| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| // This file is included by gles2_interface.h to declare the |
| // GL api functions. |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| |
| virtual void ActiveTexture(GLenum texture) = 0; |
| virtual void AttachShader(GLuint program, GLuint shader) = 0; |
| virtual void BindAttribLocation(GLuint program, |
| GLuint index, |
| const char* name) = 0; |
| virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
| virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; |
| virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; |
| virtual void BindTexture(GLenum target, GLuint texture) = 0; |
| virtual void BlendColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) = 0; |
| virtual void BlendEquation(GLenum mode) = 0; |
| virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; |
| virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; |
| virtual void BlendFuncSeparate(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) = 0; |
| virtual void BufferData(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) = 0; |
| virtual void BufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) = 0; |
| virtual GLenum CheckFramebufferStatus(GLenum target) = 0; |
| virtual void Clear(GLbitfield mask) = 0; |
| virtual void ClearColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) = 0; |
| virtual void ClearDepthf(GLclampf depth) = 0; |
| virtual void ClearStencil(GLint s) = 0; |
| virtual void ColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) = 0; |
| virtual void CompileShader(GLuint shader) = 0; |
| virtual void CompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void CompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void CopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) = 0; |
| virtual void CopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual GLuint CreateProgram() = 0; |
| virtual GLuint CreateShader(GLenum type) = 0; |
| virtual void CullFace(GLenum mode) = 0; |
| virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
| virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
| virtual void DeleteProgram(GLuint program) = 0; |
| virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
| virtual void DeleteShader(GLuint shader) = 0; |
| virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
| virtual void DepthFunc(GLenum func) = 0; |
| virtual void DepthMask(GLboolean flag) = 0; |
| virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
| virtual void DetachShader(GLuint program, GLuint shader) = 0; |
| virtual void Disable(GLenum cap) = 0; |
| virtual void DisableVertexAttribArray(GLuint index) = 0; |
| virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| virtual void DrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) = 0; |
| virtual void Enable(GLenum cap) = 0; |
| virtual void EnableVertexAttribArray(GLuint index) = 0; |
| virtual void Finish() = 0; |
| virtual void Flush() = 0; |
| virtual void FramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) = 0; |
| virtual void FramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) = 0; |
| virtual void FrontFace(GLenum mode) = 0; |
| virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; |
| virtual void GenerateMipmap(GLenum target) = 0; |
| virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; |
| virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; |
| virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
| virtual void GetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) = 0; |
| virtual void GetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) = 0; |
| virtual void GetAttachedShaders(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) = 0; |
| virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; |
| virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; |
| virtual void GetBufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual GLenum GetError() = 0; |
| virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; |
| virtual void GetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void GetIntegerv(GLenum pname, GLint* params) = 0; |
| virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; |
| virtual void GetProgramInfoLog(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) = 0; |
| virtual void GetRenderbufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
| virtual void GetShaderInfoLog(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) = 0; |
| virtual void GetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) = 0; |
| virtual void GetShaderSource(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) = 0; |
| virtual const GLubyte* GetString(GLenum name) = 0; |
| virtual void GetTexParameterfv(GLenum target, |
| GLenum pname, |
| GLfloat* params) = 0; |
| virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; |
| virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; |
| virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
| virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
| virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0; |
| virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; |
| virtual void GetVertexAttribPointerv(GLuint index, |
| GLenum pname, |
| void** pointer) = 0; |
| virtual void Hint(GLenum target, GLenum mode) = 0; |
| virtual GLboolean IsBuffer(GLuint buffer) = 0; |
| virtual GLboolean IsEnabled(GLenum cap) = 0; |
| virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; |
| virtual GLboolean IsProgram(GLuint program) = 0; |
| virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; |
| virtual GLboolean IsShader(GLuint shader) = 0; |
| virtual GLboolean IsTexture(GLuint texture) = 0; |
| virtual void LineWidth(GLfloat width) = 0; |
| virtual void LinkProgram(GLuint program) = 0; |
| virtual void PixelStorei(GLenum pname, GLint param) = 0; |
| virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
| virtual void ReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) = 0; |
| virtual void ReleaseShaderCompiler() = 0; |
| virtual void RenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
| virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| virtual void ShaderBinary(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) = 0; |
| virtual void ShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar* const* str, |
| const GLint* length) = 0; |
| virtual void ShallowFinishCHROMIUM() = 0; |
| virtual void ShallowFlushCHROMIUM() = 0; |
| virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
| virtual void StencilFuncSeparate(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) = 0; |
| virtual void StencilMask(GLuint mask) = 0; |
| virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
| virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| virtual void StencilOpSeparate(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) = 0; |
| virtual void TexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) = 0; |
| virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; |
| virtual void TexParameterfv(GLenum target, |
| GLenum pname, |
| const GLfloat* params) = 0; |
| virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; |
| virtual void TexParameteriv(GLenum target, |
| GLenum pname, |
| const GLint* params) = 0; |
| virtual void TexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) = 0; |
| virtual void Uniform1f(GLint location, GLfloat x) = 0; |
| virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| virtual void Uniform1i(GLint location, GLint x) = 0; |
| virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; |
| virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; |
| virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; |
| virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; |
| virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; |
| virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; |
| virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; |
| virtual void Uniform4f(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) = 0; |
| virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; |
| virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; |
| virtual void UniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void UniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void UniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) = 0; |
| virtual void UseProgram(GLuint program) = 0; |
| virtual void ValidateProgram(GLuint program) = 0; |
| virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
| virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
| virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
| virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
| virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
| virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
| virtual void VertexAttrib4f(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) = 0; |
| virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; |
| virtual void VertexAttribPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) = 0; |
| virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| virtual void BlitFramebufferCHROMIUM(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) = 0; |
| virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void RenderbufferStorageMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void FramebufferTexture2DMultisampleEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) = 0; |
| virtual void TexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; |
| virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; |
| virtual GLboolean IsQueryEXT(GLuint id) = 0; |
| virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; |
| virtual void EndQueryEXT(GLenum target) = 0; |
| virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; |
| virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; |
| virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; |
| virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0; |
| virtual void PopGroupMarkerEXT() = 0; |
| virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; |
| virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; |
| virtual GLboolean IsVertexArrayOES(GLuint array) = 0; |
| virtual void BindVertexArrayOES(GLuint array) = 0; |
| virtual void SwapBuffers() = 0; |
| virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
| GLsizei count, |
| GLenum type, |
| GLuint offset) = 0; |
| virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; |
| virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0; |
| virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0; |
| virtual void* MapBufferSubDataCHROMIUM(GLuint target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum access) = 0; |
| virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; |
| virtual void* MapTexSubImage2DCHROMIUM(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLenum access) = 0; |
| virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; |
| virtual void ResizeCHROMIUM(GLuint width, |
| GLuint height, |
| GLfloat scale_factor) = 0; |
| virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; |
| virtual void RequestExtensionCHROMIUM(const char* extension) = 0; |
| virtual void RateLimitOffscreenContextCHROMIUM() = 0; |
| virtual void GetProgramInfoCHROMIUM(GLuint program, |
| GLsizei bufsize, |
| GLsizei* size, |
| void* info) = 0; |
| virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; |
| virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer, |
| GLsizei width, |
| GLsizei height, |
| GLenum internalformat) = 0; |
| virtual void DestroyImageCHROMIUM(GLuint image_id) = 0; |
| virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
| GLsizei height, |
| GLenum internalformat, |
| GLenum usage) = 0; |
| virtual void GetTranslatedShaderSourceANGLE(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) = 0; |
| virtual void PostSubBufferCHROMIUM(GLint x, |
| GLint y, |
| GLint width, |
| GLint height) = 0; |
| virtual void TexImageIOSurface2DCHROMIUM(GLenum target, |
| GLsizei width, |
| GLsizei height, |
| GLuint ioSurfaceId, |
| GLuint plane) = 0; |
| virtual void CopyTextureCHROMIUM(GLenum target, |
| GLenum source_id, |
| GLenum dest_id, |
| GLint level, |
| GLint internalformat, |
| GLenum dest_type) = 0; |
| virtual void DrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) = 0; |
| virtual void DrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) = 0; |
| virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; |
| virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0; |
| virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; |
| virtual void ProduceTextureDirectCHROMIUM(GLuint texture, |
| GLenum target, |
| const GLbyte* mailbox) = 0; |
| virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; |
| virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, |
| const GLbyte* mailbox) = 0; |
| virtual void BindUniformLocationCHROMIUM(GLuint program, |
| GLint location, |
| const char* name) = 0; |
| virtual void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) = 0; |
| virtual void DeleteValuebuffersCHROMIUM(GLsizei n, |
| const GLuint* valuebuffers) = 0; |
| virtual GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) = 0; |
| virtual void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) = 0; |
| virtual void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) = 0; |
| virtual void PopulateSubscribedValuesCHROMIUM(GLenum target) = 0; |
| virtual void UniformValuebufferCHROMIUM(GLint location, |
| GLenum target, |
| GLenum subscription) = 0; |
| virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; |
| virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; |
| virtual void TraceBeginCHROMIUM(const char* name) = 0; |
| virtual void TraceEndCHROMIUM() = 0; |
| virtual void AsyncTexSubImage2DCHROMIUM(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* data) = 0; |
| virtual void AsyncTexImage2DCHROMIUM(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) = 0; |
| virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; |
| virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0; |
| virtual void DiscardFramebufferEXT(GLenum target, |
| GLsizei count, |
| const GLenum* attachments) = 0; |
| virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; |
| virtual GLuint InsertSyncPointCHROMIUM() = 0; |
| virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; |
| virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; |
| virtual void DiscardBackbufferCHROMIUM() = 0; |
| virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
| GLenum plane_transform, |
| GLuint overlay_texture_id, |
| GLint bounds_x, |
| GLint bounds_y, |
| GLint bounds_width, |
| GLint bounds_height, |
| GLfloat uv_x, |
| GLfloat uv_y, |
| GLfloat uv_width, |
| GLfloat uv_height) = 0; |
| virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; |
| virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; |
| virtual void BlendBarrierKHR() = 0; |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |