|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef UI_EVENTS_EVENT_REWRITER_H_ | 
|  | #define UI_EVENTS_EVENT_REWRITER_H_ | 
|  |  | 
|  | #include "base/memory/scoped_ptr.h" | 
|  | #include "ui/events/events_export.h" | 
|  |  | 
|  | namespace ui { | 
|  |  | 
|  | class Event; | 
|  |  | 
|  | // Return status of EventRewriter operations; see that class below. | 
|  | enum EventRewriteStatus { | 
|  | // Nothing was done; no rewritten event returned. Pass the original | 
|  | // event to later rewriters, or send it to the EventProcessor if this | 
|  | // was the final rewriter. | 
|  | EVENT_REWRITE_CONTINUE, | 
|  |  | 
|  | // The event has been rewritten. Send the rewritten event to the | 
|  | // EventProcessor instead of the original event (without sending | 
|  | // either to any later rewriters). | 
|  | EVENT_REWRITE_REWRITTEN, | 
|  |  | 
|  | // The event should be discarded, neither passing it to any later | 
|  | // rewriters nor sending it to the EventProcessor. | 
|  | EVENT_REWRITE_DISCARD, | 
|  |  | 
|  | // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN, | 
|  | // send the rewritten event to the EventProcessor instead of the | 
|  | // original event (without sending either to any later rewriters). | 
|  | // In addition the rewriter has one or more additional new events | 
|  | // to be retrieved using |NextDispatchEvent()| and sent to the | 
|  | // EventProcessor. | 
|  | EVENT_REWRITE_DISPATCH_ANOTHER, | 
|  | }; | 
|  |  | 
|  | // EventRewriter provides a mechanism for Events to be rewritten | 
|  | // before being dispatched from EventSource to EventProcessor. | 
|  | class EVENTS_EXPORT EventRewriter { | 
|  | public: | 
|  | virtual ~EventRewriter() {} | 
|  |  | 
|  | // Potentially rewrites (replaces) an event, or requests it be discarded. | 
|  | // or discards an event. If the rewriter wants to rewrite an event, and | 
|  | // dispatch another event once the rewritten event is dispatched, it should | 
|  | // return EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to | 
|  | // dispatch from |NextDispatchEvent()|. | 
|  | virtual EventRewriteStatus RewriteEvent( | 
|  | const Event& event, | 
|  | scoped_ptr<Event>* rewritten_event) = 0; | 
|  |  | 
|  | // Supplies an additional event to be dispatched. It is only valid to | 
|  | // call this after the immediately previous call to |RewriteEvent()| | 
|  | // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER. | 
|  | // Should only return either EVENT_REWRITE_REWRITTEN or | 
|  | // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not | 
|  | // have returned EVENT_REWRITE_DISPATCH_ANOTHER. | 
|  | virtual EventRewriteStatus NextDispatchEvent( | 
|  | const Event& last_event, | 
|  | scoped_ptr<Event>* new_event) = 0; | 
|  | }; | 
|  |  | 
|  | }  // namespace ui | 
|  |  | 
|  | #endif  // UI_EVENTS_EVENT_REWRITER_H_ |