James Robinson | 646469d | 2014-10-03 15:33:28 -0700 | [diff] [blame] | 1 | // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #include "base/synchronization/waitable_event.h" |
| 6 | |
| 7 | #include <math.h> |
| 8 | #include <windows.h> |
| 9 | |
| 10 | #include "base/logging.h" |
| 11 | #include "base/threading/thread_restrictions.h" |
| 12 | #include "base/time/time.h" |
| 13 | |
| 14 | namespace base { |
| 15 | |
| 16 | WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) |
| 17 | : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { |
| 18 | // We're probably going to crash anyways if this is ever NULL, so we might as |
| 19 | // well make our stack reports more informative by crashing here. |
| 20 | CHECK(handle_.IsValid()); |
| 21 | } |
| 22 | |
James Robinson | 6a64b81 | 2014-12-03 13:38:42 -0800 | [diff] [blame] | 23 | WaitableEvent::WaitableEvent(win::ScopedHandle handle) |
| 24 | : handle_(handle.Pass()) { |
James Robinson | 646469d | 2014-10-03 15:33:28 -0700 | [diff] [blame] | 25 | CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle"; |
| 26 | } |
| 27 | |
| 28 | WaitableEvent::~WaitableEvent() { |
| 29 | } |
| 30 | |
James Robinson | 646469d | 2014-10-03 15:33:28 -0700 | [diff] [blame] | 31 | void WaitableEvent::Reset() { |
| 32 | ResetEvent(handle_.Get()); |
| 33 | } |
| 34 | |
| 35 | void WaitableEvent::Signal() { |
| 36 | SetEvent(handle_.Get()); |
| 37 | } |
| 38 | |
| 39 | bool WaitableEvent::IsSignaled() { |
| 40 | return TimedWait(TimeDelta::FromMilliseconds(0)); |
| 41 | } |
| 42 | |
| 43 | void WaitableEvent::Wait() { |
| 44 | base::ThreadRestrictions::AssertWaitAllowed(); |
| 45 | DWORD result = WaitForSingleObject(handle_.Get(), INFINITE); |
| 46 | // It is most unexpected that this should ever fail. Help consumers learn |
| 47 | // about it if it should ever fail. |
| 48 | DCHECK_EQ(WAIT_OBJECT_0, result) << "WaitForSingleObject failed"; |
| 49 | } |
| 50 | |
| 51 | bool WaitableEvent::TimedWait(const TimeDelta& max_time) { |
| 52 | base::ThreadRestrictions::AssertWaitAllowed(); |
| 53 | DCHECK(max_time >= TimeDelta::FromMicroseconds(0)); |
| 54 | // Be careful here. TimeDelta has a precision of microseconds, but this API |
| 55 | // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6? |
| 56 | // It should be 6 to avoid returning too early. |
| 57 | double timeout = ceil(max_time.InMillisecondsF()); |
| 58 | DWORD result = WaitForSingleObject(handle_.Get(), |
| 59 | static_cast<DWORD>(timeout)); |
| 60 | switch (result) { |
| 61 | case WAIT_OBJECT_0: |
| 62 | return true; |
| 63 | case WAIT_TIMEOUT: |
| 64 | return false; |
| 65 | } |
| 66 | // It is most unexpected that this should ever fail. Help consumers learn |
| 67 | // about it if it should ever fail. |
| 68 | NOTREACHED() << "WaitForSingleObject failed"; |
| 69 | return false; |
| 70 | } |
| 71 | |
| 72 | // static |
| 73 | size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) { |
| 74 | base::ThreadRestrictions::AssertWaitAllowed(); |
| 75 | HANDLE handles[MAXIMUM_WAIT_OBJECTS]; |
| 76 | CHECK_LE(count, MAXIMUM_WAIT_OBJECTS) |
| 77 | << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany"; |
| 78 | |
| 79 | for (size_t i = 0; i < count; ++i) |
| 80 | handles[i] = events[i]->handle(); |
| 81 | |
| 82 | // The cast is safe because count is small - see the CHECK above. |
| 83 | DWORD result = |
| 84 | WaitForMultipleObjects(static_cast<DWORD>(count), |
| 85 | handles, |
| 86 | FALSE, // don't wait for all the objects |
| 87 | INFINITE); // no timeout |
| 88 | if (result >= WAIT_OBJECT_0 + count) { |
| 89 | DPLOG(FATAL) << "WaitForMultipleObjects failed"; |
| 90 | return 0; |
| 91 | } |
| 92 | |
| 93 | return result - WAIT_OBJECT_0; |
| 94 | } |
| 95 | |
| 96 | } // namespace base |