Remove PaintLayerAppliedTransform.

This was for RenderReplica, which we no longer have.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/772333002
diff --git a/sky/engine/core/rendering/LayerPaintingInfo.h b/sky/engine/core/rendering/LayerPaintingInfo.h
index 0c0e374..0b10f11 100644
--- a/sky/engine/core/rendering/LayerPaintingInfo.h
+++ b/sky/engine/core/rendering/LayerPaintingInfo.h
@@ -54,7 +54,6 @@
 
 enum PaintLayerFlag {
     PaintLayerHaveTransparency = 1,
-    PaintLayerAppliedTransform = 1 << 1,
     // FIXME(sky): This is unused. Remove it.
     PaintLayerUncachedClipRects = 1 << 2,
     PaintLayerPaintingOverlayScrollbars = 1 << 4,
diff --git a/sky/engine/core/rendering/RenderLayer.cpp b/sky/engine/core/rendering/RenderLayer.cpp
index 24291a4..45bc9cc 100644
--- a/sky/engine/core/rendering/RenderLayer.cpp
+++ b/sky/engine/core/rendering/RenderLayer.cpp
@@ -967,8 +967,7 @@
     if (paintsWithTransparency(paintingInfo.paintBehavior))
         paintFlags |= PaintLayerHaveTransparency;
 
-    // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying the transform twice.
-    if (paintsWithTransform(paintingInfo.paintBehavior) && !(paintFlags & PaintLayerAppliedTransform)) {
+    if (paintsWithTransform(paintingInfo.paintBehavior)) {
         TransformationMatrix layerTransform = renderableTransform(paintingInfo.paintBehavior);
         // If the transform can't be inverted, then don't paint anything.
         if (!layerTransform.isInvertible())
@@ -1012,16 +1011,13 @@
 {
     ASSERT(isSelfPaintingLayer() || hasSelfPaintingLayerDescendant());
 
-    PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform);
-
-    localPaintFlags |= PaintLayerPaintingCompositingAllPhases;
+    PaintLayerFlags localPaintFlags = paintFlags | PaintLayerPaintingCompositingAllPhases;
     paintLayerContents(context, paintingInfo, localPaintFlags);
 }
 
 void RenderLayer::paintLayerContents(GraphicsContext* context, const LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
 {
     ASSERT(isSelfPaintingLayer() || hasSelfPaintingLayerDescendant());
-    ASSERT(!(paintFlags & PaintLayerAppliedTransform));
 
     bool haveTransparency = paintFlags & PaintLayerHaveTransparency;
     bool isSelfPaintingLayer = this->isSelfPaintingLayer();