|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ui/gfx/interpolated_transform.h" | 
|  |  | 
|  | #include "base/basictypes.h" | 
|  | #include "testing/gtest/include/gtest/gtest.h" | 
|  | #include "ui/gfx/rect.h" | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | void CheckApproximatelyEqual(const gfx::Transform& lhs, | 
|  | const gfx::Transform& rhs) { | 
|  | for (int i = 0; i < 4; ++i) { | 
|  | for (int j = 0; j < 4; ++j) { | 
|  | EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | TEST(InterpolatedTransformTest, InterpolatedRotation) { | 
|  | ui::InterpolatedRotation interpolated_rotation(0, 100); | 
|  | ui::InterpolatedRotation interpolated_rotation_diff_start_end( | 
|  | 0, 100, 100, 200); | 
|  |  | 
|  | for (int i = 0; i <= 100; ++i) { | 
|  | gfx::Transform rotation; | 
|  | rotation.Rotate(i); | 
|  | gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); | 
|  | CheckApproximatelyEqual(rotation, interpolated); | 
|  | interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); | 
|  | CheckApproximatelyEqual(rotation, interpolated); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(InterpolatedTransformTest, InterpolatedScale) { | 
|  | ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0), | 
|  | gfx::Point3F(100, 100, 100)); | 
|  | ui::InterpolatedScale interpolated_scale_diff_start_end( | 
|  | gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); | 
|  |  | 
|  | for (int i = 0; i <= 100; ++i) { | 
|  | gfx::Transform scale; | 
|  | scale.Scale3d(i, i, i); | 
|  | gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); | 
|  | CheckApproximatelyEqual(scale, interpolated); | 
|  | interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); | 
|  | CheckApproximatelyEqual(scale, interpolated); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(InterpolatedTransformTest, InterpolatedTranslate) { | 
|  | ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0), | 
|  | gfx::Point(100, 100)); | 
|  |  | 
|  | ui::InterpolatedTranslation interpolated_xform_diff_start_end( | 
|  | gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); | 
|  |  | 
|  | for (int i = 0; i <= 100; ++i) { | 
|  | gfx::Transform xform; | 
|  | xform.Translate(i, i); | 
|  | gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); | 
|  | CheckApproximatelyEqual(xform, interpolated); | 
|  | interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); | 
|  | CheckApproximatelyEqual(xform, interpolated); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(InterpolatedTransformTest, InterpolatedTranslate3d) { | 
|  | ui::InterpolatedTranslation interpolated_xform(gfx::Point3F(0, 0, 0), | 
|  | gfx::Point3F(100, 100, 100)); | 
|  |  | 
|  | ui::InterpolatedTranslation interpolated_xform_diff_start_end( | 
|  | gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200); | 
|  |  | 
|  | for (int i = 0; i <= 100; ++i) { | 
|  | gfx::Transform xform; | 
|  | xform.Translate3d(i, i, i); | 
|  | gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); | 
|  | CheckApproximatelyEqual(xform, interpolated); | 
|  | interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); | 
|  | CheckApproximatelyEqual(xform, interpolated); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { | 
|  | gfx::Point pivot(100, 100); | 
|  | gfx::Point above_pivot(100, 200); | 
|  | ui::InterpolatedRotation rot(0, 90); | 
|  | ui::InterpolatedTransformAboutPivot interpolated_xform( | 
|  | pivot, | 
|  | new ui::InterpolatedRotation(0, 90)); | 
|  | gfx::Transform result = interpolated_xform.Interpolate(0.0f); | 
|  | CheckApproximatelyEqual(gfx::Transform(), result); | 
|  | result = interpolated_xform.Interpolate(1.0f); | 
|  | gfx::Point expected_result = pivot; | 
|  | result.TransformPoint(&pivot); | 
|  | EXPECT_EQ(expected_result, pivot); | 
|  | expected_result = gfx::Point(0, 100); | 
|  | result.TransformPoint(&above_pivot); | 
|  | EXPECT_EQ(expected_result, above_pivot); | 
|  | } | 
|  |  | 
|  | TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { | 
|  | gfx::Point pivot(100, 100); | 
|  | gfx::Point above_pivot(100, 200); | 
|  | ui::InterpolatedTransformAboutPivot interpolated_xform( | 
|  | pivot, | 
|  | new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2))); | 
|  | gfx::Transform result = interpolated_xform.Interpolate(0.0f); | 
|  | CheckApproximatelyEqual(gfx::Transform(), result); | 
|  | result = interpolated_xform.Interpolate(1.0f); | 
|  | gfx::Point expected_result = pivot; | 
|  | result.TransformPoint(&pivot); | 
|  | EXPECT_EQ(expected_result, pivot); | 
|  | expected_result = gfx::Point(100, 300); | 
|  | result.TransformPoint(&above_pivot); | 
|  | EXPECT_EQ(expected_result, above_pivot); | 
|  | } | 
|  |  | 
|  | ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { | 
|  | gfx::Point old_pivot; | 
|  | gfx::Point new_pivot; | 
|  |  | 
|  | int width = 1920; | 
|  | int height = 180; | 
|  |  | 
|  | switch (degrees) { | 
|  | case 90: | 
|  | new_pivot = gfx::Point(width, 0); | 
|  | break; | 
|  | case -90: | 
|  | new_pivot = gfx::Point(0, height); | 
|  | break; | 
|  | case 180: | 
|  | case 360: | 
|  | new_pivot = old_pivot = gfx::Point(width / 2, height / 2); | 
|  | break; | 
|  | } | 
|  |  | 
|  | scoped_ptr<ui::InterpolatedTransform> rotation( | 
|  | new ui::InterpolatedTransformAboutPivot( | 
|  | old_pivot, | 
|  | new ui::InterpolatedRotation(reversed ? degrees : 0, | 
|  | reversed ? 0 : degrees))); | 
|  |  | 
|  | scoped_ptr<ui::InterpolatedTransform> translation( | 
|  | new ui::InterpolatedTranslation( | 
|  | gfx::Point(0, 0), | 
|  | gfx::Point(new_pivot.x() - old_pivot.x(), | 
|  | new_pivot.y() - old_pivot.y()))); | 
|  |  | 
|  | float scale_factor = 0.9f; | 
|  | scoped_ptr<ui::InterpolatedTransform> scale_down( | 
|  | new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); | 
|  |  | 
|  | scoped_ptr<ui::InterpolatedTransform> scale_up( | 
|  | new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); | 
|  |  | 
|  | scoped_ptr<ui::InterpolatedTransform> to_return( | 
|  | new ui::InterpolatedConstantTransform(gfx::Transform())); | 
|  |  | 
|  | scale_up->SetChild(scale_down.release()); | 
|  | translation->SetChild(scale_up.release()); | 
|  | rotation->SetChild(translation.release()); | 
|  | to_return->SetChild(rotation.release()); | 
|  | to_return->SetReversed(reversed); | 
|  |  | 
|  | return to_return.release(); | 
|  | } | 
|  |  | 
|  | TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { | 
|  | for (int i = 0; i < 2; ++i) { | 
|  | for (int degrees = -360; degrees <= 360; degrees += 90) { | 
|  | const bool reversed = i == 1; | 
|  | scoped_ptr<ui::InterpolatedTransform> screen_rotation( | 
|  | GetScreenRotation(degrees, reversed)); | 
|  | gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); | 
|  | SkMatrix44& m = interpolated.matrix(); | 
|  | // Upper-left 3x3 matrix should all be 0, 1 or -1. | 
|  | for (int row = 0; row < 3; ++row) { | 
|  | for (int col = 0; col < 3; ++col) { | 
|  | float entry = m.get(row, col); | 
|  | EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | ui::InterpolatedTransform* GetMaximize() { | 
|  | gfx::Rect target_bounds(0, 0, 1920, 1080); | 
|  | gfx::Rect initial_bounds(30, 1000, 192, 108); | 
|  |  | 
|  | float scale_x = static_cast<float>( | 
|  | target_bounds.height()) / initial_bounds.width(); | 
|  | float scale_y = static_cast<float>( | 
|  | target_bounds.width()) / initial_bounds.height(); | 
|  |  | 
|  | scoped_ptr<ui::InterpolatedTransform> scale( | 
|  | new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), | 
|  | gfx::Point3F(scale_x, scale_y, 1))); | 
|  |  | 
|  | scoped_ptr<ui::InterpolatedTransform> translation( | 
|  | new ui::InterpolatedTranslation( | 
|  | gfx::Point(), | 
|  | gfx::Point(target_bounds.x() - initial_bounds.x(), | 
|  | target_bounds.y() - initial_bounds.y()))); | 
|  |  | 
|  | scoped_ptr<ui::InterpolatedTransform> rotation( | 
|  | new ui::InterpolatedRotation(0, 4.0f)); | 
|  |  | 
|  | scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( | 
|  | new ui::InterpolatedTransformAboutPivot( | 
|  | gfx::Point(initial_bounds.width() * 0.5, | 
|  | initial_bounds.height() * 0.5), | 
|  | rotation.release())); | 
|  |  | 
|  | scale->SetChild(translation.release()); | 
|  | rotation_about_pivot->SetChild(scale.release()); | 
|  |  | 
|  | rotation_about_pivot->SetReversed(true); | 
|  |  | 
|  | return rotation_about_pivot.release(); | 
|  | } | 
|  |  | 
|  | TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { | 
|  | scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); | 
|  | gfx::Transform interpolated = maximize->Interpolate(1.0f); | 
|  | SkMatrix44& m = interpolated.matrix(); | 
|  | // Upper-left 3x3 matrix should all be 0, 1 or -1. | 
|  | for (int row = 0; row < 3; ++row) { | 
|  | for (int col = 0; col < 3; ++col) { | 
|  | float entry = m.get(row, col); | 
|  | EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); | 
|  | } | 
|  | } | 
|  | } |