| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
| |
| #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| #include "gpu/command_buffer/service/buffer_manager.h" |
| #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
| #include "gpu/command_buffer/service/context_group.h" |
| #include "gpu/command_buffer/service/framebuffer_manager.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h" |
| #include "gpu/command_buffer/service/program_manager.h" |
| #include "gpu/command_buffer/service/query_manager.h" |
| #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| #include "gpu/command_buffer/service/shader_manager.h" |
| #include "gpu/command_buffer/service/test_helper.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "gpu/command_buffer/service/valuebuffer_manager.h" |
| #include "gpu/command_buffer/service/vertex_array_manager.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gl/gl_context_stub_with_extensions.h" |
| #include "ui/gl/gl_surface_stub.h" |
| #include "ui/gl/gl_mock.h" |
| |
| namespace base { |
| class CommandLine; |
| } |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| class MemoryTracker; |
| |
| class GLES2DecoderTestBase : public ::testing::TestWithParam<bool> { |
| public: |
| GLES2DecoderTestBase(); |
| virtual ~GLES2DecoderTestBase(); |
| |
| // Template to call glGenXXX functions. |
| template <typename T> |
| void GenHelper(GLuint client_id) { |
| int8 buffer[sizeof(T) + sizeof(client_id)]; |
| T& cmd = *reinterpret_cast<T*>(&buffer); |
| cmd.Init(1, &client_id); |
| EXPECT_EQ(error::kNoError, |
| ExecuteImmediateCmd(cmd, sizeof(client_id))); |
| } |
| |
| // This template exists solely so we can specialize it for |
| // certain commands. |
| template <typename T, int id> |
| void SpecializedSetup(bool valid) { |
| } |
| |
| template <typename T> |
| T* GetImmediateAs() { |
| return reinterpret_cast<T*>(immediate_buffer_); |
| } |
| |
| template <typename T, typename Command> |
| T GetImmediateDataAs(Command* cmd) { |
| return reinterpret_cast<T>(ImmediateDataAddress(cmd)); |
| } |
| |
| void ClearSharedMemory() { |
| engine_->ClearSharedMemory(); |
| } |
| |
| void SetUp() override; |
| void TearDown() override; |
| |
| template <typename T> |
| error::Error ExecuteCmd(const T& cmd) { |
| static_assert(T::kArgFlags == cmd::kFixed, |
| "T::kArgFlags should equal cmd::kFixed"); |
| return decoder_->DoCommands( |
| 1, (const void*)&cmd, ComputeNumEntries(sizeof(cmd)), 0); |
| } |
| |
| template <typename T> |
| error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) { |
| static_assert(T::kArgFlags == cmd::kAtLeastN, |
| "T::kArgFlags should equal cmd::kAtLeastN"); |
| return decoder_->DoCommands( |
| 1, (const void*)&cmd, ComputeNumEntries(sizeof(cmd) + data_size), 0); |
| } |
| |
| template <typename T> |
| T GetSharedMemoryAs() { |
| return reinterpret_cast<T>(shared_memory_address_); |
| } |
| |
| template <typename T> |
| T GetSharedMemoryAsWithOffset(uint32 offset) { |
| void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset; |
| return reinterpret_cast<T>(ptr); |
| } |
| |
| Buffer* GetBuffer(GLuint service_id) { |
| return group_->buffer_manager()->GetBuffer(service_id); |
| } |
| |
| Framebuffer* GetFramebuffer(GLuint service_id) { |
| return group_->framebuffer_manager()->GetFramebuffer(service_id); |
| } |
| |
| Renderbuffer* GetRenderbuffer( |
| GLuint service_id) { |
| return group_->renderbuffer_manager()->GetRenderbuffer(service_id); |
| } |
| |
| TextureRef* GetTexture(GLuint client_id) { |
| return group_->texture_manager()->GetTexture(client_id); |
| } |
| |
| Shader* GetShader(GLuint client_id) { |
| return group_->shader_manager()->GetShader(client_id); |
| } |
| |
| Program* GetProgram(GLuint client_id) { |
| return group_->program_manager()->GetProgram(client_id); |
| } |
| |
| Valuebuffer* GetValuebuffer(GLuint client_id) { |
| return group_->valuebuffer_manager()->GetValuebuffer(client_id); |
| } |
| |
| QueryManager::Query* GetQueryInfo(GLuint client_id) { |
| return decoder_->GetQueryManager()->GetQuery(client_id); |
| } |
| |
| bool GetSamplerServiceId(GLuint client_id, GLuint* service_id) const { |
| return group_->GetSamplerServiceId(client_id, service_id); |
| } |
| |
| bool GetTransformFeedbackServiceId( |
| GLuint client_id, GLuint* service_id) const { |
| return group_->GetTransformFeedbackServiceId(client_id, service_id); |
| } |
| |
| bool GetSyncServiceId(GLuint client_id, GLsync* service_id) const { |
| return group_->GetSyncServiceId(client_id, service_id); |
| } |
| |
| // This name doesn't match the underlying function, but doing it this way |
| // prevents the need to special-case the unit test generation |
| VertexAttribManager* GetVertexArrayInfo(GLuint client_id) { |
| return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id); |
| } |
| |
| ProgramManager* program_manager() { |
| return group_->program_manager(); |
| } |
| |
| ValuebufferManager* valuebuffer_manager() { |
| return group_->valuebuffer_manager(); |
| } |
| |
| ValueStateMap* pending_valuebuffer_state() { |
| return group_->pending_valuebuffer_state(); |
| } |
| |
| FeatureInfo* feature_info() { |
| return group_->feature_info(); |
| } |
| |
| ImageManager* GetImageManager() { return decoder_->GetImageManager(); } |
| |
| void DoCreateProgram(GLuint client_id, GLuint service_id); |
| void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id); |
| void DoFenceSync(GLuint client_id, GLuint service_id); |
| |
| void SetBucketData(uint32_t bucket_id, const void* data, uint32_t data_size); |
| void SetBucketAsCString(uint32 bucket_id, const char* str); |
| // If we want a valid bucket, just set |count_in_header| as |count|, |
| // and set |str_end| as 0. |
| void SetBucketAsCStrings(uint32 bucket_id, GLsizei count, const char** str, |
| GLsizei count_in_header, char str_end); |
| |
| void set_memory_tracker(MemoryTracker* memory_tracker) { |
| memory_tracker_ = memory_tracker; |
| } |
| |
| struct InitState { |
| InitState(); |
| |
| std::string extensions; |
| std::string gl_version; |
| bool has_alpha; |
| bool has_depth; |
| bool has_stencil; |
| bool request_alpha; |
| bool request_depth; |
| bool request_stencil; |
| bool bind_generates_resource; |
| bool lose_context_when_out_of_memory; |
| bool use_native_vao; // default is true. |
| }; |
| |
| void InitDecoder(const InitState& init); |
| void InitDecoderWithCommandLine(const InitState& init, |
| const base::CommandLine* command_line); |
| |
| void ResetDecoder(); |
| |
| const ContextGroup& group() const { |
| return *group_.get(); |
| } |
| |
| ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const { |
| return gl_.get(); |
| } |
| |
| GLES2Decoder* GetDecoder() const { |
| return decoder_.get(); |
| } |
| |
| typedef TestHelper::AttribInfo AttribInfo; |
| typedef TestHelper::UniformInfo UniformInfo; |
| |
| void SetupShader( |
| AttribInfo* attribs, size_t num_attribs, |
| UniformInfo* uniforms, size_t num_uniforms, |
| GLuint client_id, GLuint service_id, |
| GLuint vertex_shader_client_id, GLuint vertex_shader_service_id, |
| GLuint fragment_shader_client_id, GLuint fragment_shader_service_id); |
| |
| void SetupInitCapabilitiesExpectations(); |
| void SetupInitStateExpectations(); |
| void ExpectEnableDisable(GLenum cap, bool enable); |
| |
| // Setups up a shader for testing glUniform. |
| void SetupShaderForUniform(GLenum uniform_type); |
| void SetupDefaultProgram(); |
| void SetupCubemapProgram(); |
| void SetupSamplerExternalProgram(); |
| void SetupTexture(); |
| |
| // Note that the error is returned as GLint instead of GLenum. |
| // This is because there is a mismatch in the types of GLenum and |
| // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is |
| // typedef'd as unsigned int while the error values are defined as |
| // integers. This is problematic for template functions such as |
| // EXPECT_EQ that expect both types to be the same. |
| GLint GetGLError(); |
| |
| void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id); |
| void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id); |
| void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id); |
| void DoRenderbufferStorageMultisampleCHROMIUM(GLenum target, |
| GLsizei samples, |
| GLenum internal_format, |
| GLenum gl_format, |
| GLsizei width, |
| GLsizei height); |
| void RestoreRenderbufferBindings(); |
| void EnsureRenderbufferBound(bool expect_bind); |
| void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id); |
| void DoBindVertexArrayOES(GLuint client_id, GLuint service_id); |
| |
| bool DoIsBuffer(GLuint client_id); |
| bool DoIsFramebuffer(GLuint client_id); |
| bool DoIsProgram(GLuint client_id); |
| bool DoIsRenderbuffer(GLuint client_id); |
| bool DoIsShader(GLuint client_id); |
| bool DoIsTexture(GLuint client_id); |
| |
| void DoDeleteBuffer(GLuint client_id, GLuint service_id); |
| void DoDeleteFramebuffer( |
| GLuint client_id, GLuint service_id, |
| bool reset_draw, GLenum draw_target, GLuint draw_id, |
| bool reset_read, GLenum read_target, GLuint read_id); |
| void DoDeleteProgram(GLuint client_id, GLuint service_id); |
| void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); |
| void DoDeleteShader(GLuint client_id, GLuint service_id); |
| void DoDeleteTexture(GLuint client_id, GLuint service_id); |
| |
| void DoCompressedTexImage2D( |
| GLenum target, GLint level, GLenum format, |
| GLsizei width, GLsizei height, GLint border, |
| GLsizei size, uint32 bucket_id); |
| void DoBindTexImage2DCHROMIUM(GLenum target, GLint image_id); |
| void DoTexImage2D( |
| GLenum target, GLint level, GLenum internal_format, |
| GLsizei width, GLsizei height, GLint border, |
| GLenum format, GLenum type, |
| uint32 shared_memory_id, uint32 shared_memory_offset); |
| void DoTexImage2DConvertInternalFormat( |
| GLenum target, GLint level, GLenum requested_internal_format, |
| GLsizei width, GLsizei height, GLint border, |
| GLenum format, GLenum type, |
| uint32 shared_memory_id, uint32 shared_memory_offset, |
| GLenum expected_internal_format); |
| void DoRenderbufferStorage( |
| GLenum target, GLenum internal_format, GLenum actual_format, |
| GLsizei width, GLsizei height, GLenum error); |
| void DoFramebufferRenderbuffer( |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffer_target, |
| GLuint renderbuffer_client_id, |
| GLuint renderbuffer_service_id, |
| GLenum error); |
| void DoFramebufferTexture2D( |
| GLenum target, GLenum attachment, GLenum tex_target, |
| GLuint texture_client_id, GLuint texture_service_id, |
| GLint level, GLenum error); |
| void DoVertexAttribPointer( |
| GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset); |
| void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
| |
| void DoEnableDisable(GLenum cap, bool enable); |
| |
| void DoEnableVertexAttribArray(GLint index); |
| |
| void DoBufferData(GLenum target, GLsizei size); |
| |
| void DoBufferSubData( |
| GLenum target, GLint offset, GLsizei size, const void* data); |
| |
| void SetupVertexBuffer(); |
| void SetupAllNeededVertexBuffers(); |
| |
| void SetupIndexBuffer(); |
| |
| void DeleteVertexBuffer(); |
| |
| void DeleteIndexBuffer(); |
| |
| void SetupClearTextureExpectations( |
| GLuint service_id, |
| GLuint old_service_id, |
| GLenum bind_target, |
| GLenum target, |
| GLint level, |
| GLenum internal_format, |
| GLenum format, |
| GLenum type, |
| GLsizei width, |
| GLsizei height); |
| |
| void SetupExpectationsForRestoreClearState( |
| GLclampf restore_red, |
| GLclampf restore_green, |
| GLclampf restore_blue, |
| GLclampf restore_alpha, |
| GLuint restore_stencil, |
| GLclampf restore_depth, |
| bool restore_scissor_test); |
| |
| void SetupExpectationsForFramebufferClearing( |
| GLenum target, |
| GLuint clear_bits, |
| GLclampf restore_red, |
| GLclampf restore_green, |
| GLclampf restore_blue, |
| GLclampf restore_alpha, |
| GLuint restore_stencil, |
| GLclampf restore_depth, |
| bool restore_scissor_test); |
| |
| void SetupExpectationsForFramebufferClearingMulti( |
| GLuint read_framebuffer_service_id, |
| GLuint draw_framebuffer_service_id, |
| GLenum target, |
| GLuint clear_bits, |
| GLclampf restore_red, |
| GLclampf restore_green, |
| GLclampf restore_blue, |
| GLclampf restore_alpha, |
| GLuint restore_stencil, |
| GLclampf restore_depth, |
| bool restore_scissor_test); |
| |
| void SetupExpectationsForDepthMask(bool mask); |
| void SetupExpectationsForEnableDisable(GLenum cap, bool enable); |
| void SetupExpectationsForColorMask(bool red, |
| bool green, |
| bool blue, |
| bool alpha); |
| void SetupExpectationsForStencilMask(GLuint front_mask, GLuint back_mask); |
| |
| void SetupExpectationsForApplyingDirtyState( |
| bool framebuffer_is_rgb, |
| bool framebuffer_has_depth, |
| bool framebuffer_has_stencil, |
| GLuint color_bits, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001 |
| bool depth_mask, |
| bool depth_enabled, |
| GLuint front_stencil_mask, |
| GLuint back_stencil_mask, |
| bool stencil_enabled); |
| |
| void SetupExpectationsForApplyingDefaultDirtyState(); |
| |
| void AddExpectationsForSimulatedAttrib0WithError( |
| GLsizei num_vertices, GLuint buffer_id, GLenum error); |
| |
| void AddExpectationsForSimulatedAttrib0( |
| GLsizei num_vertices, GLuint buffer_id); |
| |
| void AddExpectationsForGenVertexArraysOES(); |
| void AddExpectationsForDeleteVertexArraysOES(); |
| void AddExpectationsForDeleteBoundVertexArraysOES(); |
| void AddExpectationsForBindVertexArrayOES(); |
| void AddExpectationsForRestoreAttribState(GLuint attrib); |
| |
| GLvoid* BufferOffset(unsigned i) { |
| return static_cast<int8 *>(NULL)+(i); |
| } |
| |
| template <typename Command, typename Result> |
| bool IsObjectHelper(GLuint client_id) { |
| Result* result = static_cast<Result*>(shared_memory_address_); |
| Command cmd; |
| cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset); |
| EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
| bool isObject = static_cast<bool>(*result); |
| EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| return isObject; |
| } |
| |
| protected: |
| static const int kBackBufferWidth = 128; |
| static const int kBackBufferHeight = 64; |
| |
| static const GLint kMaxTextureSize = 2048; |
| static const GLint kMaxCubeMapTextureSize = 256; |
| static const GLint kNumVertexAttribs = 16; |
| static const GLint kNumTextureUnits = 8; |
| static const GLint kMaxTextureImageUnits = 8; |
| static const GLint kMaxVertexTextureImageUnits = 2; |
| static const GLint kMaxFragmentUniformVectors = 16; |
| static const GLint kMaxVaryingVectors = 8; |
| static const GLint kMaxVertexUniformVectors = 128; |
| static const GLint kMaxViewportWidth = 8192; |
| static const GLint kMaxViewportHeight = 8192; |
| |
| static const GLint kViewportX = 0; |
| static const GLint kViewportY = 0; |
| static const GLint kViewportWidth = kBackBufferWidth; |
| static const GLint kViewportHeight = kBackBufferHeight; |
| |
| static const GLuint kServiceAttrib0BufferId = 801; |
| static const GLuint kServiceFixedAttribBufferId = 802; |
| |
| static const GLuint kServiceBufferId = 301; |
| static const GLuint kServiceFramebufferId = 302; |
| static const GLuint kServiceRenderbufferId = 303; |
| static const GLuint kServiceTextureId = 304; |
| static const GLuint kServiceProgramId = 305; |
| static const GLuint kServiceSamplerId = 306; |
| static const GLuint kServiceShaderId = 307; |
| static const GLuint kServiceElementBufferId = 308; |
| static const GLuint kServiceQueryId = 309; |
| static const GLuint kServiceVertexArrayId = 310; |
| static const GLuint kServiceTransformFeedbackId = 311; |
| static const GLuint kServiceSyncId = 312; |
| |
| static const int32 kSharedMemoryId = 401; |
| static const size_t kSharedBufferSize = 2048; |
| static const uint32 kSharedMemoryOffset = 132; |
| static const int32 kInvalidSharedMemoryId = 402; |
| static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1; |
| static const uint32 kInitialResult = 0xBDBDBDBDu; |
| static const uint8 kInitialMemoryValue = 0xBDu; |
| |
| static const uint32 kNewClientId = 501; |
| static const uint32 kNewServiceId = 502; |
| static const uint32 kInvalidClientId = 601; |
| |
| static const GLuint kServiceVertexShaderId = 321; |
| static const GLuint kServiceFragmentShaderId = 322; |
| |
| static const GLuint kServiceCopyTextureChromiumShaderId = 701; |
| static const GLuint kServiceCopyTextureChromiumProgramId = 721; |
| |
| static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751; |
| static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752; |
| static const GLuint kServiceCopyTextureChromiumFBOId = 753; |
| static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761; |
| static const GLuint kServiceCopyTextureChromiumTexAttrib = 762; |
| static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763; |
| |
| static const GLsizei kNumVertices = 100; |
| static const GLsizei kNumIndices = 10; |
| static const int kValidIndexRangeStart = 1; |
| static const int kValidIndexRangeCount = 7; |
| static const int kInvalidIndexRangeStart = 0; |
| static const int kInvalidIndexRangeCount = 7; |
| static const int kOutOfRangeIndexRangeEnd = 10; |
| static const GLuint kMaxValidIndex = 7; |
| |
| static const GLint kMaxAttribLength = 10; |
| static const char* kAttrib1Name; |
| static const char* kAttrib2Name; |
| static const char* kAttrib3Name; |
| static const GLint kAttrib1Size = 1; |
| static const GLint kAttrib2Size = 1; |
| static const GLint kAttrib3Size = 1; |
| static const GLint kAttrib1Location = 0; |
| static const GLint kAttrib2Location = 1; |
| static const GLint kAttrib3Location = 2; |
| static const GLenum kAttrib1Type = GL_FLOAT_VEC4; |
| static const GLenum kAttrib2Type = GL_FLOAT_VEC2; |
| static const GLenum kAttrib3Type = GL_FLOAT_VEC3; |
| static const GLint kInvalidAttribLocation = 30; |
| static const GLint kBadAttribIndex = kNumVertexAttribs; |
| |
| static const GLint kMaxUniformLength = 12; |
| static const char* kUniform1Name; |
| static const char* kUniform2Name; |
| static const char* kUniform3Name; |
| static const GLint kUniform1Size = 1; |
| static const GLint kUniform2Size = 3; |
| static const GLint kUniform3Size = 2; |
| static const GLint kUniform1RealLocation = 3; |
| static const GLint kUniform2RealLocation = 10; |
| static const GLint kUniform2ElementRealLocation = 12; |
| static const GLint kUniform3RealLocation = 20; |
| static const GLint kUniform1FakeLocation = 0; // These are |
| static const GLint kUniform2FakeLocation = 1; // hardcoded |
| static const GLint kUniform2ElementFakeLocation = 0x10001; // to match |
| static const GLint kUniform3FakeLocation = 2; // ProgramManager. |
| static const GLint kUniform1DesiredLocation = -1; |
| static const GLint kUniform2DesiredLocation = -1; |
| static const GLint kUniform3DesiredLocation = -1; |
| static const GLenum kUniform1Type = GL_SAMPLER_2D; |
| static const GLenum kUniform2Type = GL_INT_VEC2; |
| static const GLenum kUniform3Type = GL_FLOAT_VEC3; |
| static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES; |
| static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE; |
| static const GLint kInvalidUniformLocation = 30; |
| static const GLint kBadUniformIndex = 1000; |
| |
| // Use StrictMock to make 100% sure we know how GL will be called. |
| scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
| scoped_refptr<gfx::GLSurfaceStub> surface_; |
| scoped_refptr<gfx::GLContextStubWithExtensions> context_; |
| scoped_ptr<MockGLES2Decoder> mock_decoder_; |
| scoped_ptr<GLES2Decoder> decoder_; |
| MemoryTracker* memory_tracker_; |
| |
| GLuint client_buffer_id_; |
| GLuint client_framebuffer_id_; |
| GLuint client_program_id_; |
| GLuint client_renderbuffer_id_; |
| GLuint client_sampler_id_; |
| GLuint client_shader_id_; |
| GLuint client_texture_id_; |
| GLuint client_element_buffer_id_; |
| GLuint client_vertex_shader_id_; |
| GLuint client_fragment_shader_id_; |
| GLuint client_query_id_; |
| GLuint client_vertexarray_id_; |
| GLuint client_valuebuffer_id_; |
| GLuint client_transformfeedback_id_; |
| GLuint client_sync_id_; |
| |
| uint32 shared_memory_id_; |
| uint32 shared_memory_offset_; |
| void* shared_memory_address_; |
| void* shared_memory_base_; |
| |
| GLuint service_renderbuffer_id_; |
| bool service_renderbuffer_valid_; |
| |
| uint32 immediate_buffer_[64]; |
| |
| const bool ignore_cached_state_for_test_; |
| bool cached_color_mask_red_; |
| bool cached_color_mask_green_; |
| bool cached_color_mask_blue_; |
| bool cached_color_mask_alpha_; |
| bool cached_depth_mask_; |
| GLuint cached_stencil_front_mask_; |
| GLuint cached_stencil_back_mask_; |
| |
| struct EnableFlags { |
| EnableFlags(); |
| bool cached_blend; |
| bool cached_cull_face; |
| bool cached_depth_test; |
| bool cached_dither; |
| bool cached_polygon_offset_fill; |
| bool cached_sample_alpha_to_coverage; |
| bool cached_sample_coverage; |
| bool cached_scissor_test; |
| bool cached_stencil_test; |
| }; |
| |
| EnableFlags enable_flags_; |
| |
| private: |
| class MockCommandBufferEngine : public CommandBufferEngine { |
| public: |
| MockCommandBufferEngine(); |
| |
| ~MockCommandBufferEngine() override; |
| |
| scoped_refptr<gpu::Buffer> GetSharedMemoryBuffer(int32 shm_id) override; |
| |
| void ClearSharedMemory() { |
| memset(valid_buffer_->memory(), kInitialMemoryValue, kSharedBufferSize); |
| } |
| |
| void set_token(int32 token) override; |
| |
| bool SetGetBuffer(int32 /* transfer_buffer_id */) override; |
| |
| // Overridden from CommandBufferEngine. |
| bool SetGetOffset(int32 offset) override; |
| |
| // Overridden from CommandBufferEngine. |
| int32 GetGetOffset() override; |
| |
| private: |
| scoped_refptr<gpu::Buffer> valid_buffer_; |
| scoped_refptr<gpu::Buffer> invalid_buffer_; |
| }; |
| |
| // MockGLStates is used to track GL states and emulate driver |
| // behaviors on top of MockGLInterface. |
| class MockGLStates { |
| public: |
| MockGLStates() |
| : bound_array_buffer_object_(0), |
| bound_vertex_array_object_(0) { |
| } |
| |
| ~MockGLStates() { |
| } |
| |
| void OnBindArrayBuffer(GLuint id) { |
| bound_array_buffer_object_ = id; |
| } |
| |
| void OnBindVertexArrayOES(GLuint id) { |
| bound_vertex_array_object_ = id; |
| } |
| |
| void OnVertexAttribNullPointer() { |
| // When a vertex array object is bound, some drivers (AMD Linux, |
| // Qualcomm, etc.) have a bug where it incorrectly generates an |
| // GL_INVALID_OPERATION on glVertexAttribPointer() if pointer |
| // is NULL, no buffer is bound on GL_ARRAY_BUFFER. |
| // Make sure we don't trigger this bug. |
| if (bound_vertex_array_object_ != 0) |
| EXPECT_TRUE(bound_array_buffer_object_ != 0); |
| } |
| |
| private: |
| GLuint bound_array_buffer_object_; |
| GLuint bound_vertex_array_object_; |
| }; // class MockGLStates |
| |
| void AddExpectationsForVertexAttribManager(); |
| void SetupMockGLBehaviors(); |
| |
| scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_; |
| scoped_refptr<ContextGroup> group_; |
| MockGLStates gl_states_; |
| }; |
| |
| class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase { |
| public: |
| GLES2DecoderWithShaderTestBase() |
| : GLES2DecoderTestBase() { |
| } |
| |
| protected: |
| void SetUp() override; |
| void TearDown() override; |
| }; |
| |
| // SpecializedSetup specializations that are needed in multiple unittest files. |
| template <> |
| void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid); |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |