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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SampledEffect_h
#define SampledEffect_h
#include "core/animation/Animation.h"
#include "core/animation/AnimationPlayer.h"
#include "core/animation/Interpolation.h"
#include "wtf/BitArray.h"
#include "wtf/Vector.h"
namespace blink {
class SampledEffect {
public:
static PassOwnPtr<SampledEffect> create(Animation* animation, PassOwnPtr<Vector<RefPtr<Interpolation> > > interpolations)
{
return adoptPtr(new SampledEffect(animation, interpolations));
}
bool canChange() const;
void clear();
const Vector<RefPtr<Interpolation> >& interpolations() const { return *m_interpolations; }
void setInterpolations(PassOwnPtr<Vector<RefPtr<Interpolation> > > interpolations) { m_interpolations = interpolations; }
Animation* animation() const { return m_animation; }
unsigned sequenceNumber() const { return m_sequenceNumber; }
Animation::Priority priority() const { return m_priority; }
void removeReplacedInterpolationsIfNeeded(const BitArray<numCSSProperties>&);
private:
SampledEffect(Animation*, PassOwnPtr<Vector<RefPtr<Interpolation> > >);
RawPtr<Animation> m_animation;
#if !ENABLE(OILPAN)
RefPtr<AnimationPlayer> m_player;
#endif
OwnPtr<Vector<RefPtr<Interpolation> > > m_interpolations;
const unsigned m_sequenceNumber;
Animation::Priority m_priority;
};
} // namespace blink
#endif