| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ |
| #define MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ |
| |
| #include <stdint.h> |
| |
| #include "mojo/edk/system/dispatcher.h" |
| #include "mojo/edk/system/handle_signals_state.h" |
| #include "mojo/edk/system/test/simple_test_thread.h" |
| #include "mojo/edk/system/waiter.h" |
| #include "mojo/edk/util/ref_ptr.h" |
| #include "mojo/public/c/system/handle.h" |
| #include "mojo/public/c/system/result.h" |
| #include "mojo/public/c/system/time.h" |
| #include "mojo/public/cpp/system/macros.h" |
| |
| namespace mojo { |
| namespace system { |
| namespace test { |
| |
| // This is a very simple thread that has a |Waiter|, on which it waits |
| // indefinitely (and records the result). It will create and initialize the |
| // |Waiter| on creation, but the caller must start the thread with |Start()|. It |
| // will join the thread on destruction. |
| // |
| // One usually uses it like: |
| // |
| // MojoResult result; |
| // { |
| // AwakableList awakable_list; |
| // test::SimpleWaiterThread thread(&result); |
| // awakable_list.Add(thread.waiter(), ...); |
| // thread.Start(); |
| // ... some stuff to wake the waiter ... |
| // awakable_list.Remove(thread.waiter()); |
| // } // Join |thread|. |
| // EXPECT_EQ(..., result); |
| // |
| // There's a bit of unrealism in its use: In this sort of usage, calls such as |
| // |Waiter::Init()|, |AddAwakable()|, and |RemoveAwakable()| are done in the |
| // main (test) thread, not the waiter thread (as would actually happen in real |
| // code). (We accept this unrealism for simplicity, since |AwakableList| is |
| // thread-unsafe so making it more realistic would require adding nontrivial |
| // synchronization machinery.) |
| class SimpleWaiterThread : public test::SimpleTestThread { |
| public: |
| // For the duration of the lifetime of this object, |*result| belongs to it |
| // (in the sense that it will write to it whenever it wants). |
| SimpleWaiterThread(MojoResult* result, uint32_t* context); |
| ~SimpleWaiterThread() override; // Joins the thread. |
| |
| Waiter* waiter() { return &waiter_; } |
| |
| private: |
| void Run() override; |
| |
| MojoResult* const result_; |
| uint32_t* const context_; |
| Waiter waiter_; |
| |
| MOJO_DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread); |
| }; |
| |
| // This is a more complex and realistic thread that has a |Waiter|, on which it |
| // waits for the given deadline (with the given flags). Unlike |
| // |SimpleWaiterThread|, it requires the machinery of |Dispatcher|. |
| class WaiterThread : public test::SimpleTestThread { |
| public: |
| // Note: |*did_wait_out|, |*result_out|, |*context_out| and |
| // |*signals_state_out| "belong" to this object (i.e., may be modified by, on |
| // some other thread) while it's alive. |
| WaiterThread(util::RefPtr<Dispatcher>&& dispatcher, |
| MojoHandleSignals handle_signals, |
| MojoDeadline deadline, |
| uint32_t context, |
| bool* did_wait_out, |
| MojoResult* result_out, |
| uint32_t* context_out, |
| HandleSignalsState* signals_state_out); |
| ~WaiterThread() override; |
| |
| private: |
| void Run() override; |
| |
| const util::RefPtr<Dispatcher> dispatcher_; |
| const MojoHandleSignals handle_signals_; |
| const MojoDeadline deadline_; |
| const uint32_t context_; |
| bool* const did_wait_out_; |
| MojoResult* const result_out_; |
| uint32_t* const context_out_; |
| HandleSignalsState* const signals_state_out_; |
| |
| Waiter waiter_; |
| |
| MOJO_DISALLOW_COPY_AND_ASSIGN(WaiterThread); |
| }; |
| |
| } // namespace test |
| } // namespace system |
| } // namespace mojo |
| |
| #endif // MOJO_EDK_SYSTEM_WAITER_TEST_UTILS_H_ |