| // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // This file contains the ErrorState class. | 
 |  | 
 | #ifndef GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_ | 
 | #define GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_ | 
 |  | 
 | #include <stdint.h> | 
 |  | 
 | #include "base/compiler_specific.h" | 
 | #include "base/macros.h" | 
 | #include "gpu/gpu_export.h" | 
 |  | 
 | namespace gpu { | 
 | namespace gles2 { | 
 |  | 
 | class Logger; | 
 |  | 
 | // Use these macro to synthesize GL errors instead of calling the error_state | 
 | // functions directly as they will propogate the __FILE__ and __LINE__. | 
 |  | 
 | // Use to synthesize a GL error on the error_state. | 
 | #define ERRORSTATE_SET_GL_ERROR(error_state, error, function_name, msg) \ | 
 |     error_state->SetGLError(__FILE__, __LINE__, error, function_name, msg) | 
 |  | 
 | // Use to synthesize an INVALID_ENUM GL error on the error_state. Will attempt | 
 | // to expand the enum to a string. | 
 | #define ERRORSTATE_SET_GL_ERROR_INVALID_ENUM( \ | 
 |     error_state, function_name, value, label) \ | 
 |     error_state->SetGLErrorInvalidEnum( \ | 
 |         __FILE__, __LINE__, function_name, value, label) | 
 |  | 
 | // Use to synthesize a GL error on the error_state for an invalid enum based | 
 | // integer parameter. Will attempt to expand the parameter to a string. | 
 | #define ERRORSTATE_SET_GL_ERROR_INVALID_PARAMI( \ | 
 |     error_state, error, function_name, pname, param) \ | 
 |     error_state->SetGLErrorInvalidParami( \ | 
 |         __FILE__, __LINE__, error, function_name, pname, param) | 
 |  | 
 | // Use to synthesize a GL error on the error_state for an invalid enum based | 
 | // float parameter. Will attempt to expand the parameter to a string. | 
 | #define ERRORSTATE_SET_GL_ERROR_INVALID_PARAMF( \ | 
 |     error_state, error, function_name, pname, param) \ | 
 |     error_state->SetGLErrorInvalidParamf( \ | 
 |         __FILE__, __LINE__, error, function_name, pname, param) | 
 |  | 
 | // Use to move all pending error to the wrapper so on your next GL call | 
 | // you can see if that call generates an error. | 
 | #define ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state, function_name) \ | 
 |     error_state->CopyRealGLErrorsToWrapper(__FILE__, __LINE__, function_name) | 
 | // Use to look at the real GL error and still pass it on to the user. | 
 | #define ERRORSTATE_PEEK_GL_ERROR(error_state, function_name) \ | 
 |     error_state->PeekGLError(__FILE__, __LINE__, function_name) | 
 | // Use to clear all current GL errors. FAILS if there are any. | 
 | #define ERRORSTATE_CLEAR_REAL_GL_ERRORS(error_state, function_name) \ | 
 |     error_state->ClearRealGLErrors(__FILE__, __LINE__, function_name) | 
 |  | 
 | class GPU_EXPORT ErrorStateClient { | 
 |  public: | 
 |   virtual void OnContextLostError() = 0; | 
 |   // GL_OUT_OF_MEMORY can cause side effects such as losing the context. | 
 |   virtual void OnOutOfMemoryError() = 0; | 
 | }; | 
 |  | 
 | class GPU_EXPORT ErrorState { | 
 |  public: | 
 |   virtual ~ErrorState(); | 
 |  | 
 |   static ErrorState* Create(ErrorStateClient* client, Logger* logger); | 
 |  | 
 |   virtual uint32_t GetGLError() = 0; | 
 |  | 
 |   virtual void SetGLError( | 
 |       const char* filename, | 
 |       int line, | 
 |       unsigned int error, | 
 |       const char* function_name, | 
 |       const char* msg) = 0; | 
 |   virtual void SetGLErrorInvalidEnum( | 
 |       const char* filename, | 
 |       int line, | 
 |       const char* function_name, | 
 |       unsigned int value, | 
 |       const char* label) = 0; | 
 |   virtual void SetGLErrorInvalidParami( | 
 |       const char* filename, | 
 |       int line, | 
 |       unsigned int error, | 
 |       const char* function_name, | 
 |       unsigned int pname, | 
 |       int param) = 0; | 
 |   virtual void SetGLErrorInvalidParamf( | 
 |       const char* filename, | 
 |       int line, | 
 |       unsigned int error, | 
 |       const char* function_name, | 
 |       unsigned int pname, | 
 |       float param) = 0; | 
 |  | 
 |   // Gets the GLError and stores it in our wrapper. Effectively | 
 |   // this lets us peek at the error without losing it. | 
 |   virtual unsigned int PeekGLError( | 
 |       const char* filename, int line, const char* function_name) = 0; | 
 |  | 
 |   // Copies the real GL errors to the wrapper. This is so we can | 
 |   // make sure there are no native GL errors before calling some GL function | 
 |   // so that on return we know any error generated was for that specific | 
 |   // command. | 
 |   virtual void CopyRealGLErrorsToWrapper( | 
 |       const char* filename, int line, const char* function_name) = 0; | 
 |  | 
 |   // Clear all real GL errors. This is to prevent the client from seeing any | 
 |   // errors caused by GL calls that it was not responsible for issuing. | 
 |   virtual void ClearRealGLErrors( | 
 |       const char* filename, int line, const char* function_name) = 0; | 
 |  | 
 |  protected: | 
 |   ErrorState(); | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(ErrorState); | 
 | }; | 
 |  | 
 | }  // namespace gles2 | 
 | }  // namespace gpu | 
 |  | 
 | #endif  // GPU_COMMAND_BUFFER_SERVICE_ERROR_STATE_H_ | 
 |  |