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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_
#define SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "mojo/services/gfx/composition/cpp/formatting.h"
#include "mojo/services/gfx/composition/interfaces/scenes.mojom.h"
#include "services/gfx/compositor/graph/scene_def.h"
namespace compositor {
using SceneFrameCallback =
base::Callback<void(mojo::gfx::composition::FrameInfoPtr)>;
// Describes the state of a particular scene.
// This object is owned by the CompositorEngine that created it.
class SceneState {
public:
SceneState(mojo::gfx::composition::SceneTokenPtr scene_token,
const std::string& label);
~SceneState();
base::WeakPtr<SceneState> GetWeakPtr() { return weak_factory_.GetWeakPtr(); }
// Gets the token used to refer to this scene globally.
// Caller does not obtain ownership of the token.
const mojo::gfx::composition::SceneToken& scene_token() {
return *scene_token_;
}
// Gets or sets the scene listener interface.
mojo::gfx::composition::SceneListener* scene_listener() {
return scene_listener_.get();
}
void set_scene_listener(mojo::gfx::composition::SceneListenerPtr listener) {
scene_listener_ = listener.Pass();
}
// Sets the associated scene implementation and takes ownership of it.
void set_scene_impl(mojo::gfx::composition::Scene* impl) {
scene_impl_.reset(impl);
}
// Gets the underlying scene definition, never null.
SceneDef* scene_def() { return &scene_def_; }
void AddSceneFrameCallback(const SceneFrameCallback& callback);
void DispatchSceneFrameCallbacks(
const mojo::gfx::composition::FrameInfo& frame_info);
private:
mojo::gfx::composition::SceneTokenPtr scene_token_;
std::unique_ptr<mojo::gfx::composition::Scene> scene_impl_;
mojo::gfx::composition::SceneListenerPtr scene_listener_;
std::vector<SceneFrameCallback> pending_frame_callbacks_;
SceneDef scene_def_;
base::WeakPtrFactory<SceneState> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(SceneState);
};
std::ostream& operator<<(std::ostream& os, SceneState* scene_state);
} // namespace compositor
#endif // SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_