blob: a91ef2f4f28a647eab557d4b2d83fd0ece92d5e9 [file]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "shell/android/mojo_main.h"
#include "base/android/command_line_android.h"
#include "base/android/java_handler_thread.h"
#include "base/android/jni_android.h"
#include "base/android/jni_string.h"
#include "base/at_exit.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/files/file_path.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/message_loop/message_loop.h"
#include "jni/MojoMain_jni.h"
#include "mojo/application_manager/application_loader.h"
#include "mojo/application_manager/application_manager.h"
#include "mojo/application_manager/background_shell_application_loader.h"
#include "services/gles2/gpu_impl.h"
#include "services/native_viewport/native_viewport_impl.h"
#include "shell/android/android_handler_loader.h"
#include "shell/android/ui_application_loader_android.h"
#include "shell/context.h"
#include "shell/init.h"
#include "ui/gl/gl_surface_egl.h"
using base::LazyInstance;
namespace mojo {
namespace shell {
namespace {
LazyInstance<scoped_ptr<base::MessageLoop>> g_java_message_loop =
LAZY_INSTANCE_INITIALIZER;
LazyInstance<scoped_ptr<Context>> g_context = LAZY_INSTANCE_INITIALIZER;
LazyInstance<scoped_ptr<base::android::JavaHandlerThread>> g_shell_thread =
LAZY_INSTANCE_INITIALIZER;
class NativeViewportApplicationLoader : public ApplicationLoader,
public ApplicationDelegate,
public InterfaceFactory<NativeViewport>,
public InterfaceFactory<Gpu> {
public:
NativeViewportApplicationLoader() : gpu_state_(new gles2::GpuImpl::State) {}
~NativeViewportApplicationLoader() override {}
private:
// ApplicationLoader implementation.
void Load(ApplicationManager* manager,
const GURL& url,
ScopedMessagePipeHandle shell_handle,
LoadCallback callback) override {
DCHECK(shell_handle.is_valid());
app_.reset(new ApplicationImpl(this, shell_handle.Pass()));
}
void OnApplicationError(ApplicationManager* manager,
const GURL& url) override {}
// ApplicationDelegate implementation.
bool ConfigureIncomingConnection(
mojo::ApplicationConnection* connection) override {
connection->AddService<NativeViewport>(this);
connection->AddService<Gpu>(this);
return true;
}
// InterfaceFactory<NativeViewport> implementation.
void Create(ApplicationConnection* connection,
InterfaceRequest<NativeViewport> request) override {
BindToRequest(new native_viewport::NativeViewportImpl(app_.get(), false),
&request);
}
// InterfaceFactory<Gpu> implementation.
void Create(ApplicationConnection* connection,
InterfaceRequest<Gpu> request) override {
new gles2::GpuImpl(request.Pass(), gpu_state_);
}
scoped_refptr<gles2::GpuImpl::State> gpu_state_;
scoped_ptr<ApplicationImpl> app_;
DISALLOW_COPY_AND_ASSIGN(NativeViewportApplicationLoader);
};
void ConfigureAndroidServices(Context* context) {
context->application_manager()->SetLoaderForURL(
make_scoped_ptr(new UIApplicationLoader(
make_scoped_ptr(new NativeViewportApplicationLoader()),
g_java_message_loop.Get().get())),
GURL("mojo:native_viewport_service"));
// Android handler is bundled with the Mojo shell, because it uses the
// MojoShell application as the JNI bridge to bootstrap execution of other
// Android Mojo apps that need JNI.
context->application_manager()->SetLoaderForURL(
make_scoped_ptr(new BackgroundShellApplicationLoader(
make_scoped_ptr(new AndroidHandlerLoader()), "android_handler",
base::MessageLoop::TYPE_DEFAULT)),
GURL("mojo:android_handler"));
}
void RunShell(std::vector<GURL> app_urls) {
Context* context = g_context.Pointer()->get();
context->Init();
ConfigureAndroidServices(context);
for (std::vector<GURL>::const_iterator it = app_urls.begin();
it != app_urls.end(); ++it) {
context->Run(*it);
}
}
} // namespace
static void Init(JNIEnv* env,
jclass clazz,
jobject context,
jstring mojo_shell_path,
jobjectArray jparameters,
jstring j_local_apps_directory) {
base::android::ScopedJavaLocalRef<jobject> scoped_context(env, context);
base::android::InitApplicationContext(env, scoped_context);
base::android::InitNativeCommandLineFromJavaArray(env, jparameters);
base::FilePath mojo_shell_file_path(
base::android::ConvertJavaStringToUTF8(env, mojo_shell_path));
base::CommandLine::ForCurrentProcess()->SetProgram(mojo_shell_file_path);
InitializeLogging();
// We want ~MessageLoop to happen prior to ~Context. Initializing
// LazyInstances is akin to stack-allocating objects; their destructors
// will be invoked first-in-last-out.
Context* shell_context = new Context();
shell_context->mojo_url_resolver()->SetLocalAppsPath(base::FilePath(
base::android::ConvertJavaStringToUTF8(env, j_local_apps_directory)));
g_context.Get().reset(shell_context);
g_java_message_loop.Get().reset(new base::MessageLoopForUI);
base::MessageLoopForUI::current()->Start();
// TODO(abarth): At which point should we switch to cross-platform
// initialization?
gfx::GLSurface::InitializeOneOff();
}
static void Start(JNIEnv* env, jclass clazz, jstring jurl) {
std::vector<GURL> app_urls;
#if defined(MOJO_SHELL_DEBUG_URL)
app_urls.push_back(GURL(MOJO_SHELL_DEBUG_URL));
// Sleep for 5 seconds to give the debugger a chance to attach.
sleep(5);
#else
if (jurl)
app_urls.push_back(GURL(base::android::ConvertJavaStringToUTF8(env, jurl)));
#endif
g_shell_thread.Get().reset(
new base::android::JavaHandlerThread("shell_thread"));
g_shell_thread.Get()->Start();
g_shell_thread.Get()->message_loop()->PostTask(
FROM_HERE, base::Bind(&RunShell, app_urls));
}
bool RegisterMojoMain(JNIEnv* env) {
return RegisterNativesImpl(env);
}
} // namespace shell
} // namespace mojo