| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "mojo/gpu/gl_texture.h" |
| |
| #include <GLES2/gl2.h> |
| |
| namespace mojo { |
| |
| GLTexture::GLTexture(const GLContext::Scope& gl_scope, const mojo::Size& size) |
| : gl_context_(gl_scope.gl_context()), size_(size), texture_id_(0u) { |
| glGenTextures(1, &texture_id_); |
| glBindTexture(GL_TEXTURE_2D, texture_id_); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width, size_.height, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, 0); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| } |
| |
| GLTexture::~GLTexture() { |
| if (gl_context_->is_lost()) |
| return; |
| |
| GLContext::Scope gl_scope(gl_context_); |
| glDeleteTextures(1, &texture_id_); |
| } |
| |
| } // namespace mojo |