blob: 8e772a9d3be4b79a5da20c790d06046a567d92be [file] [log] [blame]
class AbstractNode {
// AbstractNode represents a node in a tree.
// The AbstractNode protocol is as follows:
// - When a subclass is changing the parent of a child, it should
// call either parent.adoptChild(child) or parent.dropChild(child)
// as appropriate. Subclasses should expose an API for
// manipulating the tree if you want to (e.g. a setter for a
// 'child' property, or an 'add()' method to manipulate a list).
// - You can see the current parent by querying 'parent'.
// - You can see the current attachment state by querying
// 'attached'. The root of any tree that is to be considered
// attached should be manually attached by calling 'attach()'.
// Other than that, don't call 'attach()' or 'detach()'. This is
// all managed automatically assuming you call the 'adoptChild()'
// and 'dropChild()' methods appropriately.
// - Subclasses that have children must override 'attach()' and
// 'detach()' as described below.
// - Nodes always have a 'depth' greater than their ancestors'.
// There's no guarantee regarding depth between siblings. The
// depth of a node is used to ensure that nodes are processed in
// depth order. The 'depth' of a child can be more than one
// greater than the 'depth' of the parent, because the 'depth'
// values are never decreased: all that matters is that it's
// greater than the parent. Consider a tree with a root node A, a
// child B, and a grandchild C. Initially, A will have 'depth' 0,
// B 'depth' 1, and C 'depth' 2. If C is moved to be a child of A,
// sibling of B, then the numbers won't change. C's 'depth' will
// still be 2. This is all managed automatically assuming you call
// 'adoptChild()' and 'dropChild()' appropriately.
int _depth = 0;
int get depth => _depth;
void redepthChild(AbstractNode child) { // internal, do not call
assert(child._attached == _attached);
if (child._depth <= _depth) {
child._depth = _depth + 1;
child.redepthChildren();
}
}
void redepthChildren() { // internal, do not call
// override this in subclasses with child nodes
// simply call redepthChild(child) for each child
}
bool _attached = false;
bool get attached => _attached;
void attach() {
// override this in subclasses with child nodes
// simply call attach() for each child then call your superclass
_attached = true;
attachChildren();
}
attachChildren() { } // workaround for lack of inter-class mixins in Dart
void detach() {
// override this in subclasses with child nodes
// simply call detach() for each child then call your superclass
_attached = false;
detachChildren();
}
detachChildren() { } // workaround for lack of inter-class mixins in Dart
AbstractNode _parent;
AbstractNode get parent => _parent;
void adoptChild(AbstractNode child) { // only for use by subclasses
assert(child != null);
assert(child._parent == null);
child._parent = this;
if (attached)
child.attach();
redepthChild(child);
}
void dropChild(AbstractNode child) { // only for use by subclasses
assert(child != null);
assert(child._parent == this);
assert(child.attached == attached);
child._parent = null;
if (attached)
child.detach();
}
}