|  | // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // WARNING: You should probably be using Thread (thread.h) instead.  Thread is | 
|  | //          Chrome's message-loop based Thread abstraction, and if you are a | 
|  | //          thread running in the browser, there will likely be assumptions | 
|  | //          that your thread will have an associated message loop. | 
|  | // | 
|  | // This is a simple thread interface that backs to a native operating system | 
|  | // thread.  You should use this only when you want a thread that does not have | 
|  | // an associated MessageLoop.  Unittesting is the best example of this. | 
|  | // | 
|  | // The simplest interface to use is DelegateSimpleThread, which will create | 
|  | // a new thread, and execute the Delegate's virtual Run() in this new thread | 
|  | // until it has completed, exiting the thread. | 
|  | // | 
|  | // NOTE: You *MUST* call Join on the thread to clean up the underlying thread | 
|  | // resources.  You are also responsible for destructing the SimpleThread object. | 
|  | // It is invalid to destroy a SimpleThread while it is running, or without | 
|  | // Start() having been called (and a thread never created).  The Delegate | 
|  | // object should live as long as a DelegateSimpleThread. | 
|  | // | 
|  | // Thread Safety: A SimpleThread is not completely thread safe.  It is safe to | 
|  | // access it from the creating thread or from the newly created thread.  This | 
|  | // implies that the creator thread should be the thread that calls Join. | 
|  | // | 
|  | // Example: | 
|  | //   class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; | 
|  | //   MyThreadRunner runner; | 
|  | //   DelegateSimpleThread thread(&runner, "good_name_here"); | 
|  | //   thread.Start(); | 
|  | //   // Start will return after the Thread has been successfully started and | 
|  | //   // initialized.  The newly created thread will invoke runner->Run(), and | 
|  | //   // run until it returns. | 
|  | //   thread.Join();  // Wait until the thread has exited.  You *MUST* Join! | 
|  | //   // The SimpleThread object is still valid, however you may not call Join | 
|  | //   // or Start again. | 
|  |  | 
|  | #ifndef BASE_THREADING_SIMPLE_THREAD_H_ | 
|  | #define BASE_THREADING_SIMPLE_THREAD_H_ | 
|  |  | 
|  | #include <string> | 
|  | #include <queue> | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/base_export.h" | 
|  | #include "base/basictypes.h" | 
|  | #include "base/compiler_specific.h" | 
|  | #include "base/threading/platform_thread.h" | 
|  | #include "base/synchronization/lock.h" | 
|  | #include "base/synchronization/waitable_event.h" | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | // This is the base SimpleThread.  You can derive from it and implement the | 
|  | // virtual Run method, or you can use the DelegateSimpleThread interface. | 
|  | class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { | 
|  | public: | 
|  | class BASE_EXPORT Options { | 
|  | public: | 
|  | Options() : stack_size_(0) { } | 
|  | ~Options() { } | 
|  |  | 
|  | // We use the standard compiler-supplied copy constructor. | 
|  |  | 
|  | // A custom stack size, or 0 for the system default. | 
|  | void set_stack_size(size_t size) { stack_size_ = size; } | 
|  | size_t stack_size() const { return stack_size_; } | 
|  | private: | 
|  | size_t stack_size_; | 
|  | }; | 
|  |  | 
|  | // Create a SimpleThread.  |options| should be used to manage any specific | 
|  | // configuration involving the thread creation and management. | 
|  | // Every thread has a name, in the form of |name_prefix|/TID, for example | 
|  | // "my_thread/321".  The thread will not be created until Start() is called. | 
|  | explicit SimpleThread(const std::string& name_prefix); | 
|  | SimpleThread(const std::string& name_prefix, const Options& options); | 
|  |  | 
|  | ~SimpleThread() override; | 
|  |  | 
|  | virtual void Start(); | 
|  | virtual void Join(); | 
|  |  | 
|  | // Subclasses should override the Run method. | 
|  | virtual void Run() = 0; | 
|  |  | 
|  | // Return the thread name prefix, or "unnamed" if none was supplied. | 
|  | std::string name_prefix() { return name_prefix_; } | 
|  |  | 
|  | // Return the completed name including TID, only valid after Start(). | 
|  | std::string name() { return name_; } | 
|  |  | 
|  | // Return the thread id, only valid after Start(). | 
|  | PlatformThreadId tid() { return tid_; } | 
|  |  | 
|  | // Return True if Start() has ever been called. | 
|  | bool HasBeenStarted(); | 
|  |  | 
|  | // Return True if Join() has evern been called. | 
|  | bool HasBeenJoined() { return joined_; } | 
|  |  | 
|  | // Overridden from PlatformThread::Delegate: | 
|  | void ThreadMain() override; | 
|  |  | 
|  | // Only set priorities with a careful understanding of the consequences. | 
|  | // This is meant for very limited use cases. | 
|  | void SetThreadPriority(ThreadPriority priority) { | 
|  | PlatformThread::SetThreadPriority(thread_, priority); | 
|  | } | 
|  |  | 
|  | private: | 
|  | const std::string name_prefix_; | 
|  | std::string name_; | 
|  | const Options options_; | 
|  | PlatformThreadHandle thread_;  // PlatformThread handle, invalid after Join! | 
|  | WaitableEvent event_;          // Signaled if Start() was ever called. | 
|  | PlatformThreadId tid_;         // The backing thread's id. | 
|  | bool joined_;                  // True if Join has been called. | 
|  | }; | 
|  |  | 
|  | class BASE_EXPORT DelegateSimpleThread : public SimpleThread { | 
|  | public: | 
|  | class BASE_EXPORT Delegate { | 
|  | public: | 
|  | Delegate() { } | 
|  | virtual ~Delegate() { } | 
|  | virtual void Run() = 0; | 
|  | }; | 
|  |  | 
|  | DelegateSimpleThread(Delegate* delegate, | 
|  | const std::string& name_prefix); | 
|  | DelegateSimpleThread(Delegate* delegate, | 
|  | const std::string& name_prefix, | 
|  | const Options& options); | 
|  |  | 
|  | ~DelegateSimpleThread() override; | 
|  | void Run() override; | 
|  |  | 
|  | private: | 
|  | Delegate* delegate_; | 
|  | }; | 
|  |  | 
|  | // DelegateSimpleThreadPool allows you to start up a fixed number of threads, | 
|  | // and then add jobs which will be dispatched to the threads.  This is | 
|  | // convenient when you have a lot of small work that you want done | 
|  | // multi-threaded, but don't want to spawn a thread for each small bit of work. | 
|  | // | 
|  | // You just call AddWork() to add a delegate to the list of work to be done. | 
|  | // JoinAll() will make sure that all outstanding work is processed, and wait | 
|  | // for everything to finish.  You can reuse a pool, so you can call Start() | 
|  | // again after you've called JoinAll(). | 
|  | class BASE_EXPORT DelegateSimpleThreadPool | 
|  | : public DelegateSimpleThread::Delegate { | 
|  | public: | 
|  | typedef DelegateSimpleThread::Delegate Delegate; | 
|  |  | 
|  | DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads); | 
|  | ~DelegateSimpleThreadPool() override; | 
|  |  | 
|  | // Start up all of the underlying threads, and start processing work if we | 
|  | // have any. | 
|  | void Start(); | 
|  |  | 
|  | // Make sure all outstanding work is finished, and wait for and destroy all | 
|  | // of the underlying threads in the pool. | 
|  | void JoinAll(); | 
|  |  | 
|  | // It is safe to AddWork() any time, before or after Start(). | 
|  | // Delegate* should always be a valid pointer, NULL is reserved internally. | 
|  | void AddWork(Delegate* work, int repeat_count); | 
|  | void AddWork(Delegate* work) { | 
|  | AddWork(work, 1); | 
|  | } | 
|  |  | 
|  | // We implement the Delegate interface, for running our internal threads. | 
|  | void Run() override; | 
|  |  | 
|  | private: | 
|  | const std::string name_prefix_; | 
|  | int num_threads_; | 
|  | std::vector<DelegateSimpleThread*> threads_; | 
|  | std::queue<Delegate*> delegates_; | 
|  | base::Lock lock_;            // Locks delegates_ | 
|  | WaitableEvent dry_;    // Not signaled when there is no work to do. | 
|  | }; | 
|  |  | 
|  | }  // namespace base | 
|  |  | 
|  | #endif  // BASE_THREADING_SIMPLE_THREAD_H_ |