|  | /* | 
|  | * Copyright (C) 2009 Apple Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * 1. Redistributions of source code must retain the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer. | 
|  | * 2. Redistributions in binary form must reproduce the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer in the | 
|  | *    documentation and/or other materials provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
|  | * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 
|  | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
|  | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
|  | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
|  | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
|  | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #ifndef Matrix3DTransformOperation_h | 
|  | #define Matrix3DTransformOperation_h | 
|  |  | 
|  | #include "platform/transforms/TransformOperation.h" | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | class PLATFORM_EXPORT Matrix3DTransformOperation : public TransformOperation { | 
|  | public: | 
|  | static PassRefPtr<Matrix3DTransformOperation> create(const TransformationMatrix& matrix) | 
|  | { | 
|  | return adoptRef(new Matrix3DTransformOperation(matrix)); | 
|  | } | 
|  |  | 
|  | TransformationMatrix matrix() const {return m_matrix; } | 
|  |  | 
|  | virtual bool canBlendWith(const TransformOperation& other) const | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | private: | 
|  | virtual bool isIdentity() const override { return m_matrix.isIdentity(); } | 
|  |  | 
|  | virtual OperationType type() const override { return Matrix3D; } | 
|  |  | 
|  | virtual bool operator==(const TransformOperation& o) const override | 
|  | { | 
|  | if (!isSameType(o)) | 
|  | return false; | 
|  | const Matrix3DTransformOperation* m = static_cast<const Matrix3DTransformOperation*>(&o); | 
|  | return m_matrix == m->m_matrix; | 
|  | } | 
|  |  | 
|  | virtual void apply(TransformationMatrix& transform, const FloatSize&) const override | 
|  | { | 
|  | transform.multiply(TransformationMatrix(m_matrix)); | 
|  | } | 
|  |  | 
|  | virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override; | 
|  |  | 
|  | Matrix3DTransformOperation(const TransformationMatrix& mat) | 
|  | { | 
|  | m_matrix = mat; | 
|  | } | 
|  |  | 
|  | TransformationMatrix m_matrix; | 
|  | }; | 
|  |  | 
|  | } // namespace blink | 
|  |  | 
|  | #endif // Matrix3DTransformOperation_h |