| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef EXAMPLES_SHADOWS_PENUMBRA_PROGRAM_H_ |
| #define EXAMPLES_SHADOWS_PENUMBRA_PROGRAM_H_ |
| |
| #include <glm/glm.hpp> |
| |
| #include "base/macros.h" |
| #include "examples/shadows/vfx/program.h" |
| #include "examples/shadows/vfx/shader.h" |
| |
| namespace examples { |
| |
| class PenumbraProgram { |
| public: |
| PenumbraProgram(); |
| ~PenumbraProgram(); |
| |
| struct Vertex { |
| Vertex(); |
| Vertex(glm::vec3 point, |
| glm::vec3 occluder0, |
| glm::vec3 occluder1, |
| glm::vec3 occluder2, |
| glm::vec3 occluder3); |
| |
| glm::vec3 point; |
| glm::vec3 occluder0; |
| glm::vec3 occluder1; |
| glm::vec3 occluder2; |
| glm::vec3 occluder3; |
| }; |
| |
| GLuint id() const { return program_.id(); } |
| |
| void Use(const glm::mat4& transform, const glm::vec2& inverse_size); |
| |
| private: |
| vfx::Shader vertex_shader_; |
| vfx::Shader fragment_shader_; |
| vfx::Program program_; |
| |
| GLint u_transform_; |
| GLint u_inverse_size_; |
| GLint a_position_; |
| GLint a_occluder0_; |
| GLint a_occluder1_; |
| GLint a_occluder2_; |
| GLint a_occluder3_; |
| |
| DISALLOW_COPY_AND_ASSIGN(PenumbraProgram); |
| }; |
| |
| } // namespace examples |
| |
| #endif // EXAMPLES_SHADOWS_PENUMBRA_PROGRAM_H_ |