| // Copyright 2014 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // Provides an implementation the parts of the RTree data structure that don't | 
 | // require knowledge of the generic key type. Don't use these objects directly, | 
 | // rather specialize the RTree<> object in r_tree.h. This file defines the | 
 | // internal objects of an RTree, namely Nodes (internal nodes of the tree) and | 
 | // Records, which hold (key, rectangle) pairs. | 
 |  | 
 | #ifndef UI_GFX_GEOMETRY_R_TREE_BASE_H_ | 
 | #define UI_GFX_GEOMETRY_R_TREE_BASE_H_ | 
 |  | 
 | #include <list> | 
 | #include <vector> | 
 |  | 
 | #include "base/containers/hash_tables.h" | 
 | #include "base/macros.h" | 
 | #include "base/memory/scoped_ptr.h" | 
 | #include "base/memory/scoped_vector.h" | 
 | #include "ui/gfx/geometry/rect.h" | 
 | #include "ui/gfx/gfx_export.h" | 
 |  | 
 | namespace gfx { | 
 |  | 
 | class GFX_EXPORT RTreeBase { | 
 |  protected: | 
 |   class NodeBase; | 
 |   class RecordBase; | 
 |  | 
 |   typedef std::vector<const RecordBase*> Records; | 
 |   typedef ScopedVector<NodeBase> Nodes; | 
 |  | 
 |   RTreeBase(size_t min_children, size_t max_children); | 
 |   ~RTreeBase(); | 
 |  | 
 |   // Protected data structure class for storing internal Nodes or leaves with | 
 |   // Records. | 
 |   class GFX_EXPORT NodeBase { | 
 |    public: | 
 |     virtual ~NodeBase(); | 
 |  | 
 |     // Appends to |records_out| the set of Records in this subtree with rects | 
 |     // that intersect |query_rect|.  Avoids clearing |records_out| so that it | 
 |     // can be called recursively. | 
 |     virtual void AppendIntersectingRecords(const Rect& query_rect, | 
 |                                            Records* records_out) const = 0; | 
 |  | 
 |     // Returns all records stored in the subtree rooted at this node. Appends to | 
 |     // |matches_out| without clearing. | 
 |     virtual void AppendAllRecords(Records* records_out) const = 0; | 
 |  | 
 |     // Returns NULL if no children. Does not recompute bounds. | 
 |     virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0; | 
 |  | 
 |     // Returns -1 for Records, or the height of this subtree for Nodes.  The | 
 |     // height of a leaf Node (a Node containing only Records) is 0, a leaf's | 
 |     // parent is 1, etc. Note that in an R*-Tree, all branches from the root | 
 |     // Node will be the same height. | 
 |     virtual int Level() const = 0; | 
 |  | 
 |     // Recomputes our bounds by taking the union of all child rects, then calls | 
 |     // recursively on our parent so that ultimately all nodes up to the root | 
 |     // recompute their bounds. | 
 |     void RecomputeBoundsUpToRoot(); | 
 |  | 
 |     NodeBase* parent() { return parent_; } | 
 |     const NodeBase* parent() const { return parent_; } | 
 |     void set_parent(NodeBase* parent) { parent_ = parent; } | 
 |     const Rect& rect() const { return rect_; } | 
 |     void set_rect(const Rect& rect) { rect_ = rect; } | 
 |  | 
 |    protected: | 
 |     NodeBase(const Rect& rect, NodeBase* parent); | 
 |  | 
 |     // Bounds recomputation without calling parents to do the same. | 
 |     virtual void RecomputeLocalBounds(); | 
 |  | 
 |    private: | 
 |     friend class RTreeTest; | 
 |     friend class RTreeNodeTest; | 
 |  | 
 |     // This Node's bounding rectangle. | 
 |     Rect rect_; | 
 |  | 
 |     // A weak pointer to our parent Node in the RTree. The root node will have a | 
 |     // NULL value for |parent_|. | 
 |     NodeBase* parent_; | 
 |  | 
 |     DISALLOW_COPY_AND_ASSIGN(NodeBase); | 
 |   }; | 
 |  | 
 |   class GFX_EXPORT RecordBase : public NodeBase { | 
 |    public: | 
 |     explicit RecordBase(const Rect& rect); | 
 |     ~RecordBase() override; | 
 |  | 
 |     void AppendIntersectingRecords(const Rect& query_rect, | 
 |                                    Records* records_out) const override; | 
 |     void AppendAllRecords(Records* records_out) const override; | 
 |     scoped_ptr<NodeBase> RemoveAndReturnLastChild() override; | 
 |     int Level() const override; | 
 |  | 
 |    private: | 
 |     friend class RTreeTest; | 
 |     friend class RTreeNodeTest; | 
 |  | 
 |     DISALLOW_COPY_AND_ASSIGN(RecordBase); | 
 |   }; | 
 |  | 
 |   class GFX_EXPORT Node : public NodeBase { | 
 |    public: | 
 |     // Constructs an empty Node with |level_| of 0. | 
 |     Node(); | 
 |     ~Node() override; | 
 |  | 
 |     void AppendIntersectingRecords(const Rect& query_rect, | 
 |                                    Records* records_out) const override; | 
 |     scoped_ptr<NodeBase> RemoveAndReturnLastChild() override; | 
 |     int Level() const override; | 
 |     void AppendAllRecords(Records* matches_out) const override; | 
 |  | 
 |     // Constructs a new Node that is the parent of this Node and already has | 
 |     // this Node as its sole child. Valid to call only on root Nodes, meaning | 
 |     // Nodes with |parent_| NULL. Note that ownership of this Node is | 
 |     // transferred to the parent returned by this function. | 
 |     scoped_ptr<Node> ConstructParent(); | 
 |  | 
 |     // Removes |number_to_remove| children from this Node, and appends them to | 
 |     // the supplied list. Does not repair bounds upon completion. Nodes are | 
 |     // selected in the manner suggested in the Beckmann et al. paper, which | 
 |     // suggests that the children should be sorted by the distance from the | 
 |     // center of their bounding rectangle to their parent's bounding rectangle, | 
 |     // and then the n closest children should be removed for re-insertion. This | 
 |     // removal occurs at most once on each level of the tree when overflowing | 
 |     // nodes that have exceeded the maximum number of children during an Insert. | 
 |     void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes); | 
 |  | 
 |     // Given a pointer to a child node within this Node, removes it from our | 
 |     // list. If that child had any children, appends them to the supplied orphan | 
 |     // list. Returns the removed child. Does not recompute bounds, as the caller | 
 |     // might subsequently remove this node as well, meaning the recomputation | 
 |     // would be wasted work. | 
 |     scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans); | 
 |  | 
 |     // Returns the best parent for insertion of the provided |node| as a child. | 
 |     Node* ChooseSubtree(NodeBase* node); | 
 |  | 
 |     // Adds |node| as a child of this Node, and recomputes the bounds of this | 
 |     // node after the addition of the child. Returns the new count of children | 
 |     // stored in this Node. This node becomes the owner of |node|. | 
 |     size_t AddChild(scoped_ptr<NodeBase> node); | 
 |  | 
 |     // Returns a sibling to this Node with at least min_children and no greater | 
 |     // than max_children of this Node's children assigned to it, and having the | 
 |     // same parent. Bounds will be valid on both Nodes after this call. | 
 |     scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children); | 
 |  | 
 |     size_t count() const { return children_.size(); } | 
 |     const NodeBase* child(size_t i) const { return children_[i]; } | 
 |     NodeBase* child(size_t i) { return children_[i]; } | 
 |  | 
 |    private: | 
 |     typedef std::vector<Rect> Rects; | 
 |  | 
 |     explicit Node(int level); | 
 |  | 
 |     // Given two arrays of bounds rectangles as computed by BuildLowBounds() | 
 |     // and BuildHighBounds(), returns the index of the element in those arrays | 
 |     // along which a split of the arrays would result in a minimum amount of | 
 |     // overlap (area of intersection) in the two groups. | 
 |     static size_t ChooseSplitIndex(size_t start_index, | 
 |                                    size_t end_index, | 
 |                                    const Rects& low_bounds, | 
 |                                    const Rects& high_bounds); | 
 |  | 
 |     // R*-Tree attempts to keep groups of rectangles that are roughly square | 
 |     // in shape. It does this by comparing the "margins" of different bounding | 
 |     // boxes, where margin is defined as the sum of the length of all four sides | 
 |     // of a rectangle. For two rectangles of equal area, the one with the | 
 |     // smallest margin will be the rectangle whose width and height differ the | 
 |     // least. When splitting we decide to split along an axis chosen from the | 
 |     // rectangles either sorted vertically or horizontally by finding the axis | 
 |     // that would result in the smallest sum of margins between the two bounding | 
 |     // boxes of the resulting split. Returns the smallest sum computed given the | 
 |     // sorted bounding boxes and a range to look within. | 
 |     static int SmallestMarginSum(size_t start_index, | 
 |                                  size_t end_index, | 
 |                                  const Rects& low_bounds, | 
 |                                  const Rects& high_bounds); | 
 |  | 
 |     // Sorts nodes primarily by increasing y coordinates, and secondarily by | 
 |     // increasing height. | 
 |     static bool CompareVertical(const NodeBase* a, const NodeBase* b); | 
 |  | 
 |     // Sorts nodes primarily by increasing x coordinates, and secondarily by | 
 |     // increasing width. | 
 |     static bool CompareHorizontal(const NodeBase* a, const NodeBase* b); | 
 |  | 
 |     // Sorts nodes by the distance of the center of their rectangles to the | 
 |     // center of their parent's rectangles. | 
 |     static bool CompareCenterDistanceFromParent( | 
 |         const NodeBase* a, const NodeBase* b); | 
 |  | 
 |     // Given two vectors of Nodes sorted by vertical or horizontal bounds, | 
 |     // populates two vectors of Rectangles in which the ith element is the union | 
 |     // of all bounding rectangles [0,i] in the associated sorted array of Nodes. | 
 |     static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort, | 
 |                                const std::vector<NodeBase*>& horizontal_sort, | 
 |                                Rects* vertical_bounds, | 
 |                                Rects* horizontal_bounds); | 
 |  | 
 |     // Given two vectors of Nodes sorted by vertical or horizontal bounds, | 
 |     // populates two vectors of Rectangles in which the ith element is the | 
 |     // union of all bounding rectangles [i, count()) in the associated sorted | 
 |     // array of Nodes. | 
 |     static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort, | 
 |                                 const std::vector<NodeBase*>& horizontal_sort, | 
 |                                 Rects* vertical_bounds, | 
 |                                 Rects* horizontal_bounds); | 
 |  | 
 |     void RecomputeLocalBounds() override; | 
 |  | 
 |     // Returns the increase in overlap value, as defined in Beckmann et al. as | 
 |     // the sum of the areas of the intersection of all child rectangles | 
 |     // (excepting the candidate child) with the argument rectangle. Here the | 
 |     // |candidate_node| is one of our |children_|, and |expanded_rect| is the | 
 |     // already-computed union of the candidate's rect and |rect|. | 
 |     int OverlapIncreaseToAdd(const Rect& rect, | 
 |                              const NodeBase* candidate_node, | 
 |                              const Rect& expanded_rect) const; | 
 |  | 
 |     // Returns a new node containing children [split_index, count()) within | 
 |     // |sorted_children|.  Children before |split_index| remain with |this|. | 
 |     scoped_ptr<NodeBase> DivideChildren( | 
 |         const Rects& low_bounds, | 
 |         const Rects& high_bounds, | 
 |         const std::vector<NodeBase*>& sorted_children, | 
 |         size_t split_index); | 
 |  | 
 |     // Returns a pointer to the child node that will result in the least overlap | 
 |     // increase with the addition of node_rect, or NULL if there's a tie found. | 
 |     // Requires a precomputed vector of expanded rectangles where the ith | 
 |     // rectangle in the vector is the union of |children_|[i] and node_rect. | 
 |     // Overlap is defined in Beckmann et al. as the sum of the areas of | 
 |     // intersection of all child rectangles with the |node_rect| argument | 
 |     // rectangle.  This heuristic attempts to choose the node for which adding | 
 |     // the new rectangle to their bounding box will result in the least overlap | 
 |     // with the other rectangles, thus trying to preserve the usefulness of the | 
 |     // bounding rectangle by keeping it from covering too much redundant area. | 
 |     Node* LeastOverlapIncrease(const Rect& node_rect, | 
 |                                const Rects& expanded_rects); | 
 |  | 
 |     // Returns a pointer to the child node that will result in the least area | 
 |     // enlargement if the argument node rectangle were to be added to that | 
 |     // node's bounding box. Requires a precomputed vector of expanded rectangles | 
 |     // where the ith rectangle in the vector is the union of children_[i] and | 
 |     // |node_rect|. | 
 |     Node* LeastAreaEnlargement(const Rect& node_rect, | 
 |                                const Rects& expanded_rects); | 
 |  | 
 |     const int level_; | 
 |  | 
 |     Nodes children_; | 
 |  | 
 |     friend class RTreeTest; | 
 |     friend class RTreeNodeTest; | 
 |  | 
 |     DISALLOW_COPY_AND_ASSIGN(Node); | 
 |   }; | 
 |  | 
 |   // Inserts |node| into the tree. The |highest_reinsert_level| supports | 
 |   // re-insertion as described by Beckmann et al. As Node overflows progagate | 
 |   // up the tree the algorithm performs a reinsertion of the overflow Nodes | 
 |   // (instead of a split) at most once per level of the tree. A starting value | 
 |   // of -1 for |highest_reinsert_level| means that reinserts are permitted for | 
 |   // every level of the tree. This should always be set to -1 except by | 
 |   // recursive calls from within InsertNode(). | 
 |   void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level); | 
 |  | 
 |   // Removes |node| from the tree without deleting it. | 
 |   scoped_ptr<NodeBase> RemoveNode(NodeBase* node); | 
 |  | 
 |   // If |root_| has only one child, deletes the |root_| Node and replaces it | 
 |   // with its only descendant child. Otherwise does nothing. | 
 |   void PruneRootIfNecessary(); | 
 |  | 
 |   // Deletes the entire current tree and replaces it with an empty Node. | 
 |   void ResetRoot(); | 
 |  | 
 |   const Node* root() const { return root_.get(); } | 
 |  | 
 |  private: | 
 |   friend class RTreeTest; | 
 |   friend class RTreeNodeTest; | 
 |  | 
 |   // A pointer to the root node in the RTree. | 
 |   scoped_ptr<Node> root_; | 
 |  | 
 |   // The parameters used to define the shape of the RTree. | 
 |   const size_t min_children_; | 
 |   const size_t max_children_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(RTreeBase); | 
 | }; | 
 |  | 
 | }  // namespace gfx | 
 |  | 
 | #endif  // UI_GFX_GEOMETRY_R_TREE_BASE_H_ |