| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/output/gl_renderer.h" |
| |
| #include <set> |
| |
| #include "cc/base/math_util.h" |
| #include "cc/output/compositor_frame_metadata.h" |
| #include "cc/resources/resource_provider.h" |
| #include "cc/test/fake_impl_proxy.h" |
| #include "cc/test/fake_layer_tree_host_impl.h" |
| #include "cc/test/fake_output_surface.h" |
| #include "cc/test/fake_output_surface_client.h" |
| #include "cc/test/fake_renderer_client.h" |
| #include "cc/test/pixel_test.h" |
| #include "cc/test/render_pass_test_common.h" |
| #include "cc/test/render_pass_test_utils.h" |
| #include "cc/test/test_shared_bitmap_manager.h" |
| #include "cc/test/test_web_graphics_context_3d.h" |
| #include "gpu/GLES2/gl2extchromium.h" |
| #include "gpu/command_buffer/client/context_support.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "third_party/skia/include/core/SkImageFilter.h" |
| #include "third_party/skia/include/core/SkMatrix.h" |
| #include "third_party/skia/include/effects/SkColorFilterImageFilter.h" |
| #include "third_party/skia/include/effects/SkColorMatrixFilter.h" |
| #include "ui/gfx/transform.h" |
| |
| using testing::_; |
| using testing::AnyNumber; |
| using testing::Args; |
| using testing::AtLeast; |
| using testing::ElementsAre; |
| using testing::Expectation; |
| using testing::InSequence; |
| using testing::Mock; |
| using testing::Return; |
| using testing::StrictMock; |
| |
| namespace cc { |
| |
| class GLRendererTest : public testing::Test { |
| protected: |
| RenderPass* root_render_pass() { return render_passes_in_draw_order_.back(); } |
| |
| RenderPassList render_passes_in_draw_order_; |
| }; |
| |
| #define EXPECT_PROGRAM_VALID(program_binding) \ |
| do { \ |
| EXPECT_TRUE((program_binding)->program()); \ |
| EXPECT_TRUE((program_binding)->initialized()); \ |
| } while (false) |
| |
| static inline SkXfermode::Mode BlendModeToSkXfermode(BlendMode blend_mode) { |
| switch (blend_mode) { |
| case BLEND_MODE_NONE: |
| case BLEND_MODE_NORMAL: |
| return SkXfermode::kSrcOver_Mode; |
| case BLEND_MODE_SCREEN: |
| return SkXfermode::kScreen_Mode; |
| case BLEND_MODE_OVERLAY: |
| return SkXfermode::kOverlay_Mode; |
| case BLEND_MODE_DARKEN: |
| return SkXfermode::kDarken_Mode; |
| case BLEND_MODE_LIGHTEN: |
| return SkXfermode::kLighten_Mode; |
| case BLEND_MODE_COLOR_DODGE: |
| return SkXfermode::kColorDodge_Mode; |
| case BLEND_MODE_COLOR_BURN: |
| return SkXfermode::kColorBurn_Mode; |
| case BLEND_MODE_HARD_LIGHT: |
| return SkXfermode::kHardLight_Mode; |
| case BLEND_MODE_SOFT_LIGHT: |
| return SkXfermode::kSoftLight_Mode; |
| case BLEND_MODE_DIFFERENCE: |
| return SkXfermode::kDifference_Mode; |
| case BLEND_MODE_EXCLUSION: |
| return SkXfermode::kExclusion_Mode; |
| case BLEND_MODE_MULTIPLY: |
| return SkXfermode::kMultiply_Mode; |
| case BLEND_MODE_HUE: |
| return SkXfermode::kHue_Mode; |
| case BLEND_MODE_SATURATION: |
| return SkXfermode::kSaturation_Mode; |
| case BLEND_MODE_COLOR: |
| return SkXfermode::kColor_Mode; |
| case BLEND_MODE_LUMINOSITY: |
| return SkXfermode::kLuminosity_Mode; |
| } |
| return SkXfermode::kSrcOver_Mode; |
| } |
| |
| // Explicitly named to be a friend in GLRenderer for shader access. |
| class GLRendererShaderPixelTest : public GLRendererPixelTest { |
| public: |
| void SetUp() override { |
| GLRendererPixelTest::SetUp(); |
| ASSERT_FALSE(renderer()->IsContextLost()); |
| } |
| |
| void TearDown() override { |
| GLRendererPixelTest::TearDown(); |
| ASSERT_FALSE(renderer()->IsContextLost()); |
| } |
| |
| void TestBasicShaders() { |
| EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram()); |
| EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); |
| EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); |
| EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); |
| } |
| |
| void TestShadersWithPrecision(TexCoordPrecision precision) { |
| EXPECT_PROGRAM_VALID(renderer()->GetTextureProgram(precision)); |
| EXPECT_PROGRAM_VALID( |
| renderer()->GetNonPremultipliedTextureProgram(precision)); |
| EXPECT_PROGRAM_VALID(renderer()->GetTextureBackgroundProgram(precision)); |
| EXPECT_PROGRAM_VALID( |
| renderer()->GetNonPremultipliedTextureBackgroundProgram(precision)); |
| EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision)); |
| EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision)); |
| EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision)); |
| if (renderer()->Capabilities().using_egl_image) |
| EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision)); |
| else |
| EXPECT_FALSE(renderer()->GetVideoStreamTextureProgram(precision)); |
| } |
| |
| void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID( |
| renderer()->GetRenderPassProgram(precision, blend_mode)); |
| EXPECT_PROGRAM_VALID( |
| renderer()->GetRenderPassProgramAA(precision, blend_mode)); |
| } |
| |
| void TestShadersWithPrecisionAndSampler(TexCoordPrecision precision, |
| SamplerType sampler) { |
| if (!renderer()->Capabilities().using_egl_image && |
| sampler == SAMPLER_TYPE_EXTERNAL_OES) { |
| // This will likely be hit in tests due to usage of osmesa. |
| return; |
| } |
| |
| EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler)); |
| EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler)); |
| EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler)); |
| EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler)); |
| EXPECT_PROGRAM_VALID( |
| renderer()->GetTileProgramSwizzleOpaque(precision, sampler)); |
| EXPECT_PROGRAM_VALID( |
| renderer()->GetTileProgramSwizzleAA(precision, sampler)); |
| } |
| |
| void TestShadersWithMasks(TexCoordPrecision precision, |
| SamplerType sampler, |
| BlendMode blend_mode, |
| bool mask_for_background) { |
| if (!renderer()->Capabilities().using_egl_image && |
| sampler == SAMPLER_TYPE_EXTERNAL_OES) { |
| // This will likely be hit in tests due to usage of osmesa. |
| return; |
| } |
| |
| EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgram( |
| precision, sampler, blend_mode, mask_for_background)); |
| EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskProgramAA( |
| precision, sampler, blend_mode, mask_for_background)); |
| EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgramAA( |
| precision, sampler, blend_mode, mask_for_background)); |
| EXPECT_PROGRAM_VALID(renderer()->GetRenderPassMaskColorMatrixProgram( |
| precision, sampler, blend_mode, mask_for_background)); |
| } |
| }; |
| |
| namespace { |
| |
| #if !defined(OS_ANDROID) && !defined(OS_WIN) |
| static const TexCoordPrecision kPrecisionList[] = {TEX_COORD_PRECISION_MEDIUM, |
| TEX_COORD_PRECISION_HIGH}; |
| |
| static const BlendMode kBlendModeList[LAST_BLEND_MODE + 1] = { |
| BLEND_MODE_NONE, |
| BLEND_MODE_NORMAL, |
| BLEND_MODE_SCREEN, |
| BLEND_MODE_OVERLAY, |
| BLEND_MODE_DARKEN, |
| BLEND_MODE_LIGHTEN, |
| BLEND_MODE_COLOR_DODGE, |
| BLEND_MODE_COLOR_BURN, |
| BLEND_MODE_HARD_LIGHT, |
| BLEND_MODE_SOFT_LIGHT, |
| BLEND_MODE_DIFFERENCE, |
| BLEND_MODE_EXCLUSION, |
| BLEND_MODE_MULTIPLY, |
| BLEND_MODE_HUE, |
| BLEND_MODE_SATURATION, |
| BLEND_MODE_COLOR, |
| BLEND_MODE_LUMINOSITY, |
| }; |
| |
| static const SamplerType kSamplerList[] = { |
| SAMPLER_TYPE_2D, |
| SAMPLER_TYPE_2D_RECT, |
| SAMPLER_TYPE_EXTERNAL_OES, |
| }; |
| |
| TEST_F(GLRendererShaderPixelTest, BasicShadersCompile) { |
| TestBasicShaders(); |
| } |
| |
| class PrecisionShaderPixelTest |
| : public GLRendererShaderPixelTest, |
| public ::testing::WithParamInterface<TexCoordPrecision> {}; |
| |
| TEST_P(PrecisionShaderPixelTest, ShadersCompile) { |
| TestShadersWithPrecision(GetParam()); |
| } |
| |
| INSTANTIATE_TEST_CASE_P(PrecisionShadersCompile, |
| PrecisionShaderPixelTest, |
| ::testing::ValuesIn(kPrecisionList)); |
| |
| class PrecisionBlendShaderPixelTest |
| : public GLRendererShaderPixelTest, |
| public ::testing::WithParamInterface< |
| std::tr1::tuple<TexCoordPrecision, BlendMode>> {}; |
| |
| TEST_P(PrecisionBlendShaderPixelTest, ShadersCompile) { |
| TestShadersWithPrecisionAndBlend(std::tr1::get<0>(GetParam()), |
| std::tr1::get<1>(GetParam())); |
| } |
| |
| INSTANTIATE_TEST_CASE_P( |
| PrecisionBlendShadersCompile, |
| PrecisionBlendShaderPixelTest, |
| ::testing::Combine(::testing::ValuesIn(kPrecisionList), |
| ::testing::ValuesIn(kBlendModeList))); |
| |
| class PrecisionSamplerShaderPixelTest |
| : public GLRendererShaderPixelTest, |
| public ::testing::WithParamInterface< |
| std::tr1::tuple<TexCoordPrecision, SamplerType>> {}; |
| |
| TEST_P(PrecisionSamplerShaderPixelTest, ShadersCompile) { |
| TestShadersWithPrecisionAndSampler(std::tr1::get<0>(GetParam()), |
| std::tr1::get<1>(GetParam())); |
| } |
| |
| INSTANTIATE_TEST_CASE_P(PrecisionSamplerShadersCompile, |
| PrecisionSamplerShaderPixelTest, |
| ::testing::Combine(::testing::ValuesIn(kPrecisionList), |
| ::testing::ValuesIn(kSamplerList))); |
| |
| class MaskShaderPixelTest |
| : public GLRendererShaderPixelTest, |
| public ::testing::WithParamInterface< |
| std::tr1::tuple<TexCoordPrecision, SamplerType, BlendMode, bool>> {}; |
| |
| TEST_P(MaskShaderPixelTest, ShadersCompile) { |
| TestShadersWithMasks( |
| std::tr1::get<0>(GetParam()), std::tr1::get<1>(GetParam()), |
| std::tr1::get<2>(GetParam()), std::tr1::get<3>(GetParam())); |
| } |
| |
| INSTANTIATE_TEST_CASE_P(MaskShadersCompile, |
| MaskShaderPixelTest, |
| ::testing::Combine(::testing::ValuesIn(kPrecisionList), |
| ::testing::ValuesIn(kSamplerList), |
| ::testing::ValuesIn(kBlendModeList), |
| ::testing::Bool())); |
| |
| #endif |
| |
| class FakeRendererGL : public GLRenderer { |
| public: |
| FakeRendererGL(RendererClient* client, |
| const RendererSettings* settings, |
| OutputSurface* output_surface, |
| ResourceProvider* resource_provider) |
| : GLRenderer(client, |
| settings, |
| output_surface, |
| resource_provider, |
| NULL, |
| 0) {} |
| |
| // GLRenderer methods. |
| |
| // Changing visibility to public. |
| using GLRenderer::IsBackbufferDiscarded; |
| using GLRenderer::DoDrawQuad; |
| using GLRenderer::BeginDrawingFrame; |
| using GLRenderer::FinishDrawingQuadList; |
| using GLRenderer::stencil_enabled; |
| }; |
| |
| class GLRendererWithDefaultHarnessTest : public GLRendererTest { |
| protected: |
| GLRendererWithDefaultHarnessTest() { |
| output_surface_ = |
| FakeOutputSurface::Create3d(TestWebGraphicsContext3D::Create()).Pass(); |
| CHECK(output_surface_->BindToClient(&output_surface_client_)); |
| |
| shared_bitmap_manager_.reset(new TestSharedBitmapManager()); |
| resource_provider_ = ResourceProvider::Create(output_surface_.get(), |
| shared_bitmap_manager_.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1).Pass(); |
| renderer_ = make_scoped_ptr(new FakeRendererGL(&renderer_client_, |
| &settings_, |
| output_surface_.get(), |
| resource_provider_.get())); |
| } |
| |
| void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } |
| |
| RendererSettings settings_; |
| FakeOutputSurfaceClient output_surface_client_; |
| scoped_ptr<FakeOutputSurface> output_surface_; |
| FakeRendererClient renderer_client_; |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; |
| scoped_ptr<ResourceProvider> resource_provider_; |
| scoped_ptr<FakeRendererGL> renderer_; |
| }; |
| |
| // Closing the namespace here so that GLRendererShaderTest can take advantage |
| // of the friend relationship with GLRenderer and all of the mock classes |
| // declared above it. |
| } // namespace |
| |
| class GLRendererShaderTest : public GLRendererTest { |
| protected: |
| GLRendererShaderTest() { |
| output_surface_ = FakeOutputSurface::Create3d().Pass(); |
| CHECK(output_surface_->BindToClient(&output_surface_client_)); |
| |
| shared_bitmap_manager_.reset(new TestSharedBitmapManager()); |
| resource_provider_ = ResourceProvider::Create(output_surface_.get(), |
| shared_bitmap_manager_.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1).Pass(); |
| renderer_.reset(new FakeRendererGL(&renderer_client_, |
| &settings_, |
| output_surface_.get(), |
| resource_provider_.get())); |
| } |
| |
| void TestRenderPassProgram(TexCoordPrecision precision, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID( |
| &renderer_->render_pass_program_[precision][blend_mode]); |
| EXPECT_EQ(renderer_->render_pass_program_[precision][blend_mode].program(), |
| renderer_->program_shadow_); |
| } |
| |
| void TestRenderPassColorMatrixProgram(TexCoordPrecision precision, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID( |
| &renderer_->render_pass_color_matrix_program_[precision][blend_mode]); |
| EXPECT_EQ( |
| renderer_->render_pass_color_matrix_program_[precision][blend_mode] |
| .program(), |
| renderer_->program_shadow_); |
| } |
| |
| void TestRenderPassMaskProgram(TexCoordPrecision precision, |
| SamplerType sampler, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID( |
| &renderer_->render_pass_mask_program_[precision] |
| [sampler] |
| [blend_mode] |
| [NO_MASK]); |
| EXPECT_EQ( |
| renderer_->render_pass_mask_program_[precision] |
| [sampler] |
| [blend_mode] |
| [NO_MASK].program(), |
| renderer_->program_shadow_); |
| } |
| |
| void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision, |
| SamplerType sampler, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_ |
| [precision][sampler][blend_mode][NO_MASK]); |
| EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_ |
| [precision][sampler][blend_mode][NO_MASK].program(), |
| renderer_->program_shadow_); |
| } |
| |
| void TestRenderPassProgramAA(TexCoordPrecision precision, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID( |
| &renderer_->render_pass_program_aa_[precision][blend_mode]); |
| EXPECT_EQ( |
| renderer_->render_pass_program_aa_[precision][blend_mode].program(), |
| renderer_->program_shadow_); |
| } |
| |
| void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID( |
| &renderer_ |
| ->render_pass_color_matrix_program_aa_[precision][blend_mode]); |
| EXPECT_EQ( |
| renderer_->render_pass_color_matrix_program_aa_[precision][blend_mode] |
| .program(), |
| renderer_->program_shadow_); |
| } |
| |
| void TestRenderPassMaskProgramAA(TexCoordPrecision precision, |
| SamplerType sampler, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID( |
| &renderer_ |
| ->render_pass_mask_program_aa_ |
| [precision][sampler][blend_mode][NO_MASK]); |
| EXPECT_EQ( |
| renderer_->render_pass_mask_program_aa_[precision][sampler][blend_mode] |
| [NO_MASK].program(), |
| renderer_->program_shadow_); |
| } |
| |
| void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision, |
| SamplerType sampler, |
| BlendMode blend_mode) { |
| EXPECT_PROGRAM_VALID(&renderer_->render_pass_mask_color_matrix_program_aa_ |
| [precision][sampler][blend_mode][NO_MASK]); |
| EXPECT_EQ(renderer_->render_pass_mask_color_matrix_program_aa_ |
| [precision][sampler][blend_mode][NO_MASK].program(), |
| renderer_->program_shadow_); |
| } |
| |
| void TestSolidColorProgramAA() { |
| EXPECT_PROGRAM_VALID(&renderer_->solid_color_program_aa_); |
| EXPECT_EQ(renderer_->solid_color_program_aa_.program(), |
| renderer_->program_shadow_); |
| } |
| |
| RendererSettings settings_; |
| FakeOutputSurfaceClient output_surface_client_; |
| scoped_ptr<FakeOutputSurface> output_surface_; |
| FakeRendererClient renderer_client_; |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; |
| scoped_ptr<ResourceProvider> resource_provider_; |
| scoped_ptr<FakeRendererGL> renderer_; |
| }; |
| |
| namespace { |
| |
| // Test GLRenderer DiscardBackbuffer functionality: |
| // Suggest discarding framebuffer when one exists and the renderer is not |
| // visible. |
| // Expected: it is discarded and damage tracker is reset. |
| TEST_F( |
| GLRendererWithDefaultHarnessTest, |
| SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerIfNotVisible) { |
| renderer_->SetVisible(false); |
| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
| EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
| } |
| |
| // Test GLRenderer DiscardBackbuffer functionality: |
| // Suggest discarding framebuffer when one exists and the renderer is visible. |
| // Expected: the allocation is ignored. |
| TEST_F(GLRendererWithDefaultHarnessTest, |
| SuggestBackbufferNoDoNothingWhenVisible) { |
| renderer_->SetVisible(true); |
| EXPECT_EQ(0, renderer_client_.set_full_root_layer_damage_count()); |
| EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); |
| } |
| |
| // Test GLRenderer DiscardBackbuffer functionality: |
| // Suggest discarding framebuffer when one does not exist. |
| // Expected: it does nothing. |
| TEST_F(GLRendererWithDefaultHarnessTest, |
| SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) { |
| renderer_->SetVisible(false); |
| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
| EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
| |
| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
| EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
| } |
| |
| // Test GLRenderer DiscardBackbuffer functionality: |
| // Begin drawing a frame while a framebuffer is discarded. |
| // Expected: will recreate framebuffer. |
| TEST_F(GLRendererWithDefaultHarnessTest, |
| DiscardedBackbufferIsRecreatedForScopeDuration) { |
| gfx::Rect viewport_rect(1, 1); |
| renderer_->SetVisible(false); |
| EXPECT_TRUE(renderer_->IsBackbufferDiscarded()); |
| EXPECT_EQ(1, renderer_client_.set_full_root_layer_damage_count()); |
| |
| AddRenderPass(&render_passes_in_draw_order_, |
| RenderPassId(1, 0), |
| viewport_rect, |
| gfx::Transform()); |
| |
| renderer_->SetVisible(true); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| EXPECT_FALSE(renderer_->IsBackbufferDiscarded()); |
| |
| SwapBuffers(); |
| EXPECT_EQ(1u, output_surface_->num_sent_frames()); |
| } |
| |
| TEST_F(GLRendererWithDefaultHarnessTest, ExternalStencil) { |
| gfx::Rect viewport_rect(1, 1); |
| EXPECT_FALSE(renderer_->stencil_enabled()); |
| |
| output_surface_->set_has_external_stencil_test(true); |
| |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| RenderPassId(1, 0), |
| viewport_rect, |
| gfx::Transform()); |
| root_pass->has_transparent_background = false; |
| |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| EXPECT_TRUE(renderer_->stencil_enabled()); |
| } |
| |
| class ForbidSynchronousCallContext : public TestWebGraphicsContext3D { |
| public: |
| ForbidSynchronousCallContext() {} |
| |
| void getAttachedShaders(GLuint program, |
| GLsizei max_count, |
| GLsizei* count, |
| GLuint* shaders) override { |
| ADD_FAILURE(); |
| } |
| GLint getAttribLocation(GLuint program, const GLchar* name) override { |
| ADD_FAILURE(); |
| return 0; |
| } |
| void getBooleanv(GLenum pname, GLboolean* value) override { ADD_FAILURE(); } |
| void getBufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* value) override { |
| ADD_FAILURE(); |
| } |
| GLenum getError() override { |
| ADD_FAILURE(); |
| return GL_NO_ERROR; |
| } |
| void getFloatv(GLenum pname, GLfloat* value) override { ADD_FAILURE(); } |
| void getFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* value) override { |
| ADD_FAILURE(); |
| } |
| void getIntegerv(GLenum pname, GLint* value) override { |
| if (pname == GL_MAX_TEXTURE_SIZE) { |
| // MAX_TEXTURE_SIZE is cached client side, so it's OK to query. |
| *value = 1024; |
| } else { |
| ADD_FAILURE(); |
| } |
| } |
| |
| // We allow querying the shader compilation and program link status in debug |
| // mode, but not release. |
| void getProgramiv(GLuint program, GLenum pname, GLint* value) override { |
| #ifndef NDEBUG |
| *value = 1; |
| #else |
| ADD_FAILURE(); |
| #endif |
| } |
| |
| void getShaderiv(GLuint shader, GLenum pname, GLint* value) override { |
| #ifndef NDEBUG |
| *value = 1; |
| #else |
| ADD_FAILURE(); |
| #endif |
| } |
| |
| void getRenderbufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* value) override { |
| ADD_FAILURE(); |
| } |
| |
| void getShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) override { |
| ADD_FAILURE(); |
| } |
| void getTexParameterfv(GLenum target, GLenum pname, GLfloat* value) override { |
| ADD_FAILURE(); |
| } |
| void getTexParameteriv(GLenum target, GLenum pname, GLint* value) override { |
| ADD_FAILURE(); |
| } |
| void getUniformfv(GLuint program, GLint location, GLfloat* value) override { |
| ADD_FAILURE(); |
| } |
| void getUniformiv(GLuint program, GLint location, GLint* value) override { |
| ADD_FAILURE(); |
| } |
| GLint getUniformLocation(GLuint program, const GLchar* name) override { |
| ADD_FAILURE(); |
| return 0; |
| } |
| void getVertexAttribfv(GLuint index, GLenum pname, GLfloat* value) override { |
| ADD_FAILURE(); |
| } |
| void getVertexAttribiv(GLuint index, GLenum pname, GLint* value) override { |
| ADD_FAILURE(); |
| } |
| GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname) override { |
| ADD_FAILURE(); |
| return 0; |
| } |
| }; |
| TEST_F(GLRendererTest, InitializationDoesNotMakeSynchronousCalls) { |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface(FakeOutputSurface::Create3d( |
| scoped_ptr<TestWebGraphicsContext3D>(new ForbidSynchronousCallContext))); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| } |
| |
| class LoseContextOnFirstGetContext : public TestWebGraphicsContext3D { |
| public: |
| LoseContextOnFirstGetContext() {} |
| |
| void getProgramiv(GLuint program, GLenum pname, GLint* value) override { |
| context_lost_ = true; |
| *value = 0; |
| } |
| |
| void getShaderiv(GLuint shader, GLenum pname, GLint* value) override { |
| context_lost_ = true; |
| *value = 0; |
| } |
| }; |
| |
| TEST_F(GLRendererTest, InitializationWithQuicklyLostContextDoesNotAssert) { |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface(FakeOutputSurface::Create3d( |
| scoped_ptr<TestWebGraphicsContext3D>(new LoseContextOnFirstGetContext))); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| } |
| |
| class ClearCountingContext : public TestWebGraphicsContext3D { |
| public: |
| ClearCountingContext() { test_capabilities_.gpu.discard_framebuffer = true; } |
| |
| MOCK_METHOD3(discardFramebufferEXT, |
| void(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments)); |
| MOCK_METHOD1(clear, void(GLbitfield mask)); |
| }; |
| |
| TEST_F(GLRendererTest, OpaqueBackground) { |
| scoped_ptr<ClearCountingContext> context_owned(new ClearCountingContext); |
| ClearCountingContext* context = context_owned.get(); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface( |
| FakeOutputSurface::Create3d(context_owned.Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| |
| gfx::Rect viewport_rect(1, 1); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| RenderPassId(1, 0), |
| viewport_rect, |
| gfx::Transform()); |
| root_pass->has_transparent_background = false; |
| |
| // On DEBUG builds, render passes with opaque background clear to blue to |
| // easily see regions that were not drawn on the screen. |
| EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, _, _)) |
| .With(Args<2, 1>(ElementsAre(GL_COLOR_EXT))) |
| .Times(1); |
| #ifdef NDEBUG |
| EXPECT_CALL(*context, clear(_)).Times(0); |
| #else |
| EXPECT_CALL(*context, clear(_)).Times(1); |
| #endif |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| Mock::VerifyAndClearExpectations(context); |
| } |
| |
| TEST_F(GLRendererTest, TransparentBackground) { |
| scoped_ptr<ClearCountingContext> context_owned(new ClearCountingContext); |
| ClearCountingContext* context = context_owned.get(); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface( |
| FakeOutputSurface::Create3d(context_owned.Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| |
| gfx::Rect viewport_rect(1, 1); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| RenderPassId(1, 0), |
| viewport_rect, |
| gfx::Transform()); |
| root_pass->has_transparent_background = true; |
| |
| EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, 1, _)).Times(1); |
| EXPECT_CALL(*context, clear(_)).Times(1); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| |
| Mock::VerifyAndClearExpectations(context); |
| } |
| |
| TEST_F(GLRendererTest, OffscreenOutputSurface) { |
| scoped_ptr<ClearCountingContext> context_owned(new ClearCountingContext); |
| ClearCountingContext* context = context_owned.get(); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface( |
| FakeOutputSurface::CreateOffscreen(context_owned.Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| |
| gfx::Rect viewport_rect(1, 1); |
| AddRenderPass(&render_passes_in_draw_order_, |
| RenderPassId(1, 0), |
| viewport_rect, |
| gfx::Transform()); |
| |
| EXPECT_CALL(*context, discardFramebufferEXT(GL_FRAMEBUFFER, _, _)) |
| .With(Args<2, 1>(ElementsAre(GL_COLOR_ATTACHMENT0))) |
| .Times(1); |
| EXPECT_CALL(*context, clear(_)).Times(AnyNumber()); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| Mock::VerifyAndClearExpectations(context); |
| } |
| |
| class VisibilityChangeIsLastCallTrackingContext |
| : public TestWebGraphicsContext3D { |
| public: |
| VisibilityChangeIsLastCallTrackingContext() |
| : last_call_was_set_visibility_(false) {} |
| |
| // TestWebGraphicsContext3D methods. |
| void flush() override { last_call_was_set_visibility_ = false; } |
| void deleteTexture(GLuint) override { last_call_was_set_visibility_ = false; } |
| void deleteFramebuffer(GLuint) override { |
| last_call_was_set_visibility_ = false; |
| } |
| void deleteQueryEXT(GLuint) override { |
| last_call_was_set_visibility_ = false; |
| } |
| void deleteRenderbuffer(GLuint) override { |
| last_call_was_set_visibility_ = false; |
| } |
| |
| // Methods added for test. |
| void set_last_call_was_visibility(bool visible) { |
| DCHECK(last_call_was_set_visibility_ == false); |
| last_call_was_set_visibility_ = true; |
| } |
| bool last_call_was_set_visibility() const { |
| return last_call_was_set_visibility_; |
| } |
| |
| private: |
| bool last_call_was_set_visibility_; |
| }; |
| |
| TEST_F(GLRendererTest, VisibilityChangeIsLastCall) { |
| scoped_ptr<VisibilityChangeIsLastCallTrackingContext> context_owned( |
| new VisibilityChangeIsLastCallTrackingContext); |
| VisibilityChangeIsLastCallTrackingContext* context = context_owned.get(); |
| |
| scoped_refptr<TestContextProvider> provider = |
| TestContextProvider::Create(context_owned.Pass()); |
| |
| provider->support()->SetSurfaceVisibleCallback(base::Bind( |
| &VisibilityChangeIsLastCallTrackingContext::set_last_call_was_visibility, |
| base::Unretained(context))); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface( |
| FakeOutputSurface::Create3d(provider)); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| |
| gfx::Rect viewport_rect(1, 1); |
| AddRenderPass(&render_passes_in_draw_order_, |
| RenderPassId(1, 0), |
| viewport_rect, |
| gfx::Transform()); |
| |
| // Ensure that the call to SetSurfaceVisible is the last call issue to the |
| // GPU process, after glFlush is called, and after the RendererClient's |
| // SetManagedMemoryPolicy is called. Plumb this tracking between both the |
| // RenderClient and the Context by giving them both a pointer to a variable on |
| // the stack. |
| renderer.SetVisible(true); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| renderer.SetVisible(false); |
| EXPECT_TRUE(context->last_call_was_set_visibility()); |
| } |
| |
| class TextureStateTrackingContext : public TestWebGraphicsContext3D { |
| public: |
| TextureStateTrackingContext() : active_texture_(GL_INVALID_ENUM) { |
| test_capabilities_.gpu.egl_image_external = true; |
| } |
| |
| MOCK_METHOD1(waitSyncPoint, void(unsigned sync_point)); |
| MOCK_METHOD3(texParameteri, void(GLenum target, GLenum pname, GLint param)); |
| MOCK_METHOD4(drawElements, |
| void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); |
| |
| virtual void activeTexture(GLenum texture) { |
| EXPECT_NE(texture, active_texture_); |
| active_texture_ = texture; |
| } |
| |
| GLenum active_texture() const { return active_texture_; } |
| |
| private: |
| GLenum active_texture_; |
| }; |
| |
| TEST_F(GLRendererTest, ActiveTextureState) { |
| scoped_ptr<TextureStateTrackingContext> context_owned( |
| new TextureStateTrackingContext); |
| TextureStateTrackingContext* context = context_owned.get(); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface( |
| FakeOutputSurface::Create3d(context_owned.Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| |
| // During initialization we are allowed to set any texture parameters. |
| EXPECT_CALL(*context, texParameteri(_, _, _)).Times(AnyNumber()); |
| |
| RenderPassId id(1, 1); |
| TestRenderPass* root_pass = AddRenderPass( |
| &render_passes_in_draw_order_, id, gfx::Rect(100, 100), gfx::Transform()); |
| root_pass->AppendOneOfEveryQuadType(resource_provider.get(), |
| RenderPassId(2, 1)); |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| |
| // Set up expected texture filter state transitions that match the quads |
| // created in AppendOneOfEveryQuadType(). |
| Mock::VerifyAndClearExpectations(context); |
| { |
| InSequence sequence; |
| |
| // The sync points for all quads are waited on first. This sync point is |
| // for a texture quad drawn later in the frame. |
| EXPECT_CALL(*context, |
| waitSyncPoint(TestRenderPass::kSyncPointForMailboxTextureQuad)) |
| .Times(1); |
| |
| // yuv_quad is drawn with the default linear filter. |
| EXPECT_CALL(*context, drawElements(_, _, _, _)); |
| |
| // tile_quad is drawn with GL_NEAREST because it is not transformed or |
| // scaled. |
| EXPECT_CALL( |
| *context, |
| texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
| EXPECT_CALL( |
| *context, |
| texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
| EXPECT_CALL(*context, drawElements(_, _, _, _)); |
| |
| // transformed_tile_quad uses GL_LINEAR. |
| EXPECT_CALL(*context, drawElements(_, _, _, _)); |
| |
| // scaled_tile_quad also uses GL_LINEAR. |
| EXPECT_CALL(*context, drawElements(_, _, _, _)); |
| |
| // The remaining quads also use GL_LINEAR because nearest neighbor |
| // filtering is currently only used with tile quads. |
| EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(7); |
| } |
| |
| gfx::Rect viewport_rect(100, 100); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| Mock::VerifyAndClearExpectations(context); |
| } |
| |
| class NoClearRootRenderPassMockContext : public TestWebGraphicsContext3D { |
| public: |
| MOCK_METHOD1(clear, void(GLbitfield mask)); |
| MOCK_METHOD4(drawElements, |
| void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); |
| }; |
| |
| TEST_F(GLRendererTest, ShouldClearRootRenderPass) { |
| scoped_ptr<NoClearRootRenderPassMockContext> mock_context_owned( |
| new NoClearRootRenderPassMockContext); |
| NoClearRootRenderPassMockContext* mock_context = mock_context_owned.get(); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface( |
| FakeOutputSurface::Create3d(mock_context_owned.Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| settings.should_clear_root_render_pass = false; |
| |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| |
| gfx::Rect viewport_rect(10, 10); |
| |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
| |
| RenderPassId child_pass_id(2, 0); |
| TestRenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(child_pass, viewport_rect, SK_ColorBLUE); |
| |
| AddRenderPassQuad(root_pass, child_pass); |
| |
| #ifdef NDEBUG |
| GLint clear_bits = GL_COLOR_BUFFER_BIT; |
| #else |
| GLint clear_bits = GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |
| #endif |
| |
| // First render pass is not the root one, clearing should happen. |
| EXPECT_CALL(*mock_context, clear(clear_bits)).Times(AtLeast(1)); |
| |
| Expectation first_render_pass = |
| EXPECT_CALL(*mock_context, drawElements(_, _, _, _)).Times(1); |
| |
| // The second render pass is the root one, clearing should be prevented. |
| EXPECT_CALL(*mock_context, clear(clear_bits)).Times(0).After( |
| first_render_pass); |
| |
| EXPECT_CALL(*mock_context, drawElements(_, _, _, _)).Times(AnyNumber()).After( |
| first_render_pass); |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| |
| // In multiple render passes all but the root pass should clear the |
| // framebuffer. |
| Mock::VerifyAndClearExpectations(&mock_context); |
| } |
| |
| class ScissorTestOnClearCheckingContext : public TestWebGraphicsContext3D { |
| public: |
| ScissorTestOnClearCheckingContext() : scissor_enabled_(false) {} |
| |
| void clear(GLbitfield) override { EXPECT_FALSE(scissor_enabled_); } |
| |
| void enable(GLenum cap) override { |
| if (cap == GL_SCISSOR_TEST) |
| scissor_enabled_ = true; |
| } |
| |
| void disable(GLenum cap) override { |
| if (cap == GL_SCISSOR_TEST) |
| scissor_enabled_ = false; |
| } |
| |
| private: |
| bool scissor_enabled_; |
| }; |
| |
| TEST_F(GLRendererTest, ScissorTestWhenClearing) { |
| scoped_ptr<ScissorTestOnClearCheckingContext> context_owned( |
| new ScissorTestOnClearCheckingContext); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface( |
| FakeOutputSurface::Create3d(context_owned.Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| EXPECT_FALSE(renderer.Capabilities().using_partial_swap); |
| |
| gfx::Rect viewport_rect(1, 1); |
| |
| gfx::Rect grand_child_rect(25, 25); |
| RenderPassId grand_child_pass_id(3, 0); |
| TestRenderPass* grand_child_pass = |
| AddRenderPass(&render_passes_in_draw_order_, |
| grand_child_pass_id, |
| grand_child_rect, |
| gfx::Transform()); |
| AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW); |
| |
| gfx::Rect child_rect(50, 50); |
| RenderPassId child_pass_id(2, 0); |
| TestRenderPass* child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| gfx::Transform()); |
| AddQuad(child_pass, child_rect, SK_ColorBLUE); |
| |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
| |
| AddRenderPassQuad(root_pass, child_pass); |
| AddRenderPassQuad(child_pass, grand_child_pass); |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| } |
| |
| class DiscardCheckingContext : public TestWebGraphicsContext3D { |
| public: |
| DiscardCheckingContext() : discarded_(0) { |
| set_have_post_sub_buffer(true); |
| set_have_discard_framebuffer(true); |
| } |
| |
| void discardFramebufferEXT(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) override { |
| ++discarded_; |
| } |
| |
| int discarded() const { return discarded_; } |
| void reset() { discarded_ = 0; } |
| |
| private: |
| int discarded_; |
| }; |
| |
| class NonReshapableOutputSurface : public FakeOutputSurface { |
| public: |
| explicit NonReshapableOutputSurface( |
| scoped_ptr<TestWebGraphicsContext3D> context3d) |
| : FakeOutputSurface(TestContextProvider::Create(context3d.Pass()), |
| false) { |
| surface_size_ = gfx::Size(500, 500); |
| } |
| void Reshape(const gfx::Size& size, float scale_factor) override {} |
| void set_fixed_size(const gfx::Size& size) { surface_size_ = size; } |
| }; |
| |
| TEST_F(GLRendererTest, NoDiscardOnPartialUpdates) { |
| scoped_ptr<DiscardCheckingContext> context_owned(new DiscardCheckingContext); |
| DiscardCheckingContext* context = context_owned.get(); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<NonReshapableOutputSurface> output_surface( |
| new NonReshapableOutputSurface(context_owned.Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| output_surface->set_fixed_size(gfx::Size(100, 100)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| settings.partial_swap_enabled = true; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| EXPECT_TRUE(renderer.Capabilities().using_partial_swap); |
| |
| gfx::Rect viewport_rect(100, 100); |
| gfx::Rect clip_rect(100, 100); |
| |
| { |
| // Partial frame, should not discard. |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
| root_pass->damage_rect = gfx::Rect(2, 2, 3, 3); |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| clip_rect, |
| false); |
| EXPECT_EQ(0, context->discarded()); |
| context->reset(); |
| } |
| { |
| // Full frame, should discard. |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
| root_pass->damage_rect = root_pass->output_rect; |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| clip_rect, |
| false); |
| EXPECT_EQ(1, context->discarded()); |
| context->reset(); |
| } |
| { |
| // Full frame, external scissor is set, should not discard. |
| output_surface->set_has_external_stencil_test(true); |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
| root_pass->damage_rect = root_pass->output_rect; |
| root_pass->has_transparent_background = false; |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| clip_rect, |
| false); |
| EXPECT_EQ(0, context->discarded()); |
| context->reset(); |
| output_surface->set_has_external_stencil_test(false); |
| } |
| { |
| // Full frame, clipped, should not discard. |
| clip_rect = gfx::Rect(10, 10, 10, 10); |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
| root_pass->damage_rect = root_pass->output_rect; |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| clip_rect, |
| false); |
| EXPECT_EQ(0, context->discarded()); |
| context->reset(); |
| } |
| { |
| // Full frame, doesn't cover the surface, should not discard. |
| viewport_rect = gfx::Rect(10, 10, 10, 10); |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
| root_pass->damage_rect = root_pass->output_rect; |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| clip_rect, |
| false); |
| EXPECT_EQ(0, context->discarded()); |
| context->reset(); |
| } |
| { |
| // Full frame, doesn't cover the surface (no offset), should not discard. |
| clip_rect = gfx::Rect(100, 100); |
| viewport_rect = gfx::Rect(50, 50); |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddQuad(root_pass, viewport_rect, SK_ColorGREEN); |
| root_pass->damage_rect = root_pass->output_rect; |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| clip_rect, |
| false); |
| EXPECT_EQ(0, context->discarded()); |
| context->reset(); |
| } |
| } |
| |
| class FlippedScissorAndViewportContext : public TestWebGraphicsContext3D { |
| public: |
| MOCK_METHOD4(viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
| MOCK_METHOD4(scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
| }; |
| |
| TEST_F(GLRendererTest, ScissorAndViewportWithinNonreshapableSurface) { |
| // In Android WebView, the OutputSurface is unable to respect reshape() calls |
| // and maintains a fixed size. This test verifies that glViewport and |
| // glScissor's Y coordinate is flipped correctly in this environment, and that |
| // the glViewport can be at a nonzero origin within the surface. |
| scoped_ptr<FlippedScissorAndViewportContext> context_owned( |
| new FlippedScissorAndViewportContext); |
| |
| // We expect exactly one call to viewport on this context and exactly two |
| // to scissor (one to scissor the clear, one to scissor the quad draw). |
| EXPECT_CALL(*context_owned, viewport(10, 390, 100, 100)); |
| EXPECT_CALL(*context_owned, scissor(10, 390, 100, 100)); |
| EXPECT_CALL(*context_owned, scissor(30, 450, 20, 20)); |
| |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<OutputSurface> output_surface( |
| new NonReshapableOutputSurface(context_owned.Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider( |
| ResourceProvider::Create(output_surface.get(), |
| shared_bitmap_manager.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, |
| &settings, |
| output_surface.get(), |
| resource_provider.get()); |
| EXPECT_FALSE(renderer.Capabilities().using_partial_swap); |
| |
| gfx::Rect device_viewport_rect(10, 10, 100, 100); |
| gfx::Rect viewport_rect(device_viewport_rect.size()); |
| gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20); |
| |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddClippedQuad(root_pass, quad_rect, SK_ColorGREEN); |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| device_viewport_rect, |
| device_viewport_rect, |
| false); |
| } |
| |
| TEST_F(GLRendererTest, DrawFramePreservesFramebuffer) { |
| // When using render-to-FBO to display the surface, all rendering is done |
| // to a non-zero FBO. Make sure that the framebuffer is always restored to |
| // the correct framebuffer during rendering, if changed. |
| // Note: there is one path that will set it to 0, but that is after the render |
| // has finished. |
| FakeOutputSurfaceClient output_surface_client; |
| scoped_ptr<FakeOutputSurface> output_surface( |
| FakeOutputSurface::Create3d(TestWebGraphicsContext3D::Create().Pass())); |
| CHECK(output_surface->BindToClient(&output_surface_client)); |
| |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager( |
| new TestSharedBitmapManager()); |
| scoped_ptr<ResourceProvider> resource_provider(ResourceProvider::Create( |
| output_surface.get(), shared_bitmap_manager.get(), NULL, NULL, 0, false, |
| 1)); |
| |
| RendererSettings settings; |
| FakeRendererClient renderer_client; |
| FakeRendererGL renderer(&renderer_client, &settings, output_surface.get(), |
| resource_provider.get()); |
| EXPECT_FALSE(renderer.Capabilities().using_partial_swap); |
| |
| gfx::Rect device_viewport_rect(0, 0, 100, 100); |
| gfx::Rect viewport_rect(device_viewport_rect.size()); |
| gfx::Rect quad_rect = gfx::Rect(20, 20, 20, 20); |
| |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass = |
| AddRenderPass(&render_passes_in_draw_order_, root_pass_id, viewport_rect, |
| gfx::Transform()); |
| AddClippedQuad(root_pass, quad_rect, SK_ColorGREEN); |
| |
| unsigned fbo; |
| gpu::gles2::GLES2Interface* gl = |
| output_surface->context_provider()->ContextGL(); |
| gl->GenFramebuffers(1, &fbo); |
| output_surface->set_framebuffer(fbo); |
| |
| renderer.DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, device_viewport_rect, |
| device_viewport_rect, false); |
| |
| int bound_fbo; |
| gl->GetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo); |
| EXPECT_EQ(static_cast<int>(fbo), bound_fbo); |
| } |
| |
| TEST_F(GLRendererShaderTest, DrawRenderPassQuadShaderPermutations) { |
| gfx::Rect viewport_rect(1, 1); |
| |
| gfx::Rect child_rect(50, 50); |
| RenderPassId child_pass_id(2, 0); |
| TestRenderPass* child_pass; |
| |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass; |
| |
| ResourceProvider::ResourceId mask = resource_provider_->CreateResource( |
| gfx::Size(20, 12), GL_CLAMP_TO_EDGE, |
| ResourceProvider::TEXTURE_HINT_IMMUTABLE, |
| resource_provider_->best_texture_format()); |
| resource_provider_->AllocateForTesting(mask); |
| |
| SkScalar matrix[20]; |
| float amount = 0.5f; |
| matrix[0] = 0.213f + 0.787f * amount; |
| matrix[1] = 0.715f - 0.715f * amount; |
| matrix[2] = 1.f - (matrix[0] + matrix[1]); |
| matrix[3] = matrix[4] = 0; |
| matrix[5] = 0.213f - 0.213f * amount; |
| matrix[6] = 0.715f + 0.285f * amount; |
| matrix[7] = 1.f - (matrix[5] + matrix[6]); |
| matrix[8] = matrix[9] = 0; |
| matrix[10] = 0.213f - 0.213f * amount; |
| matrix[11] = 0.715f - 0.715f * amount; |
| matrix[12] = 1.f - (matrix[10] + matrix[11]); |
| matrix[13] = matrix[14] = 0; |
| matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0; |
| matrix[18] = 1; |
| skia::RefPtr<SkColorFilter> color_filter( |
| skia::AdoptRef(SkColorMatrixFilter::Create(matrix))); |
| skia::RefPtr<SkImageFilter> filter = skia::AdoptRef( |
| SkColorFilterImageFilter::Create(color_filter.get(), NULL)); |
| FilterOperations filters; |
| filters.Append(FilterOperation::CreateReferenceFilter(filter)); |
| |
| gfx::Transform transform_causing_aa; |
| transform_causing_aa.Rotate(20.0); |
| |
| for (int i = 0; i <= LAST_BLEND_MODE; ++i) { |
| BlendMode blend_mode = static_cast<BlendMode>(i); |
| SkXfermode::Mode xfer_mode = BlendModeToSkXfermode(blend_mode); |
| settings_.force_blending_with_shaders = (blend_mode != BLEND_MODE_NONE); |
| // RenderPassProgram |
| render_passes_in_draw_order_.clear(); |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| gfx::Transform()); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| |
| AddRenderPassQuad(root_pass, |
| child_pass, |
| 0, |
| FilterOperations(), |
| gfx::Transform(), |
| xfer_mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| TestRenderPassProgram(TEX_COORD_PRECISION_MEDIUM, blend_mode); |
| |
| // RenderPassColorMatrixProgram |
| render_passes_in_draw_order_.clear(); |
| |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| transform_causing_aa); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| |
| AddRenderPassQuad( |
| root_pass, child_pass, 0, filters, gfx::Transform(), xfer_mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| TestRenderPassColorMatrixProgram(TEX_COORD_PRECISION_MEDIUM, blend_mode); |
| |
| // RenderPassMaskProgram |
| render_passes_in_draw_order_.clear(); |
| |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| gfx::Transform()); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| |
| AddRenderPassQuad(root_pass, |
| child_pass, |
| mask, |
| FilterOperations(), |
| gfx::Transform(), |
| xfer_mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| TestRenderPassMaskProgram(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D, |
| blend_mode); |
| |
| // RenderPassMaskColorMatrixProgram |
| render_passes_in_draw_order_.clear(); |
| |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| gfx::Transform()); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| |
| AddRenderPassQuad( |
| root_pass, child_pass, mask, filters, gfx::Transform(), xfer_mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| TestRenderPassMaskColorMatrixProgram(TEX_COORD_PRECISION_MEDIUM, |
| SAMPLER_TYPE_2D, blend_mode); |
| |
| // RenderPassProgramAA |
| render_passes_in_draw_order_.clear(); |
| |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| transform_causing_aa); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| |
| AddRenderPassQuad(root_pass, |
| child_pass, |
| 0, |
| FilterOperations(), |
| transform_causing_aa, |
| xfer_mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| TestRenderPassProgramAA(TEX_COORD_PRECISION_MEDIUM, blend_mode); |
| |
| // RenderPassColorMatrixProgramAA |
| render_passes_in_draw_order_.clear(); |
| |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| transform_causing_aa); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| |
| AddRenderPassQuad( |
| root_pass, child_pass, 0, filters, transform_causing_aa, xfer_mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| TestRenderPassColorMatrixProgramAA(TEX_COORD_PRECISION_MEDIUM, blend_mode); |
| |
| // RenderPassMaskProgramAA |
| render_passes_in_draw_order_.clear(); |
| |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| transform_causing_aa); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| |
| AddRenderPassQuad(root_pass, |
| child_pass, |
| mask, |
| FilterOperations(), |
| transform_causing_aa, |
| xfer_mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| TestRenderPassMaskProgramAA(TEX_COORD_PRECISION_MEDIUM, SAMPLER_TYPE_2D, |
| blend_mode); |
| |
| // RenderPassMaskColorMatrixProgramAA |
| render_passes_in_draw_order_.clear(); |
| |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| transform_causing_aa); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| transform_causing_aa); |
| |
| AddRenderPassQuad( |
| root_pass, child_pass, mask, filters, transform_causing_aa, xfer_mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| TestRenderPassMaskColorMatrixProgramAA(TEX_COORD_PRECISION_MEDIUM, |
| SAMPLER_TYPE_2D, blend_mode); |
| } |
| } |
| |
| // At this time, the AA code path cannot be taken if the surface's rect would |
| // project incorrectly by the given transform, because of w<0 clipping. |
| TEST_F(GLRendererShaderTest, DrawRenderPassQuadSkipsAAForClippingTransform) { |
| gfx::Rect child_rect(50, 50); |
| RenderPassId child_pass_id(2, 0); |
| TestRenderPass* child_pass; |
| |
| gfx::Rect viewport_rect(1, 1); |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass; |
| |
| gfx::Transform transform_preventing_aa; |
| transform_preventing_aa.ApplyPerspectiveDepth(40.0); |
| transform_preventing_aa.RotateAboutYAxis(-20.0); |
| transform_preventing_aa.Scale(30.0, 1.0); |
| |
| // Verify that the test transform and test rect actually do cause the clipped |
| // flag to trigger. Otherwise we are not testing the intended scenario. |
| bool clipped = false; |
| MathUtil::MapQuad(transform_preventing_aa, gfx::QuadF(child_rect), &clipped); |
| ASSERT_TRUE(clipped); |
| |
| child_pass = AddRenderPass(&render_passes_in_draw_order_, |
| child_pass_id, |
| child_rect, |
| transform_preventing_aa); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| |
| AddRenderPassQuad(root_pass, |
| child_pass, |
| 0, |
| FilterOperations(), |
| transform_preventing_aa, |
| SkXfermode::kSrcOver_Mode); |
| |
| renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| |
| // If use_aa incorrectly ignores clipping, it will use the |
| // RenderPassProgramAA shader instead of the RenderPassProgram. |
| TestRenderPassProgram(TEX_COORD_PRECISION_MEDIUM, BLEND_MODE_NONE); |
| } |
| |
| TEST_F(GLRendererShaderTest, DrawSolidColorShader) { |
| gfx::Rect viewport_rect(1, 1); |
| RenderPassId root_pass_id(1, 0); |
| TestRenderPass* root_pass; |
| |
| gfx::Transform pixel_aligned_transform_causing_aa; |
| pixel_aligned_transform_causing_aa.Translate(25.5f, 25.5f); |
| pixel_aligned_transform_causing_aa.Scale(0.5f, 0.5f); |
| |
| root_pass = AddRenderPass(&render_passes_in_draw_order_, |
| root_pass_id, |
| viewport_rect, |
| gfx::Transform()); |
| AddTransformedQuad(root_pass, |
| viewport_rect, |
| SK_ColorYELLOW, |
| pixel_aligned_transform_causing_aa); |
| |
| renderer_->DecideRenderPassAllocationsForFrame(render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| 1.f, |
| viewport_rect, |
| viewport_rect, |
| false); |
| |
| TestSolidColorProgramAA(); |
| } |
| |
| class OutputSurfaceMockContext : public TestWebGraphicsContext3D { |
| public: |
| OutputSurfaceMockContext() { test_capabilities_.gpu.post_sub_buffer = true; } |
| |
| // Specifically override methods even if they are unused (used in conjunction |
| // with StrictMock). We need to make sure that GLRenderer does not issue |
| // framebuffer-related GLuint calls directly. Instead these are supposed to go |
| // through the OutputSurface abstraction. |
| MOCK_METHOD2(bindFramebuffer, void(GLenum target, GLuint framebuffer)); |
| MOCK_METHOD3(reshapeWithScaleFactor, |
| void(int width, int height, float scale_factor)); |
| MOCK_METHOD4(drawElements, |
| void(GLenum mode, GLsizei count, GLenum type, GLintptr offset)); |
| }; |
| |
| class MockOutputSurface : public OutputSurface { |
| public: |
| MockOutputSurface() |
| : OutputSurface( |
| TestContextProvider::Create(scoped_ptr<TestWebGraphicsContext3D>( |
| new StrictMock<OutputSurfaceMockContext>))) { |
| surface_size_ = gfx::Size(100, 100); |
| } |
| virtual ~MockOutputSurface() {} |
| |
| MOCK_METHOD0(EnsureBackbuffer, void()); |
| MOCK_METHOD0(DiscardBackbuffer, void()); |
| MOCK_METHOD2(Reshape, void(const gfx::Size& size, float scale_factor)); |
| MOCK_METHOD0(BindFramebuffer, void()); |
| MOCK_METHOD1(SwapBuffers, void(CompositorFrame* frame)); |
| }; |
| |
| class MockOutputSurfaceTest : public GLRendererTest { |
| protected: |
| virtual void SetUp() { |
| FakeOutputSurfaceClient output_surface_client_; |
| CHECK(output_surface_.BindToClient(&output_surface_client_)); |
| |
| shared_bitmap_manager_.reset(new TestSharedBitmapManager()); |
| resource_provider_ = ResourceProvider::Create(&output_surface_, |
| shared_bitmap_manager_.get(), |
| NULL, |
| NULL, |
| 0, |
| false, |
| 1).Pass(); |
| |
| renderer_.reset(new FakeRendererGL(&renderer_client_, |
| &settings_, |
| &output_surface_, |
| resource_provider_.get())); |
| } |
| |
| void SwapBuffers() { renderer_->SwapBuffers(CompositorFrameMetadata()); } |
| |
| void DrawFrame(float device_scale_factor, |
| const gfx::Rect& device_viewport_rect) { |
| RenderPassId render_pass_id(1, 0); |
| TestRenderPass* render_pass = AddRenderPass(&render_passes_in_draw_order_, |
| render_pass_id, |
| device_viewport_rect, |
| gfx::Transform()); |
| AddQuad(render_pass, device_viewport_rect, SK_ColorGREEN); |
| |
| EXPECT_CALL(output_surface_, EnsureBackbuffer()).WillRepeatedly(Return()); |
| |
| EXPECT_CALL(output_surface_, |
| Reshape(device_viewport_rect.size(), device_scale_factor)) |
| .Times(1); |
| |
| EXPECT_CALL(output_surface_, BindFramebuffer()).Times(1); |
| |
| EXPECT_CALL(*Context(), drawElements(_, _, _, _)).Times(1); |
| |
| renderer_->DecideRenderPassAllocationsForFrame( |
| render_passes_in_draw_order_); |
| renderer_->DrawFrame(&render_passes_in_draw_order_, |
| device_scale_factor, |
| device_viewport_rect, |
| device_viewport_rect, |
| false); |
| } |
| |
| OutputSurfaceMockContext* Context() { |
| return static_cast<OutputSurfaceMockContext*>( |
| static_cast<TestContextProvider*>(output_surface_.context_provider()) |
| ->TestContext3d()); |
| } |
| |
| RendererSettings settings_; |
| FakeOutputSurfaceClient output_surface_client_; |
| StrictMock<MockOutputSurface> output_surface_; |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; |
| scoped_ptr<ResourceProvider> resource_provider_; |
| FakeRendererClient renderer_client_; |
| scoped_ptr<FakeRendererGL> renderer_; |
| }; |
| |
| TEST_F(MockOutputSurfaceTest, DrawFrameAndSwap) { |
| gfx::Rect device_viewport_rect(1, 1); |
| DrawFrame(1.f, device_viewport_rect); |
| |
| EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
| renderer_->SwapBuffers(CompositorFrameMetadata()); |
| } |
| |
| TEST_F(MockOutputSurfaceTest, DrawFrameAndResizeAndSwap) { |
| gfx::Rect device_viewport_rect(1, 1); |
| |
| DrawFrame(1.f, device_viewport_rect); |
| EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
| renderer_->SwapBuffers(CompositorFrameMetadata()); |
| |
| device_viewport_rect = gfx::Rect(2, 2); |
| |
| DrawFrame(2.f, device_viewport_rect); |
| EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
| renderer_->SwapBuffers(CompositorFrameMetadata()); |
| |
| DrawFrame(2.f, device_viewport_rect); |
| EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
| renderer_->SwapBuffers(CompositorFrameMetadata()); |
| |
| device_viewport_rect = gfx::Rect(1, 1); |
| |
| DrawFrame(1.f, device_viewport_rect); |
| EXPECT_CALL(output_surface_, SwapBuffers(_)).Times(1); |
| renderer_->SwapBuffers(CompositorFrameMetadata()); |
| } |
| |
| class GLRendererTestSyncPoint : public GLRendererPixelTest { |
| protected: |
| static void SyncPointCallback(int* callback_count) { |
| ++(*callback_count); |
| base::MessageLoop::current()->QuitWhenIdle(); |
| } |
| |
| static void OtherCallback(int* callback_count) { |
| ++(*callback_count); |
| base::MessageLoop::current()->QuitWhenIdle(); |
| } |
| }; |
| |
| #if !defined(OS_ANDROID) |
| TEST_F(GLRendererTestSyncPoint, SignalSyncPointOnLostContext) { |
| int sync_point_callback_count = 0; |
| int other_callback_count = 0; |
| gpu::gles2::GLES2Interface* gl = |
| output_surface_->context_provider()->ContextGL(); |
| gpu::ContextSupport* context_support = |
| output_surface_->context_provider()->ContextSupport(); |
| |
| uint32 sync_point = gl->InsertSyncPointCHROMIUM(); |
| |
| gl->LoseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, |
| GL_INNOCENT_CONTEXT_RESET_ARB); |
| |
| context_support->SignalSyncPoint( |
| sync_point, base::Bind(&SyncPointCallback, &sync_point_callback_count)); |
| EXPECT_EQ(0, sync_point_callback_count); |
| EXPECT_EQ(0, other_callback_count); |
| |
| // Make the sync point happen. |
| gl->Finish(); |
| // Post a task after the sync point. |
| base::MessageLoop::current()->PostTask( |
| FROM_HERE, base::Bind(&OtherCallback, &other_callback_count)); |
| |
| base::MessageLoop::current()->Run(); |
| |
| // The sync point shouldn't have happened since the context was lost. |
| EXPECT_EQ(0, sync_point_callback_count); |
| EXPECT_EQ(1, other_callback_count); |
| } |
| |
| TEST_F(GLRendererTestSyncPoint, SignalSyncPoint) { |
| int sync_point_callback_count = 0; |
| int other_callback_count = 0; |
| |
| gpu::gles2::GLES2Interface* gl = |
| output_surface_->context_provider()->ContextGL(); |
| gpu::ContextSupport* context_support = |
| output_surface_->context_provider()->ContextSupport(); |
| |
| uint32 sync_point = gl->InsertSyncPointCHROMIUM(); |
| |
| context_support->SignalSyncPoint( |
| sync_point, base::Bind(&SyncPointCallback, &sync_point_callback_count)); |
| EXPECT_EQ(0, sync_point_callback_count); |
| EXPECT_EQ(0, other_callback_count); |
| |
| // Make the sync point happen. |
| gl->Finish(); |
| // Post a task after the sync point. |
| base::MessageLoop::current()->PostTask( |
| FROM_HERE, base::Bind(&OtherCallback, &other_callback_count)); |
| |
| base::MessageLoop::current()->Run(); |
| |
| // The sync point should have happened. |
| EXPECT_EQ(1, sync_point_callback_count); |
| EXPECT_EQ(1, other_callback_count); |
| } |
| #endif // OS_ANDROID |
| |
| } // namespace |
| } // namespace cc |