| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ |
| #define UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ |
| |
| #include "base/macros.h" |
| #include "skia/ext/refptr.h" |
| #include "third_party/skia/include/core/SkSurface.h" |
| |
| class SkCanvas; |
| |
| namespace ui { |
| |
| class DriWrapper; |
| |
| // Wrapper for the console buffer. This is the buffer that is allocated by |
| // default by the system and is used when no application is controlling the |
| // CRTC. Keeps track of the native properties of the buffer and wraps the pixel |
| // memory into a SkSurface which can be used to draw into using Skia. |
| class DriConsoleBuffer { |
| public: |
| DriConsoleBuffer(DriWrapper* dri, uint32_t framebuffer); |
| ~DriConsoleBuffer(); |
| |
| SkCanvas* canvas() { return surface_->getCanvas(); } |
| |
| // Memory map the backing pixels and wrap them in |surface_|. |
| bool Initialize(); |
| |
| protected: |
| DriWrapper* dri_; // Not owned. |
| |
| // Wrapper around the native pixel memory. |
| skia::RefPtr<SkSurface> surface_; |
| |
| // Length of a row of pixels. |
| uint32_t stride_; |
| |
| // Buffer handle used by the DRM allocator. |
| uint32_t handle_; |
| |
| // Buffer ID used by the DRM modesettings API. |
| uint32_t framebuffer_; |
| |
| // Memory map base address. |
| void* mmap_base_; |
| |
| // Memory map size. |
| size_t mmap_size_; |
| |
| DISALLOW_COPY_AND_ASSIGN(DriConsoleBuffer); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ |