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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EDK_SYSTEM_CHANNEL_H_
#define MOJO_EDK_SYSTEM_CHANNEL_H_
#include <stdint.h>
#include <memory>
#include <unordered_map>
#include "mojo/edk/platform/scoped_platform_handle.h"
#include "mojo/edk/platform/task_runner.h"
#include "mojo/edk/system/channel_endpoint.h"
#include "mojo/edk/system/channel_endpoint_id.h"
#include "mojo/edk/system/incoming_endpoint.h"
#include "mojo/edk/system/message_in_transit.h"
#include "mojo/edk/system/raw_channel.h"
#include "mojo/edk/util/mutex.h"
#include "mojo/edk/util/ref_counted.h"
#include "mojo/edk/util/ref_ptr.h"
#include "mojo/edk/util/thread_annotations.h"
#include "mojo/edk/util/thread_checker.h"
#include "mojo/public/cpp/system/macros.h"
namespace mojo {
namespace embedder {
class PlatformSupport;
}
namespace platform {
class PlatformHandleWatcher;
}
namespace system {
class ChannelEndpointClient;
class ChannelManager;
class MessageInTransitQueue;
// This class is mostly thread-safe. It may be created and destroyed on any
// thread. However, |Init()| must be called on an I/O thread before other
// methods are called. Before destruction, |Shutdown()| must be called on that
// same thread, after which other methods may not be called. Subject to these
// restrictions, its public methods are otherwise thread-safe. (Many private
// methods are restricted to the I/O thread.)
//
// Note the lock order (in order of allowable acquisition):
// |ChannelEndpointClient| (e.g., |MessagePipe|), |ChannelEndpoint|, |Channel|.
// Thus |Channel| may not call into |ChannelEndpoint| with |Channel|'s lock
// held.
class Channel final : public util::RefCountedThreadSafe<Channel>,
public RawChannel::Delegate {
public:
// Note: Use |util::MakeRefCounted<Channel>()|.
// This must be called on an I/O thread before any other methods are called.
// |io_task_runner| and |io_watcher| should be for this thread. |raw_channel|
// should be uninitialized.
void Init(util::RefPtr<platform::TaskRunner>&& io_task_runner,
platform::PlatformHandleWatcher* io_watcher,
std::unique_ptr<RawChannel> raw_channel) MOJO_NOT_THREAD_SAFE;
// Sets the channel manager associated with this channel. This should be set
// at most once and only called before |WillShutdownSoon()| (and
// |Shutdown()|). (This is called by the channel manager when adding a
// channel; this should not be called before the channel is managed by the
// channel manager.)
void SetChannelManager(ChannelManager* channel_manager);
// This must be called on the creation thread before destruction (which can
// happen on any thread).
void Shutdown();
// Signals that |Shutdown()| will be called soon (this may be called from any
// thread, unlike |Shutdown()|). Warnings will be issued if, e.g., messages
// are written after this is called; other warnings may be suppressed. (This
// may be called multiple times, or not at all.)
//
// If set, the channel manager associated with this channel will be reset.
void WillShutdownSoon();
// Called to set (i.e., attach and run) the bootstrap (first) endpoint on the
// channel. Both the local and remote IDs are the bootstrap ID (given by
// |ChannelEndpointId::GetBootstrap()|).
//
// (Bootstrapping is symmetric: Both sides call this, which will establish the
// first connection across a channel.)
void SetBootstrapEndpoint(util::RefPtr<ChannelEndpoint>&& endpoint);
// Like |SetBootstrapEndpoint()|, but with explicitly-specified local and
// remote IDs.
//
// (Bootstrapping is still symmetric, though the sides should obviously
// interchange local and remote IDs. This can be used to allow multiple
// "bootstrap" endpoints, though this is really most useful for testing.)
void SetBootstrapEndpointWithIds(util::RefPtr<ChannelEndpoint>&& endpoint,
ChannelEndpointId local_id,
ChannelEndpointId remote_id);
// This forwards |message| verbatim to |raw_channel_|.
bool WriteMessage(std::unique_ptr<MessageInTransit> message);
// See |RawChannel::IsWriteBufferEmpty()|.
// TODO(vtl): Maybe we shouldn't expose this, and instead have a
// |FlushWriteBufferAndShutdown()| or something like that.
bool IsWriteBufferEmpty();
// Removes the given endpoint from this channel (|local_id| and |remote_id|
// are specified as an optimization; the latter should be an invalid
// |ChannelEndpointId| if the endpoint is not yet running). Note: If this is
// called, the |Channel| will *not* call
// |ChannelEndpoint::DetachFromChannel()|.
void DetachEndpoint(ChannelEndpoint* endpoint,
ChannelEndpointId local_id,
ChannelEndpointId remote_id);
// Returns the size of a serialized endpoint (see |SerializeEndpoint...()| and
// |DeserializeEndpoint()| below). This value will remain constant for a given
// instance of |Channel|.
size_t GetSerializedEndpointSize() const;
// Endpoint serialization methods: From the |Channel|'s point of view, there
// are three cases (discussed further below) and thus three methods.
//
// All three methods have a |destination| argument, which should be a buffer
// to which auxiliary information will be written and which should be
// transmitted to the peer |Channel| by some other means, but using this
// |Channel|. It should be a buffer of (at least) the size returned by
// |GetSerializedEndpointSize()| (exactly that much data will be written).
//
// All three also have a |message_queue| argument, which if non-null is the
// queue of messages already received by the endpoint to be serialized.
//
// Note that "serialize" really means "send" -- the |endpoint| will be sent
// "immediately". The contents of the |destination| buffer can then be used to
// claim the rematerialized endpoint from the peer |Channel|. (|destination|
// must be sent using this |Channel|, since otherwise it may be received
// before it is valid to the peer |Channel|.)
//
// Case 1: The endpoint's peer is already closed.
//
// Case 2: The endpoint's peer is local (i.e., it has a
// |ChannelEndpointClient| but no peer |ChannelEndpoint|).
//
// Case 3: The endpoint's peer is remote (i.e., it has a peer
// |ChannelEndpoint|). (This has two subcases: the peer endpoint may be on
// this |Channel| or another |Channel|.)
void SerializeEndpointWithClosedPeer(void* destination,
MessageInTransitQueue* message_queue);
// This one returns the |ChannelEndpoint| for the serialized endpoint (which
// can be used by, e.g., a |ProxyMessagePipeEndpoint|.
util::RefPtr<ChannelEndpoint> SerializeEndpointWithLocalPeer(
void* destination,
MessageInTransitQueue* message_queue,
util::RefPtr<ChannelEndpointClient>&& endpoint_client,
unsigned endpoint_client_port);
void SerializeEndpointWithRemotePeer(
void* destination,
MessageInTransitQueue* message_queue,
util::RefPtr<ChannelEndpoint>&& peer_endpoint);
// Deserializes an endpoint that was sent from the peer |Channel| (using
// |SerializeEndpoint...()|. |source| should be (a copy of) the data that
// |SerializeEndpoint...()| wrote, and must be (at least)
// |GetSerializedEndpointSize()| bytes. This returns the deserialized
// |IncomingEndpoint| (which can be converted into a |MessagePipe|) or null on
// error.
util::RefPtr<IncomingEndpoint> DeserializeEndpoint(const void* source);
// See |RawChannel::GetSerializedPlatformHandleSize()|.
size_t GetSerializedPlatformHandleSize() const;
embedder::PlatformSupport* platform_support() const {
return platform_support_;
}
private:
FRIEND_REF_COUNTED_THREAD_SAFE(Channel);
FRIEND_MAKE_REF_COUNTED(Channel);
// |platform_support| must remain alive until after |Shutdown()| is called.
explicit Channel(embedder::PlatformSupport* platform_support);
~Channel() override;
// Helper for |DetachEndpoint()| (returns true if a "remove" should be sent).
bool DetachEndpointInternal(ChannelEndpoint* endpoint,
ChannelEndpointId local_id,
ChannelEndpointId remote_id);
// |RawChannel::Delegate| implementation (only called on the creation thread):
void OnReadMessage(
const MessageInTransit::View& message_view,
std::unique_ptr<std::vector<platform::ScopedPlatformHandle>>
platform_handles) override;
void OnError(Error error) override;
// Helpers for |OnReadMessage| (only called on the creation thread):
void OnReadMessageForEndpoint(
const MessageInTransit::View& message_view,
std::unique_ptr<std::vector<platform::ScopedPlatformHandle>>
platform_handles);
void OnReadMessageForChannel(
const MessageInTransit::View& message_view,
std::unique_ptr<std::vector<platform::ScopedPlatformHandle>>
platform_handles);
// Handles "attach and run endpoint" messages.
bool OnAttachAndRunEndpoint(ChannelEndpointId local_id,
ChannelEndpointId remote_id);
// Handles "remove endpoint" messages.
bool OnRemoveEndpoint(ChannelEndpointId local_id,
ChannelEndpointId remote_id);
// Handles "remove endpoint ack" messages.
bool OnRemoveEndpointAck(ChannelEndpointId local_id);
// Handles errors (e.g., invalid messages) from the remote side. Callable from
// any thread.
void HandleRemoteError(const char* error_message);
// Handles internal errors/failures from the local side. Callable from any
// thread.
void HandleLocalError(const char* error_message);
// Helper for |SerializeEndpoint...()|: Attaches the given (non-bootstrap)
// endpoint to this channel and runs it. This assigns the endpoint both local
// and remote IDs. This will also send a
// |Subtype::CHANNEL_ATTACH_AND_RUN_ENDPOINT| message to the remote side to
// tell it to create an endpoint as well. This returns the *remote* ID (one
// for which |is_remote()| returns true).
//
// TODO(vtl): Maybe limit the number of attached message pipes.
ChannelEndpointId AttachAndRunEndpoint(
util::RefPtr<ChannelEndpoint>&& endpoint);
// Helper to send channel control messages. Returns true on success. Callable
// from any thread.
bool SendControlMessage(MessageInTransit::Subtype subtype,
ChannelEndpointId source_id,
ChannelEndpointId destination_id,
uint32_t num_bytes,
const void* bytes) MOJO_LOCKS_EXCLUDED(mutex_);
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
util::ThreadChecker thread_checker_;
#endif // !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
embedder::PlatformSupport* const platform_support_;
// Note: |ChannelEndpointClient|s (in particular, |MessagePipe|s) MUST NOT be
// used under |mutex_|. E.g., |mutex_| can only be acquired after
// |MessagePipe::lock_|, never before. Thus to call into a
// |ChannelEndpointClient|, a reference should be acquired from
// |local_id_to_endpoint_map_| under |mutex_| and then the lock released.
// TODO(vtl): Annotate the above rule using |MOJO_ACQUIRED_{BEFORE,AFTER}()|,
// once clang actually checks such annotations.
// https://github.com/domokit/mojo/issues/313
mutable util::Mutex mutex_;
std::unique_ptr<RawChannel> raw_channel_ MOJO_GUARDED_BY(mutex_);
bool is_running_ MOJO_GUARDED_BY(mutex_);
// Set when |WillShutdownSoon()| is called.
bool is_shutting_down_ MOJO_GUARDED_BY(mutex_);
// Has a reference to us.
ChannelManager* channel_manager_ MOJO_GUARDED_BY(mutex_);
using IdToEndpointMap =
std::unordered_map<ChannelEndpointId, util::RefPtr<ChannelEndpoint>>;
// Map from local IDs to endpoints. If the endpoint is null, this means that
// we're just waiting for the remove ack before removing the entry.
IdToEndpointMap local_id_to_endpoint_map_ MOJO_GUARDED_BY(mutex_);
// Note: The IDs generated by this should be checked for existence before use.
LocalChannelEndpointIdGenerator local_id_generator_ MOJO_GUARDED_BY(mutex_);
using IdToIncomingEndpointMap =
std::unordered_map<ChannelEndpointId, util::RefPtr<IncomingEndpoint>>;
// Map from local IDs to incoming endpoints (i.e., those received inside other
// messages, but not yet claimed via |DeserializeEndpoint()|).
IdToIncomingEndpointMap incoming_endpoints_ MOJO_GUARDED_BY(mutex_);
// TODO(vtl): We need to keep track of remote IDs (so that we don't collide
// if/when we wrap).
RemoteChannelEndpointIdGenerator remote_id_generator_ MOJO_GUARDED_BY(mutex_);
MOJO_DISALLOW_COPY_AND_ASSIGN(Channel);
};
} // namespace system
} // namespace mojo
#endif // MOJO_EDK_SYSTEM_CHANNEL_H_