| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/layers/tiled_layer.h" |
| |
| #include <limits> |
| #include <vector> |
| |
| #include "base/run_loop.h" |
| #include "cc/resources/bitmap_content_layer_updater.h" |
| #include "cc/resources/layer_painter.h" |
| #include "cc/resources/prioritized_resource_manager.h" |
| #include "cc/resources/resource_update_controller.h" |
| #include "cc/test/animation_test_common.h" |
| #include "cc/test/fake_layer_tree_host_client.h" |
| #include "cc/test/fake_layer_tree_host_impl.h" |
| #include "cc/test/fake_output_surface.h" |
| #include "cc/test/fake_output_surface_client.h" |
| #include "cc/test/fake_proxy.h" |
| #include "cc/test/geometry_test_utils.h" |
| #include "cc/test/test_shared_bitmap_manager.h" |
| #include "cc/test/tiled_layer_test_common.h" |
| #include "cc/trees/occlusion_tracker.h" |
| #include "cc/trees/single_thread_proxy.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace cc { |
| namespace { |
| |
| class TestOcclusionTracker : public OcclusionTracker<Layer> { |
| public: |
| TestOcclusionTracker() : OcclusionTracker(gfx::Rect(0, 0, 1000, 1000)) { |
| stack_.push_back(StackObject()); |
| } |
| |
| void SetRenderTarget(Layer* render_target) { |
| stack_.back().target = render_target; |
| } |
| |
| void SetOcclusion(const SimpleEnclosedRegion& occlusion) { |
| stack_.back().occlusion_from_inside_target = occlusion; |
| } |
| }; |
| |
| class SynchronousOutputSurfaceLayerTreeHost : public LayerTreeHost { |
| public: |
| static scoped_ptr<SynchronousOutputSurfaceLayerTreeHost> Create( |
| LayerTreeHostClient* client, |
| SharedBitmapManager* manager, |
| const LayerTreeSettings& settings, |
| scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner) { |
| return make_scoped_ptr(new SynchronousOutputSurfaceLayerTreeHost( |
| client, manager, settings, impl_task_runner)); |
| } |
| |
| ~SynchronousOutputSurfaceLayerTreeHost() override {} |
| |
| bool EnsureOutputSurfaceCreated() { |
| base::MessageLoop::current()->PostDelayedTask( |
| FROM_HERE, |
| run_loop_.QuitClosure(), |
| base::TimeDelta::FromSeconds(5)); |
| run_loop_.Run(); |
| return output_surface_created_; |
| } |
| |
| void OnCreateAndInitializeOutputSurfaceAttempted(bool success) override { |
| LayerTreeHost::OnCreateAndInitializeOutputSurfaceAttempted(success); |
| output_surface_created_ = success; |
| run_loop_.Quit(); |
| } |
| |
| private: |
| SynchronousOutputSurfaceLayerTreeHost( |
| LayerTreeHostClient* client, |
| SharedBitmapManager* manager, |
| const LayerTreeSettings& settings, |
| scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner) |
| : LayerTreeHost(client, manager, NULL, settings), |
| output_surface_created_(false) { |
| LayerTreeHost::InitializeThreaded(base::MessageLoopProxy::current(), |
| impl_task_runner, |
| nullptr); |
| } |
| |
| bool output_surface_created_; |
| base::RunLoop run_loop_; |
| }; |
| |
| class TiledLayerTest : public testing::Test { |
| public: |
| TiledLayerTest() |
| : proxy_(nullptr), |
| output_surface_(FakeOutputSurface::Create3d()), |
| queue_(make_scoped_ptr(new ResourceUpdateQueue)), |
| impl_thread_("ImplThread"), |
| fake_layer_tree_host_client_(FakeLayerTreeHostClient::DIRECT_3D), |
| occlusion_(nullptr) { |
| settings_.max_partial_texture_updates = std::numeric_limits<size_t>::max(); |
| settings_.layer_transforms_should_scale_layer_contents = true; |
| } |
| |
| virtual void SetUp() { |
| impl_thread_.Start(); |
| shared_bitmap_manager_.reset(new TestSharedBitmapManager()); |
| layer_tree_host_ = SynchronousOutputSurfaceLayerTreeHost::Create( |
| &fake_layer_tree_host_client_, |
| shared_bitmap_manager_.get(), |
| settings_, |
| impl_thread_.message_loop_proxy()); |
| fake_layer_tree_host_client_.SetLayerTreeHost(layer_tree_host_.get()); |
| proxy_ = layer_tree_host_->proxy(); |
| resource_manager_ = PrioritizedResourceManager::Create(proxy_); |
| layer_tree_host_->SetLayerTreeHostClientReady(); |
| CHECK(layer_tree_host_->EnsureOutputSurfaceCreated()); |
| layer_tree_host_->SetRootLayer(Layer::Create()); |
| |
| CHECK(output_surface_->BindToClient(&output_surface_client_)); |
| |
| DebugScopedSetImplThreadAndMainThreadBlocked |
| impl_thread_and_main_thread_blocked(proxy_); |
| resource_provider_ = ResourceProvider::Create(output_surface_.get(), |
| shared_bitmap_manager_.get(), |
| nullptr, |
| nullptr, |
| 0, |
| false, |
| 1); |
| host_impl_ = make_scoped_ptr( |
| new FakeLayerTreeHostImpl(proxy_, shared_bitmap_manager_.get())); |
| } |
| |
| virtual ~TiledLayerTest() { |
| ResourceManagerClearAllMemory(resource_manager_.get(), |
| resource_provider_.get()); |
| |
| DebugScopedSetImplThreadAndMainThreadBlocked |
| impl_thread_and_main_thread_blocked(proxy_); |
| resource_provider_ = nullptr; |
| host_impl_ = nullptr; |
| } |
| |
| void ResourceManagerClearAllMemory( |
| PrioritizedResourceManager* resource_manager, |
| ResourceProvider* resource_provider) { |
| { |
| DebugScopedSetImplThreadAndMainThreadBlocked |
| impl_thread_and_main_thread_blocked(proxy_); |
| resource_manager->ClearAllMemory(resource_provider); |
| resource_manager->ReduceMemory(resource_provider); |
| } |
| resource_manager->UnlinkAndClearEvictedBackings(); |
| } |
| |
| void UpdateTextures() { |
| DebugScopedSetImplThreadAndMainThreadBlocked |
| impl_thread_and_main_thread_blocked(proxy_); |
| DCHECK(queue_); |
| scoped_ptr<ResourceUpdateController> update_controller = |
| ResourceUpdateController::Create(nullptr, |
| proxy_->ImplThreadTaskRunner(), |
| queue_.Pass(), |
| resource_provider_.get()); |
| update_controller->Finalize(); |
| queue_ = make_scoped_ptr(new ResourceUpdateQueue); |
| } |
| |
| void LayerPushPropertiesTo(FakeTiledLayer* layer, |
| FakeTiledLayerImpl* layer_impl) { |
| DebugScopedSetImplThreadAndMainThreadBlocked |
| impl_thread_and_main_thread_blocked(proxy_); |
| layer->PushPropertiesTo(layer_impl); |
| layer->ResetNumDependentsNeedPushProperties(); |
| } |
| |
| void LayerUpdate(FakeTiledLayer* layer, TestOcclusionTracker* occluded) { |
| DebugScopedSetMainThread main_thread(proxy_); |
| layer->Update(queue_.get(), occluded); |
| } |
| |
| void CalcDrawProps(RenderSurfaceLayerList* render_surface_layer_list) { |
| if (occlusion_) |
| occlusion_->SetRenderTarget(layer_tree_host_->root_layer()); |
| |
| LayerTreeHostCommon::CalcDrawPropsMainInputsForTesting inputs( |
| layer_tree_host_->root_layer(), |
| layer_tree_host_->device_viewport_size(), |
| render_surface_layer_list); |
| inputs.device_scale_factor = layer_tree_host_->device_scale_factor(); |
| inputs.max_texture_size = |
| layer_tree_host_->GetRendererCapabilities().max_texture_size; |
| inputs.can_adjust_raster_scales = true; |
| LayerTreeHostCommon::CalculateDrawProperties(&inputs); |
| } |
| |
| bool UpdateAndPush(const scoped_refptr<FakeTiledLayer>& layer1, |
| const scoped_ptr<FakeTiledLayerImpl>& layer_impl1) { |
| scoped_refptr<FakeTiledLayer> layer2; |
| scoped_ptr<FakeTiledLayerImpl> layer_impl2; |
| return UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2); |
| } |
| |
| bool UpdateAndPush(const scoped_refptr<FakeTiledLayer>& layer1, |
| const scoped_ptr<FakeTiledLayerImpl>& layer_impl1, |
| const scoped_refptr<FakeTiledLayer>& layer2, |
| const scoped_ptr<FakeTiledLayerImpl>& layer_impl2) { |
| // Get textures |
| resource_manager_->ClearPriorities(); |
| if (layer1.get()) |
| layer1->SetTexturePriorities(priority_calculator_); |
| if (layer2.get()) |
| layer2->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| |
| // Save paint properties |
| if (layer1.get()) |
| layer1->SavePaintProperties(); |
| if (layer2.get()) |
| layer2->SavePaintProperties(); |
| |
| // Update content |
| if (layer1.get()) |
| layer1->Update(queue_.get(), occlusion_); |
| if (layer2.get()) |
| layer2->Update(queue_.get(), occlusion_); |
| |
| bool needs_update = false; |
| if (layer1.get()) |
| needs_update |= layer1->NeedsIdlePaint(); |
| if (layer2.get()) |
| needs_update |= layer2->NeedsIdlePaint(); |
| |
| // Update textures and push. |
| UpdateTextures(); |
| if (layer1.get()) |
| LayerPushPropertiesTo(layer1.get(), layer_impl1.get()); |
| if (layer2.get()) |
| LayerPushPropertiesTo(layer2.get(), layer_impl2.get()); |
| |
| return needs_update; |
| } |
| |
| public: |
| Proxy* proxy_; |
| LayerTreeSettings settings_; |
| FakeOutputSurfaceClient output_surface_client_; |
| scoped_ptr<OutputSurface> output_surface_; |
| scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; |
| scoped_ptr<ResourceProvider> resource_provider_; |
| scoped_ptr<ResourceUpdateQueue> queue_; |
| PriorityCalculator priority_calculator_; |
| base::Thread impl_thread_; |
| FakeLayerTreeHostClient fake_layer_tree_host_client_; |
| scoped_ptr<SynchronousOutputSurfaceLayerTreeHost> layer_tree_host_; |
| scoped_ptr<FakeLayerTreeHostImpl> host_impl_; |
| scoped_ptr<PrioritizedResourceManager> resource_manager_; |
| TestOcclusionTracker* occlusion_; |
| }; |
| |
| TEST_F(TiledLayerTest, PushDirtyTiles) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100, so this invalidates and then paints two tiles. |
| layer->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| UpdateAndPush(layer, layer_impl); |
| |
| // We should have both tiles on the impl side. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| |
| // Invalidates both tiles, but then only update one of them. |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 100, 200)); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); |
| UpdateAndPush(layer, layer_impl); |
| |
| // We should only have the first tile since the other tile was invalidated but |
| // not painted. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| } |
| |
| TEST_F(TiledLayerTest, Scale) { |
| layer_tree_host_->SetDeviceScaleFactor(1.5); |
| |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| layer->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| |
| // Change the width so that it doesn't divide cleanly by the scale. |
| layer->SetBounds(gfx::Size(101, 200)); |
| UpdateAndPush(layer, layer_impl); |
| |
| EXPECT_EQ(1.5, layer->fake_layer_updater()->last_contents_width_scale()); |
| } |
| |
| TEST_F(TiledLayerTest, PushOccludedDirtyTiles) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| TestOcclusionTracker occluded; |
| occlusion_ = &occluded; |
| layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000)); |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| { |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| // The tile size is 100x100, so this invalidates and then paints two tiles. |
| layer->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| UpdateAndPush(layer, layer_impl); |
| |
| // We should have both tiles on the impl side. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| } |
| |
| { |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| // Invalidates part of the top tile... |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50)); |
| // ....but the area is occluded. |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 50, 50))); |
| CalcDrawProps(&render_surface_layer_list); |
| UpdateAndPush(layer, layer_impl); |
| |
| // We should still have both tiles, as part of the top tile is still |
| // unoccluded. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| } |
| } |
| |
| TEST_F(TiledLayerTest, PushDeletedTiles) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100, so this invalidates and then paints two tiles. |
| layer->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| UpdateAndPush(layer, layer_impl); |
| |
| // We should have both tiles on the impl side. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| |
| resource_manager_->ClearPriorities(); |
| ResourceManagerClearAllMemory(resource_manager_.get(), |
| resource_provider_.get()); |
| resource_manager_->SetMaxMemoryLimitBytes(4 * 1024 * 1024); |
| |
| // This should drop the tiles on the impl thread. |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| |
| // We should now have no textures on the impl thread. |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| |
| // This should recreate and update one of the deleted textures. |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); |
| UpdateAndPush(layer, layer_impl); |
| |
| // We should have one tiles on the impl side. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| } |
| |
| TEST_F(TiledLayerTest, PushIdlePaintTiles) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100. Setup 5x5 tiles with one visible tile in the |
| // center. This paints 1 visible of the 25 invalid tiles. |
| layer->SetBounds(gfx::Size(500, 500)); |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = gfx::Rect(200, 200, 100, 100); |
| bool needs_update = UpdateAndPush(layer, layer_impl); |
| // We should need idle-painting for surrounding tiles. |
| EXPECT_TRUE(needs_update); |
| |
| // We should have one tile on the impl side. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(2, 2)); |
| |
| // For the next four updates, we should detect we still need idle painting. |
| for (int i = 0; i < 4; i++) { |
| needs_update = UpdateAndPush(layer, layer_impl); |
| EXPECT_TRUE(needs_update); |
| } |
| |
| // We should always finish painting eventually. |
| for (int i = 0; i < 20; i++) |
| needs_update = UpdateAndPush(layer, layer_impl); |
| |
| // We should have pre-painted all of the surrounding tiles. |
| for (int i = 0; i < 5; i++) { |
| for (int j = 0; j < 5; j++) |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(i, j)); |
| } |
| |
| EXPECT_FALSE(needs_update); |
| } |
| |
| TEST_F(TiledLayerTest, PredictivePainting) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // Prepainting should occur in the scroll direction first, and the |
| // visible rect should be extruded only along the dominant axis. |
| gfx::Vector2d directions[6] = { gfx::Vector2d(-10, 0), gfx::Vector2d(10, 0), |
| gfx::Vector2d(0, -10), gfx::Vector2d(0, 10), |
| gfx::Vector2d(10, 20), |
| gfx::Vector2d(-20, 10) }; |
| // We should push all tiles that touch the extruded visible rect. |
| gfx::Rect pushed_visible_tiles[6] = { |
| gfx::Rect(2, 2, 2, 1), gfx::Rect(1, 2, 2, 1), gfx::Rect(2, 2, 1, 2), |
| gfx::Rect(2, 1, 1, 2), gfx::Rect(2, 1, 1, 2), gfx::Rect(2, 2, 2, 1) |
| }; |
| // The first pre-paint should also paint first in the scroll |
| // direction so we should find one additional tile in the scroll direction. |
| gfx::Rect pushed_prepaint_tiles[6] = { |
| gfx::Rect(2, 2, 3, 1), gfx::Rect(0, 2, 3, 1), gfx::Rect(2, 2, 1, 3), |
| gfx::Rect(2, 0, 1, 3), gfx::Rect(2, 0, 1, 3), gfx::Rect(2, 2, 3, 1) |
| }; |
| for (int k = 0; k < 6; k++) { |
| // The tile size is 100x100. Setup 5x5 tiles with one visible tile |
| // in the center. |
| gfx::Size bounds = gfx::Size(500, 500); |
| gfx::Rect visible_rect = gfx::Rect(200, 200, 100, 100); |
| gfx::Rect previous_visible_rect = |
| gfx::Rect(visible_rect.origin() + directions[k], visible_rect.size()); |
| gfx::Rect next_visible_rect = |
| gfx::Rect(visible_rect.origin() - directions[k], visible_rect.size()); |
| |
| // Setup. Use the previous_visible_rect to setup the prediction for next |
| // frame. |
| layer->SetBounds(bounds); |
| |
| RenderSurfaceLayerList render_surface_layer_list; |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = previous_visible_rect; |
| bool needs_update = UpdateAndPush(layer, layer_impl); |
| |
| // Invalidate and move the visible_rect in the scroll direction. |
| // Check that the correct tiles have been painted in the visible pass. |
| layer->SetNeedsDisplay(); |
| layer->draw_properties().visible_content_rect = visible_rect; |
| needs_update = UpdateAndPush(layer, layer_impl); |
| for (int i = 0; i < 5; i++) { |
| for (int j = 0; j < 5; j++) |
| EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j), |
| pushed_visible_tiles[k].Contains(i, j)); |
| } |
| |
| // Move the transform in the same direction without invalidating. |
| // Check that non-visible pre-painting occured in the correct direction. |
| // Ignore diagonal scrolls here (k > 3) as these have new visible content |
| // now. |
| if (k <= 3) { |
| layer->draw_properties().visible_content_rect = next_visible_rect; |
| needs_update = UpdateAndPush(layer, layer_impl); |
| for (int i = 0; i < 5; i++) { |
| for (int j = 0; j < 5; j++) |
| EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j), |
| pushed_prepaint_tiles[k].Contains(i, j)); |
| } |
| } |
| |
| // We should always finish painting eventually. |
| for (int i = 0; i < 20; i++) |
| needs_update = UpdateAndPush(layer, layer_impl); |
| EXPECT_FALSE(needs_update); |
| } |
| } |
| |
| TEST_F(TiledLayerTest, PushTilesAfterIdlePaintFailed) { |
| // Start with 2mb of memory, but the test is going to try to use just more |
| // than 1mb, so we reduce to 1mb later. |
| resource_manager_->SetMaxMemoryLimitBytes(2 * 1024 * 1024); |
| scoped_refptr<FakeTiledLayer> layer1 = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl1 = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| scoped_refptr<FakeTiledLayer> layer2 = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl2 = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer1); |
| layer_tree_host_->root_layer()->AddChild(layer2); |
| |
| // For this test we have two layers. layer1 exhausts most texture memory, |
| // leaving room for 2 more tiles from layer2, but not all three tiles. First |
| // we paint layer1, and one tile from layer2. Then when we idle paint layer2, |
| // we will fail on the third tile of layer2, and this should not leave the |
| // second tile in a bad state. |
| |
| // This uses 960000 bytes, leaving 88576 bytes of memory left, which is enough |
| // for 2 tiles only in the other layer. |
| gfx::Rect layer1_rect(0, 0, 100, 2400); |
| |
| // This requires 4*30000 bytes of memory. |
| gfx::Rect layer2_rect(0, 0, 100, 300); |
| |
| // Paint a single tile in layer2 so that it will idle paint. |
| layer1->SetBounds(layer1_rect.size()); |
| layer2->SetBounds(layer2_rect.size()); |
| CalcDrawProps(&render_surface_layer_list); |
| layer1->draw_properties().visible_content_rect = layer1_rect; |
| layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); |
| bool needs_update = UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2); |
| // We should need idle-painting for both remaining tiles in layer2. |
| EXPECT_TRUE(needs_update); |
| |
| // Reduce our memory limits to 1mb. |
| resource_manager_->SetMaxMemoryLimitBytes(1024 * 1024); |
| |
| // Now idle paint layer2. We are going to run out of memory though! |
| // Oh well, commit the frame and push. |
| for (int i = 0; i < 4; i++) { |
| needs_update = UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2); |
| } |
| |
| // Sanity check, we should have textures for the big layer. |
| EXPECT_TRUE(layer_impl1->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl1->HasResourceIdForTileAt(0, 23)); |
| |
| // We should only have the first two tiles from layer2 since |
| // it failed to idle update the last tile. |
| EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 1)); |
| EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 1)); |
| |
| EXPECT_FALSE(needs_update); |
| EXPECT_FALSE(layer_impl2->HasResourceIdForTileAt(0, 2)); |
| } |
| |
| TEST_F(TiledLayerTest, PushIdlePaintedOccludedTiles) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| TestOcclusionTracker occluded; |
| occlusion_ = &occluded; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100, so this invalidates one occluded tile, culls it |
| // during paint, but prepaints it. |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 100, 100))); |
| |
| layer->SetBounds(gfx::Size(100, 100)); |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); |
| UpdateAndPush(layer, layer_impl); |
| |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| } |
| |
| TEST_F(TiledLayerTest, PushTilesMarkedDirtyDuringPaint) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100, so this invalidates and then paints two tiles. |
| // However, during the paint, we invalidate one of the tiles. This should |
| // not prevent the tile from being pushed. |
| layer->fake_layer_updater()->SetRectToInvalidate( |
| gfx::Rect(0, 50, 100, 50), layer.get()); |
| layer->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); |
| UpdateAndPush(layer, layer_impl); |
| |
| // We should have both tiles on the impl side. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| } |
| |
| TEST_F(TiledLayerTest, PushTilesLayerMarkedDirtyDuringPaintOnNextLayer) { |
| scoped_refptr<FakeTiledLayer> layer1 = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_refptr<FakeTiledLayer> layer2 = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer1_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| scoped_ptr<FakeTiledLayerImpl> layer2_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer1); |
| layer_tree_host_->root_layer()->AddChild(layer2); |
| |
| // Invalidate a tile on layer1, during update of layer 2. |
| layer2->fake_layer_updater()->SetRectToInvalidate( |
| gfx::Rect(0, 50, 100, 50), layer1.get()); |
| layer1->SetBounds(gfx::Size(100, 200)); |
| layer2->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| layer1->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); |
| layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); |
| UpdateAndPush(layer1, layer1_impl, layer2, layer2_impl); |
| |
| // We should have both tiles on the impl side for all layers. |
| EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 1)); |
| EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 1)); |
| } |
| |
| TEST_F(TiledLayerTest, PushTilesLayerMarkedDirtyDuringPaintOnPreviousLayer) { |
| scoped_refptr<FakeTiledLayer> layer1 = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_refptr<FakeTiledLayer> layer2 = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer1_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| scoped_ptr<FakeTiledLayerImpl> layer2_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer1); |
| layer_tree_host_->root_layer()->AddChild(layer2); |
| |
| layer1->fake_layer_updater()->SetRectToInvalidate( |
| gfx::Rect(0, 50, 100, 50), layer2.get()); |
| layer1->SetBounds(gfx::Size(100, 200)); |
| layer2->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| layer1->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); |
| layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); |
| UpdateAndPush(layer1, layer1_impl, layer2, layer2_impl); |
| |
| // We should have both tiles on the impl side for all layers. |
| EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 1)); |
| EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 1)); |
| } |
| |
| TEST_F(TiledLayerTest, PaintSmallAnimatedLayersImmediately) { |
| // Create a LayerTreeHost that has the right viewportsize, |
| // so the layer is considered small enough. |
| bool run_out_of_memory[2] = { false, true }; |
| for (int i = 0; i < 2; i++) { |
| // Create a layer with 5x5 tiles, with 4x4 size viewport. |
| int viewport_width = 4 * FakeTiledLayer::tile_size().width(); |
| int viewport_height = 4 * FakeTiledLayer::tile_size().width(); |
| int layer_width = 5 * FakeTiledLayer::tile_size().width(); |
| int layer_height = 5 * FakeTiledLayer::tile_size().height(); |
| int memory_for_layer = layer_width * layer_height * 4; |
| layer_tree_host_->SetViewportSize( |
| gfx::Size(viewport_width, viewport_height)); |
| |
| // Use 10x5 tiles to run out of memory. |
| if (run_out_of_memory[i]) |
| layer_width *= 2; |
| |
| resource_manager_->SetMaxMemoryLimitBytes(memory_for_layer); |
| |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // Full size layer with half being visible. |
| layer->SetBounds(gfx::Size(layer_width, layer_height)); |
| gfx::Rect visible_rect(0, 0, layer_width / 2, layer_height); |
| CalcDrawProps(&render_surface_layer_list); |
| |
| // Pretend the layer is animating. |
| layer->draw_properties().target_space_transform_is_animating = true; |
| layer->draw_properties().visible_content_rect = visible_rect; |
| layer->SetLayerTreeHost(layer_tree_host_.get()); |
| |
| // The layer should paint its entire contents on the first paint |
| // if it is close to the viewport size and has the available memory. |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| UpdateTextures(); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| |
| // We should have all the tiles for the small animated layer. |
| // We should still have the visible tiles when we didn't |
| // have enough memory for all the tiles. |
| if (!run_out_of_memory[i]) { |
| for (int i = 0; i < 5; ++i) { |
| for (int j = 0; j < 5; ++j) |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(i, j)); |
| } |
| } else { |
| for (int i = 0; i < 10; ++i) { |
| for (int j = 0; j < 5; ++j) |
| EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j), i < 5); |
| } |
| } |
| |
| layer->RemoveFromParent(); |
| } |
| } |
| |
| TEST_F(TiledLayerTest, IdlePaintOutOfMemory) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // We have enough memory for only the visible rect, so we will run out of |
| // memory in first idle paint. |
| int memory_limit = 4 * 100 * 100; // 1 tiles, 4 bytes per pixel. |
| resource_manager_->SetMaxMemoryLimitBytes(memory_limit); |
| |
| // The tile size is 100x100, so this invalidates and then paints two tiles. |
| bool needs_update = false; |
| layer->SetBounds(gfx::Size(300, 300)); |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = gfx::Rect(100, 100, 100, 100); |
| for (int i = 0; i < 2; i++) |
| needs_update = UpdateAndPush(layer, layer_impl); |
| |
| // Idle-painting should see no more priority tiles for painting. |
| EXPECT_FALSE(needs_update); |
| |
| // We should have one tile on the impl side. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 1)); |
| } |
| |
| TEST_F(TiledLayerTest, IdlePaintZeroSizedLayer) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| bool animating[2] = { false, true }; |
| for (int i = 0; i < 2; i++) { |
| // Pretend the layer is animating. |
| layer->draw_properties().target_space_transform_is_animating = animating[i]; |
| |
| // The layer's bounds are empty. |
| // Empty layers don't paint or idle-paint. |
| layer->SetBounds(gfx::Size()); |
| |
| RenderSurfaceLayerList render_surface_layer_list; |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = gfx::Rect(); |
| bool needs_update = UpdateAndPush(layer, layer_impl); |
| |
| // Empty layers don't have tiles. |
| EXPECT_EQ(0u, layer->NumPaintedTiles()); |
| |
| // Empty layers don't need prepaint. |
| EXPECT_FALSE(needs_update); |
| |
| // Empty layers don't have tiles. |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| } |
| } |
| |
| TEST_F(TiledLayerTest, IdlePaintNonVisibleLayers) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| |
| // Alternate between not visible and visible. |
| gfx::Rect v(0, 0, 100, 100); |
| gfx::Rect nv(0, 0, 0, 0); |
| gfx::Rect visible_rect[10] = { nv, nv, v, v, nv, nv, v, v, nv, nv }; |
| bool invalidate[10] = { true, true, true, true, true, true, true, true, false, |
| false }; |
| |
| // We should not have any tiles except for when the layer was visible |
| // or after the layer was visible and we didn't invalidate. |
| bool have_tile[10] = { false, false, true, true, false, false, true, true, |
| true, true }; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| for (int i = 0; i < 10; i++) { |
| layer->SetBounds(gfx::Size(100, 100)); |
| |
| RenderSurfaceLayerList render_surface_layer_list; |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = visible_rect[i]; |
| |
| if (invalidate[i]) |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 100, 100)); |
| bool needs_update = UpdateAndPush(layer, layer_impl); |
| |
| // We should never signal idle paint, as we painted the entire layer |
| // or the layer was not visible. |
| EXPECT_FALSE(needs_update); |
| EXPECT_EQ(layer_impl->HasResourceIdForTileAt(0, 0), have_tile[i]); |
| } |
| } |
| |
| TEST_F(TiledLayerTest, InvalidateFromPrepare) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100, so this invalidates and then paints two tiles. |
| layer->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); |
| UpdateAndPush(layer, layer_impl); |
| |
| // We should have both tiles on the impl side. |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| |
| layer->fake_layer_updater()->ClearPrepareCount(); |
| // Invoke update again. As the layer is valid update shouldn't be invoked on |
| // the LayerUpdater. |
| UpdateAndPush(layer, layer_impl); |
| EXPECT_EQ(0, layer->fake_layer_updater()->prepare_count()); |
| |
| // SetRectToInvalidate triggers InvalidateContentRect() being invoked from |
| // update. |
| layer->fake_layer_updater()->SetRectToInvalidate( |
| gfx::Rect(25, 25, 50, 50), layer.get()); |
| layer->fake_layer_updater()->ClearPrepareCount(); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50)); |
| UpdateAndPush(layer, layer_impl); |
| EXPECT_EQ(1, layer->fake_layer_updater()->prepare_count()); |
| layer->fake_layer_updater()->ClearPrepareCount(); |
| |
| // The layer should still be invalid as update invoked invalidate. |
| UpdateAndPush(layer, layer_impl); // visible |
| EXPECT_EQ(1, layer->fake_layer_updater()->prepare_count()); |
| } |
| |
| TEST_F(TiledLayerTest, VerifyUpdateRectWhenContentBoundsAreScaled) { |
| // The update rect (that indicates what was actually painted) should be in |
| // layer space, not the content space. |
| scoped_refptr<FakeTiledLayerWithScaledBounds> layer = make_scoped_refptr( |
| new FakeTiledLayerWithScaledBounds(resource_manager_.get())); |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| gfx::Rect layer_bounds(0, 0, 300, 200); |
| gfx::Rect content_bounds(0, 0, 150, 250); |
| |
| layer->SetBounds(layer_bounds.size()); |
| layer->SetContentBounds(content_bounds.size()); |
| layer->draw_properties().visible_content_rect = content_bounds; |
| layer->draw_properties().contents_scale_x = .5f; |
| layer->draw_properties().contents_scale_y = 1.25f; |
| |
| // On first update, the update_rect includes all tiles, even beyond the |
| // boundaries of the layer. |
| // However, it should still be in layer space, not content space. |
| layer->InvalidateContentRect(content_bounds); |
| |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| |
| // Update rect is 200x300 (tile size of 100x100). Scaled this gives 400x240. |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 400, 240), layer->update_rect()); |
| UpdateTextures(); |
| |
| // After the tiles are updated once, another invalidate only needs to update |
| // the bounds of the layer. |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->InvalidateContentRect(content_bounds); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(layer_bounds), layer->update_rect()); |
| UpdateTextures(); |
| |
| // Partial re-paint should also be represented by the update rect in layer |
| // space, not content space. |
| gfx::Rect partial_damage(30, 100, 10, 10); |
| layer->InvalidateContentRect(partial_damage); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(60, 80, 20, 8), layer->update_rect()); |
| } |
| |
| TEST_F(TiledLayerTest, VerifyInvalidationWhenContentsScaleChanges) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // Create a layer with one tile. |
| layer->SetBounds(gfx::Size(100, 100)); |
| CalcDrawProps(&render_surface_layer_list); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); |
| layer->Update(queue_.get(), nullptr); |
| UpdateTextures(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 100, 100), |
| layer->last_needs_display_rect()); |
| |
| // Push the tiles to the impl side and check that there is exactly one. |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| UpdateTextures(); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 0)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 1)); |
| |
| layer->SetNeedsDisplayRect(gfx::Rect()); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(), layer->last_needs_display_rect()); |
| |
| // Change the contents scale. |
| layer->UpdateContentsScale(2.f); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 200, 200); |
| |
| // The impl side should get 2x2 tiles now. |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| UpdateTextures(); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 0)); |
| EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 1)); |
| |
| // Verify that changing the contents scale caused invalidation, and |
| // that the layer-space rectangle requiring painting is not scaled. |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 100, 100), |
| layer->last_needs_display_rect()); |
| |
| // Invalidate the entire layer again, but do not paint. All tiles should be |
| // gone now from the impl side. |
| layer->SetNeedsDisplay(); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 0)); |
| EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 1)); |
| } |
| |
| TEST_F(TiledLayerTest, SkipsDrawGetsReset) { |
| // Create two 300 x 300 tiled layers. |
| gfx::Size content_bounds(300, 300); |
| gfx::Rect content_rect(content_bounds); |
| |
| // We have enough memory for only one of the two layers. |
| int memory_limit = 4 * 300 * 300; // 4 bytes per pixel. |
| |
| scoped_refptr<FakeTiledLayer> root_layer = make_scoped_refptr( |
| new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); |
| scoped_refptr<FakeTiledLayer> child_layer = make_scoped_refptr( |
| new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); |
| root_layer->AddChild(child_layer); |
| |
| root_layer->SetBounds(content_bounds); |
| root_layer->draw_properties().visible_content_rect = content_rect; |
| root_layer->SetPosition(gfx::PointF(0, 0)); |
| child_layer->SetBounds(content_bounds); |
| child_layer->draw_properties().visible_content_rect = content_rect; |
| child_layer->SetPosition(gfx::PointF(0, 0)); |
| root_layer->InvalidateContentRect(content_rect); |
| child_layer->InvalidateContentRect(content_rect); |
| |
| layer_tree_host_->SetRootLayer(root_layer); |
| layer_tree_host_->SetViewportSize(gfx::Size(300, 300)); |
| layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes( |
| memory_limit); |
| |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| |
| // We'll skip the root layer. |
| EXPECT_TRUE(root_layer->SkipsDraw()); |
| EXPECT_FALSE(child_layer->SkipsDraw()); |
| |
| layer_tree_host_->CommitComplete(); |
| |
| // Remove the child layer. |
| root_layer->RemoveAllChildren(); |
| |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| EXPECT_FALSE(root_layer->SkipsDraw()); |
| |
| ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(), |
| resource_provider_.get()); |
| layer_tree_host_->SetRootLayer(nullptr); |
| } |
| |
| TEST_F(TiledLayerTest, ResizeToSmaller) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| layer->SetBounds(gfx::Size(700, 700)); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 700, 700); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 700, 700)); |
| |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| |
| layer->SetBounds(gfx::Size(200, 200)); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 200, 200)); |
| } |
| |
| TEST_F(TiledLayerTest, HugeLayerUpdateCrash) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| int size = 1 << 30; |
| layer->SetBounds(gfx::Size(size, size)); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 700, 700); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, size, size)); |
| |
| // Ensure no crash for bounds where size * size would overflow an int. |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| } |
| |
| class TiledLayerPartialUpdateTest : public TiledLayerTest { |
| public: |
| TiledLayerPartialUpdateTest() { settings_.max_partial_texture_updates = 4; } |
| }; |
| |
| TEST_F(TiledLayerPartialUpdateTest, PartialUpdates) { |
| // Create one 300 x 200 tiled layer with 3 x 2 tiles. |
| gfx::Size content_bounds(300, 200); |
| gfx::Rect content_rect(content_bounds); |
| |
| scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr( |
| new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); |
| layer->SetBounds(content_bounds); |
| layer->SetPosition(gfx::PointF(0, 0)); |
| layer->draw_properties().visible_content_rect = content_rect; |
| layer->InvalidateContentRect(content_rect); |
| |
| layer_tree_host_->SetRootLayer(layer); |
| layer_tree_host_->SetViewportSize(gfx::Size(300, 200)); |
| |
| // Full update of all 6 tiles. |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| { |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| EXPECT_EQ(6u, queue_->FullUploadSize()); |
| EXPECT_EQ(0u, queue_->PartialUploadSize()); |
| UpdateTextures(); |
| EXPECT_EQ(6, layer->fake_layer_updater()->update_count()); |
| EXPECT_FALSE(queue_->HasMoreUpdates()); |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| // Full update of 3 tiles and partial update of 3 tiles. |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 300, 150)); |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| { |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| EXPECT_EQ(3u, queue_->FullUploadSize()); |
| EXPECT_EQ(3u, queue_->PartialUploadSize()); |
| UpdateTextures(); |
| EXPECT_EQ(6, layer->fake_layer_updater()->update_count()); |
| EXPECT_FALSE(queue_->HasMoreUpdates()); |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| // Partial update of 6 tiles. |
| layer->InvalidateContentRect(gfx::Rect(50, 50, 200, 100)); |
| { |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| EXPECT_EQ(2u, queue_->FullUploadSize()); |
| EXPECT_EQ(4u, queue_->PartialUploadSize()); |
| UpdateTextures(); |
| EXPECT_EQ(6, layer->fake_layer_updater()->update_count()); |
| EXPECT_FALSE(queue_->HasMoreUpdates()); |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| // Checkerboard all tiles. |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 300, 200)); |
| { |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| // Partial update of 6 checkerboard tiles. |
| layer->InvalidateContentRect(gfx::Rect(50, 50, 200, 100)); |
| { |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| EXPECT_EQ(6u, queue_->FullUploadSize()); |
| EXPECT_EQ(0u, queue_->PartialUploadSize()); |
| UpdateTextures(); |
| EXPECT_EQ(6, layer->fake_layer_updater()->update_count()); |
| EXPECT_FALSE(queue_->HasMoreUpdates()); |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| // Partial update of 4 tiles. |
| layer->InvalidateContentRect(gfx::Rect(50, 50, 100, 100)); |
| { |
| scoped_ptr<FakeTiledLayerImpl> layer_impl = |
| make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| EXPECT_EQ(0u, queue_->FullUploadSize()); |
| EXPECT_EQ(4u, queue_->PartialUploadSize()); |
| UpdateTextures(); |
| EXPECT_EQ(4, layer->fake_layer_updater()->update_count()); |
| EXPECT_FALSE(queue_->HasMoreUpdates()); |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| LayerPushPropertiesTo(layer.get(), layer_impl.get()); |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(), |
| resource_provider_.get()); |
| layer_tree_host_->SetRootLayer(nullptr); |
| } |
| |
| TEST_F(TiledLayerTest, TilesPaintedWithoutOcclusion) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| RenderSurfaceLayerList render_surface_layer_list; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100, so this invalidates and then paints two tiles. |
| layer->SetBounds(gfx::Size(100, 200)); |
| CalcDrawProps(&render_surface_layer_list); |
| |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), nullptr); |
| EXPECT_EQ(2, layer->fake_layer_updater()->update_count()); |
| } |
| |
| TEST_F(TiledLayerTest, TilesPaintedWithOcclusion) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| RenderSurfaceLayerList render_surface_layer_list; |
| TestOcclusionTracker occluded; |
| occlusion_ = &occluded; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100. |
| |
| layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); |
| layer->SetBounds(gfx::Size(600, 600)); |
| CalcDrawProps(&render_surface_layer_list); |
| |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100))); |
| layer->draw_properties().drawable_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| layer->draw_properties().visible_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); |
| |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(250, 200, 300, 100))); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(36 - 2, layer->fake_layer_updater()->update_count()); |
| |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(250, 250, 300, 100))); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(36, layer->fake_layer_updater()->update_count()); |
| } |
| |
| TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndVisiblityConstraints) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| RenderSurfaceLayerList render_surface_layer_list; |
| TestOcclusionTracker occluded; |
| occlusion_ = &occluded; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100. |
| |
| layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); |
| layer->SetBounds(gfx::Size(600, 600)); |
| CalcDrawProps(&render_surface_layer_list); |
| |
| // The partially occluded tiles (by the 150 occlusion height) are visible |
| // beyond the occlusion, so not culled. |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150))); |
| layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 360); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 360); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(24 - 3, layer->fake_layer_updater()->update_count()); |
| |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| |
| // Now the visible region stops at the edge of the occlusion so the partly |
| // visible tiles become fully occluded. |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150))); |
| layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 350); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 350); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count()); |
| |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| |
| // Now the visible region is even smaller than the occlusion, it should have |
| // the same result. |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150))); |
| layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 340); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 340); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count()); |
| } |
| |
| TEST_F(TiledLayerTest, TilesNotPaintedWithoutInvalidation) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| RenderSurfaceLayerList render_surface_layer_list; |
| TestOcclusionTracker occluded; |
| occlusion_ = &occluded; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100. |
| |
| layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); |
| layer->SetBounds(gfx::Size(600, 600)); |
| CalcDrawProps(&render_surface_layer_list); |
| |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100))); |
| layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 600); |
| layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 600); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); |
| UpdateTextures(); |
| |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| |
| // Repaint without marking it dirty. The 3 culled tiles will be pre-painted |
| // now. |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(3, layer->fake_layer_updater()->update_count()); |
| } |
| |
| TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndTransforms) { |
| scoped_refptr<FakeTiledLayer> layer = |
| make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); |
| RenderSurfaceLayerList render_surface_layer_list; |
| TestOcclusionTracker occluded; |
| occlusion_ = &occluded; |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| // The tile size is 100x100. |
| |
| // This makes sure the painting works when the occluded region (in screen |
| // space) is transformed differently than the layer. |
| layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); |
| layer->SetBounds(gfx::Size(600, 600)); |
| CalcDrawProps(&render_surface_layer_list); |
| gfx::Transform screen_transform; |
| screen_transform.Scale(0.5, 0.5); |
| layer->draw_properties().screen_space_transform = screen_transform; |
| layer->draw_properties().target_space_transform = screen_transform; |
| |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(100, 100, 150, 50))); |
| layer->draw_properties().drawable_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| layer->draw_properties().visible_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); |
| } |
| |
| TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndScaling) { |
| scoped_refptr<FakeTiledLayer> layer = |
| new FakeTiledLayer(resource_manager_.get()); |
| RenderSurfaceLayerList render_surface_layer_list; |
| TestOcclusionTracker occluded; |
| occlusion_ = &occluded; |
| |
| scoped_refptr<FakeTiledLayer> scale_layer = |
| new FakeTiledLayer(resource_manager_.get()); |
| gfx::Transform scale_transform; |
| scale_transform.Scale(2.0, 2.0); |
| scale_layer->SetTransform(scale_transform); |
| |
| layer_tree_host_->root_layer()->AddChild(scale_layer); |
| |
| // The tile size is 100x100. |
| |
| // This makes sure the painting works when the content space is scaled to |
| // a different layer space. |
| layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); |
| layer->SetBounds(gfx::Size(300, 300)); |
| scale_layer->AddChild(layer); |
| CalcDrawProps(&render_surface_layer_list); |
| EXPECT_FLOAT_EQ(2.f, layer->contents_scale_x()); |
| EXPECT_FLOAT_EQ(2.f, layer->contents_scale_y()); |
| EXPECT_EQ(gfx::Size(600, 600).ToString(), |
| layer->content_bounds().ToString()); |
| |
| // No tiles are covered by the 300x50 occlusion. |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 50))); |
| layer->draw_properties().drawable_content_rect = |
| gfx::Rect(layer->bounds()); |
| layer->draw_properties().visible_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| int visible_tiles1 = 6 * 6; |
| EXPECT_EQ(visible_tiles1, layer->fake_layer_updater()->update_count()); |
| |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| |
| // The occlusion of 300x100 will be cover 3 tiles as tiles are 100x100 still. |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100))); |
| layer->draw_properties().drawable_content_rect = |
| gfx::Rect(layer->bounds()); |
| layer->draw_properties().visible_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| int visible_tiles2 = 6 * 6 - 3; |
| EXPECT_EQ(visible_tiles2, layer->fake_layer_updater()->update_count()); |
| |
| layer->fake_layer_updater()->ClearUpdateCount(); |
| |
| // This makes sure content scaling and transforms work together. |
| // When the tiles are scaled down by half, they are 50x50 each in the |
| // screen. |
| gfx::Transform screen_transform; |
| screen_transform.Scale(0.5, 0.5); |
| layer->draw_properties().screen_space_transform = screen_transform; |
| layer->draw_properties().target_space_transform = screen_transform; |
| |
| // An occlusion of 150x100 will cover 3*2 = 6 tiles. |
| occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(100, 100, 150, 100))); |
| |
| gfx::Rect layer_bounds_rect(layer->bounds()); |
| layer->draw_properties().drawable_content_rect = |
| gfx::ScaleToEnclosingRect(layer_bounds_rect, 0.5f); |
| layer->draw_properties().visible_content_rect = |
| gfx::Rect(layer->content_bounds()); |
| layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| layer->Update(queue_.get(), &occluded); |
| int visible_tiles3 = 6 * 6 - 6; |
| EXPECT_EQ(visible_tiles3, layer->fake_layer_updater()->update_count()); |
| } |
| |
| TEST_F(TiledLayerTest, DontAllocateContentsWhenTargetSurfaceCantBeAllocated) { |
| // Tile size is 100x100. |
| gfx::Rect root_rect(0, 0, 300, 200); |
| gfx::Rect child_rect(0, 0, 300, 100); |
| gfx::Rect child2_rect(0, 100, 300, 100); |
| |
| scoped_refptr<FakeTiledLayer> root = make_scoped_refptr( |
| new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); |
| scoped_refptr<Layer> surface = Layer::Create(); |
| scoped_refptr<FakeTiledLayer> child = make_scoped_refptr( |
| new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); |
| scoped_refptr<FakeTiledLayer> child2 = make_scoped_refptr( |
| new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); |
| |
| root->SetBounds(root_rect.size()); |
| root->draw_properties().drawable_content_rect = root_rect; |
| root->draw_properties().visible_content_rect = root_rect; |
| root->AddChild(surface); |
| |
| surface->SetForceRenderSurface(true); |
| surface->SetOpacity(0.5); |
| surface->AddChild(child); |
| surface->AddChild(child2); |
| |
| child->SetBounds(child_rect.size()); |
| child->SetPosition(child_rect.origin()); |
| child->draw_properties().visible_content_rect = child_rect; |
| child->draw_properties().drawable_content_rect = root_rect; |
| |
| child2->SetBounds(child2_rect.size()); |
| child2->SetPosition(child2_rect.origin()); |
| child2->draw_properties().visible_content_rect = child2_rect; |
| child2->draw_properties().drawable_content_rect = root_rect; |
| |
| layer_tree_host_->SetRootLayer(root); |
| layer_tree_host_->SetViewportSize(root_rect.size()); |
| |
| // With a huge memory limit, all layers should update and push their textures. |
| root->InvalidateContentRect(root_rect); |
| child->InvalidateContentRect(child_rect); |
| child2->InvalidateContentRect(child2_rect); |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| { |
| UpdateTextures(); |
| EXPECT_EQ(6, root->fake_layer_updater()->update_count()); |
| EXPECT_EQ(3, child->fake_layer_updater()->update_count()); |
| EXPECT_EQ(3, child2->fake_layer_updater()->update_count()); |
| EXPECT_FALSE(queue_->HasMoreUpdates()); |
| |
| root->fake_layer_updater()->ClearUpdateCount(); |
| child->fake_layer_updater()->ClearUpdateCount(); |
| child2->fake_layer_updater()->ClearUpdateCount(); |
| |
| scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), root->id())); |
| scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), child->id())); |
| scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id())); |
| LayerPushPropertiesTo(child2.get(), child2_impl.get()); |
| LayerPushPropertiesTo(child.get(), child_impl.get()); |
| LayerPushPropertiesTo(root.get(), root_impl.get()); |
| |
| for (unsigned i = 0; i < 3; ++i) { |
| for (unsigned j = 0; j < 2; ++j) |
| EXPECT_TRUE(root_impl->HasResourceIdForTileAt(i, j)); |
| EXPECT_TRUE(child_impl->HasResourceIdForTileAt(i, 0)); |
| EXPECT_TRUE(child2_impl->HasResourceIdForTileAt(i, 0)); |
| } |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| // With a memory limit that includes only the root layer (3x2 tiles) and half |
| // the surface that the child layers draw into, the child layers will not be |
| // allocated. If the surface isn't accounted for, then one of the children |
| // would fit within the memory limit. |
| root->InvalidateContentRect(root_rect); |
| child->InvalidateContentRect(child_rect); |
| child2->InvalidateContentRect(child2_rect); |
| |
| size_t memory_limit = (3 * 2 + 3 * 1) * (100 * 100) * 4; |
| layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes( |
| memory_limit); |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| { |
| UpdateTextures(); |
| EXPECT_EQ(6, root->fake_layer_updater()->update_count()); |
| EXPECT_EQ(0, child->fake_layer_updater()->update_count()); |
| EXPECT_EQ(0, child2->fake_layer_updater()->update_count()); |
| EXPECT_FALSE(queue_->HasMoreUpdates()); |
| |
| root->fake_layer_updater()->ClearUpdateCount(); |
| child->fake_layer_updater()->ClearUpdateCount(); |
| child2->fake_layer_updater()->ClearUpdateCount(); |
| |
| scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), root->id())); |
| scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), child->id())); |
| scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id())); |
| LayerPushPropertiesTo(child2.get(), child2_impl.get()); |
| LayerPushPropertiesTo(child.get(), child_impl.get()); |
| LayerPushPropertiesTo(root.get(), root_impl.get()); |
| |
| for (unsigned i = 0; i < 3; ++i) { |
| for (unsigned j = 0; j < 2; ++j) |
| EXPECT_TRUE(root_impl->HasResourceIdForTileAt(i, j)); |
| EXPECT_FALSE(child_impl->HasResourceIdForTileAt(i, 0)); |
| EXPECT_FALSE(child2_impl->HasResourceIdForTileAt(i, 0)); |
| } |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| // With a memory limit that includes only half the root layer, no contents |
| // will be allocated. If render surface memory wasn't accounted for, there is |
| // enough space for one of the children layers, but they draw into a surface |
| // that can't be allocated. |
| root->InvalidateContentRect(root_rect); |
| child->InvalidateContentRect(child_rect); |
| child2->InvalidateContentRect(child2_rect); |
| |
| memory_limit = (3 * 1) * (100 * 100) * 4; |
| layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes( |
| memory_limit); |
| layer_tree_host_->UpdateLayers(queue_.get()); |
| { |
| UpdateTextures(); |
| EXPECT_EQ(0, root->fake_layer_updater()->update_count()); |
| EXPECT_EQ(0, child->fake_layer_updater()->update_count()); |
| EXPECT_EQ(0, child2->fake_layer_updater()->update_count()); |
| EXPECT_FALSE(queue_->HasMoreUpdates()); |
| |
| root->fake_layer_updater()->ClearUpdateCount(); |
| child->fake_layer_updater()->ClearUpdateCount(); |
| child2->fake_layer_updater()->ClearUpdateCount(); |
| |
| scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), root->id())); |
| scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), child->id())); |
| scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr( |
| new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id())); |
| LayerPushPropertiesTo(child2.get(), child2_impl.get()); |
| LayerPushPropertiesTo(child.get(), child_impl.get()); |
| LayerPushPropertiesTo(root.get(), root_impl.get()); |
| |
| for (unsigned i = 0; i < 3; ++i) { |
| for (unsigned j = 0; j < 2; ++j) |
| EXPECT_FALSE(root_impl->HasResourceIdForTileAt(i, j)); |
| EXPECT_FALSE(child_impl->HasResourceIdForTileAt(i, 0)); |
| EXPECT_FALSE(child2_impl->HasResourceIdForTileAt(i, 0)); |
| } |
| } |
| layer_tree_host_->CommitComplete(); |
| |
| ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(), |
| resource_provider_.get()); |
| layer_tree_host_->SetRootLayer(nullptr); |
| } |
| |
| class TrackingLayerPainter : public LayerPainter { |
| public: |
| static scoped_ptr<TrackingLayerPainter> Create() { |
| return make_scoped_ptr(new TrackingLayerPainter()); |
| } |
| |
| void Paint(SkCanvas* canvas, const gfx::Rect& content_rect) override { |
| painted_rect_ = content_rect; |
| } |
| |
| gfx::Rect PaintedRect() const { return painted_rect_; } |
| void ResetPaintedRect() { painted_rect_ = gfx::Rect(); } |
| |
| private: |
| gfx::Rect painted_rect_; |
| }; |
| |
| class UpdateTrackingTiledLayer : public FakeTiledLayer { |
| public: |
| explicit UpdateTrackingTiledLayer(PrioritizedResourceManager* manager) |
| : FakeTiledLayer(manager) { |
| scoped_ptr<TrackingLayerPainter> painter(TrackingLayerPainter::Create()); |
| tracking_layer_painter_ = painter.get(); |
| layer_updater_ = BitmapContentLayerUpdater::Create(painter.Pass(), 0); |
| } |
| |
| TrackingLayerPainter* tracking_layer_painter() const { |
| return tracking_layer_painter_; |
| } |
| |
| private: |
| LayerUpdater* Updater() const override { return layer_updater_.get(); } |
| ~UpdateTrackingTiledLayer() override {} |
| |
| TrackingLayerPainter* tracking_layer_painter_; |
| scoped_refptr<BitmapContentLayerUpdater> layer_updater_; |
| }; |
| |
| TEST_F(TiledLayerTest, NonIntegerContentsScaleIsNotDistortedDuringPaint) { |
| scoped_refptr<UpdateTrackingTiledLayer> layer = |
| make_scoped_refptr(new UpdateTrackingTiledLayer(resource_manager_.get())); |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| gfx::Rect layer_rect(0, 0, 30, 31); |
| layer->SetPosition(layer_rect.origin()); |
| layer->SetBounds(layer_rect.size()); |
| layer->UpdateContentsScale(1.5f); |
| |
| gfx::Rect content_rect(0, 0, 45, 47); |
| EXPECT_EQ(content_rect.size(), layer->content_bounds()); |
| layer->draw_properties().visible_content_rect = content_rect; |
| layer->draw_properties().drawable_content_rect = content_rect; |
| |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| |
| // Update the whole tile. |
| layer->Update(queue_.get(), nullptr); |
| layer->tracking_layer_painter()->ResetPaintedRect(); |
| |
| EXPECT_RECT_EQ(gfx::Rect(), layer->tracking_layer_painter()->PaintedRect()); |
| UpdateTextures(); |
| |
| // Invalidate the entire layer in content space. When painting, the rect given |
| // to webkit should match the layer's bounds. |
| layer->InvalidateContentRect(content_rect); |
| layer->Update(queue_.get(), nullptr); |
| |
| // Rounding leads to an extra pixel. |
| gfx::Rect expanded_layer_rect(layer_rect); |
| expanded_layer_rect.set_height(32); |
| EXPECT_RECT_EQ(expanded_layer_rect, |
| layer->tracking_layer_painter()->PaintedRect()); |
| } |
| |
| TEST_F(TiledLayerTest, |
| NonIntegerContentsScaleIsNotDistortedDuringInvalidation) { |
| scoped_refptr<UpdateTrackingTiledLayer> layer = |
| make_scoped_refptr(new UpdateTrackingTiledLayer(resource_manager_.get())); |
| |
| layer_tree_host_->root_layer()->AddChild(layer); |
| |
| gfx::Rect layer_rect(0, 0, 30, 31); |
| layer->SetPosition(layer_rect.origin()); |
| layer->SetBounds(layer_rect.size()); |
| layer->UpdateContentsScale(1.3f); |
| |
| gfx::Rect content_rect(layer->content_bounds()); |
| layer->draw_properties().visible_content_rect = content_rect; |
| layer->draw_properties().drawable_content_rect = content_rect; |
| |
| layer->SetTexturePriorities(priority_calculator_); |
| resource_manager_->PrioritizeTextures(); |
| layer->SavePaintProperties(); |
| |
| // Update the whole tile. |
| layer->Update(queue_.get(), nullptr); |
| layer->tracking_layer_painter()->ResetPaintedRect(); |
| |
| EXPECT_RECT_EQ(gfx::Rect(), layer->tracking_layer_painter()->PaintedRect()); |
| UpdateTextures(); |
| |
| // Invalidate the entire layer in layer space. When painting, the rect given |
| // to webkit should match the layer's bounds. |
| layer->SetNeedsDisplayRect(layer_rect); |
| layer->Update(queue_.get(), nullptr); |
| |
| // Rounding leads to an extra pixel. |
| gfx::Rect expanded_layer_rect(layer_rect); |
| expanded_layer_rect.set_height(32); |
| EXPECT_RECT_EQ(expanded_layer_rect, |
| layer->tracking_layer_painter()->PaintedRect()); |
| } |
| |
| } // namespace |
| } // namespace cc |