| // Copyright 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_LAYERS_LAYER_H_ |
| #define CC_LAYERS_LAYER_H_ |
| |
| #include <set> |
| #include <string> |
| #include <vector> |
| |
| #include "base/callback.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/observer_list.h" |
| #include "cc/animation/layer_animation_controller.h" |
| #include "cc/animation/layer_animation_value_observer.h" |
| #include "cc/animation/layer_animation_value_provider.h" |
| #include "cc/base/cc_export.h" |
| #include "cc/base/region.h" |
| #include "cc/base/scoped_ptr_vector.h" |
| #include "cc/debug/frame_timing_request.h" |
| #include "cc/debug/micro_benchmark.h" |
| #include "cc/layers/draw_properties.h" |
| #include "cc/layers/layer_lists.h" |
| #include "cc/layers/layer_position_constraint.h" |
| #include "cc/layers/paint_properties.h" |
| #include "cc/layers/render_surface.h" |
| #include "cc/layers/scroll_blocks_on.h" |
| #include "cc/output/filter_operations.h" |
| #include "cc/trees/property_tree.h" |
| #include "skia/ext/refptr.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "third_party/skia/include/core/SkImageFilter.h" |
| #include "third_party/skia/include/core/SkPicture.h" |
| #include "third_party/skia/include/core/SkXfermode.h" |
| #include "ui/gfx/geometry/point3_f.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/geometry/scroll_offset.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace gfx { |
| class BoxF; |
| } |
| |
| namespace base { |
| namespace trace_event { |
| class ConvertableToTraceFormat; |
| } |
| } |
| |
| namespace cc { |
| |
| class Animation; |
| class AnimationDelegate; |
| struct AnimationEvent; |
| class CopyOutputRequest; |
| class LayerAnimationDelegate; |
| class LayerAnimationEventObserver; |
| class LayerClient; |
| class LayerImpl; |
| class LayerTreeHost; |
| class LayerTreeHostCommon; |
| class LayerTreeImpl; |
| class PriorityCalculator; |
| class RenderingStatsInstrumentation; |
| class ResourceUpdateQueue; |
| class ScrollbarLayerInterface; |
| class SimpleEnclosedRegion; |
| struct AnimationEvent; |
| template <typename LayerType> |
| class OcclusionTracker; |
| |
| // Base class for composited layers. Special layer types are derived from |
| // this class. |
| class CC_EXPORT Layer : public base::RefCounted<Layer>, |
| public LayerAnimationValueObserver, |
| public LayerAnimationValueProvider { |
| public: |
| typedef RenderSurfaceLayerList RenderSurfaceListType; |
| typedef LayerList LayerListType; |
| typedef RenderSurface RenderSurfaceType; |
| |
| enum LayerIdLabels { |
| INVALID_ID = -1, |
| }; |
| |
| static scoped_refptr<Layer> Create(); |
| |
| int id() const { return layer_id_; } |
| |
| Layer* RootLayer(); |
| Layer* parent() { return parent_; } |
| const Layer* parent() const { return parent_; } |
| void AddChild(scoped_refptr<Layer> child); |
| void InsertChild(scoped_refptr<Layer> child, size_t index); |
| void ReplaceChild(Layer* reference, scoped_refptr<Layer> new_layer); |
| void RemoveFromParent(); |
| void RemoveAllChildren(); |
| void SetChildren(const LayerList& children); |
| bool HasAncestor(const Layer* ancestor) const; |
| |
| const LayerList& children() const { return children_; } |
| Layer* child_at(size_t index) { return children_[index].get(); } |
| |
| // This requests the layer and its subtree be rendered and given to the |
| // callback. If the copy is unable to be produced (the layer is destroyed |
| // first), then the callback is called with a nullptr/empty result. |
| void RequestCopyOfOutput(scoped_ptr<CopyOutputRequest> request); |
| bool HasCopyRequest() const { |
| return !copy_requests_.empty(); |
| } |
| |
| virtual void SetBackgroundColor(SkColor background_color); |
| SkColor background_color() const { return background_color_; } |
| // If contents_opaque(), return an opaque color else return a |
| // non-opaque color. Tries to return background_color(), if possible. |
| SkColor SafeOpaqueBackgroundColor() const; |
| |
| // A layer's bounds are in logical, non-page-scaled pixels (however, the |
| // root layer's bounds are in physical pixels). |
| void SetBounds(const gfx::Size& bounds); |
| gfx::Size bounds() const { return bounds_; } |
| |
| void SetMasksToBounds(bool masks_to_bounds); |
| bool masks_to_bounds() const { return masks_to_bounds_; } |
| |
| void SetMaskLayer(Layer* mask_layer); |
| Layer* mask_layer() { return mask_layer_.get(); } |
| const Layer* mask_layer() const { return mask_layer_.get(); } |
| |
| virtual void SetNeedsDisplayRect(const gfx::Rect& dirty_rect); |
| void SetNeedsDisplay() { SetNeedsDisplayRect(gfx::Rect(bounds())); } |
| |
| void SetOpacity(float opacity); |
| float opacity() const { return opacity_; } |
| bool OpacityIsAnimating() const; |
| virtual bool OpacityCanAnimateOnImplThread() const; |
| |
| void SetBlendMode(SkXfermode::Mode blend_mode); |
| SkXfermode::Mode blend_mode() const { return blend_mode_; } |
| |
| bool uses_default_blend_mode() const { |
| return blend_mode_ == SkXfermode::kSrcOver_Mode; |
| } |
| |
| // A layer is root for an isolated group when it and all its descendants are |
| // drawn over a black and fully transparent background, creating an isolated |
| // group. It should be used along with SetBlendMode(), in order to restrict |
| // layers within the group to blend with layers outside this group. |
| void SetIsRootForIsolatedGroup(bool root); |
| bool is_root_for_isolated_group() const { |
| return is_root_for_isolated_group_; |
| } |
| |
| void SetFilters(const FilterOperations& filters); |
| const FilterOperations& filters() const { return filters_; } |
| bool FilterIsAnimating() const; |
| |
| // Background filters are filters applied to what is behind this layer, when |
| // they are viewed through non-opaque regions in this layer. They are used |
| // through the WebLayer interface, and are not exposed to HTML. |
| void SetBackgroundFilters(const FilterOperations& filters); |
| const FilterOperations& background_filters() const { |
| return background_filters_; |
| } |
| |
| virtual void SetContentsOpaque(bool opaque); |
| bool contents_opaque() const { return contents_opaque_; } |
| |
| void SetPosition(const gfx::PointF& position); |
| gfx::PointF position() const { return position_; } |
| |
| void SetIsContainerForFixedPositionLayers(bool container); |
| bool IsContainerForFixedPositionLayers() const; |
| |
| void SetPositionConstraint(const LayerPositionConstraint& constraint); |
| const LayerPositionConstraint& position_constraint() const { |
| return position_constraint_; |
| } |
| |
| void SetTransform(const gfx::Transform& transform); |
| const gfx::Transform& transform() const { return transform_; } |
| bool TransformIsAnimating() const; |
| bool AnimationsPreserveAxisAlignment() const; |
| bool transform_is_invertible() const { return transform_is_invertible_; } |
| |
| void SetTransformOrigin(const gfx::Point3F&); |
| gfx::Point3F transform_origin() const { return transform_origin_; } |
| |
| void SetScrollParent(Layer* parent); |
| |
| Layer* scroll_parent() { return scroll_parent_; } |
| const Layer* scroll_parent() const { return scroll_parent_; } |
| |
| void AddScrollChild(Layer* child); |
| void RemoveScrollChild(Layer* child); |
| |
| std::set<Layer*>* scroll_children() { return scroll_children_.get(); } |
| const std::set<Layer*>* scroll_children() const { |
| return scroll_children_.get(); |
| } |
| |
| void SetClipParent(Layer* ancestor); |
| |
| Layer* clip_parent() { return clip_parent_; } |
| const Layer* clip_parent() const { |
| return clip_parent_; |
| } |
| |
| void AddClipChild(Layer* child); |
| void RemoveClipChild(Layer* child); |
| |
| std::set<Layer*>* clip_children() { return clip_children_.get(); } |
| const std::set<Layer*>* clip_children() const { |
| return clip_children_.get(); |
| } |
| |
| DrawProperties<Layer>& draw_properties() { return draw_properties_; } |
| const DrawProperties<Layer>& draw_properties() const { |
| return draw_properties_; |
| } |
| |
| // The following are shortcut accessors to get various information from |
| // draw_properties_ |
| const gfx::Transform& draw_transform() const { |
| return draw_properties_.target_space_transform; |
| } |
| const gfx::Transform& screen_space_transform() const { |
| return draw_properties_.screen_space_transform; |
| } |
| float draw_opacity() const { return draw_properties_.opacity; } |
| bool draw_opacity_is_animating() const { |
| return draw_properties_.opacity_is_animating; |
| } |
| bool draw_transform_is_animating() const { |
| return draw_properties_.target_space_transform_is_animating; |
| } |
| bool screen_space_transform_is_animating() const { |
| return draw_properties_.screen_space_transform_is_animating; |
| } |
| bool screen_space_opacity_is_animating() const { |
| return draw_properties_.screen_space_opacity_is_animating; |
| } |
| bool is_clipped() const { return draw_properties_.is_clipped; } |
| gfx::Rect clip_rect() const { return draw_properties_.clip_rect; } |
| gfx::Rect drawable_content_rect() const { |
| return draw_properties_.drawable_content_rect; |
| } |
| gfx::Rect visible_content_rect() const { |
| return draw_properties_.visible_content_rect; |
| } |
| Layer* render_target() { |
| DCHECK(!draw_properties_.render_target || |
| draw_properties_.render_target->render_surface()); |
| return draw_properties_.render_target; |
| } |
| const Layer* render_target() const { |
| DCHECK(!draw_properties_.render_target || |
| draw_properties_.render_target->render_surface()); |
| return draw_properties_.render_target; |
| } |
| int num_unclipped_descendants() const { |
| return draw_properties_.num_unclipped_descendants; |
| } |
| |
| RenderSurface* render_surface() const { return render_surface_.get(); } |
| void SetScrollOffset(const gfx::ScrollOffset& scroll_offset); |
| void SetScrollCompensationAdjustment( |
| const gfx::Vector2dF& scroll_compensation_adjustment); |
| gfx::Vector2dF ScrollCompensationAdjustment() const; |
| |
| gfx::ScrollOffset scroll_offset() const { return scroll_offset_; } |
| void SetScrollOffsetFromImplSide(const gfx::ScrollOffset& scroll_offset); |
| |
| void SetScrollClipLayerId(int clip_layer_id); |
| bool scrollable() const { return scroll_clip_layer_id_ != INVALID_ID; } |
| |
| void SetUserScrollable(bool horizontal, bool vertical); |
| bool user_scrollable_horizontal() const { |
| return user_scrollable_horizontal_; |
| } |
| bool user_scrollable_vertical() const { return user_scrollable_vertical_; } |
| |
| void SetShouldScrollOnMainThread(bool should_scroll_on_main_thread); |
| bool should_scroll_on_main_thread() const { |
| return should_scroll_on_main_thread_; |
| } |
| |
| void SetHaveWheelEventHandlers(bool have_wheel_event_handlers); |
| bool have_wheel_event_handlers() const { return have_wheel_event_handlers_; } |
| |
| void SetHaveScrollEventHandlers(bool have_scroll_event_handlers); |
| bool have_scroll_event_handlers() const { |
| return have_scroll_event_handlers_; |
| } |
| |
| void SetNonFastScrollableRegion(const Region& non_fast_scrollable_region); |
| const Region& non_fast_scrollable_region() const { |
| return non_fast_scrollable_region_; |
| } |
| |
| void SetTouchEventHandlerRegion(const Region& touch_event_handler_region); |
| const Region& touch_event_handler_region() const { |
| return touch_event_handler_region_; |
| } |
| |
| void SetScrollBlocksOn(ScrollBlocksOn scroll_blocks_on); |
| ScrollBlocksOn scroll_blocks_on() const { return scroll_blocks_on_; } |
| |
| void set_did_scroll_callback(const base::Closure& callback) { |
| did_scroll_callback_ = callback; |
| } |
| |
| void SetDrawCheckerboardForMissingTiles(bool checkerboard); |
| bool draw_checkerboard_for_missing_tiles() const { |
| return draw_checkerboard_for_missing_tiles_; |
| } |
| |
| void SetForceRenderSurface(bool force_render_surface); |
| bool force_render_surface() const { return force_render_surface_; } |
| |
| gfx::Vector2dF ScrollDelta() const { return gfx::Vector2dF(); } |
| gfx::ScrollOffset CurrentScrollOffset() const { return scroll_offset_; } |
| |
| void SetDoubleSided(bool double_sided); |
| bool double_sided() const { return double_sided_; } |
| |
| void SetShouldFlattenTransform(bool flatten); |
| bool should_flatten_transform() const { return should_flatten_transform_; } |
| |
| bool Is3dSorted() const { return sorting_context_id_ != 0; } |
| |
| void set_use_parent_backface_visibility(bool use) { |
| use_parent_backface_visibility_ = use; |
| } |
| bool use_parent_backface_visibility() const { |
| return use_parent_backface_visibility_; |
| } |
| |
| virtual void SetLayerTreeHost(LayerTreeHost* host); |
| |
| virtual bool HasDelegatedContent() const; |
| bool HasContributingDelegatedRenderPasses() const { return false; } |
| |
| void SetIsDrawable(bool is_drawable); |
| |
| void SetHideLayerAndSubtree(bool hide); |
| bool hide_layer_and_subtree() const { return hide_layer_and_subtree_; } |
| |
| void SetReplicaLayer(Layer* layer); |
| Layer* replica_layer() { return replica_layer_.get(); } |
| const Layer* replica_layer() const { return replica_layer_.get(); } |
| |
| bool has_mask() const { return !!mask_layer_.get(); } |
| bool has_replica() const { return !!replica_layer_.get(); } |
| bool replica_has_mask() const { |
| return replica_layer_.get() && |
| (mask_layer_.get() || replica_layer_->mask_layer_.get()); |
| } |
| |
| int NumDescendantsThatDrawContent() const; |
| |
| // This is only virtual for tests. |
| // TODO(awoloszyn): Remove this once we no longer need it for tests |
| virtual bool DrawsContent() const; |
| |
| // This methods typically need to be overwritten by derived classes. |
| virtual void SavePaintProperties(); |
| // Returns true iff any resources were updated that need to be committed. |
| virtual bool Update(ResourceUpdateQueue* queue, |
| const OcclusionTracker<Layer>* occlusion); |
| virtual bool NeedMoreUpdates(); |
| virtual void SetIsMask(bool is_mask) {} |
| virtual void ReduceMemoryUsage() {} |
| virtual void OnOutputSurfaceCreated() {} |
| virtual bool IsSuitableForGpuRasterization() const; |
| |
| virtual scoped_refptr<base::trace_event::ConvertableToTraceFormat> |
| TakeDebugInfo(); |
| |
| void SetLayerClient(LayerClient* client) { client_ = client; } |
| |
| virtual void PushPropertiesTo(LayerImpl* layer); |
| |
| void CreateRenderSurface(); |
| void ClearRenderSurface(); |
| |
| void ClearRenderSurfaceLayerList(); |
| |
| // The contents scale converts from logical, non-page-scaled pixels to target |
| // pixels. The contents scale is 1 for the root layer as it is already in |
| // physical pixels. By default contents scale is forced to be 1 except for |
| // subclasses of ContentsScalingLayer. |
| float contents_scale_x() const { return draw_properties_.contents_scale_x; } |
| float contents_scale_y() const { return draw_properties_.contents_scale_y; } |
| gfx::Size content_bounds() const { return draw_properties_.content_bounds; } |
| |
| virtual void CalculateContentsScale(float ideal_contents_scale, |
| float* contents_scale_x, |
| float* contents_scale_y, |
| gfx::Size* content_bounds); |
| |
| LayerTreeHost* layer_tree_host() { return layer_tree_host_; } |
| const LayerTreeHost* layer_tree_host() const { return layer_tree_host_; } |
| |
| // Set the priority of all desired textures in this layer. |
| virtual void SetTexturePriorities(const PriorityCalculator& priority_calc) {} |
| |
| bool AddAnimation(scoped_ptr<Animation> animation); |
| void PauseAnimation(int animation_id, double time_offset); |
| void RemoveAnimation(int animation_id); |
| void RemoveAnimation(int animation_id, Animation::TargetProperty property); |
| |
| LayerAnimationController* layer_animation_controller() { |
| return layer_animation_controller_.get(); |
| } |
| void SetLayerAnimationControllerForTest( |
| scoped_refptr<LayerAnimationController> controller); |
| |
| void set_layer_animation_delegate(AnimationDelegate* delegate) { |
| layer_animation_controller_->set_layer_animation_delegate(delegate); |
| } |
| |
| bool HasActiveAnimation() const; |
| |
| void AddLayerAnimationEventObserver( |
| LayerAnimationEventObserver* animation_observer); |
| void RemoveLayerAnimationEventObserver( |
| LayerAnimationEventObserver* animation_observer); |
| |
| virtual SimpleEnclosedRegion VisibleContentOpaqueRegion() const; |
| |
| virtual ScrollbarLayerInterface* ToScrollbarLayer(); |
| |
| gfx::Rect LayerRectToContentRect(const gfx::Rect& layer_rect) const; |
| |
| virtual skia::RefPtr<SkPicture> GetPicture() const; |
| |
| // Constructs a LayerImpl of the correct runtime type for this Layer type. |
| virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl); |
| |
| bool NeedsDisplayForTesting() const { return !update_rect_.IsEmpty(); } |
| void ResetNeedsDisplayForTesting() { update_rect_ = gfx::Rect(); } |
| |
| RenderingStatsInstrumentation* rendering_stats_instrumentation() const; |
| |
| const PaintProperties& paint_properties() const { |
| return paint_properties_; |
| } |
| |
| // The scale at which contents should be rastered, to match the scale at |
| // which they will drawn to the screen. This scale is a component of the |
| // contents scale but does not include page/device scale factors. |
| // TODO(danakj): This goes away when TiledLayer goes away. |
| void set_raster_scale(float scale) { raster_scale_ = scale; } |
| float raster_scale() const { return raster_scale_; } |
| bool raster_scale_is_unknown() const { return raster_scale_ == 0.f; } |
| |
| void SetNeedsPushProperties(); |
| bool needs_push_properties() const { return needs_push_properties_; } |
| bool descendant_needs_push_properties() const { |
| return num_dependents_need_push_properties_ > 0; |
| } |
| void reset_needs_push_properties_for_testing() { |
| needs_push_properties_ = false; |
| } |
| |
| virtual void RunMicroBenchmark(MicroBenchmark* benchmark); |
| |
| void Set3dSortingContextId(int id); |
| int sorting_context_id() const { return sorting_context_id_; } |
| |
| void set_transform_tree_index(int index) { transform_tree_index_ = index; } |
| void set_clip_tree_index(int index) { clip_tree_index_ = index; } |
| void set_opacity_tree_index(int index) { opacity_tree_index_ = index; } |
| int clip_tree_index() const { return clip_tree_index_; } |
| int transform_tree_index() const { return transform_tree_index_; } |
| int opacity_tree_index() const { return opacity_tree_index_; } |
| |
| void set_offset_to_transform_parent(gfx::Vector2dF offset) { |
| offset_to_transform_parent_ = offset; |
| } |
| gfx::Vector2dF offset_to_transform_parent() const { |
| return offset_to_transform_parent_; |
| } |
| |
| // TODO(vollick): Once we transition to transform and clip trees, rename these |
| // functions and related values. The "from property trees" functions below |
| // use the transform and clip trees. Eventually, we will use these functions |
| // to compute the official values, but these functions are retained for |
| // testing purposes until we've migrated. |
| |
| const gfx::Rect& visible_rect_from_property_trees() const { |
| return visible_rect_from_property_trees_; |
| } |
| void set_visible_rect_from_property_trees(const gfx::Rect& rect) { |
| visible_rect_from_property_trees_ = rect; |
| } |
| |
| gfx::Transform screen_space_transform_from_property_trees( |
| const TransformTree& tree) const; |
| gfx::Transform draw_transform_from_property_trees( |
| const TransformTree& tree) const; |
| float DrawOpacityFromPropertyTrees(const OpacityTree& tree) const; |
| |
| // TODO(vollick): These values are temporary and will be removed as soon as |
| // render surface determinations are moved out of CDP. They only exist because |
| // certain logic depends on whether or not a layer would render to a separate |
| // surface, but CDP destroys surfaces and targets it doesn't need, so without |
| // this boolean, this is impossible to determine after the fact without |
| // wastefully recomputing it. This is public for the time being so that it can |
| // be accessed from CDP. |
| bool has_render_surface() const { |
| return has_render_surface_; |
| } |
| |
| // Sets new frame timing requests for this layer. |
| void SetFrameTimingRequests(const std::vector<FrameTimingRequest>& requests); |
| |
| protected: |
| friend class LayerImpl; |
| friend class TreeSynchronizer; |
| ~Layer() override; |
| |
| Layer(); |
| |
| // These SetNeeds functions are in order of severity of update: |
| // |
| // Called when this layer has been modified in some way, but isn't sure |
| // that it needs a commit yet. It needs CalcDrawProperties and UpdateLayers |
| // before it knows whether or not a commit is required. |
| void SetNeedsUpdate(); |
| // Called when a property has been modified in a way that the layer |
| // knows immediately that a commit is required. This implies SetNeedsUpdate |
| // as well as SetNeedsPushProperties to push that property. |
| void SetNeedsCommit(); |
| // Called when there's been a change in layer structure. Implies both |
| // SetNeedsUpdate and SetNeedsCommit, but not SetNeedsPushProperties. |
| void SetNeedsFullTreeSync(); |
| |
| // Called when the next commit should wait until the pending tree is activated |
| // before finishing the commit and unblocking the main thread. Used to ensure |
| // unused resources on the impl thread are returned before commit completes. |
| void SetNextCommitWaitsForActivation(); |
| |
| // Will recalculate whether the layer draws content and set draws_content_ |
| // appropriately. |
| void UpdateDrawsContent(bool has_drawable_content); |
| virtual bool HasDrawableContent() const; |
| |
| // Called when the layer's number of drawable descendants changes. |
| void AddDrawableDescendants(int num); |
| |
| void AddDependentNeedsPushProperties(); |
| void RemoveDependentNeedsPushProperties(); |
| bool parent_should_know_need_push_properties() const { |
| return needs_push_properties() || descendant_needs_push_properties(); |
| } |
| |
| bool IsPropertyChangeAllowed() const; |
| |
| void reset_raster_scale_to_unknown() { raster_scale_ = 0.f; } |
| |
| // This flag is set when the layer needs to push properties to the impl |
| // side. |
| bool needs_push_properties_; |
| |
| // The number of direct children or dependent layers that need to be recursed |
| // to in order for them or a descendent of them to push properties to the impl |
| // side. |
| int num_dependents_need_push_properties_; |
| |
| // Tracks whether this layer may have changed stacking order with its |
| // siblings. |
| bool stacking_order_changed_; |
| |
| // The update rect is the region of the compositor resource that was |
| // actually updated by the compositor. For layers that may do updating |
| // outside the compositor's control (i.e. plugin layers), this information |
| // is not available and the update rect will remain empty. |
| // Note this rect is in layer space (not content space). |
| gfx::Rect update_rect_; |
| |
| scoped_refptr<Layer> mask_layer_; |
| |
| int layer_id_; |
| |
| // When true, the layer is about to perform an update. Any commit requests |
| // will be handled implicitly after the update completes. |
| bool ignore_set_needs_commit_; |
| |
| // Layers that share a sorting context id will be sorted together in 3d |
| // space. 0 is a special value that means this layer will not be sorted and |
| // will be drawn in paint order. |
| int sorting_context_id_; |
| |
| private: |
| friend class base::RefCounted<Layer>; |
| friend class LayerTreeHostCommon; |
| void SetParent(Layer* layer); |
| bool DescendantIsFixedToContainerLayer() const; |
| |
| // This should only be called during BeginMainFrame since it does not |
| // trigger a Commit. |
| void SetHasRenderSurface(bool has_render_surface); |
| |
| // Returns the index of the child or -1 if not found. |
| int IndexOfChild(const Layer* reference); |
| |
| // This should only be called from RemoveFromParent(). |
| void RemoveChildOrDependent(Layer* child); |
| |
| // LayerAnimationValueProvider implementation. |
| gfx::ScrollOffset ScrollOffsetForAnimation() const override; |
| |
| // LayerAnimationValueObserver implementation. |
| void OnFilterAnimated(const FilterOperations& filters) override; |
| void OnOpacityAnimated(float opacity) override; |
| void OnTransformAnimated(const gfx::Transform& transform) override; |
| void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override; |
| void OnAnimationWaitingForDeletion() override; |
| bool IsActive() const override; |
| |
| // If this layer has a scroll parent, it removes |this| from its list of |
| // scroll children. |
| void RemoveFromScrollTree(); |
| |
| // If this layer has a clip parent, it removes |this| from its list of clip |
| // children. |
| void RemoveFromClipTree(); |
| |
| LayerList children_; |
| Layer* parent_; |
| |
| // Layer instances have a weak pointer to their LayerTreeHost. |
| // This pointer value is nil when a Layer is not in a tree and is |
| // updated via SetLayerTreeHost() if a layer moves between trees. |
| LayerTreeHost* layer_tree_host_; |
| |
| scoped_refptr<LayerAnimationController> layer_animation_controller_; |
| |
| // Layer properties. |
| gfx::Size bounds_; |
| |
| gfx::ScrollOffset scroll_offset_; |
| gfx::Vector2dF scroll_compensation_adjustment_; |
| // This variable indicates which ancestor layer (if any) whose size, |
| // transformed relative to this layer, defines the maximum scroll offset for |
| // this layer. |
| int scroll_clip_layer_id_; |
| int num_descendants_that_draw_content_; |
| int transform_tree_index_; |
| int opacity_tree_index_; |
| int clip_tree_index_; |
| gfx::Vector2dF offset_to_transform_parent_; |
| bool should_scroll_on_main_thread_ : 1; |
| bool have_wheel_event_handlers_ : 1; |
| bool have_scroll_event_handlers_ : 1; |
| bool user_scrollable_horizontal_ : 1; |
| bool user_scrollable_vertical_ : 1; |
| bool is_root_for_isolated_group_ : 1; |
| bool is_container_for_fixed_position_layers_ : 1; |
| bool is_drawable_ : 1; |
| bool draws_content_ : 1; |
| bool hide_layer_and_subtree_ : 1; |
| bool masks_to_bounds_ : 1; |
| bool contents_opaque_ : 1; |
| bool double_sided_ : 1; |
| bool should_flatten_transform_ : 1; |
| bool use_parent_backface_visibility_ : 1; |
| bool draw_checkerboard_for_missing_tiles_ : 1; |
| bool force_render_surface_ : 1; |
| bool transform_is_invertible_ : 1; |
| bool has_render_surface_ : 1; |
| ScrollBlocksOn scroll_blocks_on_ : 3; |
| Region non_fast_scrollable_region_; |
| Region touch_event_handler_region_; |
| gfx::PointF position_; |
| SkColor background_color_; |
| float opacity_; |
| SkXfermode::Mode blend_mode_; |
| FilterOperations filters_; |
| FilterOperations background_filters_; |
| LayerPositionConstraint position_constraint_; |
| Layer* scroll_parent_; |
| scoped_ptr<std::set<Layer*>> scroll_children_; |
| |
| Layer* clip_parent_; |
| scoped_ptr<std::set<Layer*>> clip_children_; |
| |
| gfx::Transform transform_; |
| gfx::Point3F transform_origin_; |
| |
| // Replica layer used for reflections. |
| scoped_refptr<Layer> replica_layer_; |
| |
| // Transient properties. |
| float raster_scale_; |
| |
| LayerClient* client_; |
| |
| ScopedPtrVector<CopyOutputRequest> copy_requests_; |
| |
| base::Closure did_scroll_callback_; |
| |
| DrawProperties<Layer> draw_properties_; |
| |
| PaintProperties paint_properties_; |
| // TODO(awoloszyn): This is redundant with has_render_surface_, |
| // and should get removed once it is no longer needed on main thread. |
| scoped_ptr<RenderSurface> render_surface_; |
| |
| gfx::Rect visible_rect_from_property_trees_; |
| |
| std::vector<FrameTimingRequest> frame_timing_requests_; |
| bool frame_timing_requests_dirty_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Layer); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_LAYERS_LAYER_H_ |