| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "core/rendering/RenderBlockFlow.h" |
| |
| #include "core/frame/FrameView.h" |
| #include "core/frame/LocalFrame.h" |
| #include "core/frame/Settings.h" |
| #include "core/rendering/HitTestLocation.h" |
| #include "core/rendering/RenderLayer.h" |
| #include "core/rendering/RenderText.h" |
| #include "core/rendering/RenderView.h" |
| #include "core/rendering/line/LineWidth.h" |
| #include "platform/text/BidiTextRun.h" |
| |
| namespace blink { |
| |
| struct SameSizeAsMarginInfo { |
| uint16_t bitfields; |
| LayoutUnit margins[2]; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small); |
| |
| class MarginInfo { |
| // Collapsing flags for whether we can collapse our margins with our children's margins. |
| bool m_canCollapseWithChildren : 1; |
| bool m_canCollapseMarginBeforeWithChildren : 1; |
| bool m_canCollapseMarginAfterWithChildren : 1; |
| bool m_canCollapseMarginAfterWithLastChild: 1; |
| |
| // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. |
| // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will |
| // always be collapsing with one another. This variable can remain set to true through multiple iterations |
| // as long as we keep encountering self-collapsing blocks. |
| bool m_atBeforeSideOfBlock : 1; |
| |
| // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. |
| bool m_atAfterSideOfBlock : 1; |
| |
| // These variables are used to detect quirky margins that we need to collapse away (in table cells |
| // and in the body element). |
| bool m_hasMarginBeforeQuirk : 1; |
| bool m_hasMarginAfterQuirk : 1; |
| bool m_determinedMarginBeforeQuirk : 1; |
| |
| bool m_discardMargin : 1; |
| |
| // These flags track the previous maximal positive and negative margins. |
| LayoutUnit m_positiveMargin; |
| LayoutUnit m_negativeMargin; |
| |
| public: |
| MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding); |
| |
| void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; } |
| void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; } |
| void clearMargin() |
| { |
| m_positiveMargin = 0; |
| m_negativeMargin = 0; |
| } |
| void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; } |
| void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; } |
| void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; } |
| void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; } |
| void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; } |
| void setPositiveMarginIfLarger(LayoutUnit p) |
| { |
| ASSERT(!m_discardMargin); |
| if (p > m_positiveMargin) |
| m_positiveMargin = p; |
| } |
| void setNegativeMarginIfLarger(LayoutUnit n) |
| { |
| ASSERT(!m_discardMargin); |
| if (n > m_negativeMargin) |
| m_negativeMargin = n; |
| } |
| |
| void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; } |
| void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; } |
| void setCanCollapseMarginAfterWithLastChild(bool collapse) { m_canCollapseMarginAfterWithLastChild = collapse; } |
| void setDiscardMargin(bool value) { m_discardMargin = value; } |
| |
| bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; } |
| bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; } |
| bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; } |
| bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; } |
| bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; } |
| bool canCollapseMarginAfterWithLastChild() const { return m_canCollapseMarginAfterWithLastChild; } |
| bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; } |
| bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; } |
| bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; } |
| LayoutUnit positiveMargin() const { return m_positiveMargin; } |
| LayoutUnit negativeMargin() const { return m_negativeMargin; } |
| bool discardMargin() const { return m_discardMargin; } |
| LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; } |
| }; |
| |
| void RenderBlockFlow::RenderBlockFlowRareData::trace(Visitor* visitor) |
| { |
| } |
| |
| RenderBlockFlow::RenderBlockFlow(ContainerNode* node) |
| : RenderBlock(node) |
| { |
| COMPILE_ASSERT(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small); |
| setChildrenInline(true); |
| } |
| |
| RenderBlockFlow::~RenderBlockFlow() |
| { |
| } |
| |
| void RenderBlockFlow::trace(Visitor* visitor) |
| { |
| visitor->trace(m_rareData); |
| RenderBlock::trace(visitor); |
| } |
| |
| RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document) |
| { |
| RenderBlockFlow* renderer = new RenderBlockFlow(0); |
| renderer->setDocumentForAnonymous(document); |
| return renderer; |
| } |
| |
| bool RenderBlockFlow::updateLogicalWidthAndColumnWidth() |
| { |
| return RenderBlock::updateLogicalWidthAndColumnWidth(); |
| } |
| |
| bool RenderBlockFlow::isSelfCollapsingBlock() const |
| { |
| m_hasOnlySelfCollapsingChildren = RenderBlock::isSelfCollapsingBlock(); |
| return m_hasOnlySelfCollapsingChildren; |
| } |
| |
| void RenderBlockFlow::layoutBlock(bool relayoutChildren) |
| { |
| ASSERT(needsLayout()); |
| ASSERT(isInlineBlock() || !isInline()); |
| |
| // If we are self-collapsing with self-collapsing descendants this will get set to save us burrowing through our |
| // descendants every time in |isSelfCollapsingBlock|. We reset it here so that |isSelfCollapsingBlock| attempts to burrow |
| // at least once and so that it always gives a reliable result reflecting the latest layout. |
| m_hasOnlySelfCollapsingChildren = false; |
| |
| if (!relayoutChildren && simplifiedLayout()) |
| return; |
| |
| SubtreeLayoutScope layoutScope(*this); |
| |
| layoutBlockFlow(relayoutChildren, layoutScope); |
| |
| updateLayerTransformAfterLayout(); |
| |
| // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if |
| // we overflow or not. |
| updateScrollInfoAfterLayout(); |
| |
| if (m_paintInvalidationLogicalTop != m_paintInvalidationLogicalBottom) |
| setShouldInvalidateOverflowForPaint(true); |
| |
| clearNeedsLayout(); |
| } |
| |
| inline void RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, SubtreeLayoutScope& layoutScope) |
| { |
| LayoutUnit oldLeft = logicalLeft(); |
| bool logicalWidthChanged = updateLogicalWidthAndColumnWidth(); |
| relayoutChildren |= logicalWidthChanged; |
| |
| LayoutState state(*this, locationOffset(), logicalWidthChanged); |
| |
| // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track |
| // our current maximal positive and negative margins. These values are used when we |
| // are collapsed with adjacent blocks, so for example, if you have block A and B |
| // collapsing together, then you'd take the maximal positive margin from both A and B |
| // and subtract it from the maximal negative margin from both A and B to get the |
| // true collapsed margin. This algorithm is recursive, so when we finish layout() |
| // our block knows its current maximal positive/negative values. |
| initMaxMarginValues(); |
| setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk()); |
| setHasMarginAfterQuirk(style()->hasMarginAfterQuirk()); |
| |
| LayoutUnit beforeEdge = borderBefore() + paddingBefore(); |
| LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
| LayoutUnit previousHeight = logicalHeight(); |
| setLogicalHeight(beforeEdge); |
| |
| m_paintInvalidationLogicalTop = 0; |
| m_paintInvalidationLogicalBottom = 0; |
| if (!firstChild() && !isAnonymousBlock()) |
| setChildrenInline(true); |
| |
| if (childrenInline()) |
| layoutInlineChildren(relayoutChildren, m_paintInvalidationLogicalTop, m_paintInvalidationLogicalBottom, afterEdge); |
| else |
| layoutBlockChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge); |
| |
| LayoutUnit oldClientAfterEdge = clientLogicalBottom(); |
| |
| updateLogicalHeight(); |
| |
| if (previousHeight != logicalHeight()) |
| relayoutChildren = true; |
| |
| layoutPositionedObjects(relayoutChildren || isDocumentElement(), oldLeft != logicalLeft() ? ForcedLayoutAfterContainingBlockMoved : DefaultLayout); |
| |
| // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway). |
| computeOverflow(oldClientAfterEdge); |
| } |
| |
| void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox* child) |
| { |
| LayoutUnit startPosition = borderStart() + paddingStart(); |
| if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) |
| startPosition -= verticalScrollbarWidth(); |
| LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth(); |
| |
| LayoutUnit childMarginStart = marginStartForChild(child); |
| LayoutUnit newPosition = startPosition + childMarginStart; |
| |
| // If the child has an offset from the content edge to avoid floats then use that, otherwise let any negative |
| // margin pull it back over the content edge or any positive margin push it out. |
| // If the child is being centred then the margin calculated to do that has factored in any offset required to |
| // avoid floats, so use it if necessary. |
| if (style()->textAlign() == WEBKIT_CENTER || child->style()->marginStartUsing(style()).isAuto()) |
| newPosition = std::max(newPosition, childMarginStart); |
| |
| child->setX(style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child)); |
| } |
| |
| void RenderBlockFlow::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo) |
| { |
| // The child is a normal flow object. Compute the margins we will use for collapsing now. |
| child->computeAndSetBlockDirectionMargins(this); |
| |
| // Try to guess our correct logical top position. In most cases this guess will |
| // be correct. Only if we're wrong (when we compute the real logical top position) |
| // will we have to potentially relayout. |
| // Go ahead and position the child as though it didn't collapse with the top. |
| child->setY(estimateLogicalTopPosition(child, marginInfo)); |
| |
| child->layoutIfNeeded(); |
| |
| // Cache if we are at the top of the block right now. |
| bool childIsSelfCollapsing = child->isSelfCollapsingBlock(); |
| |
| // Now determine the correct ypos based off examination of collapsing margin |
| // values. |
| child->setY(collapseMargins(child, marginInfo, childIsSelfCollapsing)); |
| |
| // FIXME(sky): Is it still actually possible for the child to need layout here? |
| // This used to be needed for floats and/or margin collapsing. |
| child->layoutIfNeeded(); |
| |
| // If we previously encountered a self-collapsing sibling of this child that had clearance then |
| // we set this bit to ensure we would not collapse the child's margins, and those of any subsequent |
| // self-collapsing siblings, with our parent. If this child is not self-collapsing then it can |
| // collapse its margins with the parent so reset the bit. |
| if (!marginInfo.canCollapseMarginAfterWithLastChild() && !childIsSelfCollapsing) |
| marginInfo.setCanCollapseMarginAfterWithLastChild(true); |
| |
| // We are no longer at the top of the block if we encounter a non-empty child. |
| // This has to be done after checking for clear, so that margins can be reset if a clear occurred. |
| if (marginInfo.atBeforeSideOfBlock() && !childIsSelfCollapsing) |
| marginInfo.setAtBeforeSideOfBlock(false); |
| |
| // Now place the child in the correct left position |
| determineLogicalLeftPositionForChild(child); |
| |
| // Update our height now that the child has been placed in the correct position. |
| setLogicalHeight(logicalHeight() + logicalHeightForChild(child)); |
| if (mustSeparateMarginAfterForChild(child)) { |
| setLogicalHeight(logicalHeight() + marginAfterForChild(child)); |
| marginInfo.clearMargin(); |
| } |
| } |
| |
| void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge) |
| { |
| dirtyForLayoutFromPercentageHeightDescendants(layoutScope); |
| |
| // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts, |
| MarginInfo marginInfo(this, beforeEdge, afterEdge); |
| |
| RenderBox* next = firstChildBox(); |
| RenderBox* lastNormalFlowChild = 0; |
| |
| while (next) { |
| RenderBox* child = next; |
| next = child->nextSiblingBox(); |
| |
| // FIXME: this should only be set from clearNeedsLayout crbug.com/361250 |
| child->setLayoutDidGetCalled(true); |
| |
| updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); |
| |
| if (child->isOutOfFlowPositioned()) { |
| child->containingBlock()->insertPositionedObject(child); |
| adjustPositionedBlock(child, marginInfo); |
| continue; |
| } |
| |
| // Lay out the child. |
| layoutBlockChild(child, marginInfo); |
| lastNormalFlowChild = child; |
| } |
| |
| // Now do the handling of the bottom of the block, adding in our bottom border/padding and |
| // determining the correct collapsed bottom margin information. |
| handleAfterSideOfBlock(lastNormalFlowChild, beforeEdge, afterEdge, marginInfo); |
| } |
| |
| // Our MarginInfo state used when laying out block children. |
| MarginInfo::MarginInfo(RenderBlockFlow* blockFlow, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding) |
| : m_canCollapseMarginAfterWithLastChild(true) |
| , m_atBeforeSideOfBlock(true) |
| , m_atAfterSideOfBlock(false) |
| , m_hasMarginBeforeQuirk(false) |
| , m_hasMarginAfterQuirk(false) |
| , m_determinedMarginBeforeQuirk(false) |
| , m_discardMargin(false) |
| { |
| RenderStyle* blockStyle = blockFlow->style(); |
| ASSERT(blockFlow->isRenderView() || blockFlow->parent()); |
| m_canCollapseWithChildren = !blockFlow->createsBlockFormattingContext() && !blockFlow->isRenderView(); |
| |
| m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE; |
| |
| // If any height other than auto is specified in CSS, then we don't collapse our bottom |
| // margins with our children's margins. To do otherwise would be to risk odd visual |
| // effects when the children overflow out of the parent block and yet still collapse |
| // with it. We also don't collapse if we have any bottom border/padding. |
| m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding |
| && (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE; |
| |
| m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore(); |
| |
| m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxPositiveMarginBefore() : LayoutUnit(); |
| m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxNegativeMarginBefore() : LayoutUnit(); |
| } |
| |
| RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox* child) const |
| { |
| LayoutUnit childBeforePositive = 0; |
| LayoutUnit childBeforeNegative = 0; |
| LayoutUnit childAfterPositive = 0; |
| LayoutUnit childAfterNegative = 0; |
| |
| LayoutUnit beforeMargin = 0; |
| LayoutUnit afterMargin = 0; |
| |
| RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0; |
| |
| if (childRenderBlockFlow) { |
| childBeforePositive = childRenderBlockFlow->maxPositiveMarginBefore(); |
| childBeforeNegative = childRenderBlockFlow->maxNegativeMarginBefore(); |
| childAfterPositive = childRenderBlockFlow->maxPositiveMarginAfter(); |
| childAfterNegative = childRenderBlockFlow->maxNegativeMarginAfter(); |
| } else { |
| beforeMargin = child->marginBefore(); |
| afterMargin = child->marginAfter(); |
| } |
| |
| // Resolve uncollapsing margins into their positive/negative buckets. |
| if (beforeMargin) { |
| if (beforeMargin > 0) |
| childBeforePositive = beforeMargin; |
| else |
| childBeforeNegative = -beforeMargin; |
| } |
| if (afterMargin) { |
| if (afterMargin > 0) |
| childAfterPositive = afterMargin; |
| else |
| childAfterNegative = -afterMargin; |
| } |
| |
| return RenderBlockFlow::MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative); |
| } |
| |
| LayoutUnit RenderBlockFlow::collapseMargins(RenderBox* child, MarginInfo& marginInfo, bool childIsSelfCollapsing) |
| { |
| bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child); |
| bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child); |
| |
| // The child discards the before margin when the the after margin has discard in the case of a self collapsing block. |
| childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing); |
| |
| // Get the four margin values for the child and cache them. |
| const RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child); |
| |
| // Get our max pos and neg top margins. |
| LayoutUnit posTop = childMargins.positiveMarginBefore(); |
| LayoutUnit negTop = childMargins.negativeMarginBefore(); |
| |
| // For self-collapsing blocks, collapse our bottom margins into our |
| // top to get new posTop and negTop values. |
| if (childIsSelfCollapsing) { |
| posTop = std::max(posTop, childMargins.positiveMarginAfter()); |
| negTop = std::max(negTop, childMargins.negativeMarginAfter()); |
| } |
| |
| // See if the top margin is quirky. We only care if this child has |
| // margins that will collapse with us. |
| bool topQuirk = hasMarginBeforeQuirk(child); |
| |
| if (marginInfo.canCollapseWithMarginBefore()) { |
| if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
| // This child is collapsing with the top of the |
| // block. If it has larger margin values, then we need to update |
| // our own maximal values. |
| setMaxMarginBeforeValues(std::max(posTop, maxPositiveMarginBefore()), std::max(negTop, maxNegativeMarginBefore())); |
| |
| // The minute any of the margins involved isn't a quirk, don't |
| // collapse it away, even if the margin is smaller (www.webreference.com |
| // has an example of this, a <dt> with 0.8em author-specified inside |
| // a <dl> inside a <td>. |
| if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) { |
| setHasMarginBeforeQuirk(false); |
| marginInfo.setDeterminedMarginBeforeQuirk(true); |
| } |
| |
| if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) { |
| // We have no top margin and our top child has a quirky margin. |
| // We will pick up this quirky margin and pass it through. |
| // This deals with the <td><div><p> case. |
| // Don't do this for a block that split two inlines though. You do |
| // still apply margins in this case. |
| setHasMarginBeforeQuirk(true); |
| } |
| } else { |
| // The before margin of the container will also discard all the margins it is collapsing with. |
| setMustDiscardMarginBefore(); |
| } |
| } |
| |
| // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard. |
| if (childDiscardMarginBefore) { |
| marginInfo.setDiscardMargin(true); |
| marginInfo.clearMargin(); |
| } |
| |
| LayoutUnit beforeCollapseLogicalTop = logicalHeight(); |
| LayoutUnit logicalTop = beforeCollapseLogicalTop; |
| |
| LayoutUnit clearanceForSelfCollapsingBlock; |
| RenderObject* prev = child->previousSibling(); |
| RenderBlockFlow* previousBlockFlow = prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned() ? toRenderBlockFlow(prev) : 0; |
| // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge |
| // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the |
| // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it. |
| if (!marginInfo.canCollapseWithMarginBefore() && previousBlockFlow && previousBlockFlow->isSelfCollapsingBlock()) { |
| clearanceForSelfCollapsingBlock = previousBlockFlow->marginOffsetForSelfCollapsingBlock(); |
| setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock); |
| } |
| |
| if (childIsSelfCollapsing) { |
| // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block. |
| // Also, the child's top position equals the logical height of the container. |
| if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
| // This child has no height. We need to compute our |
| // position before we collapse the child's margins together, |
| // so that we can get an accurate position for the zero-height block. |
| LayoutUnit collapsedBeforePos = std::max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore()); |
| LayoutUnit collapsedBeforeNeg = std::max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore()); |
| marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg); |
| |
| // Now collapse the child's margins together, which means examining our |
| // bottom margin values as well. |
| marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter()); |
| marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter()); |
| |
| if (!marginInfo.canCollapseWithMarginBefore()) { |
| // We need to make sure that the position of the self-collapsing block |
| // is correct, since it could have overflowing content |
| // that needs to be positioned correctly (e.g., a block that |
| // had a specified height of 0 but that actually had subcontent). |
| logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg; |
| } |
| } |
| } else { |
| if (mustSeparateMarginBeforeForChild(child)) { |
| ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin())); |
| // If we are at the before side of the block and we collapse, ignore the computed margin |
| // and just add the child margin to the container height. This will correctly position |
| // the child inside the container. |
| LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0); |
| setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child)); |
| logicalTop = logicalHeight(); |
| } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock() |
| || (!marginInfo.canCollapseMarginBeforeWithChildren()))) { |
| // We're collapsing with a previous sibling's margins and not |
| // with the top of the block. |
| setLogicalHeight(logicalHeight() + std::max(marginInfo.positiveMargin(), posTop) - std::max(marginInfo.negativeMargin(), negTop)); |
| logicalTop = logicalHeight(); |
| } |
| |
| marginInfo.setDiscardMargin(childDiscardMarginAfter); |
| |
| if (!marginInfo.discardMargin()) { |
| marginInfo.setPositiveMargin(childMargins.positiveMarginAfter()); |
| marginInfo.setNegativeMargin(childMargins.negativeMarginAfter()); |
| } else { |
| marginInfo.clearMargin(); |
| } |
| |
| if (marginInfo.margin()) |
| marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child)); |
| } |
| |
| return logicalTop; |
| } |
| |
| void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo) |
| { |
| bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(); |
| |
| LayoutUnit logicalTop = logicalHeight(); |
| updateStaticInlinePositionForChild(child, logicalTop); |
| |
| if (!marginInfo.canCollapseWithMarginBefore()) { |
| // Positioned blocks don't collapse margins, so add the margin provided by |
| // the container now. The child's own margin is added later when calculating its logical top. |
| LayoutUnit collapsedBeforePos = marginInfo.positiveMargin(); |
| LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin(); |
| logicalTop += collapsedBeforePos - collapsedBeforeNeg; |
| } |
| |
| RenderLayer* childLayer = child->layer(); |
| if (childLayer->staticBlockPosition() != logicalTop) { |
| childLayer->setStaticBlockPosition(logicalTop); |
| if (hasStaticBlockPosition) |
| child->setChildNeedsLayout(MarkOnlyThis); |
| } |
| } |
| |
| void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo) |
| { |
| if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) { |
| // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it. |
| // Don't update the max margin values because we won't need them anyway. |
| if (marginInfo.discardMargin()) { |
| setMustDiscardMarginAfter(); |
| return; |
| } |
| |
| // Update our max pos/neg bottom margins, since we collapsed our bottom margins |
| // with our children. |
| setMaxMarginAfterValues(std::max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), std::max(maxNegativeMarginAfter(), marginInfo.negativeMargin())); |
| |
| if (!marginInfo.hasMarginAfterQuirk()) |
| setHasMarginAfterQuirk(false); |
| |
| if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) { |
| // We have no bottom margin and our last child has a quirky margin. |
| // We will pick up this quirky margin and pass it through. |
| // This deals with the <td><div><p> case. |
| setHasMarginAfterQuirk(true); |
| } |
| } |
| } |
| |
| void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const |
| { |
| // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky. |
| // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing. |
| // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
| if (child->style()->marginBeforeCollapse() == MSEPARATE) |
| return; |
| |
| // The margins are discarded by a child that specified -webkit-margin-collapse: discard. |
| // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
| if (child->style()->marginBeforeCollapse() == MDISCARD) { |
| positiveMarginBefore = 0; |
| negativeMarginBefore = 0; |
| discardMarginBefore = true; |
| return; |
| } |
| |
| LayoutUnit beforeChildMargin = marginBeforeForChild(child); |
| positiveMarginBefore = std::max(positiveMarginBefore, beforeChildMargin); |
| negativeMarginBefore = std::max(negativeMarginBefore, -beforeChildMargin); |
| |
| if (!child->isRenderBlockFlow()) |
| return; |
| |
| RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child); |
| if (childBlockFlow->childrenInline()) |
| return; |
| |
| MarginInfo childMarginInfo(childBlockFlow, childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(), childBlockFlow->borderAfter() + childBlockFlow->paddingAfter()); |
| if (!childMarginInfo.canCollapseMarginBeforeWithChildren()) |
| return; |
| |
| RenderBox* grandchildBox = childBlockFlow->firstChildBox(); |
| for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) { |
| if (!grandchildBox->isFloatingOrOutOfFlowPositioned()) |
| break; |
| } |
| |
| if (!grandchildBox) |
| return; |
| |
| // Make sure to update the block margins now for the grandchild box so that we're looking at current values. |
| if (grandchildBox->needsLayout()) { |
| grandchildBox->computeAndSetBlockDirectionMargins(this); |
| if (grandchildBox->isRenderBlock()) { |
| RenderBlock* grandchildBlock = toRenderBlock(grandchildBox); |
| grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk()); |
| grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk()); |
| } |
| } |
| |
| // Collapse the margin of the grandchild box with our own to produce an estimate. |
| childBlockFlow->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
| } |
| |
| LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo) |
| { |
| // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological |
| // relayout if there are intruding floats. |
| LayoutUnit logicalTopEstimate = logicalHeight(); |
| if (!marginInfo.canCollapseWithMarginBefore()) { |
| LayoutUnit positiveMarginBefore = 0; |
| LayoutUnit negativeMarginBefore = 0; |
| bool discardMarginBefore = false; |
| if (child->selfNeedsLayout()) { |
| // Try to do a basic estimation of how the collapse is going to go. |
| marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
| } else { |
| // Use the cached collapsed margin values from a previous layout. Most of the time they |
| // will be right. |
| RenderBlockFlow::MarginValues marginValues = marginValuesForChild(child); |
| positiveMarginBefore = std::max(positiveMarginBefore, marginValues.positiveMarginBefore()); |
| negativeMarginBefore = std::max(negativeMarginBefore, marginValues.negativeMarginBefore()); |
| discardMarginBefore = mustDiscardMarginBeforeForChild(child); |
| } |
| |
| // Collapse the result with our current margins. |
| if (!discardMarginBefore) |
| logicalTopEstimate += std::max(marginInfo.positiveMargin(), positiveMarginBefore) - std::max(marginInfo.negativeMargin(), negativeMarginBefore); |
| } |
| |
| return logicalTopEstimate; |
| } |
| |
| LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock() |
| { |
| // FIXME(sky): Remove |
| ASSERT(isSelfCollapsingBlock()); |
| return LayoutUnit(); |
| } |
| |
| void RenderBlockFlow::handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo) |
| { |
| marginInfo.setAtAfterSideOfBlock(true); |
| |
| // If our last child was a self-collapsing block with clearance then our logical height is flush with the |
| // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want |
| // to perform now is at the child's margin-top - so adjust our height to that position. |
| if (lastChild && lastChild->isRenderBlockFlow() && lastChild->isSelfCollapsingBlock()) |
| setLogicalHeight(logicalHeight() - toRenderBlockFlow(lastChild)->marginOffsetForSelfCollapsingBlock()); |
| |
| if (marginInfo.canCollapseMarginAfterWithChildren() && !marginInfo.canCollapseMarginAfterWithLastChild()) |
| marginInfo.setCanCollapseMarginAfterWithChildren(false); |
| |
| // If we can't collapse with children then go ahead and add in the bottom margin. |
| if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore())) |
| setLogicalHeight(logicalHeight() + marginInfo.margin()); |
| |
| // Now add in our bottom border/padding. |
| setLogicalHeight(logicalHeight() + afterSide); |
| |
| // Negative margins can cause our height to shrink below our minimal height (border/padding). |
| // If this happens, ensure that the computed height is increased to the minimal height. |
| setLogicalHeight(std::max(logicalHeight(), beforeSide + afterSide)); |
| |
| // Update our bottom collapsed margin info. |
| setCollapsedBottomMargin(marginInfo); |
| } |
| |
| void RenderBlockFlow::setMustDiscardMarginBefore(bool value) |
| { |
| if (style()->marginBeforeCollapse() == MDISCARD) { |
| ASSERT(value); |
| return; |
| } |
| |
| if (!m_rareData && !value) |
| return; |
| |
| if (!m_rareData) |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
| |
| m_rareData->m_discardMarginBefore = value; |
| } |
| |
| void RenderBlockFlow::setMustDiscardMarginAfter(bool value) |
| { |
| if (style()->marginAfterCollapse() == MDISCARD) { |
| ASSERT(value); |
| return; |
| } |
| |
| if (!m_rareData && !value) |
| return; |
| |
| if (!m_rareData) |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
| |
| m_rareData->m_discardMarginAfter = value; |
| } |
| |
| bool RenderBlockFlow::mustDiscardMarginBefore() const |
| { |
| return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore); |
| } |
| |
| bool RenderBlockFlow::mustDiscardMarginAfter() const |
| { |
| return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter); |
| } |
| |
| bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox* child) const |
| { |
| ASSERT(!child->selfNeedsLayout()); |
| return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD); |
| } |
| |
| bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox* child) const |
| { |
| ASSERT(!child->selfNeedsLayout()); |
| return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD); |
| } |
| |
| void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg) |
| { |
| if (!m_rareData) { |
| if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(this)) |
| return; |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
| } |
| m_rareData->m_margins.setPositiveMarginBefore(pos); |
| m_rareData->m_margins.setNegativeMarginBefore(neg); |
| } |
| |
| void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg) |
| { |
| if (!m_rareData) { |
| if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(this)) |
| return; |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
| } |
| m_rareData->m_margins.setPositiveMarginAfter(pos); |
| m_rareData->m_margins.setNegativeMarginAfter(neg); |
| } |
| |
| bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox* child) const |
| { |
| ASSERT(!child->selfNeedsLayout()); |
| const RenderStyle* childStyle = child->style(); |
| return childStyle->marginBeforeCollapse() == MSEPARATE; |
| } |
| |
| bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox* child) const |
| { |
| ASSERT(!child->selfNeedsLayout()); |
| const RenderStyle* childStyle = child->style(); |
| return childStyle->marginAfterCollapse() == MSEPARATE; |
| } |
| |
| RootInlineBox* RenderBlockFlow::createAndAppendRootInlineBox() |
| { |
| RootInlineBox* rootBox = createRootInlineBox(); |
| m_lineBoxes.appendLineBox(rootBox); |
| |
| return rootBox; |
| } |
| |
| void RenderBlockFlow::deleteLineBoxTree() |
| { |
| m_lineBoxes.deleteLineBoxTree(); |
| } |
| |
| void RenderBlockFlow::updateStaticInlinePositionForChild(RenderBox* child, LayoutUnit logicalTop) |
| { |
| if (child->style()->isOriginalDisplayInlineType()) |
| setStaticInlinePositionForChild(child, startAlignedOffsetForLine(logicalTop, false)); |
| else |
| setStaticInlinePositionForChild(child, startOffsetForContent()); |
| } |
| |
| void RenderBlockFlow::setStaticInlinePositionForChild(RenderBox* child, LayoutUnit inlinePosition) |
| { |
| child->layer()->setStaticInlinePosition(inlinePosition); |
| } |
| |
| void RenderBlockFlow::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| { |
| RenderBlock::addChild(newChild, beforeChild); |
| } |
| |
| void RenderBlockFlow::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert) |
| { |
| // FIXME(sky): Merge this into callers. |
| RenderBlockFlow* toBlockFlow = toRenderBlockFlow(toBlock); |
| moveAllChildrenTo(toBlockFlow, fullRemoveInsert); |
| } |
| |
| void RenderBlockFlow::invalidatePaintForOverflow() |
| { |
| // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines |
| // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either. |
| LayoutUnit paintInvalidationLogicalLeft = logicalLeftVisualOverflow(); |
| LayoutUnit paintInvalidationLogicalRight = logicalRightVisualOverflow(); |
| if (hasOverflowClip()) { |
| // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow. |
| // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit. |
| // layoutInlineChildren should be patched to compute the entire paint invalidation rect. |
| paintInvalidationLogicalLeft = std::min(paintInvalidationLogicalLeft, logicalLeftLayoutOverflow()); |
| paintInvalidationLogicalRight = std::max(paintInvalidationLogicalRight, logicalRightLayoutOverflow()); |
| } |
| |
| LayoutRect paintInvalidationRect = LayoutRect(paintInvalidationLogicalLeft, m_paintInvalidationLogicalTop, paintInvalidationLogicalRight - paintInvalidationLogicalLeft, m_paintInvalidationLogicalBottom - m_paintInvalidationLogicalTop); |
| |
| if (hasOverflowClip()) { |
| // Adjust the paint invalidation rect for scroll offset |
| paintInvalidationRect.move(-scrolledContentOffset()); |
| |
| // Don't allow this rect to spill out of our overflow box. |
| paintInvalidationRect.intersect(LayoutRect(LayoutPoint(), size())); |
| } |
| |
| // Make sure the rect is still non-empty after intersecting for overflow above |
| if (!paintInvalidationRect.isEmpty()) { |
| // Hits in media/event-attributes.html |
| DisableCompositingQueryAsserts disabler; |
| |
| invalidatePaintRectangle(paintInvalidationRect); // We need to do a partial paint invalidation of our content. |
| } |
| |
| m_paintInvalidationLogicalTop = 0; |
| m_paintInvalidationLogicalBottom = 0; |
| } |
| |
| void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase) |
| { |
| // FIXME(sky): Remove this. |
| } |
| |
| LayoutUnit RenderBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const |
| { |
| // FIXME(sky): Remove this. |
| LayoutUnit offset = fixedOffset; |
| return adjustLogicalLeftOffsetForLine(offset, applyTextIndent); |
| } |
| |
| LayoutUnit RenderBlockFlow::logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const |
| { |
| // FIXME(sky): Remove this. |
| LayoutUnit offset = fixedOffset; |
| return adjustLogicalRightOffsetForLine(offset, applyTextIndent); |
| } |
| |
| LayoutUnit RenderBlockFlow::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const |
| { |
| LayoutUnit left = offsetFromFloats; |
| |
| if (applyTextIndent && style()->isLeftToRightDirection()) |
| left += textIndentOffset(); |
| |
| return left; |
| } |
| |
| LayoutUnit RenderBlockFlow::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const |
| { |
| LayoutUnit right = offsetFromFloats; |
| |
| if (applyTextIndent && !style()->isLeftToRightDirection()) |
| right -= textIndentOffset(); |
| |
| return right; |
| } |
| |
| bool RenderBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) |
| { |
| // FIXME(sky): Remove this. |
| return false; |
| } |
| |
| LayoutUnit RenderBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const |
| { |
| // FIXME(sky): remove this. |
| return fixedOffset; |
| } |
| |
| LayoutUnit RenderBlockFlow::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const |
| { |
| // FIXME(sky): remove this. |
| return fixedOffset; |
| } |
| |
| GapRects RenderBlockFlow::inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, |
| LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) |
| { |
| GapRects result; |
| |
| bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth; |
| |
| if (!firstLineBox()) { |
| if (containsStart) { |
| // Go ahead and update our lastLogicalTop to be the bottom of the block. <hr>s or empty blocks with height can trip this |
| // case. |
| lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight()); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight()); |
| } |
| return result; |
| } |
| |
| RootInlineBox* lastSelectedLine = 0; |
| RootInlineBox* curr; |
| for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { } |
| |
| // Now paint the gaps for the lines. |
| for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) { |
| LayoutUnit selTop = curr->selectionTopAdjustedForPrecedingBlock(); |
| LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock(); |
| |
| if (!containsStart && !lastSelectedLine && selectionState() != SelectionStart && selectionState() != SelectionBoth) { |
| result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, |
| lastLogicalLeft, lastLogicalRight, selTop, paintInfo)); |
| } |
| |
| LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight); |
| logicalRect.move(offsetFromRootBlock); |
| LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect); |
| if (!paintInfo || (physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y())) |
| result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo)); |
| |
| lastSelectedLine = curr; |
| } |
| |
| if (containsStart && !lastSelectedLine) { |
| // VisibleSelection must start just after our last line. |
| lastSelectedLine = lastRootBox(); |
| } |
| |
| if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) { |
| // Go ahead and update our lastY to be the bottom of the last selected line. |
| lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + lastSelectedLine->selectionBottom(); |
| lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom()); |
| lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom()); |
| } |
| return result; |
| } |
| |
| LayoutUnit RenderBlockFlow::logicalLeftSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) |
| { |
| LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false); |
| if (logicalLeft == logicalLeftOffsetForContent()) |
| return RenderBlock::logicalLeftSelectionOffset(rootBlock, position); |
| |
| RenderBlock* cb = this; |
| while (cb != rootBlock) { |
| logicalLeft += cb->logicalLeft(); |
| cb = cb->containingBlock(); |
| } |
| return logicalLeft; |
| } |
| |
| LayoutUnit RenderBlockFlow::logicalRightSelectionOffset(RenderBlock* rootBlock, LayoutUnit position) |
| { |
| LayoutUnit logicalRight = logicalRightOffsetForLine(position, false); |
| if (logicalRight == logicalRightOffsetForContent()) |
| return RenderBlock::logicalRightSelectionOffset(rootBlock, position); |
| |
| RenderBlock* cb = this; |
| while (cb != rootBlock) { |
| logicalRight += cb->logicalLeft(); |
| cb = cb->containingBlock(); |
| } |
| return logicalRight; |
| } |
| |
| RootInlineBox* RenderBlockFlow::createRootInlineBox() |
| { |
| return new RootInlineBox(*this); |
| } |
| |
| RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData() |
| { |
| if (m_rareData) |
| return *m_rareData; |
| |
| m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
| return *m_rareData; |
| } |
| |
| } // namespace blink |