blob: f6f7060a2aa3cf13bb6f01ebd1833cb56aecb70b [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/demo/surfaceless_gl_renderer.h"
#include "base/bind.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_surface.h"
#include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h"
namespace ui {
SurfacelessGlRenderer::BufferWrapper::BufferWrapper() {
}
SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() {
if (gl_fb_)
glDeleteFramebuffersEXT(1, &gl_fb_);
if (gl_tex_) {
image_->ReleaseTexImage(GL_TEXTURE_2D);
glDeleteTextures(1, &gl_tex_);
image_->Destroy(true);
}
}
bool SurfacelessGlRenderer::BufferWrapper::Initialize(
GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory,
gfx::AcceleratedWidget widget,
const gfx::Size& size) {
glGenFramebuffersEXT(1, &gl_fb_);
glGenTextures(1, &gl_tex_);
static int buffer_id_generator = 1;
int id = buffer_id_generator++;
buffer_factory->CreateGpuMemoryBuffer(
id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT,
1, widget);
image_ = buffer_factory->CreateImageForGpuMemoryBuffer(
id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1);
// Now that we have a reference to |image_|; we can just remove it from the
// factory mapping.
buffer_factory->DestroyGpuMemoryBuffer(id, widget);
if (!image_) {
LOG(ERROR) << "Failed to create GL image";
return false;
}
glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
glBindTexture(GL_TEXTURE_2D, gl_tex_);
image_->BindTexImage(GL_TEXTURE_2D);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
gl_tex_, 0);
if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
LOG(ERROR) << "Failed to create framebuffer "
<< glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
return false;
}
widget_ = widget;
size_ = size;
return true;
}
void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() {
glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_);
}
void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() {
image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE,
gfx::Rect(size_), gfx::RectF(0, 0, 1, 1));
}
SurfacelessGlRenderer::SurfacelessGlRenderer(
gfx::AcceleratedWidget widget,
const gfx::Size& size,
GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory)
: GlRenderer(widget, size),
buffer_factory_(buffer_factory),
weak_ptr_factory_(this) {
}
SurfacelessGlRenderer::~SurfacelessGlRenderer() {
// Need to make current when deleting the framebuffer resources allocated in
// the buffers.
context_->MakeCurrent(surface_.get());
}
bool SurfacelessGlRenderer::Initialize() {
if (!GlRenderer::Initialize())
return false;
for (size_t i = 0; i < arraysize(buffers_); ++i)
if (!buffers_[i].Initialize(buffer_factory_, widget_, size_))
return false;
PostRenderFrameTask(gfx::SwapResult::SWAP_ACK);
return true;
}
void SurfacelessGlRenderer::RenderFrame() {
float fraction = NextFraction();
context_->MakeCurrent(surface_.get());
buffers_[back_buffer_].BindFramebuffer();
glViewport(0, 0, size_.width(), size_.height());
glClearColor(1 - fraction, fraction, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
buffers_[back_buffer_].SchedulePlane();
back_buffer_ ^= 1;
if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask,
weak_ptr_factory_.GetWeakPtr())))
LOG(FATAL) << "Failed to swap buffers";
}
scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() {
gfx::SurfaceConfiguration config;
return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_, config);
}
} // namespace ui