blob: 539ca20d1b027a472ddfc000f2a09e8b8e0ed277 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string>
#include "services/keyboard_native/text_update_key.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "ui/gfx/geometry/rect_f.h"
namespace keyboard {
TextUpdateKey::TextUpdateKey(
std::string text,
base::Callback<void(const TextUpdateKey&)> touch_up_callback)
: text_(text), touch_up_callback_(touch_up_callback) {
}
TextUpdateKey::~TextUpdateKey() {
}
// Key implementation.
void TextUpdateKey::Draw(SkCanvas* canvas,
const SkPaint& paint,
const gfx::RectF& rect) {
std::string text_to_fit = text_;
SkRect bounds;
SkPaint paint_copy = paint;
paint_copy.measureText((const void*)(text_.c_str()), strlen(text_.c_str()),
&bounds);
bool text_need_scale = false;
if (bounds.width() > rect.width() * 0.8) {
text_need_scale = true;
paint_copy.setTextScaleX(SkFloatToScalar(0.6));
paint_copy.measureText((const void*)(text_.c_str()), strlen(text_.c_str()),
&bounds);
paint_copy.setTextScaleX(SkIntToScalar(1));
if (bounds.width() > rect.width() * 0.8) {
int dot_count = SkScalarTruncToInt((SkScalarToFloat(bounds.width()) -
SkScalarToFloat(rect.width()) * 0.8) /
SkScalarToFloat(bounds.width()) *
strlen(text_.c_str())) +
1;
int dot_count_in_text = dot_count < 3 ? dot_count : 3;
std::string dots(dot_count_in_text, '.');
text_to_fit =
dots +
text_to_fit.substr(dot_count, text_to_fit.length() - dot_count);
}
}
float text_baseline_offset = rect.height() / 5.0f;
if (text_need_scale) {
paint_copy.setTextScaleX(SkFloatToScalar(0.6));
}
canvas->drawText(text_to_fit.c_str(), strlen(text_to_fit.c_str()),
rect.x() + (rect.width() / 2.0f),
rect.y() + rect.height() - text_baseline_offset, paint_copy);
paint_copy.setTextScaleX(SkIntToScalar(1));
}
const char* TextUpdateKey::ToText() const {
const char* text_char = text_.c_str();
return text_char;
}
void TextUpdateKey::OnTouchUp() {
touch_up_callback_.Run(*this);
}
void TextUpdateKey::ChangeText(std::string new_text) {
text_ = new_text;
}
} // namespace keyboard