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James Robinson646469d2014-10-03 15:33:28 -07001// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GL_ANDROID_SURFACE_TEXTURE_H_
6#define UI_GL_ANDROID_SURFACE_TEXTURE_H_
7
8#include <jni.h>
9
10#include "base/android/scoped_java_ref.h"
11#include "base/callback.h"
12#include "base/memory/ref_counted.h"
13#include "ui/gl/gl_export.h"
14
15struct ANativeWindow;
16
17namespace gfx {
18
19// This class serves as a bridge for native code to call java functions inside
20// android SurfaceTexture class.
21class GL_EXPORT SurfaceTexture
22 : public base::RefCountedThreadSafe<SurfaceTexture>{
23 public:
24 static scoped_refptr<SurfaceTexture> Create(int texture_id);
25
26 static scoped_refptr<SurfaceTexture> CreateSingleBuffered(int texture_id);
27
28 // Set the listener callback, which will be invoked on the same thread that
29 // is being called from here for registration.
30 // Note: Since callbacks come in from Java objects that might outlive objects
31 // being referenced from the callback, the only robust way here is to create
32 // the callback from a weak pointer to your object.
33 void SetFrameAvailableCallback(const base::Closure& callback);
34
35 // Update the texture image to the most recent frame from the image stream.
36 void UpdateTexImage();
37
38 // Release the texture content. This is needed only in single buffered mode
39 // to allow the image content producer to take ownership
40 // of the image buffer.
41 // This is *only* supported on SurfaceTexture instantiated via
42 // |CreateSingleBuffered(...)|.
43 void ReleaseTexImage();
44
45 // Retrieve the 4x4 texture coordinate transform matrix associated with the
46 // texture image set by the most recent call to updateTexImage.
47 void GetTransformMatrix(float mtx[16]);
48
James Robinson646469d2014-10-03 15:33:28 -070049 // Attach the SurfaceTexture to the texture currently bound to
50 // GL_TEXTURE_EXTERNAL_OES.
51 void AttachToGLContext();
52
53 // Detaches the SurfaceTexture from the context that owns its current GL
54 // texture. Must be called with that context current on the calling thread.
55 void DetachFromGLContext();
56
57 // Creates a native render surface for this surface texture.
58 // The caller must release the underlying reference when done with the handle
59 // by calling ANativeWindow_release().
60 ANativeWindow* CreateSurface();
61
62 const base::android::JavaRef<jobject>& j_surface_texture() const {
63 return j_surface_texture_;
64 }
65
66 // This should only be used to guard the SurfaceTexture instantiated via
67 // |CreateSingleBuffered(...)|
68 static bool IsSingleBufferModeSupported();
69
70 static bool RegisterSurfaceTexture(JNIEnv* env);
71
72 protected:
73 explicit SurfaceTexture(
74 const base::android::ScopedJavaLocalRef<jobject>& j_surface_texture);
75
76 private:
77 friend class base::RefCountedThreadSafe<SurfaceTexture>;
78 ~SurfaceTexture();
79
80 // Java SurfaceTexture instance.
81 base::android::ScopedJavaGlobalRef<jobject> j_surface_texture_;
82
83 DISALLOW_COPY_AND_ASSIGN(SurfaceTexture);
84};
85
86} // namespace gfx
87
88#endif // UI_GL_ANDROID_SURFACE_TEXTURE_H_