| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_RESOURCES_RESOURCE_UPDATE_CONTROLLER_H_ |
| #define CC_RESOURCES_RESOURCE_UPDATE_CONTROLLER_H_ |
| |
| #include "base/basictypes.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/time/time.h" |
| #include "cc/base/cc_export.h" |
| #include "cc/resources/resource_update_queue.h" |
| |
| namespace base { class SingleThreadTaskRunner; } |
| |
| namespace cc { |
| |
| class ResourceProvider; |
| |
| class ResourceUpdateControllerClient { |
| public: |
| virtual void ReadyToFinalizeTextureUpdates() = 0; |
| |
| protected: |
| virtual ~ResourceUpdateControllerClient() {} |
| }; |
| |
| class CC_EXPORT ResourceUpdateController { |
| public: |
| static scoped_ptr<ResourceUpdateController> Create( |
| ResourceUpdateControllerClient* client, |
| base::SingleThreadTaskRunner* task_runner, |
| scoped_ptr<ResourceUpdateQueue> queue, |
| ResourceProvider* resource_provider) { |
| return make_scoped_ptr(new ResourceUpdateController( |
| client, task_runner, queue.Pass(), resource_provider)); |
| } |
| static size_t MaxPartialTextureUpdates(); |
| |
| virtual ~ResourceUpdateController(); |
| |
| // Discard uploads to textures that were evicted on the impl thread. |
| void DiscardUploadsToEvictedResources(); |
| |
| void PerformMoreUpdates(base::TimeTicks time_limit); |
| void Finalize(); |
| |
| |
| // Virtual for testing. |
| virtual size_t UpdateMoreTexturesSize() const; |
| virtual base::TimeTicks UpdateMoreTexturesCompletionTime(); |
| |
| protected: |
| ResourceUpdateController(ResourceUpdateControllerClient* client, |
| base::SingleThreadTaskRunner* task_runner, |
| scoped_ptr<ResourceUpdateQueue> queue, |
| ResourceProvider* resource_provider); |
| |
| private: |
| static size_t MaxFullUpdatesPerTick(ResourceProvider* resource_provider); |
| |
| size_t MaxBlockingUpdates() const; |
| |
| void UpdateTexture(ResourceUpdate update); |
| |
| // This returns true when there were textures left to update. |
| bool UpdateMoreTexturesIfEnoughTimeRemaining(); |
| void UpdateMoreTexturesNow(); |
| void OnTimerFired(); |
| |
| ResourceUpdateControllerClient* client_; |
| scoped_ptr<ResourceUpdateQueue> queue_; |
| ResourceProvider* resource_provider_; |
| base::TimeTicks time_limit_; |
| size_t texture_updates_per_tick_; |
| bool first_update_attempt_; |
| base::SingleThreadTaskRunner* task_runner_; |
| bool task_posted_; |
| bool ready_to_finalize_; |
| base::WeakPtrFactory<ResourceUpdateController> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ResourceUpdateController); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_RESOURCES_RESOURCE_UPDATE_CONTROLLER_H_ |