blob: 816b4f5f964b74df4bc5ce60b12f44a7e045d0e8 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/edk/system/message_pipe_test_utils.h"
#include <utility>
#include "mojo/edk/embedder/simple_platform_support.h"
#include "mojo/edk/platform/thread_utils.h"
#include "mojo/edk/system/channel.h"
#include "mojo/edk/system/channel_endpoint.h"
#include "mojo/edk/system/message_pipe.h"
#include "mojo/edk/system/test/timeouts.h"
#include "mojo/edk/system/waiter.h"
using mojo::platform::ScopedPlatformHandle;
using mojo::platform::ThreadSleep;
using mojo::util::MakeRefCounted;
using mojo::util::RefPtr;
namespace mojo {
namespace system {
namespace test {
MojoResult WaitIfNecessary(MessagePipe* mp,
MojoHandleSignals signals,
HandleSignalsState* signals_state) {
Waiter waiter;
waiter.Init();
MojoResult add_result =
mp->AddAwakable(0, &waiter, signals, 0, signals_state);
if (add_result != MOJO_RESULT_OK) {
return (add_result == MOJO_RESULT_ALREADY_EXISTS) ? MOJO_RESULT_OK
: add_result;
}
MojoResult wait_result = waiter.Wait(MOJO_DEADLINE_INDEFINITE, nullptr);
mp->RemoveAwakable(0, &waiter, signals_state);
return wait_result;
}
ChannelThread::ChannelThread(embedder::PlatformSupport* platform_support)
: platform_support_(platform_support),
test_io_thread_(TestIOThread::StartMode::MANUAL) {}
ChannelThread::~ChannelThread() {
Stop();
}
void ChannelThread::Start(ScopedPlatformHandle platform_handle,
RefPtr<ChannelEndpoint>&& channel_endpoint) {
test_io_thread_.Start();
// TODO(vtl): With C++11 lambda captures, we'll be able to move
// |platform_handle| (and |channel_endpoint|) instead.
auto raw_platform_handle = platform_handle.release();
test_io_thread_.PostTaskAndWait(
[this, raw_platform_handle, channel_endpoint]() mutable {
InitChannelOnIOThread(ScopedPlatformHandle(raw_platform_handle),
std::move(channel_endpoint));
});
}
void ChannelThread::Stop() {
if (channel_) {
// Hack to flush write buffers before quitting.
// TODO(vtl): Remove this once |Channel| has a
// |FlushWriteBufferAndShutdown()| (or whatever).
while (!channel_->IsWriteBufferEmpty())
ThreadSleep(test::EpsilonTimeout());
test_io_thread_.PostTaskAndWait([this] {
channel_->Shutdown();
channel_ = nullptr;
});
}
test_io_thread_.Stop();
}
void ChannelThread::InitChannelOnIOThread(
ScopedPlatformHandle platform_handle,
RefPtr<ChannelEndpoint>&& channel_endpoint) {
CHECK(test_io_thread_.IsCurrentAndRunning());
CHECK(platform_handle.is_valid());
// Create and initialize |Channel|.
channel_ = MakeRefCounted<Channel>(platform_support_);
channel_->Init(test_io_thread_.task_runner().Clone(),
test_io_thread_.platform_handle_watcher(),
RawChannel::Create(platform_handle.Pass()));
// Start the bootstrap endpoint.
// Note: On the "server" (parent process) side, we need not attach/run the
// endpoint immediately. However, on the "client" (child process) side, this
// *must* be done here -- otherwise, the |Channel| may receive/process
// messages (which it can do as soon as it's hooked up to the IO thread
// message loop, and that message loop runs) before the endpoint is attached.
channel_->SetBootstrapEndpoint(std::move(channel_endpoint));
}
#if !defined(OS_IOS)
MultiprocessMessagePipeTestBase::MultiprocessMessagePipeTestBase()
: platform_support_(embedder::CreateSimplePlatformSupport()),
channel_thread_(platform_support_.get()) {}
MultiprocessMessagePipeTestBase::~MultiprocessMessagePipeTestBase() {
}
void MultiprocessMessagePipeTestBase::Init(RefPtr<ChannelEndpoint>&& ep) {
channel_thread_.Start(helper_.server_platform_handle.Pass(), std::move(ep));
}
#endif // !defined(OS_IOS)
} // namespace test
} // namespace system
} // namespace mojo