| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/command_buffer/service/gl_context_virtual.h" |
| |
| #include "gpu/command_buffer/service/gl_state_restorer_impl.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/gpu_timing.h" |
| |
| namespace gpu { |
| |
| GLContextVirtual::GLContextVirtual( |
| gfx::GLShareGroup* share_group, |
| gfx::GLContext* shared_context, |
| base::WeakPtr<gles2::GLES2Decoder> decoder) |
| : GLContext(share_group), |
| shared_context_(shared_context), |
| display_(NULL), |
| decoder_(decoder) { |
| } |
| |
| gfx::Display* GLContextVirtual::display() { |
| return display_; |
| } |
| |
| bool GLContextVirtual::Initialize( |
| gfx::GLSurface* compatible_surface, gfx::GpuPreference gpu_preference) { |
| SetGLStateRestorer(new GLStateRestorerImpl(decoder_)); |
| |
| display_ = static_cast<gfx::Display*>(compatible_surface->GetDisplay()); |
| |
| // Virtual contexts obviously can't make a context that is compatible |
| // with the surface (the context already exists), but we do need to |
| // make a context current for SetupForVirtualization() below. |
| if (!IsCurrent(compatible_surface)) { |
| if (!shared_context_->MakeCurrent(compatible_surface)) { |
| // This is likely an error. The real context should be made as |
| // compatible with all required surfaces when it was created. |
| LOG(ERROR) << "Failed MakeCurrent(compatible_surface)"; |
| return false; |
| } |
| } |
| |
| shared_context_->SetupForVirtualization(); |
| shared_context_->MakeVirtuallyCurrent(this, compatible_surface); |
| return true; |
| } |
| |
| void GLContextVirtual::Destroy() { |
| shared_context_->OnReleaseVirtuallyCurrent(this); |
| shared_context_ = NULL; |
| display_ = NULL; |
| } |
| |
| bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { |
| if (decoder_.get()) |
| return shared_context_->MakeVirtuallyCurrent(this, surface); |
| |
| LOG(ERROR) << "Trying to make virtual context current without decoder."; |
| return false; |
| } |
| |
| void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { |
| if (IsCurrent(surface)) { |
| shared_context_->OnReleaseVirtuallyCurrent(this); |
| shared_context_->ReleaseCurrent(surface); |
| } |
| } |
| |
| bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { |
| // If it's a real surface it needs to be current. |
| if (surface && |
| !surface->IsOffscreen()) |
| return shared_context_->IsCurrent(surface); |
| |
| // Otherwise, only insure the context itself is current. |
| return shared_context_->IsCurrent(NULL); |
| } |
| |
| void* GLContextVirtual::GetHandle() { |
| return shared_context_->GetHandle(); |
| } |
| |
| scoped_refptr<gfx::GPUTimingClient> GLContextVirtual::CreateGPUTimingClient() { |
| return shared_context_->CreateGPUTimingClient(); |
| } |
| |
| void GLContextVirtual::OnSetSwapInterval(int interval) { |
| shared_context_->SetSwapInterval(interval); |
| } |
| |
| std::string GLContextVirtual::GetExtensions() { |
| return shared_context_->GetExtensions(); |
| } |
| |
| bool GLContextVirtual::GetTotalGpuMemory(size_t* bytes) { |
| return shared_context_->GetTotalGpuMemory(bytes); |
| } |
| |
| void GLContextVirtual::SetSafeToForceGpuSwitch() { |
| // TODO(ccameron): This will not work if two contexts that disagree |
| // about whether or not forced gpu switching may be done both share |
| // the same underlying shared_context_. |
| return shared_context_->SetSafeToForceGpuSwitch(); |
| } |
| |
| bool GLContextVirtual::WasAllocatedUsingRobustnessExtension() { |
| return shared_context_->WasAllocatedUsingRobustnessExtension(); |
| } |
| |
| void GLContextVirtual::SetUnbindFboOnMakeCurrent() { |
| shared_context_->SetUnbindFboOnMakeCurrent(); |
| } |
| |
| GLContextVirtual::~GLContextVirtual() { |
| Destroy(); |
| } |
| |
| } // namespace gpu |