| // Copyright 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | 
 | #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | 
 |  | 
 | #include <queue> | 
 | #include <string> | 
 | #include <vector> | 
 |  | 
 | #include "base/basictypes.h" | 
 | #include "base/callback.h" | 
 | #include "base/compiler_specific.h"  // for WARN_UNUSED_RESULT | 
 | #include "base/i18n/streaming_utf8_validator.h" | 
 | #include "base/memory/ref_counted.h" | 
 | #include "base/memory/scoped_ptr.h" | 
 | #include "base/memory/scoped_vector.h" | 
 | #include "base/time/time.h" | 
 | #include "base/timer/timer.h" | 
 | #include "net/base/net_export.h" | 
 | #include "net/websockets/websocket_event_interface.h" | 
 | #include "net/websockets/websocket_frame.h" | 
 | #include "net/websockets/websocket_stream.h" | 
 | #include "url/gurl.h" | 
 |  | 
 | namespace url { | 
 | class Origin; | 
 | }  // namespace url | 
 |  | 
 | namespace net { | 
 |  | 
 | class BoundNetLog; | 
 | class IOBuffer; | 
 | class URLRequestContext; | 
 | struct WebSocketHandshakeRequestInfo; | 
 | struct WebSocketHandshakeResponseInfo; | 
 |  | 
 | // Transport-independent implementation of WebSockets. Implements protocol | 
 | // semantics that do not depend on the underlying transport. Provides the | 
 | // interface to the content layer. Some WebSocket concepts are used here without | 
 | // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for | 
 | // clarification. | 
 | class NET_EXPORT WebSocketChannel { | 
 |  public: | 
 |   // The type of a WebSocketStream creator callback. Must match the signature of | 
 |   // WebSocketStream::CreateAndConnectStream(). | 
 |   typedef base::Callback<scoped_ptr<WebSocketStreamRequest>( | 
 |       const GURL&, | 
 |       const std::vector<std::string>&, | 
 |       const url::Origin&, | 
 |       URLRequestContext*, | 
 |       const BoundNetLog&, | 
 |       scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator; | 
 |  | 
 |   // Creates a new WebSocketChannel in an idle state. | 
 |   // SendAddChannelRequest() must be called immediately afterwards to start the | 
 |   // connection process. | 
 |   WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface, | 
 |                    URLRequestContext* url_request_context); | 
 |   virtual ~WebSocketChannel(); | 
 |  | 
 |   // Starts the connection process. | 
 |   void SendAddChannelRequest( | 
 |       const GURL& socket_url, | 
 |       const std::vector<std::string>& requested_protocols, | 
 |       const url::Origin& origin); | 
 |  | 
 |   // Sends a data frame to the remote side. The frame should usually be no | 
 |   // larger than 32KB to prevent the time required to copy the buffers from from | 
 |   // unduly delaying other tasks that need to run on the IO thread. This method | 
 |   // has a hard limit of 2GB. It is the responsibility of the caller to ensure | 
 |   // that they have sufficient send quota to send this data, otherwise the | 
 |   // connection will be closed without sending. |fin| indicates the last frame | 
 |   // in a message, equivalent to "FIN" as specified in section 5.2 of | 
 |   // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it | 
 |   // is kOpCodeContinuation and the type the message is Text, then |data| must | 
 |   // be a chunk of a valid UTF-8 message, however there is no requirement for | 
 |   // |data| to be split on character boundaries. | 
 |   void SendFrame(bool fin, | 
 |                  WebSocketFrameHeader::OpCode op_code, | 
 |                  const std::vector<char>& data); | 
 |  | 
 |   // Sends |quota| units of flow control to the remote side. If the underlying | 
 |   // transport has a concept of |quota|, then it permits the remote server to | 
 |   // send up to |quota| units of data. | 
 |   void SendFlowControl(int64 quota); | 
 |  | 
 |   // Starts the closing handshake for a client-initiated shutdown of the | 
 |   // connection. There is no API to close the connection without a closing | 
 |   // handshake, but destroying the WebSocketChannel object while connected will | 
 |   // effectively do that. |code| must be in the range 1000-4999. |reason| should | 
 |   // be a valid UTF-8 string or empty. | 
 |   // | 
 |   // This does *not* trigger the event OnClosingHandshake(). The caller should | 
 |   // assume that the closing handshake has started and perform the equivalent | 
 |   // processing to OnClosingHandshake() if necessary. | 
 |   void StartClosingHandshake(uint16 code, const std::string& reason); | 
 |  | 
 |   // Starts the connection process, using a specified creator callback rather | 
 |   // than the default. This is exposed for testing. | 
 |   void SendAddChannelRequestForTesting( | 
 |       const GURL& socket_url, | 
 |       const std::vector<std::string>& requested_protocols, | 
 |       const url::Origin& origin, | 
 |       const WebSocketStreamCreator& creator); | 
 |  | 
 |   // The default timout for the closing handshake is a sensible value (see | 
 |   // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can | 
 |   // set it to a very small value for testing purposes. | 
 |   void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay); | 
 |  | 
 |   // The default timout for the underlying connection close is a sensible value | 
 |   // (see kUnderlyingConnectionCloseTimeoutSeconds in websocket_channel.cc). | 
 |   // However, we can set it to a very small value for testing purposes. | 
 |   void SetUnderlyingConnectionCloseTimeoutForTesting(base::TimeDelta delay); | 
 |  | 
 |   // Called when the stream starts the WebSocket Opening Handshake. | 
 |   // This method is public for testing. | 
 |   void OnStartOpeningHandshake( | 
 |       scoped_ptr<WebSocketHandshakeRequestInfo> request); | 
 |  | 
 |   // Called when the stream ends the WebSocket Opening Handshake. | 
 |   // This method is public for testing. | 
 |   void OnFinishOpeningHandshake( | 
 |       scoped_ptr<WebSocketHandshakeResponseInfo> response); | 
 |  | 
 |  private: | 
 |   class HandshakeNotificationSender; | 
 |  | 
 |   // The Windows implementation of std::queue requires that this declaration be | 
 |   // visible in the header. | 
 |   class PendingReceivedFrame { | 
 |    public: | 
 |     PendingReceivedFrame(bool final, | 
 |                          WebSocketFrameHeader::OpCode opcode, | 
 |                          const scoped_refptr<IOBuffer>& data, | 
 |                          uint64 offset, | 
 |                          uint64 size); | 
 |     ~PendingReceivedFrame(); | 
 |  | 
 |     bool final() const { return final_; } | 
 |     WebSocketFrameHeader::OpCode opcode() const { return opcode_; } | 
 |     // ResetOpcode() to Continuation. | 
 |     void ResetOpcode(); | 
 |     const scoped_refptr<IOBuffer>& data() const { return data_; } | 
 |     uint64 offset() const { return offset_; } | 
 |     uint64 size() const { return size_; } | 
 |     // Increase |offset_| by |bytes|. | 
 |     void DidConsume(uint64 bytes); | 
 |  | 
 |     // This object needs to be copyable and assignable, since it will be placed | 
 |     // in a std::queue. The compiler-generated copy constructor and assignment | 
 |     // operator will do the right thing. | 
 |  | 
 |    private: | 
 |     bool final_; | 
 |     WebSocketFrameHeader::OpCode opcode_; | 
 |     scoped_refptr<IOBuffer> data_; | 
 |     // Where to start reading from data_. Everything prior to offset_ has | 
 |     // already been sent to the browser. | 
 |     uint64 offset_; | 
 |     // The size of data_. | 
 |     uint64 size_; | 
 |   }; | 
 |  | 
 |   // Methods which return a value of type ChannelState may delete |this|. If the | 
 |   // return value is CHANNEL_DELETED, then the caller must return without making | 
 |   // any further access to member variables or methods. | 
 |   typedef WebSocketEventInterface::ChannelState ChannelState; | 
 |  | 
 |   // The object passes through a linear progression of states from | 
 |   // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED | 
 |   // states may be skipped in case of error. | 
 |   enum State { | 
 |     FRESHLY_CONSTRUCTED, | 
 |     CONNECTING, | 
 |     CONNECTED, | 
 |     SEND_CLOSED,  // A Close frame has been sent but not received. | 
 |     RECV_CLOSED,  // Used briefly between receiving a Close frame and sending | 
 |                   // the response. Once the response is sent, the state changes | 
 |                   // to CLOSED. | 
 |     CLOSE_WAIT,   // The Closing Handshake has completed, but the remote server | 
 |                   // has not yet closed the connection. | 
 |     CLOSED,       // The Closing Handshake has completed and the connection | 
 |                   // has been closed; or the connection is failed. | 
 |   }; | 
 |  | 
 |   // Implementation of WebSocketStream::ConnectDelegate for | 
 |   // WebSocketChannel. WebSocketChannel does not inherit from | 
 |   // WebSocketStream::ConnectDelegate directly to avoid cluttering the public | 
 |   // interface with the implementation of those methods, and because the | 
 |   // lifetime of a WebSocketChannel is longer than the lifetime of the | 
 |   // connection process. | 
 |   class ConnectDelegate; | 
 |  | 
 |   // Starts the connection process, using the supplied creator callback. | 
 |   void SendAddChannelRequestWithSuppliedCreator( | 
 |       const GURL& socket_url, | 
 |       const std::vector<std::string>& requested_protocols, | 
 |       const url::Origin& origin, | 
 |       const WebSocketStreamCreator& creator); | 
 |  | 
 |   // Success callback from WebSocketStream::CreateAndConnectStream(). Reports | 
 |   // success to the event interface. May delete |this|. | 
 |   void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); | 
 |  | 
 |   // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports | 
 |   // failure to the event interface. May delete |this|. | 
 |   void OnConnectFailure(const std::string& message); | 
 |  | 
 |   // SSL certificate error callback from | 
 |   // WebSocketStream::CreateAndConnectStream(). Forwards the request to the | 
 |   // event interface. | 
 |   void OnSSLCertificateError( | 
 |       scoped_ptr<WebSocketEventInterface::SSLErrorCallbacks> | 
 |           ssl_error_callbacks, | 
 |       const SSLInfo& ssl_info, | 
 |       bool fatal); | 
 |  | 
 |   // Posts a task that sends pending notifications relating WebSocket Opening | 
 |   // Handshake to the renderer. | 
 |   void ScheduleOpeningHandshakeNotification(); | 
 |  | 
 |   // Sets |state_| to |new_state| and updates UMA if necessary. | 
 |   void SetState(State new_state); | 
 |  | 
 |   // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED. | 
 |   bool InClosingState() const; | 
 |  | 
 |   // Calls WebSocketStream::WriteFrames() with the appropriate arguments | 
 |   ChannelState WriteFrames() WARN_UNUSED_RESULT; | 
 |  | 
 |   // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts | 
 |   // the send quota of the renderer channel as appropriate. |result| is a net | 
 |   // error code, usually OK. If |synchronous| is true, then OnWriteDone() is | 
 |   // being called from within the WriteFrames() loop and does not need to call | 
 |   // WriteFrames() itself. | 
 |   ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT; | 
 |  | 
 |   // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops | 
 |   // calling ReadFrames if current_receive_quota_ is 0. | 
 |   ChannelState ReadFrames() WARN_UNUSED_RESULT; | 
 |  | 
 |   // Callback from WebSocketStream::ReadFrames. Handles any errors and processes | 
 |   // the returned chunks appropriately to their type. |result| is a net error | 
 |   // code. If |synchronous| is true, then OnReadDone() is being called from | 
 |   // within the ReadFrames() loop and does not need to call ReadFrames() itself. | 
 |   ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT; | 
 |  | 
 |   // Handles a single frame that the object has received enough of to process. | 
 |   // May call |event_interface_| methods, send responses to the server, and | 
 |   // change the value of |state_|. | 
 |   // | 
 |   // This method performs sanity checks on the frame that are needed regardless | 
 |   // of the current state. Then, calls the HandleFrameByState() method below | 
 |   // which performs the appropriate action(s) depending on the current state. | 
 |   ChannelState HandleFrame( | 
 |       scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT; | 
 |  | 
 |   // Handles a single frame depending on the current state. It's used by the | 
 |   // HandleFrame() method. | 
 |   ChannelState HandleFrameByState( | 
 |       const WebSocketFrameHeader::OpCode opcode, | 
 |       bool final, | 
 |       const scoped_refptr<IOBuffer>& data_buffer, | 
 |       uint64 size) WARN_UNUSED_RESULT; | 
 |  | 
 |   // Forward a received data frame to the renderer, if connected. If | 
 |   // |expecting_continuation| is not equal to |expecting_to_read_continuation_|, | 
 |   // will fail the channel. Also checks the UTF-8 validity of text frames. | 
 |   ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode, | 
 |                                bool final, | 
 |                                const scoped_refptr<IOBuffer>& data_buffer, | 
 |                                uint64 size) WARN_UNUSED_RESULT; | 
 |  | 
 |   // Low-level method to send a single frame. Used for both data and control | 
 |   // frames. Either sends the frame immediately or buffers it to be scheduled | 
 |   // when the current write finishes. |fin| and |op_code| are defined as for | 
 |   // SendFrame() above, except that |op_code| may also be a control frame | 
 |   // opcode. | 
 |   ChannelState SendFrameFromIOBuffer(bool fin, | 
 |                                      WebSocketFrameHeader::OpCode op_code, | 
 |                                      const scoped_refptr<IOBuffer>& buffer, | 
 |                                      uint64 size) WARN_UNUSED_RESULT; | 
 |  | 
 |   // Performs the "Fail the WebSocket Connection" operation as defined in | 
 |   // RFC6455. A NotifyFailure message is sent to the renderer with |message|. | 
 |   // The renderer will log the message to the console but not expose it to | 
 |   // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with | 
 |   // an empty reason string. If state_ is CONNECTED then a Close message is sent | 
 |   // to the remote host containing the supplied |code| and |reason|. If the | 
 |   // stream is open, closes it and sets state_ to CLOSED.  FailChannel() always | 
 |   // returns CHANNEL_DELETED. It is not valid to access any member variables or | 
 |   // methods after calling FailChannel(). | 
 |   ChannelState FailChannel(const std::string& message, | 
 |                            uint16 code, | 
 |                            const std::string& reason) WARN_UNUSED_RESULT; | 
 |  | 
 |   // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond | 
 |   // to a Close frame from the server. As a special case, setting |code| to | 
 |   // kWebSocketErrorNoStatusReceived will create a Close frame with no payload; | 
 |   // this is symmetric with the behaviour of ParseClose. | 
 |   ChannelState SendClose(uint16 code, | 
 |                          const std::string& reason) WARN_UNUSED_RESULT; | 
 |  | 
 |   // Parses a Close frame payload. If no status code is supplied, then |code| is | 
 |   // set to 1005 (No status code) with empty |reason|. If the reason text is not | 
 |   // valid UTF-8, then |reason| is set to an empty string. If the payload size | 
 |   // is 1, or the supplied code is not permitted to be sent over the network, | 
 |   // then false is returned and |message| is set to an appropriate console | 
 |   // message. | 
 |   bool ParseClose(const scoped_refptr<IOBuffer>& buffer, | 
 |                   uint64 size, | 
 |                   uint16* code, | 
 |                   std::string* reason, | 
 |                   std::string* message); | 
 |  | 
 |   // Drop this channel. | 
 |   // If there are pending opening handshake notifications, notify them | 
 |   // before dropping. | 
 |   // | 
 |   // Always returns CHANNEL_DELETED. | 
 |   ChannelState DoDropChannel(bool was_clean, | 
 |                              uint16 code, | 
 |                              const std::string& reason); | 
 |  | 
 |   // Called if the closing handshake times out. Closes the connection and | 
 |   // informs the |event_interface_| if appropriate. | 
 |   void CloseTimeout(); | 
 |  | 
 |   // The URL of the remote server. | 
 |   GURL socket_url_; | 
 |  | 
 |   // The object receiving events. | 
 |   const scoped_ptr<WebSocketEventInterface> event_interface_; | 
 |  | 
 |   // The URLRequestContext to pass to the WebSocketStream creator. | 
 |   URLRequestContext* const url_request_context_; | 
 |  | 
 |   // The WebSocketStream on which to send and receive data. | 
 |   scoped_ptr<WebSocketStream> stream_; | 
 |  | 
 |   // A data structure containing a vector of frames to be sent and the total | 
 |   // number of bytes contained in the vector. | 
 |   class SendBuffer; | 
 |   // Data that is currently pending write, or NULL if no write is pending. | 
 |   scoped_ptr<SendBuffer> data_being_sent_; | 
 |   // Data that is queued up to write after the current write completes. | 
 |   // Only non-NULL when such data actually exists. | 
 |   scoped_ptr<SendBuffer> data_to_send_next_; | 
 |  | 
 |   // Destination for the current call to WebSocketStream::ReadFrames | 
 |   ScopedVector<WebSocketFrame> read_frames_; | 
 |  | 
 |   // Frames that have been read but not yet forwarded to the renderer due to | 
 |   // lack of quota. | 
 |   std::queue<PendingReceivedFrame> pending_received_frames_; | 
 |  | 
 |   // Handle to an in-progress WebSocketStream creation request. Only non-NULL | 
 |   // during the connection process. | 
 |   scoped_ptr<WebSocketStreamRequest> stream_request_; | 
 |  | 
 |   // If the renderer's send quota reaches this level, it is sent a quota | 
 |   // refresh. "quota units" are currently bytes. TODO(ricea): Update the | 
 |   // definition of quota units when necessary. | 
 |   int send_quota_low_water_mark_; | 
 |   // The level the quota is refreshed to when it reaches the low_water_mark | 
 |   // (quota units). | 
 |   int send_quota_high_water_mark_; | 
 |   // The current amount of quota that the renderer has available for sending | 
 |   // on this logical channel (quota units). | 
 |   int current_send_quota_; | 
 |   // The remaining amount of quota that the renderer will allow us to send on | 
 |   // this logical channel (quota units). | 
 |   uint64 current_receive_quota_; | 
 |  | 
 |   // Timer for the closing handshake. | 
 |   base::OneShotTimer<WebSocketChannel> close_timer_; | 
 |  | 
 |   // Timeout for the closing handshake. | 
 |   base::TimeDelta closing_handshake_timeout_; | 
 |  | 
 |   // Timeout for the underlying connection close after completion of closing | 
 |   // handshake. | 
 |   base::TimeDelta underlying_connection_close_timeout_; | 
 |  | 
 |   // Storage for the status code and reason from the time the Close frame | 
 |   // arrives until the connection is closed and they are passed to | 
 |   // OnDropChannel(). | 
 |   bool has_received_close_frame_; | 
 |   uint16 received_close_code_; | 
 |   std::string received_close_reason_; | 
 |  | 
 |   // The current state of the channel. Mainly used for sanity checking, but also | 
 |   // used to track the close state. | 
 |   State state_; | 
 |  | 
 |   // |notification_sender_| is owned by this object. | 
 |   scoped_ptr<HandshakeNotificationSender> notification_sender_; | 
 |  | 
 |   // UTF-8 validator for outgoing Text messages. | 
 |   base::StreamingUtf8Validator outgoing_utf8_validator_; | 
 |   bool sending_text_message_; | 
 |  | 
 |   // UTF-8 validator for incoming Text messages. | 
 |   base::StreamingUtf8Validator incoming_utf8_validator_; | 
 |   bool receiving_text_message_; | 
 |  | 
 |   // True if we are in the middle of receiving a message. | 
 |   bool expecting_to_handle_continuation_; | 
 |  | 
 |   // True if we have already sent the type (Text or Binary) of the current | 
 |   // message to the renderer. This can be false if the message is empty so far. | 
 |   bool initial_frame_forwarded_; | 
 |  | 
 |   // For UMA. The time when OnConnectSuccess() method was called and |stream_| | 
 |   // was set. | 
 |   base::TimeTicks established_on_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); | 
 | }; | 
 |  | 
 | }  // namespace net | 
 |  | 
 | #endif  // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |