|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "cc/output/overlay_strategy_single_on_top.h" | 
|  |  | 
|  | #include <limits> | 
|  |  | 
|  | #include "cc/quads/draw_quad.h" | 
|  | #include "cc/quads/solid_color_draw_quad.h" | 
|  | #include "cc/quads/stream_video_draw_quad.h" | 
|  | #include "cc/quads/texture_draw_quad.h" | 
|  | #include "ui/gfx/geometry/point3_f.h" | 
|  | #include "ui/gfx/geometry/rect_conversions.h" | 
|  | #include "ui/gfx/transform.h" | 
|  |  | 
|  | namespace cc { | 
|  |  | 
|  | OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( | 
|  | OverlayCandidateValidator* capability_checker, | 
|  | ResourceProvider* resource_provider) | 
|  | : capability_checker_(capability_checker), | 
|  | resource_provider_(resource_provider) {} | 
|  |  | 
|  | bool OverlayStrategySingleOnTop::IsOverlayQuad(const DrawQuad* draw_quad) { | 
|  | unsigned int resource_id; | 
|  | switch (draw_quad->material) { | 
|  | case DrawQuad::TEXTURE_CONTENT: | 
|  | resource_id = TextureDrawQuad::MaterialCast(draw_quad)->resource_id; | 
|  | break; | 
|  | case DrawQuad::STREAM_VIDEO_CONTENT: | 
|  | resource_id = StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id; | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | return resource_provider_->AllowOverlay(resource_id); | 
|  | } | 
|  |  | 
|  | bool OverlayStrategySingleOnTop::GetTextureQuadInfo( | 
|  | const TextureDrawQuad& quad, | 
|  | OverlayCandidate* quad_info) { | 
|  | gfx::OverlayTransform overlay_transform = | 
|  | OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); | 
|  | if (quad.background_color != SK_ColorTRANSPARENT || | 
|  | quad.premultiplied_alpha || | 
|  | overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | 
|  | return false; | 
|  | quad_info->resource_id = quad.resource_id; | 
|  | quad_info->transform = overlay_transform; | 
|  | quad_info->uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool OverlayStrategySingleOnTop::GetVideoQuadInfo( | 
|  | const StreamVideoDrawQuad& quad, | 
|  | OverlayCandidate* quad_info) { | 
|  | gfx::OverlayTransform overlay_transform = | 
|  | OverlayCandidate::GetOverlayTransform(quad.quadTransform(), false); | 
|  | if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) | 
|  | return false; | 
|  | if (!quad.matrix.IsScaleOrTranslation()) { | 
|  | // We cannot handle anything other than scaling & translation for texture | 
|  | // coordinates yet. | 
|  | return false; | 
|  | } | 
|  | quad_info->resource_id = quad.resource_id; | 
|  | quad_info->transform = overlay_transform; | 
|  |  | 
|  | gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); | 
|  | gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); | 
|  | quad.matrix.TransformPoint(&uv0); | 
|  | quad.matrix.TransformPoint(&uv1); | 
|  | gfx::Vector3dF delta = uv1 - uv0; | 
|  | if (delta.x() < 0) { | 
|  | quad_info->transform = OverlayCandidate::ModifyTransform( | 
|  | quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL); | 
|  | float x0 = uv0.x(); | 
|  | uv0.set_x(uv1.x()); | 
|  | uv1.set_x(x0); | 
|  | delta.set_x(-delta.x()); | 
|  | } | 
|  |  | 
|  | if (delta.y() < 0) { | 
|  | // In this situation, uv0y < uv1y. Since we overlay inverted, a request | 
|  | // to invert the source texture means we can just output the texture | 
|  | // normally and it will be correct. | 
|  | quad_info->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); | 
|  | } else { | 
|  | quad_info->transform = OverlayCandidate::ModifyTransform( | 
|  | quad_info->transform, gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL); | 
|  | quad_info->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool OverlayStrategySingleOnTop::GetCandidateQuadInfo( | 
|  | const DrawQuad& draw_quad, | 
|  | OverlayCandidate* quad_info) { | 
|  | // All quad checks. | 
|  | if (draw_quad.needs_blending || draw_quad.shared_quad_state->opacity != 1.f || | 
|  | draw_quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) | 
|  | return false; | 
|  |  | 
|  | if (draw_quad.material == DrawQuad::TEXTURE_CONTENT) { | 
|  | const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(&draw_quad); | 
|  | if (!GetTextureQuadInfo(quad, quad_info)) | 
|  | return false; | 
|  | } else if (draw_quad.material == DrawQuad::STREAM_VIDEO_CONTENT) { | 
|  | const StreamVideoDrawQuad& quad = | 
|  | *StreamVideoDrawQuad::MaterialCast(&draw_quad); | 
|  | if (!GetVideoQuadInfo(quad, quad_info)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | quad_info->format = RGBA_8888; | 
|  | quad_info->display_rect = OverlayCandidate::GetOverlayRect( | 
|  | draw_quad.quadTransform(), draw_quad.rect); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool OverlayStrategySingleOnTop::IsInvisibleQuad(const DrawQuad* draw_quad) { | 
|  | if (draw_quad->material == DrawQuad::SOLID_COLOR) { | 
|  | const SolidColorDrawQuad* solid_quad = | 
|  | SolidColorDrawQuad::MaterialCast(draw_quad); | 
|  | SkColor color = solid_quad->color; | 
|  | float opacity = solid_quad->opacity(); | 
|  | float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | 
|  | // Ignore transparent solid color quads. | 
|  | return solid_quad->ShouldDrawWithBlending() && | 
|  | alpha < std::numeric_limits<float>::epsilon(); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool OverlayStrategySingleOnTop::Attempt( | 
|  | RenderPassList* render_passes_in_draw_order, | 
|  | OverlayCandidateList* candidate_list) { | 
|  | // Only attempt to handle very simple case for now. | 
|  | if (!capability_checker_) | 
|  | return false; | 
|  |  | 
|  | RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 
|  | DCHECK(root_render_pass); | 
|  |  | 
|  | OverlayCandidate candidate; | 
|  | QuadList& quad_list = root_render_pass->quad_list; | 
|  | auto candidate_iterator = quad_list.end(); | 
|  | for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | 
|  | const DrawQuad* draw_quad = *it; | 
|  | if (IsOverlayQuad(draw_quad)) { | 
|  | // Check that no prior quads overlap it. | 
|  | bool intersects = false; | 
|  | gfx::RectF rect = draw_quad->rect; | 
|  | draw_quad->quadTransform().TransformRect(&rect); | 
|  | for (auto overlap_iter = quad_list.cbegin(); overlap_iter != it; | 
|  | ++overlap_iter) { | 
|  | gfx::RectF overlap_rect = overlap_iter->rect; | 
|  | overlap_iter->quadTransform().TransformRect(&overlap_rect); | 
|  | if (rect.Intersects(overlap_rect) && !IsInvisibleQuad(*overlap_iter)) { | 
|  | intersects = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (intersects || !GetCandidateQuadInfo(*draw_quad, &candidate)) | 
|  | continue; | 
|  | candidate_iterator = it; | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (candidate_iterator == quad_list.end()) | 
|  | return false; | 
|  |  | 
|  | // Add our primary surface. | 
|  | OverlayCandidateList candidates; | 
|  | OverlayCandidate main_image; | 
|  | main_image.display_rect = root_render_pass->output_rect; | 
|  | candidates.push_back(main_image); | 
|  |  | 
|  | // Add the overlay. | 
|  | candidate.plane_z_order = 1; | 
|  | candidates.push_back(candidate); | 
|  |  | 
|  | // Check for support. | 
|  | capability_checker_->CheckOverlaySupport(&candidates); | 
|  |  | 
|  | // If the candidate can be handled by an overlay, create a pass for it. | 
|  | if (candidates[1].overlay_handled) { | 
|  | quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 
|  | candidate_list->swap(candidates); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | }  // namespace cc |