|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "ui/compositor/layer_owner.h" | 
|  |  | 
|  | #include "ui/compositor/layer_owner_delegate.h" | 
|  |  | 
|  | namespace ui { | 
|  |  | 
|  | LayerOwner::LayerOwner() : layer_(NULL), layer_owner_delegate_(NULL) { | 
|  | } | 
|  |  | 
|  | LayerOwner::~LayerOwner() { | 
|  | } | 
|  |  | 
|  | void LayerOwner::SetLayer(Layer* layer) { | 
|  | DCHECK(!OwnsLayer()); | 
|  | layer_owner_.reset(layer); | 
|  | layer_ = layer; | 
|  | layer_->owner_ = this; | 
|  | } | 
|  |  | 
|  | scoped_ptr<Layer> LayerOwner::AcquireLayer() { | 
|  | if (layer_owner_) | 
|  | layer_owner_->owner_ = NULL; | 
|  | return layer_owner_.Pass(); | 
|  | } | 
|  |  | 
|  | scoped_ptr<Layer> LayerOwner::RecreateLayer() { | 
|  | scoped_ptr<ui::Layer> old_layer(AcquireLayer()); | 
|  | if (!old_layer) | 
|  | return old_layer.Pass(); | 
|  |  | 
|  | LayerDelegate* old_delegate = old_layer->delegate(); | 
|  | old_layer->set_delegate(NULL); | 
|  |  | 
|  | const gfx::Rect layer_bounds(old_layer->bounds()); | 
|  | Layer* new_layer = new ui::Layer(old_layer->type()); | 
|  | SetLayer(new_layer); | 
|  | new_layer->SetVisible(old_layer->GetTargetVisibility()); | 
|  | new_layer->SetOpacity(old_layer->GetTargetOpacity()); | 
|  | new_layer->SetBounds(layer_bounds); | 
|  | new_layer->SetMasksToBounds(old_layer->GetMasksToBounds()); | 
|  | new_layer->set_name(old_layer->name()); | 
|  | new_layer->SetFillsBoundsOpaquely(old_layer->fills_bounds_opaquely()); | 
|  | new_layer->SetFillsBoundsCompletely(old_layer->FillsBoundsCompletely()); | 
|  | new_layer->SetSubpixelPositionOffset(old_layer->subpixel_position_offset()); | 
|  | SkRegion* alpha_shape = old_layer->alpha_shape(); | 
|  | if (alpha_shape) | 
|  | new_layer->SetAlphaShape(make_scoped_ptr(new SkRegion(*alpha_shape))); | 
|  |  | 
|  | // Install new layer as a sibling of the old layer, stacked below it. | 
|  | if (old_layer->parent()) { | 
|  | old_layer->parent()->Add(new_layer); | 
|  | old_layer->parent()->StackBelow(new_layer, old_layer.get()); | 
|  | } | 
|  |  | 
|  | // Migrate all the child layers over to the new layer. Copy the list because | 
|  | // the items are removed during iteration. | 
|  | std::vector<ui::Layer*> children_copy = old_layer->children(); | 
|  | for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin(); | 
|  | it != children_copy.end(); | 
|  | ++it) { | 
|  | ui::Layer* child = *it; | 
|  | new_layer->Add(child); | 
|  | } | 
|  |  | 
|  | // Install the delegate last so that the delegate isn't notified as we copy | 
|  | // state to the new layer. | 
|  | new_layer->set_delegate(old_delegate); | 
|  |  | 
|  | if (layer_owner_delegate_) | 
|  | layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer); | 
|  |  | 
|  | return old_layer.Pass(); | 
|  | } | 
|  |  | 
|  | void LayerOwner::DestroyLayer() { | 
|  | layer_ = NULL; | 
|  | layer_owner_.reset(); | 
|  | } | 
|  |  | 
|  | bool LayerOwner::OwnsLayer() const { | 
|  | return !!layer_owner_; | 
|  | } | 
|  |  | 
|  | }  // namespace ui |