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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SERVICES_PUBLIC_CPP_NETWORK_WEB_SOCKET_WRITE_QUEUE_H_
#define MOJO_SERVICES_PUBLIC_CPP_NETWORK_WEB_SOCKET_WRITE_QUEUE_H_
#include "base/callback.h"
#include "base/memory/scoped_vector.h"
#include "mojo/common/handle_watcher.h"
#include "mojo/public/cpp/system/data_pipe.h"
namespace mojo {
// This class simplifies the handling of multiple Writes on a DataPipe. It
// writes each chunk all at once (or waits until the pipe is ready before
// writing), calling the callback when finished. Callbacks are owned by this
// class, and are guaranteed not to be called after this class is destroyed.
// See also: WebSocketReadQueue
class WebSocketWriteQueue {
public:
WebSocketWriteQueue(DataPipeProducerHandle handle);
~WebSocketWriteQueue();
void Write(const char* data,
uint32_t num_bytes,
base::Callback<void(const char*)> callback);
private:
struct Operation;
MojoResult TryToWrite();
void Wait();
void OnHandleReady(MojoResult result);
DataPipeProducerHandle handle_;
common::HandleWatcher handle_watcher_;
ScopedVector<Operation> queue_;
bool is_waiting_;
};
} // namespace mojo
#endif // MOJO_SERVICES_PUBLIC_CPP_NETWORK_WEB_SOCKET_WRITE_QUEUE_H_