James Robinson | 646469d | 2014-10-03 15:33:28 -0700 | [diff] [blame] | 1 | // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #include "base/macros.h" |
| 6 | #include "base/memory/scoped_ptr.h" |
| 7 | #include "cc/base/scoped_ptr_deque.h" |
| 8 | #include "cc/base/scoped_ptr_vector.h" |
| 9 | #include "cc/output/bsp_tree.h" |
| 10 | #include "cc/output/bsp_walk_action.h" |
| 11 | #include "cc/quads/draw_polygon.h" |
| 12 | #include "testing/gtest/include/gtest/gtest.h" |
| 13 | |
| 14 | namespace cc { |
| 15 | namespace { |
| 16 | |
| 17 | #define EXPECT_SORTED_LISTS_EQ(polygon_list, compare_list) \ |
| 18 | do { \ |
| 19 | EXPECT_EQ(polygon_list.size(), compare_list.size()); \ |
| 20 | for (unsigned int i = 0; i < polygon_list.size(); i++) { \ |
| 21 | EXPECT_EQ(polygon_list[i]->order_index(), compare_list[i]); \ |
| 22 | } \ |
| 23 | } while (false); |
| 24 | |
| 25 | #define INT_VECTOR_FROM_ARRAY(array) \ |
| 26 | std::vector<int>(array, array + arraysize(array)) |
| 27 | |
| 28 | #define CREATE_DRAW_POLYGON(vertex_vector, normal, polygon_id) \ |
| 29 | new DrawPolygon(NULL, vertex_vector, normal, polygon_id) |
| 30 | |
| 31 | class BspTreeTest { |
| 32 | public: |
| 33 | static void RunTest(ScopedPtrDeque<DrawPolygon>* test_polygons, |
| 34 | const std::vector<int>& compare_list) { |
| 35 | BspTree bsp_tree(test_polygons); |
| 36 | |
| 37 | std::vector<DrawPolygon*> sorted_list; |
| 38 | BspWalkActionToVector action_handler(&sorted_list); |
| 39 | bsp_tree.TraverseWithActionHandler(&action_handler); |
| 40 | |
| 41 | EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list); |
| 42 | EXPECT_TRUE(VerifySidedness(bsp_tree.root())); |
| 43 | } |
| 44 | |
| 45 | static bool VerifySidedness(const scoped_ptr<BspNode>& node) { |
| 46 | // We check if both the front and back child nodes have geometry that is |
| 47 | // completely on the expected side of the current node. |
| 48 | bool front_ok = true; |
| 49 | bool back_ok = true; |
| 50 | if (node->back_child) { |
| 51 | // Make sure the back child lies entirely behind this node. |
| 52 | BspCompareResult result = DrawPolygon::SideCompare( |
| 53 | *(node->back_child->node_data), *(node->node_data)); |
| 54 | if (result != BSP_BACK) { |
| 55 | return false; |
| 56 | } |
| 57 | back_ok = VerifySidedness(node->back_child); |
| 58 | } |
| 59 | // Make sure the front child lies entirely in front of this node. |
| 60 | if (node->front_child) { |
| 61 | BspCompareResult result = DrawPolygon::SideCompare( |
| 62 | *(node->front_child->node_data), *(node->node_data)); |
| 63 | if (result != BSP_FRONT) { |
| 64 | return false; |
| 65 | } |
| 66 | front_ok = VerifySidedness(node->front_child); |
| 67 | } |
| 68 | if (!back_ok || !front_ok) { |
| 69 | return false; |
| 70 | } |
| 71 | |
| 72 | // Now we need to make sure our coplanar geometry is all actually coplanar. |
| 73 | for (size_t i = 0; i < node->coplanars_front.size(); i++) { |
| 74 | BspCompareResult result = DrawPolygon::SideCompare( |
| 75 | *(node->coplanars_front[i]), *(node->node_data)); |
| 76 | if (result != BSP_COPLANAR_FRONT) { |
| 77 | return false; |
| 78 | } |
| 79 | } |
| 80 | for (size_t i = 0; i < node->coplanars_back.size(); i++) { |
| 81 | BspCompareResult result = DrawPolygon::SideCompare( |
| 82 | *(node->coplanars_back[i]), *(node->node_data)); |
| 83 | if (result != BSP_COPLANAR_BACK) { |
| 84 | return false; |
| 85 | } |
| 86 | } |
| 87 | return true; |
| 88 | } |
| 89 | }; |
| 90 | |
| 91 | // Simple standing quads all parallel with each other, causing no splits. |
| 92 | TEST(BspTreeTest, NoSplit) { |
| 93 | std::vector<gfx::Point3F> vertices_a; |
| 94 | vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); |
| 95 | vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); |
| 96 | vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); |
| 97 | vertices_a.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); |
| 98 | std::vector<gfx::Point3F> vertices_b; |
| 99 | vertices_b.push_back(gfx::Point3F(0.0f, 10.0f, -5.0f)); |
| 100 | vertices_b.push_back(gfx::Point3F(0.0f, 0.0f, -5.0f)); |
| 101 | vertices_b.push_back(gfx::Point3F(10.0f, 0.0f, -5.0f)); |
| 102 | vertices_b.push_back(gfx::Point3F(10.0f, 10.0f, -5.0f)); |
| 103 | std::vector<gfx::Point3F> vertices_c; |
| 104 | vertices_c.push_back(gfx::Point3F(0.0f, 10.0f, 5.0f)); |
| 105 | vertices_c.push_back(gfx::Point3F(0.0f, 0.0f, 5.0f)); |
| 106 | vertices_c.push_back(gfx::Point3F(10.0f, 0.0f, 5.0f)); |
| 107 | vertices_c.push_back(gfx::Point3F(10.0f, 10.0f, 5.0f)); |
| 108 | |
| 109 | scoped_ptr<DrawPolygon> polygon_a( |
| 110 | CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
| 111 | scoped_ptr<DrawPolygon> polygon_b( |
| 112 | CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 1)); |
| 113 | scoped_ptr<DrawPolygon> polygon_c( |
| 114 | CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 2)); |
| 115 | |
| 116 | ScopedPtrDeque<DrawPolygon> polygon_list; |
| 117 | polygon_list.push_back(polygon_a.Pass()); |
| 118 | polygon_list.push_back(polygon_b.Pass()); |
| 119 | polygon_list.push_back(polygon_c.Pass()); |
| 120 | |
| 121 | int compare_ids[] = {1, 0, 2}; |
| 122 | std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
| 123 | BspTreeTest::RunTest(&polygon_list, compare_list); |
| 124 | } |
| 125 | |
| 126 | // Basic two polygon split, can be viewed as a + from above. |
| 127 | TEST(BspTreeTest, BasicSplit) { |
| 128 | std::vector<gfx::Point3F> vertices_a; |
| 129 | vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
| 130 | vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
| 131 | vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
| 132 | vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
| 133 | std::vector<gfx::Point3F> vertices_b; |
| 134 | vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -5.0f)); |
| 135 | vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -5.0f)); |
| 136 | vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, 5.0f)); |
| 137 | vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, 5.0f)); |
| 138 | |
| 139 | scoped_ptr<DrawPolygon> polygon_a( |
| 140 | CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
| 141 | scoped_ptr<DrawPolygon> polygon_b( |
| 142 | CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); |
| 143 | |
| 144 | ScopedPtrDeque<DrawPolygon> polygon_list; |
| 145 | polygon_list.push_back(polygon_a.Pass()); |
| 146 | polygon_list.push_back(polygon_b.Pass()); |
| 147 | |
| 148 | int compare_ids[] = {1, 0, 1}; |
| 149 | std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
| 150 | BspTreeTest::RunTest(&polygon_list, compare_list); |
| 151 | } |
| 152 | |
| 153 | // Same as above with the second quad offset so it doesn't intersect. One quad |
| 154 | // should be very clearly on one side of the other, and no splitting should |
| 155 | // occur. |
| 156 | TEST(BspTreeTest, QuadOffset) { |
| 157 | std::vector<gfx::Point3F> vertices_a; |
| 158 | vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
| 159 | vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
| 160 | vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
| 161 | vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
| 162 | std::vector<gfx::Point3F> vertices_b; |
| 163 | vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -15.0f)); |
| 164 | vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -15.0f)); |
| 165 | vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -10.0f)); |
| 166 | vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -10.0f)); |
| 167 | |
| 168 | scoped_ptr<DrawPolygon> polygon_a( |
| 169 | CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
| 170 | scoped_ptr<DrawPolygon> polygon_b( |
| 171 | CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); |
| 172 | |
| 173 | ScopedPtrDeque<DrawPolygon> polygon_list; |
| 174 | polygon_list.push_back(polygon_a.Pass()); |
| 175 | polygon_list.push_back(polygon_b.Pass()); |
| 176 | |
| 177 | int compare_ids[] = {1, 0}; |
| 178 | std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
| 179 | BspTreeTest::RunTest(&polygon_list, compare_list); |
| 180 | } |
| 181 | |
| 182 | // Same as above, but this time we change the order in which the quads are |
| 183 | // inserted into the tree, causing one to actually cross the plane of the other |
| 184 | // and cause a split. |
| 185 | TEST(BspTreeTest, QuadOffsetSplit) { |
| 186 | std::vector<gfx::Point3F> vertices_a; |
| 187 | vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
| 188 | vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
| 189 | vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
| 190 | vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
| 191 | std::vector<gfx::Point3F> vertices_b; |
| 192 | vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -15.0f)); |
| 193 | vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -15.0f)); |
| 194 | vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -10.0f)); |
| 195 | vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -10.0f)); |
| 196 | |
| 197 | scoped_ptr<DrawPolygon> polygon_a( |
| 198 | CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
| 199 | scoped_ptr<DrawPolygon> polygon_b( |
| 200 | CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); |
| 201 | |
| 202 | ScopedPtrDeque<DrawPolygon> polygon_list; |
| 203 | polygon_list.push_back(polygon_b.Pass()); |
| 204 | polygon_list.push_back(polygon_a.Pass()); |
| 205 | |
| 206 | int compare_ids[] = {0, 1, 0}; |
| 207 | std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
| 208 | BspTreeTest::RunTest(&polygon_list, compare_list); |
| 209 | } |
| 210 | |
| 211 | // In addition to what can be viewed as a + from above, another piece of |
| 212 | // geometry is inserted to cut these pieces right in the middle, viewed as |
| 213 | // a quad from overhead. |
| 214 | TEST(BspTreeTest, ThreeWaySplit) { |
| 215 | std::vector<gfx::Point3F> vertices_a; |
| 216 | vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
| 217 | vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
| 218 | vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
| 219 | vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
| 220 | std::vector<gfx::Point3F> vertices_b; |
| 221 | vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -5.0f)); |
| 222 | vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -5.0f)); |
| 223 | vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, 5.0f)); |
| 224 | vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, 5.0f)); |
| 225 | std::vector<gfx::Point3F> vertices_c; |
| 226 | vertices_c.push_back(gfx::Point3F(-5.0f, 0.0f, -5.0f)); |
| 227 | vertices_c.push_back(gfx::Point3F(-5.0f, 0.0f, 5.0f)); |
| 228 | vertices_c.push_back(gfx::Point3F(5.0f, 0.0f, 5.0f)); |
| 229 | vertices_c.push_back(gfx::Point3F(5.0f, 0.0f, -5.0f)); |
| 230 | |
| 231 | scoped_ptr<DrawPolygon> polygon_a( |
| 232 | CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
| 233 | scoped_ptr<DrawPolygon> polygon_b( |
| 234 | CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 1)); |
| 235 | scoped_ptr<DrawPolygon> polygon_c( |
| 236 | CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 1.0f, 0.0f), 2)); |
| 237 | |
| 238 | ScopedPtrDeque<DrawPolygon> polygon_list; |
| 239 | polygon_list.push_back(polygon_a.Pass()); |
| 240 | polygon_list.push_back(polygon_b.Pass()); |
| 241 | polygon_list.push_back(polygon_c.Pass()); |
| 242 | |
| 243 | int compare_ids[] = {2, 1, 2, 0, 2, 1, 2}; |
| 244 | std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
| 245 | BspTreeTest::RunTest(&polygon_list, compare_list); |
| 246 | } |
| 247 | |
| 248 | // This test checks whether coplanar geometry, when inserted into the tree in |
| 249 | // order, comes back in the same order as it should. |
| 250 | TEST(BspTreeTest, Coplanar) { |
| 251 | std::vector<gfx::Point3F> vertices_a; |
| 252 | vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
| 253 | vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
| 254 | vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
| 255 | vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
| 256 | std::vector<gfx::Point3F> vertices_b; |
| 257 | vertices_b.push_back(gfx::Point3F(-4.0f, -4.0f, 0.0f)); |
| 258 | vertices_b.push_back(gfx::Point3F(-4.0f, 4.0f, 0.0f)); |
| 259 | vertices_b.push_back(gfx::Point3F(4.0f, 4.0f, 0.0f)); |
| 260 | vertices_b.push_back(gfx::Point3F(4.0f, -4.0f, 0.0f)); |
| 261 | std::vector<gfx::Point3F> vertices_c; |
| 262 | vertices_c.push_back(gfx::Point3F(-3.0f, -3.0f, 0.0f)); |
| 263 | vertices_c.push_back(gfx::Point3F(-3.0f, 3.0f, 0.0f)); |
| 264 | vertices_c.push_back(gfx::Point3F(3.0f, 3.0f, 0.0f)); |
| 265 | vertices_c.push_back(gfx::Point3F(3.0f, -3.0f, 0.0f)); |
| 266 | |
| 267 | scoped_ptr<DrawPolygon> polygon_a( |
| 268 | CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
| 269 | scoped_ptr<DrawPolygon> polygon_b( |
| 270 | CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 1)); |
| 271 | scoped_ptr<DrawPolygon> polygon_c( |
| 272 | CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 2)); |
| 273 | |
| 274 | scoped_ptr<DrawPolygon> polygon_d = polygon_a->CreateCopy(); |
| 275 | scoped_ptr<DrawPolygon> polygon_e = polygon_b->CreateCopy(); |
| 276 | scoped_ptr<DrawPolygon> polygon_f = polygon_c->CreateCopy(); |
| 277 | |
| 278 | { |
| 279 | ScopedPtrDeque<DrawPolygon> polygon_list; |
| 280 | polygon_list.push_back(polygon_a.Pass()); |
| 281 | polygon_list.push_back(polygon_b.Pass()); |
| 282 | polygon_list.push_back(polygon_c.Pass()); |
| 283 | |
| 284 | int compare_ids[] = {0, 1, 2}; |
| 285 | std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
| 286 | BspTreeTest::RunTest(&polygon_list, compare_list); |
| 287 | } |
| 288 | |
| 289 | // Now check a different order and ensure we get that back as well |
| 290 | { |
| 291 | ScopedPtrDeque<DrawPolygon> polygon_list; |
| 292 | polygon_list.push_back(polygon_f.Pass()); |
| 293 | polygon_list.push_back(polygon_d.Pass()); |
| 294 | polygon_list.push_back(polygon_e.Pass()); |
| 295 | |
| 296 | int compare_ids[] = {0, 1, 2}; |
| 297 | std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
| 298 | BspTreeTest::RunTest(&polygon_list, compare_list); |
| 299 | } |
| 300 | } |
| 301 | |
| 302 | // A bunch of coplanar geometry should end up sharing a single node, and |
| 303 | // result in the final piece of geometry splitting into just two pieces on |
| 304 | // either side of the shared plane. |
| 305 | TEST(BspTreeTest, CoplanarSplit) { |
| 306 | std::vector<gfx::Point3F> vertices_a; |
| 307 | vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); |
| 308 | vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); |
| 309 | vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); |
| 310 | vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); |
| 311 | std::vector<gfx::Point3F> vertices_b; |
| 312 | vertices_b.push_back(gfx::Point3F(-4.0f, -4.0f, 0.0f)); |
| 313 | vertices_b.push_back(gfx::Point3F(-4.0f, 4.0f, 0.0f)); |
| 314 | vertices_b.push_back(gfx::Point3F(4.0f, 4.0f, 0.0f)); |
| 315 | vertices_b.push_back(gfx::Point3F(4.0f, -4.0f, 0.0f)); |
| 316 | std::vector<gfx::Point3F> vertices_c; |
| 317 | vertices_c.push_back(gfx::Point3F(-3.0f, -3.0f, 0.0f)); |
| 318 | vertices_c.push_back(gfx::Point3F(-3.0f, 3.0f, 0.0f)); |
| 319 | vertices_c.push_back(gfx::Point3F(3.0f, 3.0f, 0.0f)); |
| 320 | vertices_c.push_back(gfx::Point3F(3.0f, -3.0f, 0.0f)); |
| 321 | std::vector<gfx::Point3F> vertices_d; |
| 322 | vertices_d.push_back(gfx::Point3F(0.0f, -15.0f, -15.0f)); |
| 323 | vertices_d.push_back(gfx::Point3F(0.0f, 15.0f, -15.0f)); |
| 324 | vertices_d.push_back(gfx::Point3F(0.0f, 15.0f, 15.0f)); |
| 325 | vertices_d.push_back(gfx::Point3F(0.0f, -15.0f, 15.0f)); |
| 326 | |
| 327 | scoped_ptr<DrawPolygon> polygon_a( |
| 328 | CREATE_DRAW_POLYGON(vertices_a, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 0)); |
| 329 | scoped_ptr<DrawPolygon> polygon_b( |
| 330 | CREATE_DRAW_POLYGON(vertices_b, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 1)); |
| 331 | scoped_ptr<DrawPolygon> polygon_c( |
| 332 | CREATE_DRAW_POLYGON(vertices_c, gfx::Vector3dF(0.0f, 0.0f, 1.0f), 2)); |
| 333 | scoped_ptr<DrawPolygon> polygon_d( |
| 334 | CREATE_DRAW_POLYGON(vertices_d, gfx::Vector3dF(-1.0f, 0.0f, 0.0f), 3)); |
| 335 | |
| 336 | ScopedPtrDeque<DrawPolygon> polygon_list; |
| 337 | polygon_list.push_back(polygon_a.Pass()); |
| 338 | polygon_list.push_back(polygon_b.Pass()); |
| 339 | polygon_list.push_back(polygon_c.Pass()); |
| 340 | polygon_list.push_back(polygon_d.Pass()); |
| 341 | |
| 342 | int compare_ids[] = {3, 0, 1, 2, 3}; |
| 343 | std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); |
| 344 | BspTreeTest::RunTest(&polygon_list, compare_list); |
| 345 | } |
| 346 | |
| 347 | } // namespace |
| 348 | } // namespace cc |