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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_ANIMATION_CSS_CSSTIMINGDATA_H_
#define SKY_ENGINE_CORE_ANIMATION_CSS_CSSTIMINGDATA_H_
#include "sky/engine/platform/animation/TimingFunction.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
struct Timing;
class CSSTimingData {
public:
~CSSTimingData() { }
const Vector<double>& delayList() const { return m_delayList; }
const Vector<double>& durationList() const { return m_durationList; }
const Vector<RefPtr<TimingFunction> >& timingFunctionList() const { return m_timingFunctionList; }
Vector<double>& delayList() { return m_delayList; }
Vector<double>& durationList() { return m_durationList; }
Vector<RefPtr<TimingFunction> >& timingFunctionList() { return m_timingFunctionList; }
static double initialDelay() { return 0; }
static double initialDuration() { return 0; }
static PassRefPtr<TimingFunction> initialTimingFunction() { return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease); }
template <class T> static const T& getRepeated(const Vector<T>& v, size_t index) { return v[index % v.size()]; }
protected:
CSSTimingData();
explicit CSSTimingData(const CSSTimingData&);
Timing convertToTiming(size_t index) const;
private:
Vector<double> m_delayList;
Vector<double> m_durationList;
Vector<RefPtr<TimingFunction> > m_timingFunctionList;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_ANIMATION_CSS_CSSTIMINGDATA_H_