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/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScriptController_h
#define ScriptController_h
#include "bindings/core/v8/ScriptValue.h"
#include "bindings/core/v8/SharedPersistent.h"
#include "wtf/Forward.h"
#include "wtf/HashMap.h"
#include "wtf/RefCounted.h"
#include "wtf/Vector.h"
#include "wtf/text/TextPosition.h"
#include <v8.h>
namespace blink {
class DOMWrapperWorld;
class Document;
class ExecutionContext;
class Event;
class HTMLDocument;
class KURL;
class LocalFrame;
class ScriptState;
class ScriptSourceCode;
class WindowProxy;
class Widget;
typedef WTF::Vector<v8::Extension*> V8Extensions;
class ScriptController {
public:
ScriptController(LocalFrame*);
~ScriptController();
bool initializeMainWorld();
WindowProxy* windowProxy(DOMWrapperWorld&);
WindowProxy* existingWindowProxy(DOMWrapperWorld&);
// Evaluate JavaScript in the main world.
void executeScriptInMainWorld(const String&);
void executeScriptInMainWorld(const ScriptSourceCode&);
v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue(const ScriptSourceCode&);
v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, const ScriptSourceCode&);
void executeModuleScript(Document& document, const String& source, const TextPosition& textPosition);
// Executes JavaScript in an isolated world. The script gets its own global scope,
// its own prototypes for intrinsic JavaScript objects (String, Array, and so-on),
// and its own wrappers for all DOM nodes and DOM constructors.
//
// If an isolated world with the specified ID already exists, it is reused.
// Otherwise, a new world is created.
//
// FIXME: Get rid of extensionGroup here.
void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results);
v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Value>, int argc, v8::Handle<v8::Value> argv[]);
static v8::Local<v8::Value> callFunction(ExecutionContext*, v8::Handle<v8::Function>, v8::Handle<v8::Value> receiver, int argc, v8::Handle<v8::Value> info[], v8::Isolate*);
static bool canAccessFromCurrentOrigin(LocalFrame*);
static void setCaptureCallStackForUncaughtExceptions(bool);
TextPosition eventHandlerPosition() const;
void clearWindowProxy();
void updateDocument();
void clearForClose();
// Registers a v8 extension to be available on webpages. Will only
// affect v8 contexts initialized after this call. Takes ownership of
// the v8::Extension object passed.
static void registerExtensionIfNeeded(v8::Extension*);
static V8Extensions& registeredExtensions();
void setWorldDebugId(int worldId, int debuggerId);
v8::Isolate* isolate() const { return m_isolate; }
private:
typedef HashMap<int, OwnPtr<WindowProxy> > IsolatedWorldMap;
v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&);
LocalFrame* m_frame;
const String* m_sourceURL;
v8::Isolate* m_isolate;
OwnPtr<WindowProxy> m_windowProxy;
IsolatedWorldMap m_isolatedWorlds;
};
} // namespace blink
#endif // ScriptController_h