| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "ui/gfx/geometry/rect_conversions.h" | 
 |  | 
 | #include <algorithm> | 
 | #include <cmath> | 
 |  | 
 | #include "base/logging.h" | 
 | #include "ui/gfx/geometry/safe_integer_conversions.h" | 
 |  | 
 | namespace gfx { | 
 |  | 
 | Rect ToEnclosingRect(const RectF& rect) { | 
 |   int min_x = ToFlooredInt(rect.x()); | 
 |   int min_y = ToFlooredInt(rect.y()); | 
 |   float max_x = rect.right(); | 
 |   float max_y = rect.bottom(); | 
 |   int width = rect.width() == 0 ? 0 : std::max(ToCeiledInt(max_x) - min_x, 0); | 
 |   int height = rect.height() == 0 ? 0 : std::max(ToCeiledInt(max_y) - min_y, 0); | 
 |   return Rect(min_x, min_y, width, height); | 
 | } | 
 |  | 
 | Rect ToEnclosedRect(const RectF& rect) { | 
 |   int min_x = ToCeiledInt(rect.x()); | 
 |   int min_y = ToCeiledInt(rect.y()); | 
 |   float max_x = rect.right(); | 
 |   float max_y = rect.bottom(); | 
 |   int width = std::max(ToFlooredInt(max_x) - min_x, 0); | 
 |   int height = std::max(ToFlooredInt(max_y) - min_y, 0); | 
 |   return Rect(min_x, min_y, width, height); | 
 | } | 
 |  | 
 | Rect ToNearestRect(const RectF& rect) { | 
 |   float float_min_x = rect.x(); | 
 |   float float_min_y = rect.y(); | 
 |   float float_max_x = rect.right(); | 
 |   float float_max_y = rect.bottom(); | 
 |  | 
 |   int min_x = ToRoundedInt(float_min_x); | 
 |   int min_y = ToRoundedInt(float_min_y); | 
 |   int max_x = ToRoundedInt(float_max_x); | 
 |   int max_y = ToRoundedInt(float_max_y); | 
 |  | 
 |   // If these DCHECKs fail, you're using the wrong method, consider using | 
 |   // ToEnclosingRect or ToEnclosedRect instead. | 
 |   DCHECK(std::abs(min_x - float_min_x) < 0.01f); | 
 |   DCHECK(std::abs(min_y - float_min_y) < 0.01f); | 
 |   DCHECK(std::abs(max_x - float_max_x) < 0.01f); | 
 |   DCHECK(std::abs(max_y - float_max_y) < 0.01f); | 
 |  | 
 |   return Rect(min_x, min_y, max_x - min_x, max_y - min_y); | 
 | } | 
 |  | 
 | bool IsNearestRectWithinDistance(const gfx::RectF& rect, float distance) { | 
 |   float float_min_x = rect.x(); | 
 |   float float_min_y = rect.y(); | 
 |   float float_max_x = rect.right(); | 
 |   float float_max_y = rect.bottom(); | 
 |  | 
 |   int min_x = ToRoundedInt(float_min_x); | 
 |   int min_y = ToRoundedInt(float_min_y); | 
 |   int max_x = ToRoundedInt(float_max_x); | 
 |   int max_y = ToRoundedInt(float_max_y); | 
 |  | 
 |   return | 
 |       (std::abs(min_x - float_min_x) < distance) && | 
 |       (std::abs(min_y - float_min_y) < distance) && | 
 |       (std::abs(max_x - float_max_x) < distance) && | 
 |       (std::abs(max_y - float_max_y) < distance); | 
 | } | 
 |  | 
 | Rect ToFlooredRectDeprecated(const RectF& rect) { | 
 |   return Rect(ToFlooredInt(rect.x()), | 
 |               ToFlooredInt(rect.y()), | 
 |               ToFlooredInt(rect.width()), | 
 |               ToFlooredInt(rect.height())); | 
 | } | 
 |  | 
 | }  // namespace gfx | 
 |  |