| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "ui/gfx/animation/slide_animation.h" | 
 |  | 
 | #include <math.h> | 
 |  | 
 | namespace gfx { | 
 |  | 
 | // How many frames per second to target. | 
 | static const int kDefaultFrameRateHz = 60; | 
 |  | 
 | // How long animations should take by default. | 
 | static const int kDefaultDurationMs = 120; | 
 |  | 
 | SlideAnimation::SlideAnimation(AnimationDelegate* target) | 
 |     : LinearAnimation(kDefaultFrameRateHz, target), | 
 |       target_(target), | 
 |       tween_type_(Tween::EASE_OUT), | 
 |       showing_(false), | 
 |       value_start_(0), | 
 |       value_end_(0), | 
 |       value_current_(0), | 
 |       slide_duration_(kDefaultDurationMs) { | 
 | } | 
 |  | 
 | SlideAnimation::~SlideAnimation() { | 
 | } | 
 |  | 
 | void SlideAnimation::Reset() { | 
 |   Reset(0); | 
 | } | 
 |  | 
 | void SlideAnimation::Reset(double value) { | 
 |   Stop(); | 
 |   showing_ = static_cast<bool>(value == 1); | 
 |   value_current_ = value; | 
 | } | 
 |  | 
 | void SlideAnimation::Show() { | 
 |   // If we're already showing (or fully shown), we have nothing to do. | 
 |   if (showing_) | 
 |     return; | 
 |  | 
 |   showing_ = true; | 
 |   value_start_ = value_current_; | 
 |   value_end_ = 1.0; | 
 |  | 
 |   // Make sure we actually have something to do. | 
 |   if (slide_duration_ == 0) { | 
 |     AnimateToState(1.0);  // Skip to the end of the animation. | 
 |     return; | 
 |   } else if (value_current_ == value_end_)  { | 
 |     return; | 
 |   } | 
 |  | 
 |   // This will also reset the currently-occurring animation. | 
 |   SetDuration(static_cast<int>(slide_duration_ * (1 - value_current_))); | 
 |   Start(); | 
 | } | 
 |  | 
 | void SlideAnimation::Hide() { | 
 |   // If we're already hiding (or hidden), we have nothing to do. | 
 |   if (!showing_) | 
 |     return; | 
 |  | 
 |   showing_ = false; | 
 |   value_start_ = value_current_; | 
 |   value_end_ = 0.0; | 
 |  | 
 |   // Make sure we actually have something to do. | 
 |   if (slide_duration_ == 0) { | 
 |     AnimateToState(0.0);  // Skip to the end of the animation. | 
 |     return; | 
 |   } else if (value_current_ == value_end_) { | 
 |     return; | 
 |   } | 
 |  | 
 |   // This will also reset the currently-occurring animation. | 
 |   SetDuration(static_cast<int>(slide_duration_ * value_current_)); | 
 |   Start(); | 
 | } | 
 |  | 
 | void SlideAnimation::SetSlideDuration(int duration) { | 
 |   slide_duration_ = duration; | 
 | } | 
 |  | 
 | double SlideAnimation::GetCurrentValue() const { | 
 |   return value_current_; | 
 | } | 
 |  | 
 | void SlideAnimation::AnimateToState(double state) { | 
 |   if (state > 1.0) | 
 |     state = 1.0; | 
 |  | 
 |   state = Tween::CalculateValue(tween_type_, state); | 
 |  | 
 |   value_current_ = value_start_ + (value_end_ - value_start_) * state; | 
 |  | 
 |   // Implement snapping. | 
 |   if (tween_type_ == Tween::EASE_OUT_SNAP && | 
 |       fabs(value_current_ - value_end_) <= 0.06) | 
 |     value_current_ = value_end_; | 
 |  | 
 |   // Correct for any overshoot (while state may be capped at 1.0, let's not | 
 |   // take any rounding error chances. | 
 |   if ((value_end_ >= value_start_ && value_current_ > value_end_) || | 
 |       (value_end_ < value_start_ && value_current_ < value_end_)) { | 
 |     value_current_ = value_end_; | 
 |   } | 
 | } | 
 |  | 
 | }  // namespace gfx |