| // Copyright 2014 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // This file is auto-generated from | 
 | // gpu/command_buffer/build_gles2_cmd_buffer.py | 
 | // It's formatted by clang-format using chromium coding style: | 
 | //    clang-format -i -style=chromium filename | 
 | // DO NOT EDIT! | 
 |  | 
 | // This file is included by gles2_interface_stub.h. | 
 | #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ | 
 | #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ | 
 |  | 
 | void ActiveTexture(GLenum texture) override; | 
 | void AttachShader(GLuint program, GLuint shader) override; | 
 | void BindAttribLocation(GLuint program, | 
 |                         GLuint index, | 
 |                         const char* name) override; | 
 | void BindBuffer(GLenum target, GLuint buffer) override; | 
 | void BindFramebuffer(GLenum target, GLuint framebuffer) override; | 
 | void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; | 
 | void BindTexture(GLenum target, GLuint texture) override; | 
 | void BlendColor(GLclampf red, | 
 |                 GLclampf green, | 
 |                 GLclampf blue, | 
 |                 GLclampf alpha) override; | 
 | void BlendEquation(GLenum mode) override; | 
 | void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; | 
 | void BlendFunc(GLenum sfactor, GLenum dfactor) override; | 
 | void BlendFuncSeparate(GLenum srcRGB, | 
 |                        GLenum dstRGB, | 
 |                        GLenum srcAlpha, | 
 |                        GLenum dstAlpha) override; | 
 | void BufferData(GLenum target, | 
 |                 GLsizeiptr size, | 
 |                 const void* data, | 
 |                 GLenum usage) override; | 
 | void BufferSubData(GLenum target, | 
 |                    GLintptr offset, | 
 |                    GLsizeiptr size, | 
 |                    const void* data) override; | 
 | GLenum CheckFramebufferStatus(GLenum target) override; | 
 | void Clear(GLbitfield mask) override; | 
 | void ClearColor(GLclampf red, | 
 |                 GLclampf green, | 
 |                 GLclampf blue, | 
 |                 GLclampf alpha) override; | 
 | void ClearDepthf(GLclampf depth) override; | 
 | void ClearStencil(GLint s) override; | 
 | void ColorMask(GLboolean red, | 
 |                GLboolean green, | 
 |                GLboolean blue, | 
 |                GLboolean alpha) override; | 
 | void CompileShader(GLuint shader) override; | 
 | void CompressedTexImage2D(GLenum target, | 
 |                           GLint level, | 
 |                           GLenum internalformat, | 
 |                           GLsizei width, | 
 |                           GLsizei height, | 
 |                           GLint border, | 
 |                           GLsizei imageSize, | 
 |                           const void* data) override; | 
 | void CompressedTexSubImage2D(GLenum target, | 
 |                              GLint level, | 
 |                              GLint xoffset, | 
 |                              GLint yoffset, | 
 |                              GLsizei width, | 
 |                              GLsizei height, | 
 |                              GLenum format, | 
 |                              GLsizei imageSize, | 
 |                              const void* data) override; | 
 | void CopyBufferSubData(GLenum readtarget, | 
 |                        GLenum writetarget, | 
 |                        GLintptr readoffset, | 
 |                        GLintptr writeoffset, | 
 |                        GLsizeiptr size) override; | 
 | void CopyTexImage2D(GLenum target, | 
 |                     GLint level, | 
 |                     GLenum internalformat, | 
 |                     GLint x, | 
 |                     GLint y, | 
 |                     GLsizei width, | 
 |                     GLsizei height, | 
 |                     GLint border) override; | 
 | void CopyTexSubImage2D(GLenum target, | 
 |                        GLint level, | 
 |                        GLint xoffset, | 
 |                        GLint yoffset, | 
 |                        GLint x, | 
 |                        GLint y, | 
 |                        GLsizei width, | 
 |                        GLsizei height) override; | 
 | GLuint CreateProgram() override; | 
 | GLuint CreateShader(GLenum type) override; | 
 | void CullFace(GLenum mode) override; | 
 | void DeleteBuffers(GLsizei n, const GLuint* buffers) override; | 
 | void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; | 
 | void DeleteProgram(GLuint program) override; | 
 | void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override; | 
 | void DeleteShader(GLuint shader) override; | 
 | void DeleteTextures(GLsizei n, const GLuint* textures) override; | 
 | void DepthFunc(GLenum func) override; | 
 | void DepthMask(GLboolean flag) override; | 
 | void DepthRangef(GLclampf zNear, GLclampf zFar) override; | 
 | void DetachShader(GLuint program, GLuint shader) override; | 
 | void Disable(GLenum cap) override; | 
 | void DisableVertexAttribArray(GLuint index) override; | 
 | void DrawArrays(GLenum mode, GLint first, GLsizei count) override; | 
 | void DrawElements(GLenum mode, | 
 |                   GLsizei count, | 
 |                   GLenum type, | 
 |                   const void* indices) override; | 
 | void Enable(GLenum cap) override; | 
 | void EnableVertexAttribArray(GLuint index) override; | 
 | void Finish() override; | 
 | void Flush() override; | 
 | void FramebufferRenderbuffer(GLenum target, | 
 |                              GLenum attachment, | 
 |                              GLenum renderbuffertarget, | 
 |                              GLuint renderbuffer) override; | 
 | void FramebufferTexture2D(GLenum target, | 
 |                           GLenum attachment, | 
 |                           GLenum textarget, | 
 |                           GLuint texture, | 
 |                           GLint level) override; | 
 | void FramebufferTextureLayer(GLenum target, | 
 |                              GLenum attachment, | 
 |                              GLuint texture, | 
 |                              GLint level, | 
 |                              GLint layer) override; | 
 | void FrontFace(GLenum mode) override; | 
 | void GenBuffers(GLsizei n, GLuint* buffers) override; | 
 | void GenerateMipmap(GLenum target) override; | 
 | void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; | 
 | void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; | 
 | void GenTextures(GLsizei n, GLuint* textures) override; | 
 | void GetActiveAttrib(GLuint program, | 
 |                      GLuint index, | 
 |                      GLsizei bufsize, | 
 |                      GLsizei* length, | 
 |                      GLint* size, | 
 |                      GLenum* type, | 
 |                      char* name) override; | 
 | void GetActiveUniform(GLuint program, | 
 |                       GLuint index, | 
 |                       GLsizei bufsize, | 
 |                       GLsizei* length, | 
 |                       GLint* size, | 
 |                       GLenum* type, | 
 |                       char* name) override; | 
 | void GetAttachedShaders(GLuint program, | 
 |                         GLsizei maxcount, | 
 |                         GLsizei* count, | 
 |                         GLuint* shaders) override; | 
 | GLint GetAttribLocation(GLuint program, const char* name) override; | 
 | void GetBooleanv(GLenum pname, GLboolean* params) override; | 
 | void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) override; | 
 | GLenum GetError() override; | 
 | void GetFloatv(GLenum pname, GLfloat* params) override; | 
 | void GetFramebufferAttachmentParameteriv(GLenum target, | 
 |                                          GLenum attachment, | 
 |                                          GLenum pname, | 
 |                                          GLint* params) override; | 
 | void GetIntegerv(GLenum pname, GLint* params) override; | 
 | void GetInternalformativ(GLenum target, | 
 |                          GLenum format, | 
 |                          GLenum pname, | 
 |                          GLsizei bufSize, | 
 |                          GLint* params) override; | 
 | void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; | 
 | void GetProgramInfoLog(GLuint program, | 
 |                        GLsizei bufsize, | 
 |                        GLsizei* length, | 
 |                        char* infolog) override; | 
 | void GetRenderbufferParameteriv(GLenum target, | 
 |                                 GLenum pname, | 
 |                                 GLint* params) override; | 
 | void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; | 
 | void GetShaderInfoLog(GLuint shader, | 
 |                       GLsizei bufsize, | 
 |                       GLsizei* length, | 
 |                       char* infolog) override; | 
 | void GetShaderPrecisionFormat(GLenum shadertype, | 
 |                               GLenum precisiontype, | 
 |                               GLint* range, | 
 |                               GLint* precision) override; | 
 | void GetShaderSource(GLuint shader, | 
 |                      GLsizei bufsize, | 
 |                      GLsizei* length, | 
 |                      char* source) override; | 
 | const GLubyte* GetString(GLenum name) override; | 
 | void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override; | 
 | void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override; | 
 | void GetUniformfv(GLuint program, GLint location, GLfloat* params) override; | 
 | void GetUniformiv(GLuint program, GLint location, GLint* params) override; | 
 | GLint GetUniformLocation(GLuint program, const char* name) override; | 
 | void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override; | 
 | void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override; | 
 | void GetVertexAttribPointerv(GLuint index, | 
 |                              GLenum pname, | 
 |                              void** pointer) override; | 
 | void Hint(GLenum target, GLenum mode) override; | 
 | void InvalidateFramebuffer(GLenum target, | 
 |                            GLsizei count, | 
 |                            const GLenum* attachments) override; | 
 | void InvalidateSubFramebuffer(GLenum target, | 
 |                               GLsizei count, | 
 |                               const GLenum* attachments, | 
 |                               GLint x, | 
 |                               GLint y, | 
 |                               GLsizei width, | 
 |                               GLsizei height) override; | 
 | GLboolean IsBuffer(GLuint buffer) override; | 
 | GLboolean IsEnabled(GLenum cap) override; | 
 | GLboolean IsFramebuffer(GLuint framebuffer) override; | 
 | GLboolean IsProgram(GLuint program) override; | 
 | GLboolean IsRenderbuffer(GLuint renderbuffer) override; | 
 | GLboolean IsShader(GLuint shader) override; | 
 | GLboolean IsTexture(GLuint texture) override; | 
 | void LineWidth(GLfloat width) override; | 
 | void LinkProgram(GLuint program) override; | 
 | void PixelStorei(GLenum pname, GLint param) override; | 
 | void PolygonOffset(GLfloat factor, GLfloat units) override; | 
 | void ReadBuffer(GLenum src) override; | 
 | void ReadPixels(GLint x, | 
 |                 GLint y, | 
 |                 GLsizei width, | 
 |                 GLsizei height, | 
 |                 GLenum format, | 
 |                 GLenum type, | 
 |                 void* pixels) override; | 
 | void ReleaseShaderCompiler() override; | 
 | void RenderbufferStorage(GLenum target, | 
 |                          GLenum internalformat, | 
 |                          GLsizei width, | 
 |                          GLsizei height) override; | 
 | void SampleCoverage(GLclampf value, GLboolean invert) override; | 
 | void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; | 
 | void ShaderBinary(GLsizei n, | 
 |                   const GLuint* shaders, | 
 |                   GLenum binaryformat, | 
 |                   const void* binary, | 
 |                   GLsizei length) override; | 
 | void ShaderSource(GLuint shader, | 
 |                   GLsizei count, | 
 |                   const GLchar* const* str, | 
 |                   const GLint* length) override; | 
 | void ShallowFinishCHROMIUM() override; | 
 | void ShallowFlushCHROMIUM() override; | 
 | void StencilFunc(GLenum func, GLint ref, GLuint mask) override; | 
 | void StencilFuncSeparate(GLenum face, | 
 |                          GLenum func, | 
 |                          GLint ref, | 
 |                          GLuint mask) override; | 
 | void StencilMask(GLuint mask) override; | 
 | void StencilMaskSeparate(GLenum face, GLuint mask) override; | 
 | void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; | 
 | void StencilOpSeparate(GLenum face, | 
 |                        GLenum fail, | 
 |                        GLenum zfail, | 
 |                        GLenum zpass) override; | 
 | void TexImage2D(GLenum target, | 
 |                 GLint level, | 
 |                 GLint internalformat, | 
 |                 GLsizei width, | 
 |                 GLsizei height, | 
 |                 GLint border, | 
 |                 GLenum format, | 
 |                 GLenum type, | 
 |                 const void* pixels) override; | 
 | void TexParameterf(GLenum target, GLenum pname, GLfloat param) override; | 
 | void TexParameterfv(GLenum target, | 
 |                     GLenum pname, | 
 |                     const GLfloat* params) override; | 
 | void TexParameteri(GLenum target, GLenum pname, GLint param) override; | 
 | void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override; | 
 | void TexStorage3D(GLenum target, | 
 |                   GLsizei levels, | 
 |                   GLenum internalFormat, | 
 |                   GLsizei width, | 
 |                   GLsizei height, | 
 |                   GLsizei depth) override; | 
 | void TexSubImage2D(GLenum target, | 
 |                    GLint level, | 
 |                    GLint xoffset, | 
 |                    GLint yoffset, | 
 |                    GLsizei width, | 
 |                    GLsizei height, | 
 |                    GLenum format, | 
 |                    GLenum type, | 
 |                    const void* pixels) override; | 
 | void Uniform1f(GLint location, GLfloat x) override; | 
 | void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override; | 
 | void Uniform1i(GLint location, GLint x) override; | 
 | void Uniform1iv(GLint location, GLsizei count, const GLint* v) override; | 
 | void Uniform1ui(GLint location, GLuint x) override; | 
 | void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override; | 
 | void Uniform2f(GLint location, GLfloat x, GLfloat y) override; | 
 | void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override; | 
 | void Uniform2i(GLint location, GLint x, GLint y) override; | 
 | void Uniform2iv(GLint location, GLsizei count, const GLint* v) override; | 
 | void Uniform2ui(GLint location, GLuint x, GLuint y) override; | 
 | void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override; | 
 | void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override; | 
 | void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override; | 
 | void Uniform3i(GLint location, GLint x, GLint y, GLint z) override; | 
 | void Uniform3iv(GLint location, GLsizei count, const GLint* v) override; | 
 | void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override; | 
 | void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override; | 
 | void Uniform4f(GLint location, | 
 |                GLfloat x, | 
 |                GLfloat y, | 
 |                GLfloat z, | 
 |                GLfloat w) override; | 
 | void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override; | 
 | void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override; | 
 | void Uniform4iv(GLint location, GLsizei count, const GLint* v) override; | 
 | void Uniform4ui(GLint location, | 
 |                 GLuint x, | 
 |                 GLuint y, | 
 |                 GLuint z, | 
 |                 GLuint w) override; | 
 | void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override; | 
 | void UniformMatrix2fv(GLint location, | 
 |                       GLsizei count, | 
 |                       GLboolean transpose, | 
 |                       const GLfloat* value) override; | 
 | void UniformMatrix2x3fv(GLint location, | 
 |                         GLsizei count, | 
 |                         GLboolean transpose, | 
 |                         const GLfloat* value) override; | 
 | void UniformMatrix2x4fv(GLint location, | 
 |                         GLsizei count, | 
 |                         GLboolean transpose, | 
 |                         const GLfloat* value) override; | 
 | void UniformMatrix3fv(GLint location, | 
 |                       GLsizei count, | 
 |                       GLboolean transpose, | 
 |                       const GLfloat* value) override; | 
 | void UniformMatrix3x2fv(GLint location, | 
 |                         GLsizei count, | 
 |                         GLboolean transpose, | 
 |                         const GLfloat* value) override; | 
 | void UniformMatrix3x4fv(GLint location, | 
 |                         GLsizei count, | 
 |                         GLboolean transpose, | 
 |                         const GLfloat* value) override; | 
 | void UniformMatrix4fv(GLint location, | 
 |                       GLsizei count, | 
 |                       GLboolean transpose, | 
 |                       const GLfloat* value) override; | 
 | void UniformMatrix4x2fv(GLint location, | 
 |                         GLsizei count, | 
 |                         GLboolean transpose, | 
 |                         const GLfloat* value) override; | 
 | void UniformMatrix4x3fv(GLint location, | 
 |                         GLsizei count, | 
 |                         GLboolean transpose, | 
 |                         const GLfloat* value) override; | 
 | void UseProgram(GLuint program) override; | 
 | void ValidateProgram(GLuint program) override; | 
 | void VertexAttrib1f(GLuint indx, GLfloat x) override; | 
 | void VertexAttrib1fv(GLuint indx, const GLfloat* values) override; | 
 | void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override; | 
 | void VertexAttrib2fv(GLuint indx, const GLfloat* values) override; | 
 | void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override; | 
 | void VertexAttrib3fv(GLuint indx, const GLfloat* values) override; | 
 | void VertexAttrib4f(GLuint indx, | 
 |                     GLfloat x, | 
 |                     GLfloat y, | 
 |                     GLfloat z, | 
 |                     GLfloat w) override; | 
 | void VertexAttrib4fv(GLuint indx, const GLfloat* values) override; | 
 | void VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) override; | 
 | void VertexAttribI4iv(GLuint indx, const GLint* values) override; | 
 | void VertexAttribI4ui(GLuint indx, | 
 |                       GLuint x, | 
 |                       GLuint y, | 
 |                       GLuint z, | 
 |                       GLuint w) override; | 
 | void VertexAttribI4uiv(GLuint indx, const GLuint* values) override; | 
 | void VertexAttribIPointer(GLuint indx, | 
 |                           GLint size, | 
 |                           GLenum type, | 
 |                           GLsizei stride, | 
 |                           const void* ptr) override; | 
 | void VertexAttribPointer(GLuint indx, | 
 |                          GLint size, | 
 |                          GLenum type, | 
 |                          GLboolean normalized, | 
 |                          GLsizei stride, | 
 |                          const void* ptr) override; | 
 | void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override; | 
 | void BlitFramebufferCHROMIUM(GLint srcX0, | 
 |                              GLint srcY0, | 
 |                              GLint srcX1, | 
 |                              GLint srcY1, | 
 |                              GLint dstX0, | 
 |                              GLint dstY0, | 
 |                              GLint dstX1, | 
 |                              GLint dstY1, | 
 |                              GLbitfield mask, | 
 |                              GLenum filter) override; | 
 | void RenderbufferStorageMultisampleCHROMIUM(GLenum target, | 
 |                                             GLsizei samples, | 
 |                                             GLenum internalformat, | 
 |                                             GLsizei width, | 
 |                                             GLsizei height) override; | 
 | void RenderbufferStorageMultisampleEXT(GLenum target, | 
 |                                        GLsizei samples, | 
 |                                        GLenum internalformat, | 
 |                                        GLsizei width, | 
 |                                        GLsizei height) override; | 
 | void FramebufferTexture2DMultisampleEXT(GLenum target, | 
 |                                         GLenum attachment, | 
 |                                         GLenum textarget, | 
 |                                         GLuint texture, | 
 |                                         GLint level, | 
 |                                         GLsizei samples) override; | 
 | void TexStorage2DEXT(GLenum target, | 
 |                      GLsizei levels, | 
 |                      GLenum internalFormat, | 
 |                      GLsizei width, | 
 |                      GLsizei height) override; | 
 | void GenQueriesEXT(GLsizei n, GLuint* queries) override; | 
 | void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override; | 
 | GLboolean IsQueryEXT(GLuint id) override; | 
 | void BeginQueryEXT(GLenum target, GLuint id) override; | 
 | void EndQueryEXT(GLenum target) override; | 
 | void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override; | 
 | void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override; | 
 | void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override; | 
 | void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override; | 
 | void PopGroupMarkerEXT() override; | 
 | void GenVertexArraysOES(GLsizei n, GLuint* arrays) override; | 
 | void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override; | 
 | GLboolean IsVertexArrayOES(GLuint array) override; | 
 | void BindVertexArrayOES(GLuint array) override; | 
 | void SwapBuffers() override; | 
 | GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, | 
 |                                    GLsizei count, | 
 |                                    GLenum type, | 
 |                                    GLuint offset) override; | 
 | GLboolean EnableFeatureCHROMIUM(const char* feature) override; | 
 | void* MapBufferCHROMIUM(GLuint target, GLenum access) override; | 
 | GLboolean UnmapBufferCHROMIUM(GLuint target) override; | 
 | void* MapBufferSubDataCHROMIUM(GLuint target, | 
 |                                GLintptr offset, | 
 |                                GLsizeiptr size, | 
 |                                GLenum access) override; | 
 | void UnmapBufferSubDataCHROMIUM(const void* mem) override; | 
 | void* MapTexSubImage2DCHROMIUM(GLenum target, | 
 |                                GLint level, | 
 |                                GLint xoffset, | 
 |                                GLint yoffset, | 
 |                                GLsizei width, | 
 |                                GLsizei height, | 
 |                                GLenum format, | 
 |                                GLenum type, | 
 |                                GLenum access) override; | 
 | void UnmapTexSubImage2DCHROMIUM(const void* mem) override; | 
 | void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) override; | 
 | const GLchar* GetRequestableExtensionsCHROMIUM() override; | 
 | void RequestExtensionCHROMIUM(const char* extension) override; | 
 | void RateLimitOffscreenContextCHROMIUM() override; | 
 | void GetProgramInfoCHROMIUM(GLuint program, | 
 |                             GLsizei bufsize, | 
 |                             GLsizei* size, | 
 |                             void* info) override; | 
 | GLuint CreateStreamTextureCHROMIUM(GLuint texture) override; | 
 | GLuint CreateImageCHROMIUM(ClientBuffer buffer, | 
 |                            GLsizei width, | 
 |                            GLsizei height, | 
 |                            GLenum internalformat) override; | 
 | void DestroyImageCHROMIUM(GLuint image_id) override; | 
 | GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, | 
 |                                           GLsizei height, | 
 |                                           GLenum internalformat, | 
 |                                           GLenum usage) override; | 
 | void GetTranslatedShaderSourceANGLE(GLuint shader, | 
 |                                     GLsizei bufsize, | 
 |                                     GLsizei* length, | 
 |                                     char* source) override; | 
 | void PostSubBufferCHROMIUM(GLint x, | 
 |                            GLint y, | 
 |                            GLint width, | 
 |                            GLint height) override; | 
 | void TexImageIOSurface2DCHROMIUM(GLenum target, | 
 |                                  GLsizei width, | 
 |                                  GLsizei height, | 
 |                                  GLuint ioSurfaceId, | 
 |                                  GLuint plane) override; | 
 | void CopyTextureCHROMIUM(GLenum target, | 
 |                          GLenum source_id, | 
 |                          GLenum dest_id, | 
 |                          GLint level, | 
 |                          GLint internalformat, | 
 |                          GLenum dest_type) override; | 
 | void DrawArraysInstancedANGLE(GLenum mode, | 
 |                               GLint first, | 
 |                               GLsizei count, | 
 |                               GLsizei primcount) override; | 
 | void DrawElementsInstancedANGLE(GLenum mode, | 
 |                                 GLsizei count, | 
 |                                 GLenum type, | 
 |                                 const void* indices, | 
 |                                 GLsizei primcount) override; | 
 | void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override; | 
 | void GenMailboxCHROMIUM(GLbyte* mailbox) override; | 
 | void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; | 
 | void ProduceTextureDirectCHROMIUM(GLuint texture, | 
 |                                   GLenum target, | 
 |                                   const GLbyte* mailbox) override; | 
 | void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; | 
 | GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, | 
 |                                        const GLbyte* mailbox) override; | 
 | void BindUniformLocationCHROMIUM(GLuint program, | 
 |                                  GLint location, | 
 |                                  const char* name) override; | 
 | void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override; | 
 | void DeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers) override; | 
 | GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override; | 
 | void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override; | 
 | void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override; | 
 | void PopulateSubscribedValuesCHROMIUM(GLenum target) override; | 
 | void UniformValuebufferCHROMIUM(GLint location, | 
 |                                 GLenum target, | 
 |                                 GLenum subscription) override; | 
 | void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override; | 
 | void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override; | 
 | void TraceBeginCHROMIUM(const char* category_name, | 
 |                         const char* trace_name) override; | 
 | void TraceEndCHROMIUM() override; | 
 | void AsyncTexSubImage2DCHROMIUM(GLenum target, | 
 |                                 GLint level, | 
 |                                 GLint xoffset, | 
 |                                 GLint yoffset, | 
 |                                 GLsizei width, | 
 |                                 GLsizei height, | 
 |                                 GLenum format, | 
 |                                 GLenum type, | 
 |                                 const void* data) override; | 
 | void AsyncTexImage2DCHROMIUM(GLenum target, | 
 |                              GLint level, | 
 |                              GLenum internalformat, | 
 |                              GLsizei width, | 
 |                              GLsizei height, | 
 |                              GLint border, | 
 |                              GLenum format, | 
 |                              GLenum type, | 
 |                              const void* pixels) override; | 
 | void WaitAsyncTexImage2DCHROMIUM(GLenum target) override; | 
 | void WaitAllAsyncTexImage2DCHROMIUM() override; | 
 | void DiscardFramebufferEXT(GLenum target, | 
 |                            GLsizei count, | 
 |                            const GLenum* attachments) override; | 
 | void LoseContextCHROMIUM(GLenum current, GLenum other) override; | 
 | GLuint InsertSyncPointCHROMIUM() override; | 
 | void WaitSyncPointCHROMIUM(GLuint sync_point) override; | 
 | void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override; | 
 | void DiscardBackbufferCHROMIUM() override; | 
 | void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, | 
 |                                   GLenum plane_transform, | 
 |                                   GLuint overlay_texture_id, | 
 |                                   GLint bounds_x, | 
 |                                   GLint bounds_y, | 
 |                                   GLint bounds_width, | 
 |                                   GLint bounds_height, | 
 |                                   GLfloat uv_x, | 
 |                                   GLfloat uv_y, | 
 |                                   GLfloat uv_width, | 
 |                                   GLfloat uv_height) override; | 
 | void SwapInterval(GLint interval) override; | 
 | void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; | 
 | void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; | 
 | void BlendBarrierKHR() override; | 
 | #endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |