|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef UI_GL_GL_SURFACE_H_ | 
|  | #define UI_GL_GL_SURFACE_H_ | 
|  |  | 
|  | #include <string> | 
|  |  | 
|  | #include "base/callback.h" | 
|  | #include "base/memory/ref_counted.h" | 
|  | #include "build/build_config.h" | 
|  | #include "ui/gfx/geometry/rect.h" | 
|  | #include "ui/gfx/geometry/rect_f.h" | 
|  | #include "ui/gfx/geometry/size.h" | 
|  | #include "ui/gfx/native_widget_types.h" | 
|  | #include "ui/gfx/overlay_transform.h" | 
|  | #include "ui/gl/gl_export.h" | 
|  | #include "ui/gl/gl_implementation.h" | 
|  |  | 
|  | namespace gfx { | 
|  |  | 
|  | class GLContext; | 
|  | class GLImage; | 
|  | class VSyncProvider; | 
|  |  | 
|  | // Encapsulates a surface that can be rendered to with GL, hiding platform | 
|  | // specific management. | 
|  | class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> { | 
|  | public: | 
|  | GLSurface(); | 
|  |  | 
|  | // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the | 
|  | // EGL surface associated to be recreated without destroying the associated | 
|  | // context. The implementation of this function for other GLSurface derived | 
|  | // classes is in a pending changelist. | 
|  | virtual bool Initialize(); | 
|  |  | 
|  | // Destroys the surface. | 
|  | virtual void Destroy() = 0; | 
|  |  | 
|  | // Destroys the surface and terminates its underlying display. This must be | 
|  | // the last surface which uses the display. | 
|  | virtual void DestroyAndTerminateDisplay(); | 
|  |  | 
|  | virtual bool Resize(const gfx::Size& size); | 
|  |  | 
|  | // Recreate the surface without changing the size. | 
|  | virtual bool Recreate(); | 
|  |  | 
|  | // Unschedule the GpuScheduler and return true to abort the processing of | 
|  | // a GL draw call to this surface and defer it until the GpuScheduler is | 
|  | // rescheduled. | 
|  | virtual bool DeferDraws(); | 
|  |  | 
|  | // Returns true if this surface is offscreen. | 
|  | virtual bool IsOffscreen() = 0; | 
|  |  | 
|  | // Swaps front and back buffers. This has no effect for off-screen | 
|  | // contexts. | 
|  | virtual bool SwapBuffers() = 0; | 
|  |  | 
|  | // Get the size of the surface. | 
|  | virtual gfx::Size GetSize() = 0; | 
|  |  | 
|  | // Get the underlying platform specific surface "handle". | 
|  | virtual void* GetHandle() = 0; | 
|  |  | 
|  | // Returns whether or not the surface supports PostSubBuffer. | 
|  | virtual bool SupportsPostSubBuffer(); | 
|  |  | 
|  | // Returns the internal frame buffer object name if the surface is backed by | 
|  | // FBO. Otherwise returns 0. | 
|  | virtual unsigned int GetBackingFrameBufferObject(); | 
|  |  | 
|  | typedef base::Callback<void()> SwapCompletionCallback; | 
|  | // Swaps front and back buffers. This has no effect for off-screen | 
|  | // contexts. On some platforms, we want to send SwapBufferAck only after the | 
|  | // surface is displayed on screen. The callback can be used to delay sending | 
|  | // SwapBufferAck till that data is available. The callback should be run on | 
|  | // the calling thread (i.e. same thread SwapBuffersAsync is called) | 
|  | virtual bool SwapBuffersAsync(const SwapCompletionCallback& callback); | 
|  |  | 
|  | // Copy part of the backbuffer to the frontbuffer. | 
|  | virtual bool PostSubBuffer(int x, int y, int width, int height); | 
|  |  | 
|  | // Copy part of the backbuffer to the frontbuffer. On some platforms, we want | 
|  | // to send SwapBufferAck only after the surface is displayed on screen. The | 
|  | // callback can be used to delay sending SwapBufferAck till that data is | 
|  | // available. The callback should be run on the calling thread (i.e. same | 
|  | // thread PostSubBufferAsync is called) | 
|  | virtual bool PostSubBufferAsync(int x, | 
|  | int y, | 
|  | int width, | 
|  | int height, | 
|  | const SwapCompletionCallback& callback); | 
|  |  | 
|  | // Initialize GL bindings. | 
|  | static bool InitializeOneOff(GLImplementation = kGLImplementationNone); | 
|  |  | 
|  | // Unit tests should call these instead of InitializeOneOff() to set up | 
|  | // GL bindings appropriate for tests. | 
|  | static void InitializeOneOffForTests(); | 
|  | static void InitializeOneOffWithMockBindingsForTests(); | 
|  | static void InitializeDynamicMockBindingsForTests(GLContext* context); | 
|  |  | 
|  | // Called after a context is made current with this surface. Returns false | 
|  | // on error. | 
|  | virtual bool OnMakeCurrent(GLContext* context); | 
|  |  | 
|  | // Called when the surface is bound as the current framebuffer for the | 
|  | // current context. | 
|  | virtual void NotifyWasBound(); | 
|  |  | 
|  | // Used for explicit buffer management. | 
|  | virtual bool SetBackbufferAllocation(bool allocated); | 
|  | virtual void SetFrontbufferAllocation(bool allocated); | 
|  |  | 
|  | // Get a handle used to share the surface with another process. Returns null | 
|  | // if this is not possible. | 
|  | virtual void* GetShareHandle(); | 
|  |  | 
|  | // Get the platform specific display on which this surface resides, if | 
|  | // available. | 
|  | virtual void* GetDisplay(); | 
|  |  | 
|  | // Get the platfrom specific configuration for this surface, if available. | 
|  | virtual void* GetConfig(); | 
|  |  | 
|  | // Get the GL pixel format of the surface, if available. | 
|  | virtual unsigned GetFormat(); | 
|  |  | 
|  | // Get access to a helper providing time of recent refresh and period | 
|  | // of screen refresh. If unavailable, returns NULL. | 
|  | virtual VSyncProvider* GetVSyncProvider(); | 
|  |  | 
|  | // Schedule an overlay plane to be shown at swap time. | 
|  | // |z_order| specifies the stacking order of the plane relative to the | 
|  | // main framebuffer located at index 0. For the case where there is no | 
|  | // main framebuffer, overlays may be scheduled at 0, taking its place. | 
|  | // |transform| specifies how the buffer is to be transformed during | 
|  | // composition. | 
|  | // |image| to be presented by the overlay. | 
|  | // |bounds_rect| specify where it is supposed to be on the screen in pixels. | 
|  | // |crop_rect| specifies the region within the buffer to be placed inside | 
|  | // |bounds_rect|. | 
|  | virtual bool ScheduleOverlayPlane(int z_order, | 
|  | OverlayTransform transform, | 
|  | GLImage* image, | 
|  | const Rect& bounds_rect, | 
|  | const RectF& crop_rect); | 
|  |  | 
|  | virtual bool IsSurfaceless() const; | 
|  |  | 
|  | // Create a GL surface that renders directly to a view. | 
|  | static scoped_refptr<GLSurface> CreateViewGLSurface( | 
|  | gfx::AcceleratedWidget window); | 
|  |  | 
|  | // Create a GL surface used for offscreen rendering. | 
|  | static scoped_refptr<GLSurface> CreateOffscreenGLSurface( | 
|  | const gfx::Size& size); | 
|  |  | 
|  | static GLSurface* GetCurrent(); | 
|  |  | 
|  | // Called when the swap interval for the associated context changes. | 
|  | virtual void OnSetSwapInterval(int interval); | 
|  |  | 
|  | protected: | 
|  | virtual ~GLSurface(); | 
|  | static bool InitializeOneOffImplementation(GLImplementation impl, | 
|  | bool fallback_to_osmesa, | 
|  | bool gpu_service_logging, | 
|  | bool disable_gl_drawing); | 
|  | static bool InitializeOneOffInternal(); | 
|  | static void SetCurrent(GLSurface* surface); | 
|  |  | 
|  | static bool ExtensionsContain(const char* extensions, const char* name); | 
|  |  | 
|  | private: | 
|  | friend class base::RefCounted<GLSurface>; | 
|  | friend class GLContext; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(GLSurface); | 
|  | }; | 
|  |  | 
|  | // Implementation of GLSurface that forwards all calls through to another | 
|  | // GLSurface. | 
|  | class GL_EXPORT GLSurfaceAdapter : public GLSurface { | 
|  | public: | 
|  | explicit GLSurfaceAdapter(GLSurface* surface); | 
|  |  | 
|  | bool Initialize() override; | 
|  | void Destroy() override; | 
|  | bool Resize(const gfx::Size& size) override; | 
|  | bool Recreate() override; | 
|  | bool DeferDraws() override; | 
|  | bool IsOffscreen() override; | 
|  | bool SwapBuffers() override; | 
|  | bool SwapBuffersAsync(const SwapCompletionCallback& callback) override; | 
|  | bool PostSubBuffer(int x, int y, int width, int height) override; | 
|  | bool PostSubBufferAsync(int x, | 
|  | int y, | 
|  | int width, | 
|  | int height, | 
|  | const SwapCompletionCallback& callback) override; | 
|  | bool SupportsPostSubBuffer() override; | 
|  | gfx::Size GetSize() override; | 
|  | void* GetHandle() override; | 
|  | unsigned int GetBackingFrameBufferObject() override; | 
|  | bool OnMakeCurrent(GLContext* context) override; | 
|  | bool SetBackbufferAllocation(bool allocated) override; | 
|  | void SetFrontbufferAllocation(bool allocated) override; | 
|  | void* GetShareHandle() override; | 
|  | void* GetDisplay() override; | 
|  | void* GetConfig() override; | 
|  | unsigned GetFormat() override; | 
|  | VSyncProvider* GetVSyncProvider() override; | 
|  | bool ScheduleOverlayPlane(int z_order, | 
|  | OverlayTransform transform, | 
|  | GLImage* image, | 
|  | const Rect& bounds_rect, | 
|  | const RectF& crop_rect) override; | 
|  | bool IsSurfaceless() const override; | 
|  |  | 
|  | GLSurface* surface() const { return surface_.get(); } | 
|  |  | 
|  | protected: | 
|  | ~GLSurfaceAdapter() override; | 
|  |  | 
|  | private: | 
|  | scoped_refptr<GLSurface> surface_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); | 
|  | }; | 
|  |  | 
|  | }  // namespace gfx | 
|  |  | 
|  | #endif  // UI_GL_GL_SURFACE_H_ |