blob: 5e493f0f75d0a4c154c07d5dddc669174638ec44 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/gpu/gl_texture.h"
#include <GLES2/gl2.h>
namespace mojo {
GLTexture::GLTexture(const GLContext::Scope& gl_scope, const mojo::Size& size)
: gl_context_(gl_scope.gl_context()), size_(size), texture_id_(0u) {
glGenTextures(1, &texture_id_);
glBindTexture(GL_TEXTURE_2D, texture_id_);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width, size_.height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
}
GLTexture::~GLTexture() {
if (gl_context_->is_lost())
return;
GLContext::Scope gl_scope(gl_context_);
glDeleteTextures(1, &texture_id_);
}
} // namespace mojo