| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| [DartPackage="mojo_services"] |
| module mojo.ui; |
| |
| import "mojo/public/interfaces/application/service_provider.mojom"; |
| import "mojo/services/gfx/composition/interfaces/scenes.mojom"; |
| import "mojo/services/ui/views/interfaces/layouts.mojom"; |
| import "mojo/services/ui/views/interfaces/view_containers.mojom"; |
| import "mojo/services/ui/views/interfaces/view_token.mojom"; |
| |
| // A view is a graphical user interface component which is responsible |
| // for drawing and supporting user interactions in the area of the screen |
| // that it occupies. |
| // |
| // A view may also act as a container for other views (known as the |
| // view's children) which it may freely layout and position anywhere |
| // within its bounds to form a composite user interface. The hierarchy |
| // of views thus formed is called a view tree. |
| // |
| // LIFECYCLE |
| // |
| // Use |ViewManager.CreateView()| to create a view. The application |
| // uses the |View| interface to manage the view's content and implements |
| // the |ViewListener| interface to handle events. |
| // |
| // To destroy a view, simply close the |View| message pipe. |
| // |
| // SCENES |
| // |
| // Each view must provide content for its main scene, created using the |
| // |View.CreateScene()| interface. To perform graphical composition of |
| // other components, the view's main scene may contain references to |
| // scenes belonging to child views or scenes created by other application |
| // components which interact with the compositor. |
| // |
| // See |mojo.gfx.compositor.Scene| for more information. |
| // |
| // ADDING CHILD VIEWS |
| // |
| // Use |GetContainer()| to obtain an interface for manipulating child views. |
| // |
| // See |mojo.ui.ViewContainer| for more information. |
| // |
| // GETTING SERVICES |
| // |
| // The view's |ServiceProvider| offers access to many services which |
| // are not directly expressed by the |View| interface itself, such |
| // as input, accessiblity, and editing capabilities. |
| // |
| // For example, perform the following actions to receive input events: |
| // |
| // 1. Call |GetServiceProvider()| to obtain the view's service provider. |
| // |
| // 2. Ask the service provider for its |mojo.ui.InputConnection|. |
| // |
| // 3. Set listeners on the input connection to receive events. |
| interface View { |
| // Gets the view's token. |
| GetToken() => (ViewToken token); |
| |
| // Gets a service provider to access services which are associated with |
| // the view such as input, accessibility and editing capabilities. |
| // The view service provider is private to the view and should not be |
| // shared with anyone else. |
| // |
| // See |mojo.ui.InputConnection|. |
| GetServiceProvider(mojo.ServiceProvider& service_provider); |
| |
| // Creates the view's scene, replacing any previous scene the view |
| // might have had. |
| // |
| // The |scene| is used to supply content for the scene. The scene pipe |
| // is private to the scene and should not be shared with anyone else. |
| // |
| // To destroy the scene, simply close the |scene| message pipe. |
| // |
| // See also: |mojo.gfx.composition.Compositor.CreateScene()|. |
| CreateScene(mojo.gfx.composition.Scene& scene); |
| |
| // Requests that the view's OnLayout() method be called to compute a |
| // new layout due to a change in the view's layout information. |
| RequestLayout(); |
| |
| // Gets an interface for managing the view's children. |
| GetContainer(ViewContainer& container); |
| }; |
| |
| // An interface clients may implement to receive events from a view. |
| interface ViewListener { |
| // Called when the view needs to update its layout and provide its size. |
| // |
| // This method may be called for one or more of the following reasons: |
| // |
| // 1. The view called RequestLayout() to mark itself as needing layout. |
| // 2. The view's parent called LayoutChild() for the first time to |
| // provide layout parameters to this view. |
| // 3. The view's parent called LayoutChild() and provided a |
| // set of layout parameters which differ from its prior call to |
| // OnLayout(). |
| // 4. One or more of the view's children were just added to the view |
| // tree using AddChild() or removed from the tree using RemoveChild(). |
| // 5. One or more of the view's children produced different layout |
| // information during their last layout pass causing a recursive |
| // layout to occur. |
| // |
| // The |children_needing_layout| array includes the keys of all children |
| // which require a layout. The view is responsible for calling LayoutChild() |
| // at least once for each child in the array in addition to any other |
| // children which might also need to be updated. |
| // |
| // Layout requests are coalesced for efficiency. Certain intermediate |
| // updates may be dropped if the view is unable to keep up with them |
| // in a timely manner. Do nothing updates are always dropped. |
| // |
| // The implementation should invoke the callback once the event has |
| // been handled and the view is ready to be shown in its new aspect. |
| // |
| // The result of the layout may cause the parent's layout to be invalidated. |
| // When this happens, the parent's own OnLayout() method will be called |
| // and will be informed that this child needs layout. |
| // |
| // Recursive layout happens in any of the following circumstances: |
| // |
| // 1. If the resulting scene has changed since the last layout. |
| // 2. If the resulting size has changed since the last layout. |
| // |
| // It is an error to return a malformed |result| which does not satisfy |
| // the requested |layout_params|, such as by returning a size which |
| // exceeds the requested constraints; the view's connection will be closed. |
| OnLayout(mojo.ui.ViewLayoutParams layout_params, |
| array<uint32> children_needing_layout) |
| => (mojo.ui.ViewLayoutResult result); |
| }; |