| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef EXAMPLES_SHADOWS_VFX_SHADER_H_ |
| #define EXAMPLES_SHADOWS_VFX_SHADER_H_ |
| |
| #include <GLES2/gl2.h> |
| #include <string> |
| |
| #include "base/macros.h" |
| |
| namespace vfx { |
| |
| class Shader { |
| public: |
| Shader(GLenum type, const std::string& source); |
| ~Shader(); |
| |
| GLenum type() const { return type_; } |
| GLuint id() const { return id_; } |
| |
| private: |
| GLenum type_; |
| GLuint id_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Shader); |
| }; |
| |
| } // namespace vfx |
| |
| #endif // EXAMPLES_SHADOWS_VFX_SHADER_H_ |