| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/resources/raster_tile_priority_queue.h" |
| |
| namespace cc { |
| |
| namespace { |
| |
| class RasterOrderComparator { |
| public: |
| explicit RasterOrderComparator(TreePriority tree_priority) |
| : tree_priority_(tree_priority) {} |
| |
| bool operator()( |
| const RasterTilePriorityQueue::PairedTilingSetQueue* a, |
| const RasterTilePriorityQueue::PairedTilingSetQueue* b) const { |
| // Note that in this function, we have to return true if and only if |
| // a is strictly lower priority than b. Note that for the sake of |
| // completeness, empty queue is considered to have lowest priority. |
| if (a->IsEmpty() || b->IsEmpty()) |
| return b->IsEmpty() < a->IsEmpty(); |
| |
| WhichTree a_tree = a->NextTileIteratorTree(tree_priority_); |
| const auto* a_queue = |
| a_tree == ACTIVE_TREE ? a->active_queue.get() : a->pending_queue.get(); |
| |
| WhichTree b_tree = b->NextTileIteratorTree(tree_priority_); |
| const auto* b_queue = |
| b_tree == ACTIVE_TREE ? b->active_queue.get() : b->pending_queue.get(); |
| |
| const Tile* a_tile = a_queue->Top(); |
| const Tile* b_tile = b_queue->Top(); |
| |
| const TilePriority& a_priority = |
| a_tile->priority_for_tree_priority(tree_priority_); |
| const TilePriority& b_priority = |
| b_tile->priority_for_tree_priority(tree_priority_); |
| bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
| |
| // In smoothness mode, we should return pending NOW tiles before active |
| // EVENTUALLY tiles. So if both priorities here are eventually, we need to |
| // check the pending priority. |
| if (prioritize_low_res && |
| a_priority.priority_bin == TilePriority::EVENTUALLY && |
| b_priority.priority_bin == TilePriority::EVENTUALLY) { |
| bool a_is_pending_now = |
| a_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW; |
| bool b_is_pending_now = |
| b_tile->priority(PENDING_TREE).priority_bin == TilePriority::NOW; |
| if (a_is_pending_now || b_is_pending_now) |
| return a_is_pending_now < b_is_pending_now; |
| |
| // In case neither one is pending now, fall through. |
| } |
| |
| // If the bin is the same but the resolution is not, then the order will be |
| // determined by whether we prioritize low res or not. |
| // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
| // class but instead produced by the iterators. |
| if (b_priority.priority_bin == a_priority.priority_bin && |
| b_priority.resolution != a_priority.resolution) { |
| // Non ideal resolution should be sorted lower than other resolutions. |
| if (a_priority.resolution == NON_IDEAL_RESOLUTION) |
| return true; |
| |
| if (b_priority.resolution == NON_IDEAL_RESOLUTION) |
| return false; |
| |
| if (prioritize_low_res) |
| return b_priority.resolution == LOW_RESOLUTION; |
| return b_priority.resolution == HIGH_RESOLUTION; |
| } |
| |
| return b_priority.IsHigherPriorityThan(a_priority); |
| } |
| |
| private: |
| TreePriority tree_priority_; |
| }; |
| |
| WhichTree HigherPriorityTree(TreePriority tree_priority, |
| const TilingSetRasterQueue* active_queue, |
| const TilingSetRasterQueue* pending_queue, |
| const Tile* shared_tile) { |
| switch (tree_priority) { |
| case SMOOTHNESS_TAKES_PRIORITY: { |
| const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top(); |
| const Tile* pending_tile = |
| shared_tile ? shared_tile : pending_queue->Top(); |
| |
| const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); |
| const TilePriority& pending_priority = |
| pending_tile->priority(PENDING_TREE); |
| |
| // If we're down to eventually bin tiles on the active tree, process the |
| // pending tree to allow tiles required for activation to be initialized |
| // when memory policy only allows prepaint. |
| if (active_priority.priority_bin == TilePriority::EVENTUALLY && |
| pending_priority.priority_bin == TilePriority::NOW) { |
| return PENDING_TREE; |
| } |
| return ACTIVE_TREE; |
| } |
| case NEW_CONTENT_TAKES_PRIORITY: |
| return PENDING_TREE; |
| case SAME_PRIORITY_FOR_BOTH_TREES: { |
| const Tile* active_tile = shared_tile ? shared_tile : active_queue->Top(); |
| const Tile* pending_tile = |
| shared_tile ? shared_tile : pending_queue->Top(); |
| |
| const TilePriority& active_priority = active_tile->priority(ACTIVE_TREE); |
| const TilePriority& pending_priority = |
| pending_tile->priority(PENDING_TREE); |
| |
| if (active_priority.IsHigherPriorityThan(pending_priority)) |
| return ACTIVE_TREE; |
| return PENDING_TREE; |
| } |
| default: |
| NOTREACHED(); |
| return ACTIVE_TREE; |
| } |
| } |
| |
| } // namespace |
| |
| RasterTilePriorityQueue::RasterTilePriorityQueue() { |
| } |
| |
| RasterTilePriorityQueue::~RasterTilePriorityQueue() { |
| } |
| |
| void RasterTilePriorityQueue::Build( |
| const std::vector<PictureLayerImpl::Pair>& paired_layers, |
| TreePriority tree_priority) { |
| tree_priority_ = tree_priority; |
| for (std::vector<PictureLayerImpl::Pair>::const_iterator it = |
| paired_layers.begin(); |
| it != paired_layers.end(); |
| ++it) { |
| paired_queues_.push_back( |
| make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_))); |
| } |
| paired_queues_.make_heap(RasterOrderComparator(tree_priority_)); |
| } |
| |
| void RasterTilePriorityQueue::Reset() { |
| paired_queues_.clear(); |
| } |
| |
| bool RasterTilePriorityQueue::IsEmpty() const { |
| return paired_queues_.empty() || paired_queues_.front()->IsEmpty(); |
| } |
| |
| Tile* RasterTilePriorityQueue::Top() { |
| DCHECK(!IsEmpty()); |
| return paired_queues_.front()->Top(tree_priority_); |
| } |
| |
| void RasterTilePriorityQueue::Pop() { |
| DCHECK(!IsEmpty()); |
| |
| paired_queues_.pop_heap(RasterOrderComparator(tree_priority_)); |
| PairedTilingSetQueue* paired_queue = paired_queues_.back(); |
| paired_queue->Pop(tree_priority_); |
| paired_queues_.push_heap(RasterOrderComparator(tree_priority_)); |
| } |
| |
| RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() { |
| } |
| |
| RasterTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue( |
| const PictureLayerImpl::Pair& layer_pair, |
| TreePriority tree_priority) |
| : has_both_layers(layer_pair.active && layer_pair.pending) { |
| if (layer_pair.active) { |
| active_queue = layer_pair.active->CreateRasterQueue( |
| tree_priority == SMOOTHNESS_TAKES_PRIORITY); |
| } |
| |
| if (layer_pair.pending) { |
| pending_queue = layer_pair.pending->CreateRasterQueue( |
| tree_priority == SMOOTHNESS_TAKES_PRIORITY); |
| } |
| |
| if (has_both_layers) |
| SkipTilesReturnedByTwin(tree_priority); |
| |
| TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "PairedTilingSetQueue::PairedTilingSetQueue", |
| TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue()); |
| } |
| |
| RasterTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() { |
| TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("cc.debug"), |
| "PairedTilingSetQueue::~PairedTilingSetQueue", |
| TRACE_EVENT_SCOPE_THREAD, "state", StateAsValue()); |
| } |
| |
| bool RasterTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const { |
| return (!active_queue || active_queue->IsEmpty()) && |
| (!pending_queue || pending_queue->IsEmpty()); |
| } |
| |
| Tile* RasterTilePriorityQueue::PairedTilingSetQueue::Top( |
| TreePriority tree_priority) { |
| DCHECK(!IsEmpty()); |
| |
| WhichTree next_tree = NextTileIteratorTree(tree_priority); |
| TilingSetRasterQueue* next_queue = |
| next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get(); |
| DCHECK(next_queue && !next_queue->IsEmpty()); |
| Tile* tile = next_queue->Top(); |
| DCHECK(returned_tiles_for_debug.find(tile) == returned_tiles_for_debug.end()); |
| return tile; |
| } |
| |
| void RasterTilePriorityQueue::PairedTilingSetQueue::Pop( |
| TreePriority tree_priority) { |
| DCHECK(!IsEmpty()); |
| |
| WhichTree next_tree = NextTileIteratorTree(tree_priority); |
| TilingSetRasterQueue* next_queue = |
| next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get(); |
| DCHECK(next_queue && !next_queue->IsEmpty()); |
| DCHECK(returned_tiles_for_debug.insert(next_queue->Top()).second); |
| next_queue->Pop(); |
| |
| if (has_both_layers) |
| SkipTilesReturnedByTwin(tree_priority); |
| |
| // If no empty, use Top to do DCHECK the next iterator. |
| DCHECK(IsEmpty() || Top(tree_priority)); |
| } |
| |
| void RasterTilePriorityQueue::PairedTilingSetQueue::SkipTilesReturnedByTwin( |
| TreePriority tree_priority) { |
| // We have both layers (active and pending) thus we can encounter shared |
| // tiles twice (from the active iterator and from the pending iterator). |
| while (!IsEmpty()) { |
| WhichTree next_tree = NextTileIteratorTree(tree_priority); |
| TilingSetRasterQueue* next_queue = |
| next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get(); |
| DCHECK(next_queue && !next_queue->IsEmpty()); |
| |
| // Accept all non-shared tiles. |
| const Tile* tile = next_queue->Top(); |
| if (!tile->is_shared()) |
| break; |
| |
| // Accept a shared tile if the next tree is the higher priority one |
| // corresponding the iterator (active or pending) which usually (but due |
| // to spiral iterators not always) returns the shared tile first. |
| if (next_tree == HigherPriorityTree(tree_priority, nullptr, nullptr, tile)) |
| break; |
| |
| next_queue->Pop(); |
| } |
| } |
| |
| WhichTree RasterTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree( |
| TreePriority tree_priority) const { |
| DCHECK(!IsEmpty()); |
| |
| // If we only have one queue with tiles, return it. |
| if (!active_queue || active_queue->IsEmpty()) |
| return PENDING_TREE; |
| if (!pending_queue || pending_queue->IsEmpty()) |
| return ACTIVE_TREE; |
| |
| // Now both iterators have tiles, so we have to decide based on tree priority. |
| return HigherPriorityTree(tree_priority, active_queue.get(), |
| pending_queue.get(), nullptr); |
| } |
| |
| scoped_refptr<base::debug::ConvertableToTraceFormat> |
| RasterTilePriorityQueue::PairedTilingSetQueue::StateAsValue() const { |
| scoped_refptr<base::debug::TracedValue> state = |
| new base::debug::TracedValue(); |
| |
| bool active_queue_has_tile = active_queue && !active_queue->IsEmpty(); |
| TilePriority::PriorityBin active_priority_bin = TilePriority::EVENTUALLY; |
| TilePriority::PriorityBin pending_priority_bin = TilePriority::EVENTUALLY; |
| if (active_queue_has_tile) { |
| active_priority_bin = |
| active_queue->Top()->priority(ACTIVE_TREE).priority_bin; |
| pending_priority_bin = |
| active_queue->Top()->priority(PENDING_TREE).priority_bin; |
| } |
| |
| state->BeginDictionary("active_queue"); |
| state->SetBoolean("has_tile", active_queue_has_tile); |
| state->SetInteger("active_priority_bin", active_priority_bin); |
| state->SetInteger("pending_priority_bin", pending_priority_bin); |
| state->EndDictionary(); |
| |
| bool pending_queue_has_tile = pending_queue && !pending_queue->IsEmpty(); |
| active_priority_bin = TilePriority::EVENTUALLY; |
| pending_priority_bin = TilePriority::EVENTUALLY; |
| if (pending_queue_has_tile) { |
| active_priority_bin = |
| pending_queue->Top()->priority(ACTIVE_TREE).priority_bin; |
| pending_priority_bin = |
| pending_queue->Top()->priority(PENDING_TREE).priority_bin; |
| } |
| |
| state->BeginDictionary("pending_queue"); |
| state->SetBoolean("has_tile", active_queue_has_tile); |
| state->SetInteger("active_priority_bin", active_priority_bin); |
| state->SetInteger("pending_priority_bin", pending_priority_bin); |
| state->EndDictionary(); |
| return state; |
| } |
| |
| } // namespace cc |