_a_scroll_parent = true; |
| recursive_data->Merge(data_for_child); |
| } |
| |
| if (layer->clip_children()) { |
| int num_clip_children = layer->clip_children()->size(); |
| DCHECK_GE(recursive_data->num_unclipped_descendants, num_clip_children); |
| recursive_data->num_unclipped_descendants -= num_clip_children; |
| } |
| |
| if (layer->HasCopyRequest()) |
| recursive_data->layer_or_descendant_has_copy_request = true; |
| |
| if (!layer->touch_event_handler_region().IsEmpty() || |
| layer->have_wheel_event_handlers()) |
| recursive_data->layer_or_descendant_has_input_handler = true; |
| |
| layer->draw_properties().num_unclipped_descendants = |
| recursive_data->num_unclipped_descendants; |
| layer->draw_properties().layer_or_descendant_has_copy_request = |
| recursive_data->layer_or_descendant_has_copy_request; |
| layer->draw_properties().layer_or_descendant_has_input_handler = |
| recursive_data->layer_or_descendant_has_input_handler; |
| } |
| |
| template <typename LayerType> |
| struct SubtreeGlobals { |
| LayerSorter* layer_sorter; |
| int max_texture_size; |
| float device_scale_factor; |
| float page_scale_factor; |
| const LayerType* page_scale_application_layer; |
| gfx::Vector2dF elastic_overscroll; |
| const LayerType* elastic_overscroll_application_layer; |
| bool can_adjust_raster_scales; |
| bool can_render_to_separate_surface; |
| bool layers_always_allowed_lcd_text; |
| }; |
| |
| template<typename LayerType> |
| struct DataForRecursion { |
| // The accumulated sequence of transforms a layer will use to determine its |
| // own draw transform. |
| gfx::Transform parent_matrix; |
| |
| // The accumulated sequence of transforms a layer will use to determine its |
| // own screen-space transform. |
| gfx::Transform full_hierarchy_matrix; |
| |
| // The transform that removes all scrolling that may have occurred between a |
| // fixed-position layer and its container, so that the layer actually does |
| // remain fixed. |
| gfx::Transform scroll_compensation_matrix; |
| |
| // The ancestor that would be the container for any fixed-position / sticky |
| // layers. |
| LayerType* fixed_container; |
| |
| // This is the normal clip rect that is propagated from parent to child. |
| gfx::Rect clip_rect_in_target_space; |
| |
| // When the layer's children want to compute their visible content rect, they |
| // want to know what their target surface's clip rect will be. BUT - they |
| // want to know this clip rect represented in their own target space. This |
| // requires inverse-projecting the surface's clip rect from the surface's |
| // render target space down to the surface's own space. Instead of computing |
| // this value redundantly for each child layer, it is computed only once |
| // while dealing with the parent layer, and then this precomputed value is |
| // passed down the recursion to the children that actually use it. |
| gfx::Rect clip_rect_of_target_surface_in_target_space; |
| |
| // The maximum amount by which this layer will be scaled during the lifetime |
| // of currently running animations. |
| float maximum_animation_contents_scale; |
| |
| bool ancestor_is_animating_scale; |
| bool ancestor_clips_subtree; |
| typename LayerType::RenderSurfaceType* |
| nearest_occlusion_immune_ancestor_surface; |
| bool in_subtree_of_page_scale_application_layer; |
| bool subtree_can_use_lcd_text; |
| bool subtree_is_visible_from_ancestor; |
| }; |
| |
| template <typename LayerType> |
| static LayerType* GetChildContainingLayer(const LayerType& parent, |
| LayerType* layer) { |
| for (LayerType* ancestor = layer; ancestor; ancestor = ancestor->parent()) { |
| if (ancestor->parent() == &parent) |
| return ancestor; |
| } |
| NOTREACHED(); |
| return 0; |
| } |
| |
| template <typename LayerType> |
| static void AddScrollParentChain(std::vector<LayerType*>* out, |
| const LayerType& parent, |
| LayerType* layer) { |
| // At a high level, this function walks up the chain of scroll parents |
| // recursively, and once we reach the end of the chain, we add the child |
| // of |parent| containing each scroll ancestor as we unwind. The result is |
| // an ordering of parent's children that ensures that scroll parents are |
| // visited before their descendants. |
| // Take for example this layer tree: |
| // |
| // + stacking_context |
| // + scroll_child (1) |
| // + scroll_parent_graphics_layer (*) |
| // | + scroll_parent_scrolling_layer |
| // | + scroll_parent_scrolling_content_layer (2) |
| // + scroll_grandparent_graphics_layer (**) |
| // + scroll_grandparent_scrolling_layer |
| // + scroll_grandparent_scrolling_content_layer (3) |
| // |
| // The scroll child is (1), its scroll parent is (2) and its scroll |
| // grandparent is (3). Note, this doesn't mean that (2)'s scroll parent is |
| // (3), it means that (*)'s scroll parent is (3). We don't want our list to |
| // look like [ (3), (2), (1) ], even though that does have the ancestor chain |
| // in the right order. Instead, we want [ (**), (*), (1) ]. That is, only want |
| // (1)'s siblings in the list, but we want them to appear in such an order |
| // that the scroll ancestors get visited in the correct order. |
| // |
| // So our first task at this step of the recursion is to determine the layer |
| // that we will potentionally add to the list. That is, the child of parent |
| // containing |layer|. |
| LayerType* child = GetChildContainingLayer(parent, layer); |
| if (child->draw_properties().sorted_for_recursion) |
| return; |
| |
| if (LayerType* scroll_parent = child->scroll_parent()) |
| AddScrollParentChain(out, parent, scroll_parent); |
| |
| out->push_back(child); |
| child->draw_properties().sorted_for_recursion = true; |
| } |
| |
| template <typename LayerType> |
| static bool SortChildrenForRecursion(std::vector<LayerType*>* out, |
| const LayerType& parent) { |
| out->reserve(parent.children().size()); |
| bool order_changed = false; |
| for (size_t i = 0; i < parent.children().size(); ++i) { |
| LayerType* current = |
| LayerTreeHostCommon::get_layer_as_raw_ptr(parent.children(), i); |
| |
| if (current->draw_properties().sorted_for_recursion) { |
| order_changed = true; |
| continue; |
| } |
| |
| AddScrollParentChain(out, parent, current); |
| } |
| |
| DCHECK_EQ(parent.children().size(), out->size()); |
| return order_changed; |
| } |
| |
| template <typename LayerType> |
| static void GetNewDescendantsStartIndexAndCount(LayerType* layer, |
| size_t* start_index, |
| size_t* count) { |
| *start_index = layer->draw_properties().index_of_first_descendants_addition; |
| *count = layer->draw_properties().num_descendants_added; |
| } |
| |
| template <typename LayerType> |
| static void GetNewRenderSurfacesStartIndexAndCount(LayerType* layer, |
| size_t* start_index, |
| size_t* count) { |
| *start_index = layer->draw_properties() |
| .index_of_first_render_surface_layer_list_addition; |
| *count = layer->draw_properties().num_render_surfaces_added; |
| } |
| |
| // We need to extract a list from the the two flavors of RenderSurfaceListType |
| // for use in the sorting function below. |
| static LayerList* GetLayerListForSorting(RenderSurfaceLayerList* rsll) { |
| return &rsll->AsLayerList(); |
| } |
| |
| static LayerImplList* GetLayerListForSorting(LayerImplList* layer_list) { |
| return layer_list; |
| } |
| |
| static inline gfx::Vector2d BoundsDelta(Layer* layer) { |
| return gfx::Vector2d(); |
| } |
| |
| static inline gfx::Vector2d BoundsDelta(LayerImpl* layer) { |
| return gfx::ToCeiledVector2d(layer->bounds_delta()); |
| } |
| |
| template <typename LayerType, typename GetIndexAndCountType> |
| static void SortLayerListContributions( |
| const LayerType& parent, |
| typename LayerType::LayerListType* unsorted, |
| size_t start_index_for_all_contributions, |
| GetIndexAndCountType get_index_and_count) { |
| typename LayerType::LayerListType buffer; |
| for (size_t i = 0; i < parent.children().size(); ++i) { |
| LayerType* child = |
| LayerTreeHostCommon::get_layer_as_raw_ptr(parent.children(), i); |
| |
| size_t start_index = 0; |
| size_t count = 0; |
| get_index_and_count(child, &start_index, &count); |
| for (size_t j = start_index; j < start_index + count; ++j) |
| buffer.push_back(unsorted->at(j)); |
| } |
| |
| DCHECK_EQ(buffer.size(), |
| unsorted->size() - start_index_for_all_contributions); |
| |
| for (size_t i = 0; i < buffer.size(); ++i) |
| (*unsorted)[i + start_index_for_all_contributions] = buffer[i]; |
| } |
| |
| // Recursively walks the layer tree starting at the given node and computes all |
| // the necessary transformations, clip rects, render surfaces, etc. |
| template <typename LayerType> |
| static void CalculateDrawPropertiesInternal( |
| LayerType* layer, |
| const SubtreeGlobals<LayerType>& globals, |
| const DataForRecursion<LayerType>& data_from_ancestor, |
| typename LayerType::RenderSurfaceListType* render_surface_layer_list, |
| typename LayerType::LayerListType* layer_list, |
| std::vector<AccumulatedSurfaceState<LayerType>>* accumulated_surface_state, |
| int current_render_surface_layer_list_id) { |
| // This function computes the new matrix transformations recursively for this |
| // layer and all its descendants. It also computes the appropriate render |
| // surfaces. |
| // Some important points to remember: |
| // |
| // 0. Here, transforms are notated in Matrix x Vector order, and in words we |
| // describe what the transform does from left to right. |
| // |
| // 1. In our terminology, the "layer origin" refers to the top-left corner of |
| // a layer, and the positive Y-axis points downwards. This interpretation is |
| // valid because the orthographic projection applied at draw time flips the Y |
| // axis appropriately. |
| // |
| // 2. The anchor point, when given as a PointF object, is specified in "unit |
| // layer space", where the bounds of the layer map to [0, 1]. However, as a |
| // Transform object, the transform to the anchor point is specified in "layer |
| // space", where the bounds of the layer map to [bounds.width(), |
| // bounds.height()]. |
| // |
| // 3. Definition of various transforms used: |
| // M[parent] is the parent matrix, with respect to the nearest render |
| // surface, passed down recursively. |
| // |
| // M[root] is the full hierarchy, with respect to the root, passed down |
| // recursively. |
| // |
| // Tr[origin] is the translation matrix from the parent's origin to |
| // this layer's origin. |
| // |
| // Tr[origin2anchor] is the translation from the layer's origin to its |
| // anchor point |
| // |
| // Tr[origin2center] is the translation from the layer's origin to its |
| // center |
| // |
| // M[layer] is the layer's matrix (applied at the anchor point) |
| // |
| // S[layer2content] is the ratio of a layer's content_bounds() to its |
| // Bounds(). |
| // |
| // Some composite transforms can help in understanding the sequence of |
| // transforms: |
| // composite_layer_transform = Tr[origin2anchor] * M[layer] * |
| // Tr[origin2anchor].inverse() |
| // |
| // 4. When a layer (or render surface) is drawn, it is drawn into a "target |
| // render surface". Therefore the draw transform does not necessarily |
| // transform from screen space to local layer space. Instead, the draw |
| // transform is the transform between the "target render surface space" and |
| // local layer space. Note that render surfaces, except for the root, also |
| // draw themselves into a different target render surface, and so their draw |
| // transform and origin transforms are also described with respect to the |
| // target. |
| // |
| // Using these definitions, then: |
| // |
| // The draw transform for the layer is: |
| // M[draw] = M[parent] * Tr[origin] * composite_layer_transform * |
| // S[layer2content] = M[parent] * Tr[layer->position() + anchor] * |
| // M[layer] * Tr[anchor2origin] * S[layer2content] |
| // |
| // Interpreting the math left-to-right, this transforms from the |
| // layer's render surface to the origin of the layer in content space. |
| // |
| // The screen space transform is: |
| // M[screenspace] = M[root] * Tr[origin] * composite_layer_transform * |
| // S[layer2content] |
| // = M[root] * Tr[layer->position() + anchor] * M[layer] |
| // * Tr[anchor2origin] * S[layer2content] |
| // |
| // Interpreting the math left-to-right, this transforms from the root |
| // render surface's content space to the origin of the layer in content |
| // space. |
| // |
| // The transform hierarchy that is passed on to children (i.e. the child's |
| // parent_matrix) is: |
| // M[parent]_for_child = M[parent] * Tr[origin] * |
| // composite_layer_transform |
| // = M[parent] * Tr[layer->position() + anchor] * |
| // M[layer] * Tr[anchor2origin] |
| // |
| // and a similar matrix for the full hierarchy with respect to the |
| // root. |
| // |
| // Finally, note that the final matrix used by the shader for the layer is P * |
| // M[draw] * S . This final product is computed in drawTexturedQuad(), where: |
| // P is the projection matrix |
| // S is the scale adjustment (to scale up a canonical quad to the |
| // layer's size) |
| // |
| // When a render surface has a replica layer, that layer's transform is used |
| // to draw a second copy of the surface. gfx::Transforms named here are |
| // relative to the surface, unless they specify they are relative to the |
| // replica layer. |
| // |
| // We will denote a scale by device scale S[deviceScale] |
| // |
| // The render surface draw transform to its target surface origin is: |
| // M[surfaceDraw] = M[owningLayer->Draw] |
| // |
| // The render surface origin transform to its the root (screen space) origin |
| // is: |
| // M[surface2root] = M[owningLayer->screenspace] * |
| // S[deviceScale].inverse() |
| // |
| // The replica draw transform to its target surface origin is: |
| // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * |
| // Tr[replica->position() + replica->anchor()] * Tr[replica] * |
| // Tr[origin2anchor].inverse() * S[contents_scale].inverse() |
| // |
| // The replica draw transform to the root (screen space) origin is: |
| // M[replica2root] = M[surface2root] * Tr[replica->position()] * |
| // Tr[replica] * Tr[origin2anchor].inverse() |
| // |
| |
| // It makes no sense to have a non-unit page_scale_factor without specifying |
| // which layer roots the subtree the scale is applied to. |
| DCHECK(globals.page_scale_application_layer || |
| (globals.page_scale_factor == 1.f)); |
| |
| CHECK(!layer->draw_properties().visited); |
| layer->draw_properties().visited = true; |
| |
| DataForRecursion<LayerType> data_for_children; |
| typename LayerType::RenderSurfaceType* |
| nearest_occlusion_immune_ancestor_surface = |
| data_from_ancestor.nearest_occlusion_immune_ancestor_surface; |
| data_for_children.in_subtree_of_page_scale_application_layer = |
| data_from_ancestor.in_subtree_of_page_scale_application_layer; |
| data_for_children.subtree_can_use_lcd_text = |
| data_from_ancestor.subtree_can_use_lcd_text; |
| |
| // Layers that are marked as hidden will hide themselves and their subtree. |
| // Exception: Layers with copy requests, whether hidden or not, must be drawn |
| // anyway. In this case, we will inform their subtree they are visible to get |
| // the right results. |
| const bool layer_is_visible = |
| data_from_ancestor.subtree_is_visible_from_ancestor && |
| !layer->hide_layer_and_subtree(); |
| const bool layer_is_drawn = layer_is_visible || layer->HasCopyRequest(); |
| |
| // The root layer cannot skip CalcDrawProperties. |
| if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer, layer_is_drawn)) { |
| if (layer->render_surface()) |
| layer->ClearRenderSurfaceLayerList(); |
| layer->draw_properties().render_target = nullptr; |
| return; |
| } |
| |
| // We need to circumvent the normal recursive flow of information for clip |
| // children (they don't inherit their direct ancestor's clip information). |
| // This is unfortunate, and would be unnecessary if we were to formally |
| // separate the clipping hierarchy from the layer hierarchy. |
| bool ancestor_clips_subtree = data_from_ancestor.ancestor_clips_subtree; |
| gfx::Rect ancestor_clip_rect_in_target_space = |
| data_from_ancestor.clip_rect_in_target_space; |
| |
| // Update our clipping state. If we have a clip parent we will need to pull |
| // from the clip state cache rather than using the clip state passed from our |
| // immediate ancestor. |
| UpdateClipRectsForClipChild<LayerType>( |
| layer, &ancestor_clip_rect_in_target_space, &ancestor_clips_subtree); |
| |
| // As this function proceeds, these are the properties for the current |
| // layer that actually get computed. To avoid unnecessary copies |
| // (particularly for matrices), we do computations directly on these values |
| // when possible. |
| DrawProperties<LayerType>& layer_draw_properties = layer->draw_properties(); |
| |
| gfx::Rect clip_rect_in_target_space; |
| bool layer_or_ancestor_clips_descendants = false; |
| |
| // This value is cached on the stack so that we don't have to inverse-project |
| // the surface's clip rect redundantly for every layer. This value is the |
| // same as the target surface's clip rect, except that instead of being |
| // described in the target surface's target's space, it is described in the |
| // current render target's space. |
| gfx::Rect clip_rect_of_target_surface_in_target_space; |
| |
| float accumulated_draw_opacity = layer->opacity(); |
| bool animating_opacity_to_target = layer->OpacityIsAnimating(); |
| bool animating_opacity_to_screen = animating_opacity_to_target; |
| if (layer->parent()) { |
| accumulated_draw_opacity *= layer->parent()->draw_opacity(); |
| animating_opacity_to_target |= layer->parent()->draw_opacity_is_animating(); |
| animating_opacity_to_screen |= |
| layer->parent()->screen_space_opacity_is_animating(); |
| } |
| |
| bool animating_transform_to_target = layer->TransformIsAnimating(); |
| bool animating_transform_to_screen = animating_transform_to_target; |
| if (layer->parent()) { |
| animating_transform_to_target |= |
| layer->parent()->draw_transform_is_animating(); |
| animating_transform_to_screen |= |
| layer->parent()->screen_space_transform_is_animating(); |
| } |
| gfx::Point3F transform_origin = layer->transform_origin(); |
| gfx::ScrollOffset scroll_offset = GetEffectiveCurrentScrollOffset(layer); |
| gfx::PointF position = |
| layer->position() - ScrollOffsetToVector2dF(scroll_offset); |
| gfx::Transform combined_transform = data_from_ancestor.parent_matrix; |
| if (!layer->transform().IsIdentity()) { |
| // LT = Tr[origin] * Tr[origin2transformOrigin] |
| combined_transform.Translate3d(position.x() + transform_origin.x(), |
| position.y() + transform_origin.y(), |
| transform_origin.z()); |
| // LT = Tr[origin] * Tr[origin2origin] * M[layer] |
| combined_transform.PreconcatTransform(layer->transform()); |
| // LT = Tr[origin] * Tr[origin2origin] * M[layer] * |
| // Tr[transformOrigin2origin] |
| combined_transform.Translate3d( |
| -transform_origin.x(), -transform_origin.y(), -transform_origin.z()); |
| } else { |
| combined_transform.Translate(position.x(), position.y()); |
| } |
| |
| gfx::Vector2dF effective_scroll_delta = GetEffectiveScrollDelta(layer); |
| if (!animating_transform_to_target && layer->scrollable() && |
| combined_transform.IsScaleOrTranslation()) { |
| // Align the scrollable layer's position to screen space pixels to avoid |
| // blurriness. To avoid side-effects, do this only if the transform is |
| // simple. |
| gfx::Vector2dF previous_translation = combined_transform.To2dTranslation(); |
| combined_transform.RoundTranslationComponents(); |
| gfx::Vector2dF current_translation = combined_transform.To2dTranslation(); |
| |
| // This rounding changes the scroll delta, and so must be included |
| // in the scroll compensation matrix. The scaling converts from physical |
| // coordinates to the scroll delta's CSS coordinates (using the parent |
| // matrix instead of combined transform since scrolling is applied before |
| // the layer's transform). For example, if we have a total scale factor of |
| // 3.0, then 1 physical pixel is only 1/3 of a CSS pixel. |
| gfx::Vector2dF parent_scales = MathUtil::ComputeTransform2dScaleComponents( |
| data_from_ancestor.parent_matrix, 1.f); |
| effective_scroll_delta -= |
| gfx::ScaleVector2d(current_translation - previous_translation, |
| 1.f / parent_scales.x(), |
| 1.f / parent_scales.y()); |
| } |
| |
| // Apply adjustment from position constraints. |
| ApplyPositionAdjustment(layer, data_from_ancestor.fixed_container, |
| data_from_ancestor.scroll_compensation_matrix, &combined_transform); |
| |
| bool combined_is_animating_scale = false; |
| float combined_maximum_animation_contents_scale = 0.f; |
| if (globals.can_adjust_raster_scales) { |
| CalculateAnimationContentsScale( |
| layer, |
| data_from_ancestor.ancestor_is_animating_scale, |
| data_from_ancestor.maximum_animation_contents_scale, |
| data_from_ancestor.parent_matrix, |
| combined_transform, |
| &combined_is_animating_scale, |
| &combined_maximum_animation_contents_scale); |
| } |
| data_for_children.ancestor_is_animating_scale = combined_is_animating_scale; |
| data_for_children.maximum_animation_contents_scale = |
| combined_maximum_animation_contents_scale; |
| |
| // Compute the 2d scale components of the transform hierarchy up to the target |
| // surface. From there, we can decide on a contents scale for the layer. |
| float layer_scale_factors = globals.device_scale_factor; |
| if (data_from_ancestor.in_subtree_of_page_scale_application_layer) |
| layer_scale_factors *= globals.page_scale_factor; |
| gfx::Vector2dF combined_transform_scales = |
| MathUtil::ComputeTransform2dScaleComponents( |
| combined_transform, |
| layer_scale_factors); |
| |
| float ideal_contents_scale = |
| globals.can_adjust_raster_scales |
| ? std::max(combined_transform_scales.x(), |
| combined_transform_scales.y()) |
| : layer_scale_factors; |
| UpdateLayerContentsScale( |
| layer, |
| globals.can_adjust_raster_scales, |
| ideal_contents_scale, |
| globals.device_scale_factor, |
| data_from_ancestor.in_subtree_of_page_scale_application_layer |
| ? globals.page_scale_factor |
| : 1.f, |
| animating_transform_to_screen); |
| |
| UpdateLayerScaleDrawProperties( |
| layer, |
| ideal_contents_scale, |
| combined_maximum_animation_contents_scale, |
| data_from_ancestor.in_subtree_of_page_scale_application_layer |
| ? globals.page_scale_factor |
| : 1.f, |
| globals.device_scale_factor); |
| |
| LayerType* mask_layer = layer->mask_layer(); |
| if (mask_layer) { |
| UpdateLayerScaleDrawProperties( |
| mask_layer, |
| ideal_contents_scale, |
| combined_maximum_animation_contents_scale, |
| data_from_ancestor.in_subtree_of_page_scale_application_layer |
| ? globals.page_scale_factor |
| : 1.f, |
| globals.device_scale_factor); |
| } |
| |
| LayerType* replica_mask_layer = |
| layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL; |
| if (replica_mask_layer) { |
| UpdateLayerScaleDrawProperties( |
| replica_mask_layer, |
| ideal_contents_scale, |
| combined_maximum_animation_contents_scale, |
| data_from_ancestor.in_subtree_of_page_scale_application_layer |
| ? globals.page_scale_factor |
| : 1.f, |
| globals.device_scale_factor); |
| } |
| |
| // The draw_transform that gets computed below is effectively the layer's |
| // draw_transform, unless the layer itself creates a render_surface. In that |
| // case, the render_surface re-parents the transforms. |
| layer_draw_properties.target_space_transform = combined_transform; |
| // M[draw] = M[parent] * LT * S[layer2content] |
| layer_draw_properties.target_space_transform.Scale( |
| SK_MScalar1 / layer->contents_scale_x(), |
| SK_MScalar1 / layer->contents_scale_y()); |
| |
| // The layer's screen_space_transform represents the transform between root |
| // layer's "screen space" and local content space. |
| layer_draw_properties.screen_space_transform = |
| data_from_ancestor.full_hierarchy_matrix; |
| if (layer->should_flatten_transform()) |
| layer_draw_properties.screen_space_transform.FlattenTo2d(); |
| layer_draw_properties.screen_space_transform.PreconcatTransform |
| (layer_draw_properties.target_space_transform); |
| |
| // Adjusting text AA method during animation may cause repaints, which in-turn |
| // causes jank. |
| bool adjust_text_aa = |
| !animating_opacity_to_screen && !animating_transform_to_screen; |
| bool layer_can_use_lcd_text = true; |
| bool subtree_can_use_lcd_text = true; |
| if (!globals.layers_always_allowed_lcd_text) { |
| // To avoid color fringing, LCD text should only be used on opaque layers |
| // with just integral translation. |
| subtree_can_use_lcd_text = data_from_ancestor.subtree_can_use_lcd_text && |
| accumulated_draw_opacity == 1.f && |
| layer_draw_properties.target_space_transform |
| .IsIdentityOrIntegerTranslation(); |
| // Also disable LCD text locally for non-opaque content. |
| layer_can_use_lcd_text = subtree_can_use_lcd_text && |
| layer->contents_opaque(); |
| } |
| |
| // full_hierarchy_matrix is the matrix that transforms objects between screen |
| // space (except projection matrix) and the most recent RenderSurfaceImpl's |
| // space. next_hierarchy_matrix will only change if this layer uses a new |
| // RenderSurfaceImpl, otherwise remains the same. |
| data_for_children.full_hierarchy_matrix = |
| data_from_ancestor.full_hierarchy_matrix; |
| |
| bool render_to_separate_surface = |
| IsRootLayer(layer) || |
| (globals.can_render_to_separate_surface && layer->render_surface()); |
| |
| if (render_to_separate_surface) { |
| DCHECK(layer->render_surface()); |
| // Check back-face visibility before continuing with this surface and its |
| // subtree |
| if (!layer->double_sided() && TransformToParentIsKnown(layer) && |
| IsSurfaceBackFaceVisible(layer, combined_transform)) { |
| layer->ClearRenderSurfaceLayerList(); |
| layer->draw_properties().render_target = nullptr; |
| return; |
| } |
| |
| typename LayerType::RenderSurfaceType* render_surface = |
| layer->render_surface(); |
| layer->ClearRenderSurfaceLayerList(); |
| |
| layer_draw_properties.render_target = layer; |
| if (IsRootLayer(layer)) { |
| // The root layer's render surface size is predetermined and so the root |
| // layer can't directly support non-identity transforms. It should just |
| // forward top-level transforms to the rest of the tree. |
| data_for_children.parent_matrix = combined_transform; |
| |
| // The root surface does not contribute to any other surface, it has no |
| // target. |
| layer->render_surface()->set_contributes_to_drawn_surface(false); |
| } else { |
| // The owning layer's draw transform has a scale from content to layer |
| // space which we do not want; so here we use the combined_transform |
| // instead of the draw_transform. However, we do need to add a different |
| // scale factor that accounts for the surface's pixel dimensions. |
| // Remove the combined_transform scale from the draw transform. |
| gfx::Transform draw_transform = combined_transform; |
| draw_transform.Scale(1.0 / combined_transform_scales.x(), |
| 1.0 / combined_transform_scales.y()); |
| render_surface->SetDrawTransform(draw_transform); |
| |
| // The owning layer's transform was re-parented by the surface, so the |
| // layer's new draw_transform only needs to scale the layer to surface |
| // space. |
| layer_draw_properties.target_space_transform.MakeIdentity(); |
| layer_draw_properties.target_space_transform.Scale( |
| combined_transform_scales.x() / layer->contents_scale_x(), |
| combined_transform_scales.y() / layer->contents_scale_y()); |
| |
| // Inside the surface's subtree, we scale everything to the owning layer's |
| // scale. The sublayer matrix transforms layer rects into target surface |
| // content space. Conceptually, all layers in the subtree inherit the |
| // scale at the point of the render surface in the transform hierarchy, |
| // but we apply it explicitly to the owning layer and the remainder of the |
| // subtree independently. |
| DCHECK(data_for_children.parent_matrix.IsIdentity()); |
| data_for_children.parent_matrix.Scale(combined_transform_scales.x(), |
| combined_transform_scales.y()); |
| |
| // Even if the |layer_is_drawn|, it only contributes to a drawn surface |
| // when the |layer_is_visible|. |
| layer->render_surface()->set_contributes_to_drawn_surface( |
| layer_is_visible); |
| } |
| |
| // The opacity value is moved from the layer to its surface, so that the |
| // entire subtree properly inherits opacity. |
| render_surface->SetDrawOpacity(accumulated_draw_opacity); |
| render_surface->SetDrawOpacityIsAnimating(animating_opacity_to_target); |
| animating_opacity_to_target = false; |
| layer_draw_properties.opacity = 1.f; |
| layer_draw_properties.blend_mode = SkXfermode::kSrcOver_Mode; |
| layer_draw_properties.opacity_is_animating = animating_opacity_to_target; |
| layer_draw_properties.screen_space_opacity_is_animating = |
| animating_opacity_to_screen; |
| |
| render_surface->SetTargetSurfaceTransformsAreAnimating( |
| animating_transform_to_target); |
| render_surface->SetScreenSpaceTransformsAreAnimating( |
| animating_transform_to_screen); |
| animating_transform_to_target = false; |
| layer_draw_properties.target_space_transform_is_animating = |
| animating_transform_to_target; |
| layer_draw_properties.screen_space_transform_is_animating = |
| animating_transform_to_screen; |
| |
| // Update the aggregate hierarchy matrix to include the transform of the |
| // newly created RenderSurfaceImpl. |
| data_for_children.full_hierarchy_matrix.PreconcatTransform( |
| render_surface->draw_transform()); |
| |
| if (layer->mask_layer()) { |
| DrawProperties<LayerType>& mask_layer_draw_properties = |
| layer->mask_layer()->draw_properties(); |
| mask_layer_draw_properties.render_target = layer; |
| mask_layer_draw_properties.visible_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| } |
| |
| if (layer->replica_layer() && layer->replica_layer()->mask_layer()) { |
| DrawProperties<LayerType>& replica_mask_draw_properties = |
| layer->replica_layer()->mask_layer()->draw_properties(); |
| replica_mask_draw_properties.render_target = layer; |
| replica_mask_draw_properties.visible_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| } |
| |
| // Ignore occlusion from outside the surface when surface contents need to |
| // be fully drawn. Layers with copy-request need to be complete. |
| // We could be smarter about layers with replica and exclude regions |
| // where both layer and the replica are occluded, but this seems like an |
| // overkill. The same is true for layers with filters that move pixels. |
| // TODO(senorblanco): make this smarter for the SkImageFilter case (check |
| // for pixel-moving filters) |
| if (layer->HasCopyRequest() || |
| layer->has_replica() || |
| layer->filters().HasReferenceFilter() || |
| layer->filters().HasFilterThatMovesPixels()) { |
| nearest_occlusion_immune_ancestor_surface = render_surface; |
| } |
| render_surface->SetNearestOcclusionImmuneAncestor( |
| nearest_occlusion_immune_ancestor_surface); |
| |
| layer_or_ancestor_clips_descendants = false; |
| bool subtree_is_clipped_by_surface_bounds = false; |
| if (ancestor_clips_subtree) { |
| // It may be the layer or the surface doing the clipping of the subtree, |
| // but in either case, we'll be clipping to the projected clip rect of our |
| // ancestor. |
| gfx::Transform inverse_surface_draw_transform( |
| gfx::Transform::kSkipInitialization); |
| if (!render_surface->draw_transform().GetInverse( |
| &inverse_surface_draw_transform)) { |
| // TODO(shawnsingh): Either we need to handle uninvertible transforms |
| // here, or DCHECK that the transform is invertible. |
| } |
| |
| gfx::Rect surface_clip_rect_in_target_space = gfx::IntersectRects( |
| data_from_ancestor.clip_rect_of_target_surface_in_target_space, |
| ancestor_clip_rect_in_target_space); |
| gfx::Rect projected_surface_rect = MathUtil::ProjectEnclosingClippedRect( |
| inverse_surface_draw_transform, surface_clip_rect_in_target_space); |
| |
| if (layer_draw_properties.num_unclipped_descendants > 0) { |
| // If we have unclipped descendants, we cannot count on the render |
| // surface's bounds clipping our subtree: the unclipped descendants |
| // could cause us to expand our bounds. In this case, we must rely on |
| // layer clipping for correctess. NB: since we can only encounter |
| // translations between a clip child and its clip parent, clipping is |
| // guaranteed to be exact in this case. |
| layer_or_ancestor_clips_descendants = true; |
| clip_rect_in_target_space = projected_surface_rect; |
| } else { |
| // The new render_surface here will correctly clip the entire subtree. |
| // So, we do not need to continue propagating the clipping state further |
| // down the tree. This way, we can avoid transforming clip rects from |
| // ancestor target surface space to current target surface space that |
| // could cause more w < 0 headaches. The render surface clip rect is |
| // expressed in the space where this surface draws, i.e. the same space |
| // as clip_rect_from_ancestor_in_ancestor_target_space. |
| render_surface->SetClipRect(ancestor_clip_rect_in_target_space); |
| clip_rect_of_target_surface_in_target_space = projected_surface_rect; |
| subtree_is_clipped_by_surface_bounds = true; |
| } |
| } |
| |
| DCHECK(layer->render_surface()); |
| DCHECK(!layer->parent() || layer->parent()->render_target() == |
| accumulated_surface_state->back().render_target); |
| |
| accumulated_surface_state->push_back( |
| AccumulatedSurfaceState<LayerType>(layer)); |
| |
| render_surface->SetIsClipped(subtree_is_clipped_by_surface_bounds); |
| if (!subtree_is_clipped_by_surface_bounds) { |
| render_surface->SetClipRect(gfx::Rect()); |
| clip_rect_of_target_surface_in_target_space = |
| data_from_ancestor.clip_rect_of_target_surface_in_target_space; |
| } |
| |
| // If the new render surface is drawn translucent or with a non-integral |
| // translation then the subtree that gets drawn on this render surface |
| // cannot use LCD text. |
| data_for_children.subtree_can_use_lcd_text = subtree_can_use_lcd_text; |
| |
| render_surface_layer_list->push_back(layer); |
| } else { |
| DCHECK(layer->parent()); |
| |
| // Note: layer_draw_properties.target_space_transform is computed above, |
| // before this if-else statement. |
| layer_draw_properties.target_space_transform_is_animating = |
| animating_transform_to_target; |
| layer_draw_properties.screen_space_transform_is_animating = |
| animating_transform_to_screen; |
| layer_draw_properties.opacity = accumulated_draw_opacity; |
| layer_draw_properties.blend_mode = layer->blend_mode(); |
| layer_draw_properties.opacity_is_animating = animating_opacity_to_target; |
| layer_draw_properties.screen_space_opacity_is_animating = |
| animating_opacity_to_screen; |
| data_for_children.parent_matrix = combined_transform; |
| |
| // Layers without render_surfaces directly inherit the ancestor's clip |
| // status. |
| layer_or_ancestor_clips_descendants = ancestor_clips_subtree; |
| if (ancestor_clips_subtree) { |
| clip_rect_in_target_space = |
| ancestor_clip_rect_in_target_space; |
| } |
| |
| // The surface's cached clip rect value propagates regardless of what |
| // clipping goes on between layers here. |
| clip_rect_of_target_surface_in_target_space = |
| data_from_ancestor.clip_rect_of_target_surface_in_target_space; |
| |
| // Layers that are not their own render_target will render into the target |
| // of their nearest ancestor. |
| layer_draw_properties.render_target = layer->parent()->render_target(); |
| } |
| |
| if (adjust_text_aa) |
| layer_draw_properties.can_use_lcd_text = layer_can_use_lcd_text; |
| |
| gfx::Size content_size_affected_by_delta(layer->content_bounds()); |
| |
| // Non-zero BoundsDelta imply the contents_scale of 1.0 |
| // because BoundsDela is only set on Android where |
| // ContentScalingLayer is never used. |
| DCHECK_IMPLIES(!BoundsDelta(layer).IsZero(), |
| (layer->contents_scale_x() == 1.0 && |
| layer->contents_scale_y() == 1.0)); |
| |
| // Thus we can omit contents scale in the following calculation. |
| gfx::Vector2d bounds_delta = BoundsDelta(layer); |
| content_size_affected_by_delta.Enlarge(bounds_delta.x(), bounds_delta.y()); |
| |
| gfx::Rect rect_in_target_space = MathUtil::MapEnclosingClippedRect( |
| layer->draw_transform(), |
| gfx::Rect(content_size_affected_by_delta)); |
| |
| if (LayerClipsSubtree(layer)) { |
| layer_or_ancestor_clips_descendants = true; |
| if (ancestor_clips_subtree && !render_to_separate_surface) { |
| // A layer without render surface shares the same target as its ancestor. |
| clip_rect_in_target_space = |
| ancestor_clip_rect_in_target_space; |
| clip_rect_in_target_space.Intersect(rect_in_target_space); |
| } else { |
| clip_rect_in_target_space = rect_in_target_space; |
| } |
| } |
| |
| // Tell the layer the rect that it's clipped by. In theory we could use a |
| // tighter clip rect here (drawable_content_rect), but that actually does not |
| // reduce how much would be drawn, and instead it would create unnecessary |
| // changes to scissor state affecting GPU performance. Our clip information |
| // is used in the recursion below, so we must set it beforehand. |
| layer_draw_properties.is_clipped = layer_or_ancestor_clips_descendants; |
| if (layer_or_ancestor_clips_descendants) { |
| layer_draw_properties.clip_rect = clip_rect_in_target_space; |
| } else { |
| // Initialize the clip rect to a safe value that will not clip the |
| // layer, just in case clipping is still accidentally used. |
| layer_draw_properties.clip_rect = rect_in_target_space; |
| } |
| |
| typename LayerType::LayerListType& descendants = |
| (render_to_separate_surface ? layer->render_surface()->layer_list() |
| : *layer_list); |
| |
| // Any layers that are appended after this point are in the layer's subtree |
| // and should be included in the sorting process. |
| size_t sorting_start_index = descendants.size(); |
| |
| if (!LayerShouldBeSkipped(layer, layer_is_drawn)) { |
| MarkLayerWithRenderSurfaceLayerListId(layer, |
| current_render_surface_layer_list_id); |
| descendants.push_back(layer); |
| } |
| |
| // Any layers that are appended after this point may need to be sorted if we |
| // visit the children out of order. |
| size_t render_surface_layer_list_child_sorting_start_index = |
| render_surface_layer_list->size(); |
| size_t layer_list_child_sorting_start_index = descendants.size(); |
| |
| if (!layer->children().empty()) { |
| if (layer == globals.page_scale_application_layer) { |
| data_for_children.parent_matrix.Scale( |
| globals.page_scale_factor, |
| globals.page_scale_factor); |
| data_for_children.in_subtree_of_page_scale_application_layer = true; |
| } |
| if (layer == globals.elastic_overscroll_application_layer) { |
| data_for_children.parent_matrix.Translate( |
| -globals.elastic_overscroll.x(), -globals.elastic_overscroll.y()); |
| } |
| |
| // Flatten to 2D if the layer doesn't preserve 3D. |
| if (layer->should_flatten_transform()) |
| data_for_children.parent_matrix.FlattenTo2d(); |
| |
| data_for_children.scroll_compensation_matrix = |
| ComputeScrollCompensationMatrixForChildren( |
| layer, |
| data_from_ancestor.parent_matrix, |
| data_from_ancestor.scroll_compensation_matrix, |
| effective_scroll_delta); |
| data_for_children.fixed_container = |
| layer->IsContainerForFixedPositionLayers() ? |
| layer : data_from_ancestor.fixed_container; |
| |
| data_for_children.clip_rect_in_target_space = clip_rect_in_target_space; |
| data_for_children.clip_rect_of_target_surface_in_target_space = |
| clip_rect_of_target_surface_in_target_space; |
| data_for_children.ancestor_clips_subtree = |
| layer_or_ancestor_clips_descendants; |
| data_for_children.nearest_occlusion_immune_ancestor_surface = |
| nearest_occlusion_immune_ancestor_surface; |
| data_for_children.subtree_is_visible_from_ancestor = layer_is_drawn; |
| } |
| |
| std::vector<LayerType*> sorted_children; |
| bool child_order_changed = false; |
| if (layer_draw_properties.has_child_with_a_scroll_parent) |
| child_order_changed = SortChildrenForRecursion(&sorted_children, *layer); |
| |
| for (size_t i = 0; i < layer->children().size(); ++i) { |
| // If one of layer's children has a scroll parent, then we may have to |
| // visit the children out of order. The new order is stored in |
| // sorted_children. Otherwise, we'll grab the child directly from the |
| // layer's list of children. |
| LayerType* child = |
| layer_draw_properties.has_child_with_a_scroll_parent |
| ? sorted_children[i] |
| : LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i); |
| |
| child->draw_properties().index_of_first_descendants_addition = |
| descendants.size(); |
| child->draw_properties().index_of_first_render_surface_layer_list_addition = |
| render_surface_layer_list->size(); |
| |
| CalculateDrawPropertiesInternal<LayerType>( |
| child, |
| globals, |
| data_for_children, |
| render_surface_layer_list, |
| &descendants, |
| accumulated_surface_state, |
| current_render_surface_layer_list_id); |
| // If the child is its own render target, then it has a render surface. |
| if (child->render_target() == child && |
| !child->render_surface()->layer_list().empty() && |
| !child->render_surface()->content_rect().IsEmpty()) { |
| // This child will contribute its render surface, which means |
| // we need to mark just the mask layer (and replica mask layer) |
| // with the id. |
| MarkMasksWithRenderSurfaceLayerListId( |
| child, current_render_surface_layer_list_id); |
| descendants.push_back(child); |
| } |
| |
| child->draw_properties().num_descendants_added = |
| descendants.size() - |
| child->draw_properties().index_of_first_descendants_addition; |
| child->draw_properties().num_render_surfaces_added = |
| render_surface_layer_list->size() - |
| child->draw_properties() |
| .index_of_first_render_surface_layer_list_addition; |
| } |
| |
| // Add the unsorted layer list contributions, if necessary. |
| if (child_order_changed) { |
| SortLayerListContributions( |
| *layer, |
| GetLayerListForSorting(render_surface_layer_list), |
| render_surface_layer_list_child_sorting_start_index, |
| &GetNewRenderSurfacesStartIndexAndCount<LayerType>); |
| |
| SortLayerListContributions( |
| *layer, |
| &descendants, |
| layer_list_child_sorting_start_index, |
| &GetNewDescendantsStartIndexAndCount<LayerType>); |
| } |
| |
| // Compute the total drawable_content_rect for this subtree (the rect is in |
| // target surface space). |
| gfx::Rect local_drawable_content_rect_of_subtree = |
| accumulated_surface_state->back().drawable_content_rect; |
| if (render_to_separate_surface) { |
| DCHECK(accumulated_surface_state->back().render_target == layer); |
| accumulated_surface_state->pop_back(); |
| } |
| |
| if (render_to_separate_surface && !IsRootLayer(layer) && |
| layer->render_surface()->layer_list().empty()) { |
| RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
| return; |
| } |
| |
| // Compute the layer's drawable content rect (the rect is in target surface |
| // space). |
| layer_draw_properties.drawable_content_rect = rect_in_target_space; |
| if (layer_or_ancestor_clips_descendants) { |
| layer_draw_properties.drawable_content_rect.Intersect( |
| clip_rect_in_target_space); |
| } |
| if (layer->DrawsContent()) { |
| local_drawable_content_rect_of_subtree.Union( |
| layer_draw_properties.drawable_content_rect); |
| } |
| |
| // Compute the layer's visible content rect (the rect is in content space). |
| layer_draw_properties.visible_content_rect = CalculateVisibleContentRect( |
| layer, clip_rect_of_target_surface_in_target_space, rect_in_target_space); |
| |
| // Compute the remaining properties for the render surface, if the layer has |
| // one. |
| if (IsRootLayer(layer)) { |
| // The root layer's surface's content_rect is always the entire viewport. |
| DCHECK(render_to_separate_surface); |
| layer->render_surface()->SetContentRect( |
| ancestor_clip_rect_in_target_space); |
| } else if (render_to_separate_surface) { |
| typename LayerType::RenderSurfaceType* render_surface = |
| layer->render_surface(); |
| gfx::Rect clipped_content_rect = local_drawable_content_rect_of_subtree; |
| |
| // Don't clip if the layer is reflected as the reflection shouldn't be |
| // clipped. If the layer is animating, then the surface's transform to |
| // its target is not known on the main thread, and we should not use it |
| // to clip. |
| if (!layer->replica_layer() && TransformToParentIsKnown(layer)) { |
| // Note, it is correct to use data_from_ancestor.ancestor_clips_subtree |
| // here, because we are looking at this layer's render_surface, not the |
| // layer itself. |
| if (render_surface->is_clipped() && !clipped_content_rect.IsEmpty()) { |
| gfx::Rect surface_clip_rect = LayerTreeHostCommon::CalculateVisibleRect( |
| render_surface->clip_rect(), |
| clipped_content_rect, |
| render_surface->draw_transform()); |
| clipped_content_rect.Intersect(surface_clip_rect); |
| } |
| } |
| |
| // The RenderSurfaceImpl backing texture cannot exceed the maximum supported |
| // texture size. |
| clipped_content_rect.set_width( |
| std::min(clipped_content_rect.width(), globals.max_texture_size)); |
| clipped_content_rect.set_height( |
| std::min(clipped_content_rect.height(), globals.max_texture_size)); |
| |
| if (clipped_content_rect.IsEmpty()) { |
| RemoveSurfaceForEarlyExit(layer, render_surface_layer_list); |
| return; |
| } |
| |
| // Layers having a non-default blend mode will blend with the content |
| // inside its parent's render target. This render target should be |
| // either root_for_isolated_group, or the root of the layer tree. |
| // Otherwise, this layer will use an incomplete backdrop, limited to its |
| // render target and the blending result will be incorrect. |
| DCHECK(layer->uses_default_blend_mode() || IsRootLayer(layer) || |
| !layer->parent()->render_target() || |
| IsRootLayer(layer->parent()->render_target()) || |
| layer->parent()->render_target()->is_root_for_isolated_group()); |
| |
| render_surface->SetContentRect(clipped_content_rect); |
| |
| // The owning layer's screen_space_transform has a scale from content to |
| // layer space which we need to undo and replace with a scale from the |
| // surface's subtree into layer space. |
| gfx::Transform screen_space_transform = layer->screen_space_transform(); |
| screen_space_transform.Scale( |
| layer->contents_scale_x() / combined_transform_scales.x(), |
| layer->contents_scale_y() / combined_transform_scales.y()); |
| render_surface->SetScreenSpaceTransform(screen_space_transform); |
| |
| if (layer->replica_layer()) { |
| gfx::Transform surface_origin_to_replica_origin_transform; |
| surface_origin_to_replica_origin_transform.Scale( |
| combined_transform_scales.x(), combined_transform_scales.y()); |
| surface_origin_to_replica_origin_transform.Translate( |
| layer->replica_layer()->position().x() + |
| layer->replica_layer()->transform_origin().x(), |
| layer->replica_layer()->position().y() + |
| layer->replica_layer()->transform_origin().y()); |
| surface_origin_to_replica_origin_transform.PreconcatTransform( |
| layer->replica_layer()->transform()); |
| surface_origin_to_replica_origin_transform.Translate( |
| -layer->replica_layer()->transform_origin().x(), |
| -layer->replica_layer()->transform_origin().y()); |
| surface_origin_to_replica_origin_transform.Scale( |
| 1.0 / combined_transform_scales.x(), |
| 1.0 / combined_transform_scales.y()); |
| |
| // Compute the replica's "originTransform" that maps from the replica's |
| // origin space to the target surface origin space. |
| gfx::Transform replica_origin_transform = |
| layer->render_surface()->draw_transform() * |
| surface_origin_to_replica_origin_transform; |
| render_surface->SetReplicaDrawTransform(replica_origin_transform); |
| |
| // Compute the replica's "screen_space_transform" that maps from the |
| // replica's origin space to the screen's origin space. |
| gfx::Transform replica_screen_space_transform = |
| layer->render_surface()->screen_space_transform() * |
| surface_origin_to_replica_origin_transform; |
| render_surface->SetReplicaScreenSpaceTransform( |
| replica_screen_space_transform); |
| } |
| } |
| |
| SavePaintPropertiesLayer(layer); |
| |
| // If neither this layer nor any of its children were added, early out. |
| if (sorting_start_index == descendants.size()) { |
| DCHECK(!render_to_separate_surface || IsRootLayer(layer)); |
| return; |
| } |
| |
| // If preserves-3d then sort all the descendants in 3D so that they can be |
| // drawn from back to front. If the preserves-3d property is also set on the |
| // parent then skip the sorting as the parent will sort all the descendants |
| // anyway. |
| if (globals.layer_sorter && descendants.size() && layer->Is3dSorted() && |
| !LayerIsInExisting3DRenderingContext(layer)) { |
| SortLayers(descendants.begin() + sorting_start_index, |
| descendants.end(), |
| globals.layer_sorter); |
| } |
| |
| UpdateAccumulatedSurfaceState<LayerType>( |
| layer, local_drawable_content_rect_of_subtree, accumulated_surface_state); |
| |
| if (layer->HasContributingDelegatedRenderPasses()) { |
| layer->render_target()->render_surface()-> |
| AddContributingDelegatedRenderPassLayer(layer); |
| } |
| } // NOLINT(readability/fn_size) |
| |
| template <typename LayerType, typename RenderSurfaceLayerListType> |
| static void ProcessCalcDrawPropsInputs( |
| const LayerTreeHostCommon::CalcDrawPropsInputs<LayerType, |
| RenderSurfaceLayerListType>& |
| inputs, |
| SubtreeGlobals<LayerType>* globals, |
| DataForRecursion<LayerType>* data_for_recursion) { |
| DCHECK(inputs.root_layer); |
| DCHECK(IsRootLayer(inputs.root_layer)); |
| DCHECK(inputs.render_surface_layer_list); |
| |
| gfx::Transform identity_matrix; |
| |
| // The root layer's render_surface should receive the device viewport as the |
| // initial clip rect. |
| gfx::Rect device_viewport_rect(inputs.device_viewport_size); |
| |
| gfx::Vector2dF device_transform_scale_components = |
| MathUtil::ComputeTransform2dScaleComponents(inputs.device_transform, 1.f); |
| // Not handling the rare case of different x and y device scale. |
| float device_transform_scale = |
| std::max(device_transform_scale_components.x(), |
| device_transform_scale_components.y()); |
| |
| gfx::Transform scaled_device_transform = inputs.device_transform; |
| scaled_device_transform.Scale(inputs.device_scale_factor, |
| inputs.device_scale_factor); |
| |
| globals->layer_sorter = NULL; |
| globals->max_texture_size = inputs.max_texture_size; |
| globals->device_scale_factor = |
| inputs.device_scale_factor * device_transform_scale; |
| globals->page_scale_factor = inputs.page_scale_factor; |
| globals->page_scale_application_layer = inputs.page_scale_application_layer; |
| globals->elastic_overscroll = inputs.elastic_overscroll; |
| globals->elastic_overscroll_application_layer = |
| inputs.elastic_overscroll_application_layer; |
| globals->can_render_to_separate_surface = |
| inputs.can_render_to_separate_surface; |
| globals->can_adjust_raster_scales = inputs.can_adjust_raster_scales; |
| globals->layers_always_allowed_lcd_text = |
| inputs.layers_always_allowed_lcd_text; |
| |
| data_for_recursion->parent_matrix = scaled_device_transform; |
| data_for_recursion->full_hierarchy_matrix = identity_matrix; |
| data_for_recursion->scroll_compensation_matrix = identity_matrix; |
| data_for_recursion->fixed_container = inputs.root_layer; |
| data_for_recursion->clip_rect_in_target_space = device_viewport_rect; |
| data_for_recursion->clip_rect_of_target_surface_in_target_space = |
| device_viewport_rect; |
| data_for_recursion->maximum_animation_contents_scale = 0.f; |
| data_for_recursion->ancestor_is_animating_scale = false; |
| data_for_recursion->ancestor_clips_subtree = true; |
| data_for_recursion->nearest_occlusion_immune_ancestor_surface = NULL; |
| data_for_recursion->in_subtree_of_page_scale_application_layer = false; |
| data_for_recursion->subtree_can_use_lcd_text = inputs.can_use_lcd_text; |
| data_for_recursion->subtree_is_visible_from_ancestor = true; |
| } |
| |
| void LayerTreeHostCommon::UpdateRenderSurface( |
| Layer* layer, |
| bool can_render_to_separate_surface, |
| gfx::Transform* transform, |
| bool* draw_transform_is_axis_aligned) { |
| bool preserves_2d_axis_alignment = |
| transform->Preserves2dAxisAlignment() && *draw_transform_is_axis_aligned; |
| if (IsRootLayer(layer) || (can_render_to_separate_surface && |
| SubtreeShouldRenderToSeparateSurface( |
| layer, preserves_2d_axis_alignment))) { |
| // We reset the transform here so that any axis-changing transforms |
| // will now be relative to this RenderSurface. |
| transform->MakeIdentity(); |
| *draw_transform_is_axis_aligned = true; |
| if (!layer->render_surface()) { |
| layer->CreateRenderSurface(); |
| } |
| layer->SetHasRenderSurface(true); |
| return; |
| } |
| layer->SetHasRenderSurface(false); |
| if (layer->render_surface()) |
| layer->ClearRenderSurface(); |
| } |
| |
| void LayerTreeHostCommon::UpdateRenderSurfaces( |
| Layer* layer, |
| bool can_render_to_separate_surface, |
| const gfx::Transform& parent_transform, |
| bool draw_transform_is_axis_aligned) { |
| gfx::Transform transform_for_children = layer->transform(); |
| transform_for_children *= parent_transform; |
| draw_transform_is_axis_aligned &= layer->AnimationsPreserveAxisAlignment(); |
| UpdateRenderSurface(layer, can_render_to_separate_surface, |
| &transform_for_children, &draw_transform_is_axis_aligned); |
| |
| for (size_t i = 0; i < layer->children().size(); ++i) { |
| UpdateRenderSurfaces(layer->children()[i].get(), |
| can_render_to_separate_surface, transform_for_children, |
| draw_transform_is_axis_aligned); |
| } |
| } |
| |
| static bool ApproximatelyEqual(const gfx::Rect& r1, const gfx::Rect& r2) { |
| static const int tolerance = 1; |
| return std::abs(r1.x() - r2.x()) <= tolerance && |
| std::abs(r1.y() - r2.y()) <= tolerance && |
| std::abs(r1.width() - r2.width()) <= tolerance && |
| std::abs(r1.height() - r2.height()) <= tolerance; |
| } |
| |
| void LayerTreeHostCommon::CalculateDrawProperties( |
| CalcDrawPropsMainInputs* inputs) { |
| UpdateRenderSurfaces(inputs->root_layer, |
| inputs->can_render_to_separate_surface, gfx::Transform(), |
| false); |
| LayerList dummy_layer_list; |
| SubtreeGlobals<Layer> globals; |
| DataForRecursion<Layer> data_for_recursion; |
| ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion); |
| |
| PreCalculateMetaInformationRecursiveData recursive_data; |
| |
| if (!inputs->verify_property_trees) { |
| PreCalculateMetaInformation(inputs->root_layer, &recursive_data); |
| std::vector<AccumulatedSurfaceState<Layer>> accumulated_surface_state; |
| CalculateDrawPropertiesInternal<Layer>( |
| inputs->root_layer, globals, data_for_recursion, |
| inputs->render_surface_layer_list, &dummy_layer_list, |
| &accumulated_surface_state, |
| inputs->current_render_surface_layer_list_id); |
| } else { |
| { |
| TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"), |
| "LayerTreeHostCommon::CalculateDrawProperties"); |
| PreCalculateMetaInformation(inputs->root_layer, &recursive_data); |
| std::vector<AccumulatedSurfaceState<Layer>> accumulated_surface_state; |
| CalculateDrawPropertiesInternal<Layer>( |
| inputs->root_layer, globals, data_for_recursion, |
| inputs->render_surface_layer_list, &dummy_layer_list, |
| &accumulated_surface_state, |
| inputs->current_render_surface_layer_list_id); |
| } |
| |
| // The translation from layer to property trees is an intermediate state. We |
| // will eventually get these data passed directly to the compositor. |
| TransformTree transform_tree; |
| ClipTree clip_tree; |
| OpacityTree opacity_tree; |
| { |
| TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug.cdp-perf"), |
| "LayerTreeHostCommon::ComputeVisibleRectsWithPropertyTrees"); |
| ComputeVisibleRectsUsingPropertyTrees( |
| inputs->root_layer, inputs->page_scale_application_layer, |
| inputs->page_scale_factor, inputs->device_scale_factor, |
| gfx::Rect(inputs->device_viewport_size), inputs->device_transform, |
| &transform_tree, &clip_tree, &opacity_tree); |
| } |
| |
| LayerIterator<Layer> it, end; |
| for (it = LayerIterator<Layer>::Begin(inputs->render_surface_layer_list), |
| end = LayerIterator<Layer>::End(inputs->render_surface_layer_list); |
| it != end; ++it) { |
| Layer* current_layer = *it; |
| if (!it.represents_itself() || !current_layer->DrawsContent()) |
| continue; |
| |
| const bool visible_rects_match = |
| ApproximatelyEqual(current_layer->visible_content_rect(), |
| current_layer->visible_rect_from_property_trees()); |
| CHECK(visible_rects_match); |
| |
| const bool draw_opacities_match = |
| current_layer->draw_opacity() == |
| current_layer->DrawOpacityFromPropertyTrees(opacity_tree); |
| CHECK(draw_opacities_match); |
| } |
| } |
| |
| // The dummy layer list should not have been used. |
| DCHECK_EQ(0u, dummy_layer_list.size()); |
| // A root layer render_surface should always exist after |
| // CalculateDrawProperties. |
| DCHECK(inputs->root_layer->render_surface()); |
| } |
| |
| void LayerTreeHostCommon::CalculateDrawProperties( |
| CalcDrawPropsImplInputs* inputs) { |
| LayerImplList dummy_layer_list; |
| SubtreeGlobals<LayerImpl> globals; |
| DataForRecursion<LayerImpl> data_for_recursion; |
| ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion); |
| |
| LayerSorter layer_sorter; |
| globals.layer_sorter = &layer_sorter; |
| |
| PreCalculateMetaInformationRecursiveData recursive_data; |
| PreCalculateMetaInformation(inputs->root_layer, &recursive_data); |
| std::vector<AccumulatedSurfaceState<LayerImpl>> accumulated_surface_state; |
| CalculateDrawPropertiesInternal<LayerImpl>( |
| inputs->root_layer, |
| globals, |
| data_for_recursion, |
| inputs->render_surface_layer_list, |
| &dummy_layer_list, |
| &accumulated_surface_state, |
| inputs->current_render_surface_layer_list_id); |
| |
| // The dummy layer list should not have been used. |
| DCHECK_EQ(0u, dummy_layer_list.size()); |
| // A root layer render_surface should always exist after |
| // CalculateDrawProperties. |
| DCHECK(inputs->root_layer->render_surface()); |
| } |
| |
| } // namespace cc |