| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| |
| ValueValidator<GLenum> attachment; |
| ValueValidator<GLenum> backbuffer_attachment; |
| ValueValidator<GLenum> blit_filter; |
| ValueValidator<GLenum> buffer_mode; |
| ValueValidator<GLenum> buffer_parameter; |
| ValueValidator<GLenum> buffer_target; |
| ValueValidator<GLenum> buffer_usage; |
| ValueValidator<GLenum> bufferfi; |
| ValueValidator<GLenum> bufferfv; |
| ValueValidator<GLenum> bufferiv; |
| ValueValidator<GLenum> bufferuiv; |
| ValueValidator<GLenum> capability; |
| ValueValidator<GLenum> cmp_function; |
| ValueValidator<GLenum> compressed_texture_format; |
| ValueValidator<GLenum> draw_mode; |
| ValueValidator<GLenum> dst_blend_factor; |
| ValueValidator<GLenum> equation; |
| ValueValidator<GLenum> face_mode; |
| ValueValidator<GLenum> face_type; |
| ValueValidator<GLenum> frame_buffer_parameter; |
| ValueValidator<GLenum> frame_buffer_target; |
| ValueValidator<GLenum> g_l_state; |
| ValueValidator<GLenum> get_max_index_type; |
| ValueValidator<GLenum> get_tex_param_target; |
| ValueValidator<GLenum> hint_mode; |
| ValueValidator<GLenum> hint_target; |
| ValueValidator<GLenum> image_internal_format; |
| ValueValidator<GLenum> image_usage; |
| ValueValidator<GLenum> index_type; |
| ValueValidator<GLenum> indexed_buffer_target; |
| ValueValidator<GLenum> matrix_mode; |
| ValueValidator<GLenum> pixel_store; |
| ValueValidator<GLint> pixel_store_alignment; |
| ValueValidator<GLenum> pixel_type; |
| ValueValidator<GLenum> program_parameter; |
| ValueValidator<GLenum> query_object_parameter; |
| ValueValidator<GLenum> query_parameter; |
| ValueValidator<GLenum> query_target; |
| ValueValidator<GLenum> read_pixel_format; |
| ValueValidator<GLenum> read_pixel_type; |
| ValueValidator<GLenum> render_buffer_format; |
| ValueValidator<GLenum> render_buffer_parameter; |
| ValueValidator<GLenum> render_buffer_target; |
| ValueValidator<GLenum> reset_status; |
| ValueValidator<GLenum> sampler_parameter; |
| ValueValidator<GLenum> shader_binary_format; |
| ValueValidator<GLenum> shader_parameter; |
| ValueValidator<GLenum> shader_precision; |
| ValueValidator<GLenum> shader_type; |
| ValueValidator<GLenum> src_blend_factor; |
| ValueValidator<GLenum> stencil_op; |
| ValueValidator<GLenum> string_type; |
| ValueValidator<GLenum> subscription_target; |
| ValueValidator<GLbitfield> sync_flush_flags; |
| ValueValidator<GLenum> sync_parameter; |
| ValueValidator<GLenum> texture_3_d_target; |
| ValueValidator<GLenum> texture_bind_target; |
| ValueValidator<GLenum> texture_format; |
| ValueValidator<GLenum> texture_internal_format; |
| ValueValidator<GLenum> texture_internal_format_storage; |
| ValueValidator<GLenum> texture_mag_filter_mode; |
| ValueValidator<GLenum> texture_min_filter_mode; |
| ValueValidator<GLenum> texture_parameter; |
| ValueValidator<GLenum> texture_pool; |
| ValueValidator<GLenum> texture_target; |
| ValueValidator<GLenum> texture_usage; |
| ValueValidator<GLenum> texture_wrap_mode; |
| ValueValidator<GLenum> transform_feedback_bind_target; |
| ValueValidator<GLenum> transform_feedback_primitive_mode; |
| ValueValidator<GLenum> uniform_block_parameter; |
| ValueValidator<GLenum> uniform_parameter; |
| ValueValidator<GLenum> value_buffer_target; |
| ValueValidator<GLint> vertex_attrib_size; |
| ValueValidator<GLenum> vertex_attrib_type; |
| ValueValidator<GLenum> vertex_attribute; |
| ValueValidator<GLenum> vertex_pointer; |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |