|  | // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "gpu/tools/compositor_model_bench/forward_render_model.h" | 
|  |  | 
|  | #include <cstdlib> | 
|  | #include <vector> | 
|  |  | 
|  | #include "gpu/tools/compositor_model_bench/render_model_utils.h" | 
|  |  | 
|  | using std::vector; | 
|  |  | 
|  | class ForwardRenderNodeVisitor : public RenderNodeVisitor { | 
|  | public: | 
|  | ForwardRenderNodeVisitor() {} | 
|  |  | 
|  | void BeginVisitRenderNode(RenderNode* v) override { NOTREACHED(); } | 
|  |  | 
|  | void BeginVisitCCNode(CCNode* v) override { | 
|  | if (!v->drawsContent()) | 
|  | return; | 
|  | ConfigAndActivateShaderForNode(v); | 
|  | DrawQuad(v->width(), v->height()); | 
|  | } | 
|  |  | 
|  | void BeginVisitContentLayerNode(ContentLayerNode* l) override { | 
|  | if (!l->drawsContent()) | 
|  | return; | 
|  | ConfigAndActivateShaderForTiling(l); | 
|  | // Now that we capture root layer tiles, a layer without tiles | 
|  | // should not get drawn. | 
|  | for (size_t n = 0; n < l->num_tiles(); ++n) { | 
|  | const Tile* i = l->tile(n); | 
|  | DrawTileQuad(i->texID, i->x, i->y); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | ForwardRenderSimulator::ForwardRenderSimulator(RenderNode* root, | 
|  | int window_width, | 
|  | int window_height) | 
|  | : RenderModelSimulator(root) { | 
|  | textures_.reset(new TextureGenerator(root)); | 
|  | visitor_.reset(new ForwardRenderNodeVisitor()); | 
|  | glViewport(0, 0, window_width, window_height); | 
|  | glDisable(GL_DEPTH_TEST); | 
|  | glDisable(GL_CULL_FACE); | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|  | } | 
|  |  | 
|  | ForwardRenderSimulator::~ForwardRenderSimulator() { | 
|  | } | 
|  |  | 
|  | void ForwardRenderSimulator::Update() { | 
|  | glClearColor(0, 0, 1, 1); | 
|  | glColorMask(true, true, true, true); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glColorMask(true, true, true, false); | 
|  | BeginFrame(); | 
|  | root_->Accept(visitor_.get()); | 
|  | } | 
|  |  | 
|  | void ForwardRenderSimulator::Resize(int width, int height) { | 
|  | glViewport(0, 0, width, height); | 
|  | } | 
|  |  |