| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // This file is auto-generated from |
| // ui/gl/generate_bindings.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| #include <string> |
| |
| #include "base/trace_event/trace_event.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_enums.h" |
| #include "ui/gl/gl_gl_api_implementation.h" |
| #include "ui/gl/gl_implementation.h" |
| #include "ui/gl/gl_version_info.h" |
| |
| namespace gfx { |
| |
| static bool g_debugBindingsInitialized; |
| DriverGL g_driver_gl; |
| |
| void DriverGL::InitializeStaticBindings() { |
| fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
| GetGLProcAddress("glActiveTexture")); |
| fn.glAttachShaderFn = |
| reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
| fn.glBeginQueryFn = 0; |
| fn.glBeginTransformFeedbackFn = 0; |
| fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
| GetGLProcAddress("glBindAttribLocation")); |
| fn.glBindBufferFn = |
| reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
| fn.glBindBufferBaseFn = 0; |
| fn.glBindBufferRangeFn = 0; |
| fn.glBindFragDataLocationFn = 0; |
| fn.glBindFragDataLocationIndexedFn = 0; |
| fn.glBindFramebufferEXTFn = 0; |
| fn.glBindRenderbufferEXTFn = 0; |
| fn.glBindSamplerFn = 0; |
| fn.glBindTextureFn = |
| reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
| fn.glBindTransformFeedbackFn = 0; |
| fn.glBindVertexArrayOESFn = 0; |
| fn.glBlendBarrierKHRFn = 0; |
| fn.glBlendColorFn = |
| reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); |
| fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( |
| GetGLProcAddress("glBlendEquation")); |
| fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( |
| GetGLProcAddress("glBlendEquationSeparate")); |
| fn.glBlendFuncFn = |
| reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
| fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
| GetGLProcAddress("glBlendFuncSeparate")); |
| fn.glBlitFramebufferFn = 0; |
| fn.glBlitFramebufferANGLEFn = 0; |
| fn.glBlitFramebufferEXTFn = 0; |
| fn.glBufferDataFn = |
| reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); |
| fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( |
| GetGLProcAddress("glBufferSubData")); |
| fn.glCheckFramebufferStatusEXTFn = 0; |
| fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
| fn.glClearBufferfiFn = 0; |
| fn.glClearBufferfvFn = 0; |
| fn.glClearBufferivFn = 0; |
| fn.glClearBufferuivFn = 0; |
| fn.glClearColorFn = |
| reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
| fn.glClearDepthFn = |
| reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
| fn.glClearDepthfFn = 0; |
| fn.glClearStencilFn = |
| reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
| fn.glClientWaitSyncFn = 0; |
| fn.glColorMaskFn = |
| reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
| fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
| GetGLProcAddress("glCompileShader")); |
| fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
| GetGLProcAddress("glCompressedTexImage2D")); |
| fn.glCompressedTexImage3DFn = 0; |
| fn.glCompressedTexSubImage2DFn = |
| reinterpret_cast<glCompressedTexSubImage2DProc>( |
| GetGLProcAddress("glCompressedTexSubImage2D")); |
| fn.glCopyBufferSubDataFn = 0; |
| fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
| GetGLProcAddress("glCopyTexImage2D")); |
| fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
| GetGLProcAddress("glCopyTexSubImage2D")); |
| fn.glCopyTexSubImage3DFn = 0; |
| fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
| GetGLProcAddress("glCreateProgram")); |
| fn.glCreateShaderFn = |
| reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
| fn.glCullFaceFn = |
| reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
| fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
| GetGLProcAddress("glDeleteBuffers")); |
| fn.glDeleteFencesAPPLEFn = 0; |
| fn.glDeleteFencesNVFn = 0; |
| fn.glDeleteFramebuffersEXTFn = 0; |
| fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
| GetGLProcAddress("glDeleteProgram")); |
| fn.glDeleteQueriesFn = 0; |
| fn.glDeleteRenderbuffersEXTFn = 0; |
| fn.glDeleteSamplersFn = 0; |
| fn.glDeleteShaderFn = |
| reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
| fn.glDeleteSyncFn = 0; |
| fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
| GetGLProcAddress("glDeleteTextures")); |
| fn.glDeleteTransformFeedbacksFn = 0; |
| fn.glDeleteVertexArraysOESFn = 0; |
| fn.glDepthFuncFn = |
| reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); |
| fn.glDepthMaskFn = |
| reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); |
| fn.glDepthRangeFn = |
| reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
| fn.glDepthRangefFn = 0; |
| fn.glDetachShaderFn = |
| reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
| fn.glDisableFn = |
| reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); |
| fn.glDisableVertexAttribArrayFn = |
| reinterpret_cast<glDisableVertexAttribArrayProc>( |
| GetGLProcAddress("glDisableVertexAttribArray")); |
| fn.glDiscardFramebufferEXTFn = 0; |
| fn.glDrawArraysFn = |
| reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
| fn.glDrawArraysInstancedANGLEFn = 0; |
| fn.glDrawBufferFn = 0; |
| fn.glDrawBuffersARBFn = 0; |
| fn.glDrawElementsFn = |
| reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); |
| fn.glDrawElementsInstancedANGLEFn = 0; |
| fn.glDrawRangeElementsFn = 0; |
| fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
| fn.glEGLImageTargetTexture2DOESFn = 0; |
| fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
| fn.glEnableVertexAttribArrayFn = |
| reinterpret_cast<glEnableVertexAttribArrayProc>( |
| GetGLProcAddress("glEnableVertexAttribArray")); |
| fn.glEndQueryFn = 0; |
| fn.glEndTransformFeedbackFn = 0; |
| fn.glFenceSyncFn = 0; |
| fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
| fn.glFinishFenceAPPLEFn = 0; |
| fn.glFinishFenceNVFn = 0; |
| fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
| fn.glFlushMappedBufferRangeFn = 0; |
| fn.glFramebufferRenderbufferEXTFn = 0; |
| fn.glFramebufferTexture2DEXTFn = 0; |
| fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
| fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
| fn.glFramebufferTextureLayerFn = 0; |
| fn.glFrontFaceFn = |
| reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
| fn.glGenBuffersARBFn = |
| reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
| fn.glGenerateMipmapEXTFn = 0; |
| fn.glGenFencesAPPLEFn = 0; |
| fn.glGenFencesNVFn = 0; |
| fn.glGenFramebuffersEXTFn = 0; |
| fn.glGenQueriesFn = 0; |
| fn.glGenRenderbuffersEXTFn = 0; |
| fn.glGenSamplersFn = 0; |
| fn.glGenTexturesFn = |
| reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
| fn.glGenTransformFeedbacksFn = 0; |
| fn.glGenVertexArraysOESFn = 0; |
| fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
| GetGLProcAddress("glGetActiveAttrib")); |
| fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( |
| GetGLProcAddress("glGetActiveUniform")); |
| fn.glGetActiveUniformBlockivFn = 0; |
| fn.glGetActiveUniformBlockNameFn = 0; |
| fn.glGetActiveUniformsivFn = 0; |
| fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
| GetGLProcAddress("glGetAttachedShaders")); |
| fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
| GetGLProcAddress("glGetAttribLocation")); |
| fn.glGetBooleanvFn = |
| reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); |
| fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( |
| GetGLProcAddress("glGetBufferParameteriv")); |
| fn.glGetErrorFn = |
| reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
| fn.glGetFenceivNVFn = 0; |
| fn.glGetFloatvFn = |
| reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
| fn.glGetFragDataLocationFn = 0; |
| fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
| fn.glGetGraphicsResetStatusARBFn = 0; |
| fn.glGetInteger64i_vFn = 0; |
| fn.glGetInteger64vFn = 0; |
| fn.glGetIntegeri_vFn = 0; |
| fn.glGetIntegervFn = |
| reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
| fn.glGetInternalformativFn = 0; |
| fn.glGetProgramBinaryFn = 0; |
| fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
| GetGLProcAddress("glGetProgramInfoLog")); |
| fn.glGetProgramivFn = |
| reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
| fn.glGetProgramResourceLocationFn = 0; |
| fn.glGetQueryivFn = 0; |
| fn.glGetQueryObjecti64vFn = 0; |
| fn.glGetQueryObjectivFn = 0; |
| fn.glGetQueryObjectui64vFn = 0; |
| fn.glGetQueryObjectuivFn = 0; |
| fn.glGetRenderbufferParameterivEXTFn = 0; |
| fn.glGetSamplerParameterfvFn = 0; |
| fn.glGetSamplerParameterivFn = 0; |
| fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
| GetGLProcAddress("glGetShaderInfoLog")); |
| fn.glGetShaderivFn = |
| reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
| fn.glGetShaderPrecisionFormatFn = 0; |
| fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
| GetGLProcAddress("glGetShaderSource")); |
| fn.glGetStringFn = |
| reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
| fn.glGetStringiFn = 0; |
| fn.glGetSyncivFn = 0; |
| fn.glGetTexLevelParameterfvFn = 0; |
| fn.glGetTexLevelParameterivFn = 0; |
| fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
| GetGLProcAddress("glGetTexParameterfv")); |
| fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
| GetGLProcAddress("glGetTexParameteriv")); |
| fn.glGetTransformFeedbackVaryingFn = 0; |
| fn.glGetTranslatedShaderSourceANGLEFn = 0; |
| fn.glGetUniformBlockIndexFn = 0; |
| fn.glGetUniformfvFn = |
| reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
| fn.glGetUniformIndicesFn = 0; |
| fn.glGetUniformivFn = |
| reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
| fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
| GetGLProcAddress("glGetUniformLocation")); |
| fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( |
| GetGLProcAddress("glGetVertexAttribfv")); |
| fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( |
| GetGLProcAddress("glGetVertexAttribiv")); |
| fn.glGetVertexAttribPointervFn = |
| reinterpret_cast<glGetVertexAttribPointervProc>( |
| GetGLProcAddress("glGetVertexAttribPointerv")); |
| fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
| fn.glInsertEventMarkerEXTFn = 0; |
| fn.glInvalidateFramebufferFn = 0; |
| fn.glInvalidateSubFramebufferFn = 0; |
| fn.glIsBufferFn = |
| reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
| fn.glIsEnabledFn = |
| reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
| fn.glIsFenceAPPLEFn = 0; |
| fn.glIsFenceNVFn = 0; |
| fn.glIsFramebufferEXTFn = 0; |
| fn.glIsProgramFn = |
| reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
| fn.glIsQueryFn = 0; |
| fn.glIsRenderbufferEXTFn = 0; |
| fn.glIsSamplerFn = 0; |
| fn.glIsShaderFn = |
| reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
| fn.glIsSyncFn = 0; |
| fn.glIsTextureFn = |
| reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
| fn.glIsTransformFeedbackFn = 0; |
| fn.glIsVertexArrayOESFn = 0; |
| fn.glLineWidthFn = |
| reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); |
| fn.glLinkProgramFn = |
| reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); |
| fn.glMapBufferFn = 0; |
| fn.glMapBufferRangeFn = 0; |
| fn.glMatrixLoadfEXTFn = 0; |
| fn.glMatrixLoadIdentityEXTFn = 0; |
| fn.glPauseTransformFeedbackFn = 0; |
| fn.glPixelStoreiFn = |
| reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
| fn.glPointParameteriFn = 0; |
| fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
| GetGLProcAddress("glPolygonOffset")); |
| fn.glPopGroupMarkerEXTFn = 0; |
| fn.glProgramBinaryFn = 0; |
| fn.glProgramParameteriFn = 0; |
| fn.glPushGroupMarkerEXTFn = 0; |
| fn.glQueryCounterFn = 0; |
| fn.glReadBufferFn = 0; |
| fn.glReadPixelsFn = |
| reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
| fn.glReleaseShaderCompilerFn = 0; |
| fn.glRenderbufferStorageEXTFn = 0; |
| fn.glRenderbufferStorageMultisampleFn = 0; |
| fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
| fn.glRenderbufferStorageMultisampleAPPLEFn = 0; |
| fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| fn.glRenderbufferStorageMultisampleIMGFn = 0; |
| fn.glResolveMultisampleFramebufferAPPLEFn = 0; |
| fn.glResumeTransformFeedbackFn = 0; |
| fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
| GetGLProcAddress("glSampleCoverage")); |
| fn.glSamplerParameterfFn = 0; |
| fn.glSamplerParameterfvFn = 0; |
| fn.glSamplerParameteriFn = 0; |
| fn.glSamplerParameterivFn = 0; |
| fn.glScissorFn = |
| reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
| fn.glSetFenceAPPLEFn = 0; |
| fn.glSetFenceNVFn = 0; |
| fn.glShaderBinaryFn = 0; |
| fn.glShaderSourceFn = |
| reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
| fn.glStencilFuncFn = |
| reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); |
| fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( |
| GetGLProcAddress("glStencilFuncSeparate")); |
| fn.glStencilMaskFn = |
| reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); |
| fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( |
| GetGLProcAddress("glStencilMaskSeparate")); |
| fn.glStencilOpFn = |
| reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
| fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
| GetGLProcAddress("glStencilOpSeparate")); |
| fn.glTestFenceAPPLEFn = 0; |
| fn.glTestFenceNVFn = 0; |
| fn.glTexImage2DFn = |
| reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
| fn.glTexImage3DFn = 0; |
| fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
| GetGLProcAddress("glTexParameterf")); |
| fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
| GetGLProcAddress("glTexParameterfv")); |
| fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( |
| GetGLProcAddress("glTexParameteri")); |
| fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( |
| GetGLProcAddress("glTexParameteriv")); |
| fn.glTexStorage2DEXTFn = 0; |
| fn.glTexStorage3DFn = 0; |
| fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
| GetGLProcAddress("glTexSubImage2D")); |
| fn.glTransformFeedbackVaryingsFn = 0; |
| fn.glUniform1fFn = |
| reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
| fn.glUniform1fvFn = |
| reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); |
| fn.glUniform1iFn = |
| reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
| fn.glUniform1ivFn = |
| reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
| fn.glUniform1uiFn = 0; |
| fn.glUniform1uivFn = 0; |
| fn.glUniform2fFn = |
| reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
| fn.glUniform2fvFn = |
| reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); |
| fn.glUniform2iFn = |
| reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
| fn.glUniform2ivFn = |
| reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
| fn.glUniform2uiFn = 0; |
| fn.glUniform2uivFn = 0; |
| fn.glUniform3fFn = |
| reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
| fn.glUniform3fvFn = |
| reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); |
| fn.glUniform3iFn = |
| reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
| fn.glUniform3ivFn = |
| reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
| fn.glUniform3uiFn = 0; |
| fn.glUniform3uivFn = 0; |
| fn.glUniform4fFn = |
| reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
| fn.glUniform4fvFn = |
| reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); |
| fn.glUniform4iFn = |
| reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
| fn.glUniform4ivFn = |
| reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
| fn.glUniform4uiFn = 0; |
| fn.glUniform4uivFn = 0; |
| fn.glUniformBlockBindingFn = 0; |
| fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
| GetGLProcAddress("glUniformMatrix2fv")); |
| fn.glUniformMatrix2x3fvFn = 0; |
| fn.glUniformMatrix2x4fvFn = 0; |
| fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
| GetGLProcAddress("glUniformMatrix3fv")); |
| fn.glUniformMatrix3x2fvFn = 0; |
| fn.glUniformMatrix3x4fvFn = 0; |
| fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
| GetGLProcAddress("glUniformMatrix4fv")); |
| fn.glUniformMatrix4x2fvFn = 0; |
| fn.glUniformMatrix4x3fvFn = 0; |
| fn.glUnmapBufferFn = 0; |
| fn.glUseProgramFn = |
| reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); |
| fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( |
| GetGLProcAddress("glValidateProgram")); |
| fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( |
| GetGLProcAddress("glVertexAttrib1f")); |
| fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( |
| GetGLProcAddress("glVertexAttrib1fv")); |
| fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( |
| GetGLProcAddress("glVertexAttrib2f")); |
| fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( |
| GetGLProcAddress("glVertexAttrib2fv")); |
| fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( |
| GetGLProcAddress("glVertexAttrib3f")); |
| fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( |
| GetGLProcAddress("glVertexAttrib3fv")); |
| fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( |
| GetGLProcAddress("glVertexAttrib4f")); |
| fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( |
| GetGLProcAddress("glVertexAttrib4fv")); |
| fn.glVertexAttribDivisorANGLEFn = 0; |
| fn.glVertexAttribI4iFn = 0; |
| fn.glVertexAttribI4ivFn = 0; |
| fn.glVertexAttribI4uiFn = 0; |
| fn.glVertexAttribI4uivFn = 0; |
| fn.glVertexAttribIPointerFn = 0; |
| fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
| GetGLProcAddress("glVertexAttribPointer")); |
| fn.glViewportFn = |
| reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
| fn.glWaitSyncFn = 0; |
| } |
| |
| void DriverGL::InitializeDynamicBindings(GLContext* context) { |
| DCHECK(context && context->IsCurrent(NULL)); |
| const GLVersionInfo* ver = context->GetVersionInfo(); |
| ALLOW_UNUSED_LOCAL(ver); |
| std::string extensions = context->GetExtensions() + " "; |
| ALLOW_UNUSED_LOCAL(extensions); |
| |
| ext.b_GL_ANGLE_framebuffer_blit = |
| extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; |
| ext.b_GL_ANGLE_framebuffer_multisample = |
| extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; |
| ext.b_GL_ANGLE_instanced_arrays = |
| extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; |
| ext.b_GL_ANGLE_translated_shader_source = |
| extensions.find("GL_ANGLE_translated_shader_source ") != |
| std::string::npos; |
| ext.b_GL_APPLE_fence = |
| extensions.find("GL_APPLE_fence ") != std::string::npos; |
| ext.b_GL_APPLE_framebuffer_multisample = |
| extensions.find("GL_APPLE_framebuffer_multisample ") != std::string::npos; |
| ext.b_GL_APPLE_vertex_array_object = |
| extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; |
| ext.b_GL_ARB_draw_buffers = |
| extensions.find("GL_ARB_draw_buffers ") != std::string::npos; |
| ext.b_GL_ARB_draw_instanced = |
| extensions.find("GL_ARB_draw_instanced ") != std::string::npos; |
| ext.b_GL_ARB_get_program_binary = |
| extensions.find("GL_ARB_get_program_binary ") != std::string::npos; |
| ext.b_GL_ARB_instanced_arrays = |
| extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; |
| ext.b_GL_ARB_map_buffer_range = |
| extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; |
| ext.b_GL_ARB_occlusion_query = |
| extensions.find("GL_ARB_occlusion_query ") != std::string::npos; |
| ext.b_GL_ARB_robustness = |
| extensions.find("GL_ARB_robustness ") != std::string::npos; |
| ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; |
| ext.b_GL_ARB_texture_storage = |
| extensions.find("GL_ARB_texture_storage ") != std::string::npos; |
| ext.b_GL_ARB_timer_query = |
| extensions.find("GL_ARB_timer_query ") != std::string::npos; |
| ext.b_GL_ARB_vertex_array_object = |
| extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; |
| ext.b_GL_CHROMIUM_gles_depth_binding_hack = |
| extensions.find("GL_CHROMIUM_gles_depth_binding_hack ") != |
| std::string::npos; |
| ext.b_GL_EXT_debug_marker = |
| extensions.find("GL_EXT_debug_marker ") != std::string::npos; |
| ext.b_GL_EXT_direct_state_access = |
| extensions.find("GL_EXT_direct_state_access ") != std::string::npos; |
| ext.b_GL_EXT_discard_framebuffer = |
| extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; |
| ext.b_GL_EXT_disjoint_timer_query = |
| extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; |
| ext.b_GL_EXT_draw_buffers = |
| extensions.find("GL_EXT_draw_buffers ") != std::string::npos; |
| ext.b_GL_EXT_framebuffer_blit = |
| extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; |
| ext.b_GL_EXT_framebuffer_multisample = |
| extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; |
| ext.b_GL_EXT_framebuffer_object = |
| extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; |
| ext.b_GL_EXT_map_buffer_range = |
| extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; |
| ext.b_GL_EXT_multisampled_render_to_texture = |
| extensions.find("GL_EXT_multisampled_render_to_texture ") != |
| std::string::npos; |
| ext.b_GL_EXT_occlusion_query_boolean = |
| extensions.find("GL_EXT_occlusion_query_boolean ") != std::string::npos; |
| ext.b_GL_EXT_robustness = |
| extensions.find("GL_EXT_robustness ") != std::string::npos; |
| ext.b_GL_EXT_texture_storage = |
| extensions.find("GL_EXT_texture_storage ") != std::string::npos; |
| ext.b_GL_EXT_timer_query = |
| extensions.find("GL_EXT_timer_query ") != std::string::npos; |
| ext.b_GL_IMG_multisampled_render_to_texture = |
| extensions.find("GL_IMG_multisampled_render_to_texture ") != |
| std::string::npos; |
| ext.b_GL_KHR_blend_equation_advanced = |
| extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; |
| ext.b_GL_KHR_robustness = |
| extensions.find("GL_KHR_robustness ") != std::string::npos; |
| ext.b_GL_NV_blend_equation_advanced = |
| extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; |
| ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; |
| ext.b_GL_NV_path_rendering = |
| extensions.find("GL_NV_path_rendering ") != std::string::npos; |
| ext.b_GL_OES_EGL_image = |
| extensions.find("GL_OES_EGL_image ") != std::string::npos; |
| ext.b_GL_OES_get_program_binary = |
| extensions.find("GL_OES_get_program_binary ") != std::string::npos; |
| ext.b_GL_OES_mapbuffer = |
| extensions.find("GL_OES_mapbuffer ") != std::string::npos; |
| ext.b_GL_OES_vertex_array_object = |
| extensions.find("GL_OES_vertex_array_object ") != std::string::npos; |
| |
| debug_fn.glBeginQueryFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBeginQueryFn = |
| reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
| DCHECK(fn.glBeginQueryFn); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glBeginQueryFn = |
| reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQueryARB")); |
| DCHECK(fn.glBeginQueryFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glBeginQueryFn = |
| reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQueryEXT")); |
| DCHECK(fn.glBeginQueryFn); |
| } |
| |
| debug_fn.glBeginTransformFeedbackFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBeginTransformFeedbackFn = |
| reinterpret_cast<glBeginTransformFeedbackProc>( |
| GetGLProcAddress("glBeginTransformFeedback")); |
| DCHECK(fn.glBeginTransformFeedbackFn); |
| } |
| |
| debug_fn.glBindBufferBaseFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
| GetGLProcAddress("glBindBufferBase")); |
| DCHECK(fn.glBindBufferBaseFn); |
| } |
| |
| debug_fn.glBindBufferRangeFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
| GetGLProcAddress("glBindBufferRange")); |
| DCHECK(fn.glBindBufferRangeFn); |
| } |
| |
| debug_fn.glBindFragDataLocationFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u)) { |
| fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| GetGLProcAddress("glBindFragDataLocation")); |
| DCHECK(fn.glBindFragDataLocationFn); |
| } |
| |
| debug_fn.glBindFragDataLocationIndexedFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u)) { |
| fn.glBindFragDataLocationIndexedFn = |
| reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| GetGLProcAddress("glBindFragDataLocationIndexed")); |
| DCHECK(fn.glBindFragDataLocationIndexedFn); |
| } |
| |
| debug_fn.glBindFramebufferEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| GetGLProcAddress("glBindFramebuffer")); |
| DCHECK(fn.glBindFramebufferEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| GetGLProcAddress("glBindFramebufferEXT")); |
| DCHECK(fn.glBindFramebufferEXTFn); |
| } |
| |
| debug_fn.glBindRenderbufferEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| GetGLProcAddress("glBindRenderbuffer")); |
| DCHECK(fn.glBindRenderbufferEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| GetGLProcAddress("glBindRenderbufferEXT")); |
| DCHECK(fn.glBindRenderbufferEXTFn); |
| } |
| |
| debug_fn.glBindSamplerFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBindSamplerFn = |
| reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
| DCHECK(fn.glBindSamplerFn); |
| } |
| |
| debug_fn.glBindTransformFeedbackFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glBindTransformFeedbackFn = |
| reinterpret_cast<glBindTransformFeedbackProc>( |
| GetGLProcAddress("glBindTransformFeedback")); |
| DCHECK(fn.glBindTransformFeedbackFn); |
| } |
| |
| debug_fn.glBindVertexArrayOESFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArray")); |
| DCHECK(fn.glBindVertexArrayOESFn); |
| } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArrayOES")); |
| DCHECK(fn.glBindVertexArrayOESFn); |
| } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArrayAPPLE")); |
| DCHECK(fn.glBindVertexArrayOESFn); |
| } |
| |
| debug_fn.glBlendBarrierKHRFn = 0; |
| if (ext.b_GL_NV_blend_equation_advanced) { |
| fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
| GetGLProcAddress("glBlendBarrierNV")); |
| DCHECK(fn.glBlendBarrierKHRFn); |
| } else if (ext.b_GL_KHR_blend_equation_advanced) { |
| fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
| GetGLProcAddress("glBlendBarrierKHR")); |
| DCHECK(fn.glBlendBarrierKHRFn); |
| } |
| |
| debug_fn.glBlitFramebufferFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| GetGLProcAddress("glBlitFramebuffer")); |
| DCHECK(fn.glBlitFramebufferFn); |
| } |
| |
| debug_fn.glBlitFramebufferANGLEFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| GetGLProcAddress("glBlitFramebuffer")); |
| DCHECK(fn.glBlitFramebufferANGLEFn); |
| } else if (ext.b_GL_ANGLE_framebuffer_blit) { |
| fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| GetGLProcAddress("glBlitFramebufferANGLE")); |
| DCHECK(fn.glBlitFramebufferANGLEFn); |
| } |
| |
| debug_fn.glBlitFramebufferEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
| GetGLProcAddress("glBlitFramebuffer")); |
| DCHECK(fn.glBlitFramebufferEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_blit) { |
| fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
| GetGLProcAddress("glBlitFramebufferEXT")); |
| DCHECK(fn.glBlitFramebufferEXTFn); |
| } |
| |
| debug_fn.glCheckFramebufferStatusEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glCheckFramebufferStatusEXTFn = |
| reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| GetGLProcAddress("glCheckFramebufferStatus")); |
| DCHECK(fn.glCheckFramebufferStatusEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glCheckFramebufferStatusEXTFn = |
| reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| GetGLProcAddress("glCheckFramebufferStatusEXT")); |
| DCHECK(fn.glCheckFramebufferStatusEXTFn); |
| } |
| |
| debug_fn.glClearBufferfiFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
| GetGLProcAddress("glClearBufferfi")); |
| DCHECK(fn.glClearBufferfiFn); |
| } |
| |
| debug_fn.glClearBufferfvFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
| GetGLProcAddress("glClearBufferfv")); |
| DCHECK(fn.glClearBufferfvFn); |
| } |
| |
| debug_fn.glClearBufferivFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
| GetGLProcAddress("glClearBufferiv")); |
| DCHECK(fn.glClearBufferivFn); |
| } |
| |
| debug_fn.glClearBufferuivFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
| GetGLProcAddress("glClearBufferuiv")); |
| DCHECK(fn.glClearBufferuivFn); |
| } |
| |
| debug_fn.glClearDepthfFn = 0; |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glClearDepthfFn = |
| reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
| DCHECK(fn.glClearDepthfFn); |
| } |
| |
| debug_fn.glClientWaitSyncFn = 0; |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
| GetGLProcAddress("glClientWaitSync")); |
| DCHECK(fn.glClientWaitSyncFn); |
| } |
| |
| debug_fn.glCompressedTexImage3DFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| GetGLProcAddress("glCompressedTexImage3D")); |
| DCHECK(fn.glCompressedTexImage3DFn); |
| } |
| |
| debug_fn.glCopyBufferSubDataFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| GetGLProcAddress("glCopyBufferSubData")); |
| DCHECK(fn.glCopyBufferSubDataFn); |
| } |
| |
| debug_fn.glCopyTexSubImage3DFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| GetGLProcAddress("glCopyTexSubImage3D")); |
| DCHECK(fn.glCopyTexSubImage3DFn); |
| } |
| |
| debug_fn.glDeleteFencesAPPLEFn = 0; |
| if (ext.b_GL_APPLE_fence) { |
| fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
| GetGLProcAddress("glDeleteFencesAPPLE")); |
| DCHECK(fn.glDeleteFencesAPPLEFn); |
| } |
| |
| debug_fn.glDeleteFencesNVFn = 0; |
| if (ext.b_GL_NV_fence) { |
| fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| GetGLProcAddress("glDeleteFencesNV")); |
| DCHECK(fn.glDeleteFencesNVFn); |
| } |
| |
| debug_fn.glDeleteFramebuffersEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glDeleteFramebuffersEXTFn = |
| reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| GetGLProcAddress("glDeleteFramebuffers")); |
| DCHECK(fn.glDeleteFramebuffersEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glDeleteFramebuffersEXTFn = |
| reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| GetGLProcAddress("glDeleteFramebuffersEXT")); |
| DCHECK(fn.glDeleteFramebuffersEXTFn); |
| } |
| |
| debug_fn.glDeleteQueriesFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| GetGLProcAddress("glDeleteQueries")); |
| DCHECK(fn.glDeleteQueriesFn); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| GetGLProcAddress("glDeleteQueriesARB")); |
| DCHECK(fn.glDeleteQueriesFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| GetGLProcAddress("glDeleteQueriesEXT")); |
| DCHECK(fn.glDeleteQueriesFn); |
| } |
| |
| debug_fn.glDeleteRenderbuffersEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glDeleteRenderbuffersEXTFn = |
| reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| GetGLProcAddress("glDeleteRenderbuffers")); |
| DCHECK(fn.glDeleteRenderbuffersEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glDeleteRenderbuffersEXTFn = |
| reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| GetGLProcAddress("glDeleteRenderbuffersEXT")); |
| DCHECK(fn.glDeleteRenderbuffersEXTFn); |
| } |
| |
| debug_fn.glDeleteSamplersFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
| GetGLProcAddress("glDeleteSamplers")); |
| DCHECK(fn.glDeleteSamplersFn); |
| } |
| |
| debug_fn.glDeleteSyncFn = 0; |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glDeleteSyncFn = |
| reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
| DCHECK(fn.glDeleteSyncFn); |
| } |
| |
| debug_fn.glDeleteTransformFeedbacksFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glDeleteTransformFeedbacksFn = |
| reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| GetGLProcAddress("glDeleteTransformFeedbacks")); |
| DCHECK(fn.glDeleteTransformFeedbacksFn); |
| } |
| |
| debug_fn.glDeleteVertexArraysOESFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArrays")); |
| DCHECK(fn.glDeleteVertexArraysOESFn); |
| } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArraysOES")); |
| DCHECK(fn.glDeleteVertexArraysOESFn); |
| } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
| DCHECK(fn.glDeleteVertexArraysOESFn); |
| } |
| |
| debug_fn.glDepthRangefFn = 0; |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glDepthRangefFn = |
| reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
| DCHECK(fn.glDepthRangefFn); |
| } |
| |
| debug_fn.glDiscardFramebufferEXTFn = 0; |
| if (ext.b_GL_EXT_discard_framebuffer) { |
| fn.glDiscardFramebufferEXTFn = |
| reinterpret_cast<glDiscardFramebufferEXTProc>( |
| GetGLProcAddress("glDiscardFramebufferEXT")); |
| DCHECK(fn.glDiscardFramebufferEXTFn); |
| } |
| |
| debug_fn.glDrawArraysInstancedANGLEFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glDrawArraysInstanced")); |
| DCHECK(fn.glDrawArraysInstancedANGLEFn); |
| } else if (ext.b_GL_ARB_draw_instanced) { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glDrawArraysInstancedARB")); |
| DCHECK(fn.glDrawArraysInstancedANGLEFn); |
| } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glDrawArraysInstancedANGLE")); |
| DCHECK(fn.glDrawArraysInstancedANGLEFn); |
| } |
| |
| debug_fn.glDrawBufferFn = 0; |
| if (!ver->is_es) { |
| fn.glDrawBufferFn = |
| reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
| DCHECK(fn.glDrawBufferFn); |
| } |
| |
| debug_fn.glDrawBuffersARBFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| GetGLProcAddress("glDrawBuffers")); |
| DCHECK(fn.glDrawBuffersARBFn); |
| } else if (ext.b_GL_ARB_draw_buffers) { |
| fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| GetGLProcAddress("glDrawBuffersARB")); |
| DCHECK(fn.glDrawBuffersARBFn); |
| } else if (ext.b_GL_EXT_draw_buffers) { |
| fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| GetGLProcAddress("glDrawBuffersEXT")); |
| DCHECK(fn.glDrawBuffersARBFn); |
| } |
| |
| debug_fn.glDrawElementsInstancedANGLEFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glDrawElementsInstanced")); |
| DCHECK(fn.glDrawElementsInstancedANGLEFn); |
| } else if (ext.b_GL_ARB_draw_instanced) { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glDrawElementsInstancedARB")); |
| DCHECK(fn.glDrawElementsInstancedANGLEFn); |
| } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glDrawElementsInstancedANGLE")); |
| DCHECK(fn.glDrawElementsInstancedANGLEFn); |
| } |
| |
| debug_fn.glDrawRangeElementsFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
| GetGLProcAddress("glDrawRangeElements")); |
| DCHECK(fn.glDrawRangeElementsFn); |
| } |
| |
| debug_fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
| if (ext.b_GL_OES_EGL_image) { |
| fn.glEGLImageTargetRenderbufferStorageOESFn = |
| reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| DCHECK(fn.glEGLImageTargetRenderbufferStorageOESFn); |
| } |
| |
| debug_fn.glEGLImageTargetTexture2DOESFn = 0; |
| if (ext.b_GL_OES_EGL_image) { |
| fn.glEGLImageTargetTexture2DOESFn = |
| reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
| DCHECK(fn.glEGLImageTargetTexture2DOESFn); |
| } |
| |
| debug_fn.glEndQueryFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glEndQueryFn = |
| reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
| DCHECK(fn.glEndQueryFn); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glEndQueryFn = |
| reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQueryARB")); |
| DCHECK(fn.glEndQueryFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glEndQueryFn = |
| reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQueryEXT")); |
| DCHECK(fn.glEndQueryFn); |
| } |
| |
| debug_fn.glEndTransformFeedbackFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| GetGLProcAddress("glEndTransformFeedback")); |
| DCHECK(fn.glEndTransformFeedbackFn); |
| } |
| |
| debug_fn.glFenceSyncFn = 0; |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glFenceSyncFn = |
| reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
| DCHECK(fn.glFenceSyncFn); |
| } |
| |
| debug_fn.glFinishFenceAPPLEFn = 0; |
| if (ext.b_GL_APPLE_fence) { |
| fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
| GetGLProcAddress("glFinishFenceAPPLE")); |
| DCHECK(fn.glFinishFenceAPPLEFn); |
| } |
| |
| debug_fn.glFinishFenceNVFn = 0; |
| if (ext.b_GL_NV_fence) { |
| fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
| GetGLProcAddress("glFinishFenceNV")); |
| DCHECK(fn.glFinishFenceNVFn); |
| } |
| |
| debug_fn.glFlushMappedBufferRangeFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glFlushMappedBufferRangeFn = |
| reinterpret_cast<glFlushMappedBufferRangeProc>( |
| GetGLProcAddress("glFlushMappedBufferRange")); |
| DCHECK(fn.glFlushMappedBufferRangeFn); |
| } |
| |
| debug_fn.glFramebufferRenderbufferEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glFramebufferRenderbufferEXTFn = |
| reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| GetGLProcAddress("glFramebufferRenderbuffer")); |
| DCHECK(fn.glFramebufferRenderbufferEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glFramebufferRenderbufferEXTFn = |
| reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| GetGLProcAddress("glFramebufferRenderbufferEXT")); |
| DCHECK(fn.glFramebufferRenderbufferEXTFn); |
| } |
| |
| debug_fn.glFramebufferTexture2DEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glFramebufferTexture2DEXTFn = |
| reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| GetGLProcAddress("glFramebufferTexture2D")); |
| DCHECK(fn.glFramebufferTexture2DEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glFramebufferTexture2DEXTFn = |
| reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| GetGLProcAddress("glFramebufferTexture2DEXT")); |
| DCHECK(fn.glFramebufferTexture2DEXTFn); |
| } |
| |
| debug_fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
| if (ext.b_GL_EXT_multisampled_render_to_texture) { |
| fn.glFramebufferTexture2DMultisampleEXTFn = |
| reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
| GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
| DCHECK(fn.glFramebufferTexture2DMultisampleEXTFn); |
| } |
| |
| debug_fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
| if (ext.b_GL_IMG_multisampled_render_to_texture) { |
| fn.glFramebufferTexture2DMultisampleIMGFn = |
| reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
| GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
| DCHECK(fn.glFramebufferTexture2DMultisampleIMGFn); |
| } |
| |
| debug_fn.glFramebufferTextureLayerFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glFramebufferTextureLayerFn = |
| reinterpret_cast<glFramebufferTextureLayerProc>( |
| GetGLProcAddress("glFramebufferTextureLayer")); |
| DCHECK(fn.glFramebufferTextureLayerFn); |
| } |
| |
| debug_fn.glGenerateMipmapEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| GetGLProcAddress("glGenerateMipmap")); |
| DCHECK(fn.glGenerateMipmapEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| GetGLProcAddress("glGenerateMipmapEXT")); |
| DCHECK(fn.glGenerateMipmapEXTFn); |
| } |
| |
| debug_fn.glGenFencesAPPLEFn = 0; |
| if (ext.b_GL_APPLE_fence) { |
| fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
| GetGLProcAddress("glGenFencesAPPLE")); |
| DCHECK(fn.glGenFencesAPPLEFn); |
| } |
| |
| debug_fn.glGenFencesNVFn = 0; |
| if (ext.b_GL_NV_fence) { |
| fn.glGenFencesNVFn = |
| reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
| DCHECK(fn.glGenFencesNVFn); |
| } |
| |
| debug_fn.glGenFramebuffersEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| GetGLProcAddress("glGenFramebuffers")); |
| DCHECK(fn.glGenFramebuffersEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| GetGLProcAddress("glGenFramebuffersEXT")); |
| DCHECK(fn.glGenFramebuffersEXTFn); |
| } |
| |
| debug_fn.glGenQueriesFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGenQueriesFn = |
| reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| DCHECK(fn.glGenQueriesFn); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGenQueriesFn = |
| reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueriesARB")); |
| DCHECK(fn.glGenQueriesFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glGenQueriesFn = |
| reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueriesEXT")); |
| DCHECK(fn.glGenQueriesFn); |
| } |
| |
| debug_fn.glGenRenderbuffersEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| GetGLProcAddress("glGenRenderbuffers")); |
| DCHECK(fn.glGenRenderbuffersEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| GetGLProcAddress("glGenRenderbuffersEXT")); |
| DCHECK(fn.glGenRenderbuffersEXTFn); |
| } |
| |
| debug_fn.glGenSamplersFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGenSamplersFn = |
| reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
| DCHECK(fn.glGenSamplersFn); |
| } |
| |
| debug_fn.glGenTransformFeedbacksFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glGenTransformFeedbacksFn = |
| reinterpret_cast<glGenTransformFeedbacksProc>( |
| GetGLProcAddress("glGenTransformFeedbacks")); |
| DCHECK(fn.glGenTransformFeedbacksFn); |
| } |
| |
| debug_fn.glGenVertexArraysOESFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArrays")); |
| DCHECK(fn.glGenVertexArraysOESFn); |
| } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArraysOES")); |
| DCHECK(fn.glGenVertexArraysOESFn); |
| } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArraysAPPLE")); |
| DCHECK(fn.glGenVertexArraysOESFn); |
| } |
| |
| debug_fn.glGetActiveUniformBlockivFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetActiveUniformBlockivFn = |
| reinterpret_cast<glGetActiveUniformBlockivProc>( |
| GetGLProcAddress("glGetActiveUniformBlockiv")); |
| DCHECK(fn.glGetActiveUniformBlockivFn); |
| } |
| |
| debug_fn.glGetActiveUniformBlockNameFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetActiveUniformBlockNameFn = |
| reinterpret_cast<glGetActiveUniformBlockNameProc>( |
| GetGLProcAddress("glGetActiveUniformBlockName")); |
| DCHECK(fn.glGetActiveUniformBlockNameFn); |
| } |
| |
| debug_fn.glGetActiveUniformsivFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| GetGLProcAddress("glGetActiveUniformsiv")); |
| DCHECK(fn.glGetActiveUniformsivFn); |
| } |
| |
| debug_fn.glGetFenceivNVFn = 0; |
| if (ext.b_GL_NV_fence) { |
| fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>( |
| GetGLProcAddress("glGetFenceivNV")); |
| DCHECK(fn.glGetFenceivNVFn); |
| } |
| |
| debug_fn.glGetFragDataLocationFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| GetGLProcAddress("glGetFragDataLocation")); |
| DCHECK(fn.glGetFragDataLocationFn); |
| } |
| |
| debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGetFramebufferAttachmentParameterivEXTFn = |
| reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); |
| DCHECK(fn.glGetFramebufferAttachmentParameterivEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGetFramebufferAttachmentParameterivEXTFn = |
| reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
| DCHECK(fn.glGetFramebufferAttachmentParameterivEXTFn); |
| } |
| |
| debug_fn.glGetGraphicsResetStatusARBFn = 0; |
| if (ver->IsAtLeastGL(4u, 5u)) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatus")); |
| DCHECK(fn.glGetGraphicsResetStatusARBFn); |
| } else if (ext.b_GL_ARB_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusARB")); |
| DCHECK(fn.glGetGraphicsResetStatusARBFn); |
| } else if (ext.b_GL_KHR_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
| DCHECK(fn.glGetGraphicsResetStatusARBFn); |
| } else if (ext.b_GL_EXT_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
| DCHECK(fn.glGetGraphicsResetStatusARBFn); |
| } |
| |
| debug_fn.glGetInteger64i_vFn = 0; |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
| GetGLProcAddress("glGetInteger64i_v")); |
| DCHECK(fn.glGetInteger64i_vFn); |
| } |
| |
| debug_fn.glGetInteger64vFn = 0; |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| GetGLProcAddress("glGetInteger64v")); |
| DCHECK(fn.glGetInteger64vFn); |
| } |
| |
| debug_fn.glGetIntegeri_vFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| GetGLProcAddress("glGetIntegeri_v")); |
| DCHECK(fn.glGetIntegeri_vFn); |
| } |
| |
| debug_fn.glGetInternalformativFn = 0; |
| if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| GetGLProcAddress("glGetInternalformativ")); |
| DCHECK(fn.glGetInternalformativFn); |
| } |
| |
| debug_fn.glGetProgramBinaryFn = 0; |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_get_program_binary) { |
| fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| GetGLProcAddress("glGetProgramBinary")); |
| DCHECK(fn.glGetProgramBinaryFn); |
| } else if (ext.b_GL_OES_get_program_binary) { |
| fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| GetGLProcAddress("glGetProgramBinaryOES")); |
| DCHECK(fn.glGetProgramBinaryFn); |
| } |
| |
| debug_fn.glGetProgramResourceLocationFn = 0; |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetProgramResourceLocationFn = |
| reinterpret_cast<glGetProgramResourceLocationProc>( |
| GetGLProcAddress("glGetProgramResourceLocation")); |
| DCHECK(fn.glGetProgramResourceLocationFn); |
| } |
| |
| debug_fn.glGetQueryivFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetQueryivFn = |
| reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
| DCHECK(fn.glGetQueryivFn); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryivFn = |
| reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryivARB")); |
| DCHECK(fn.glGetQueryivFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glGetQueryivFn = |
| reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryivEXT")); |
| DCHECK(fn.glGetQueryivFn); |
| } |
| |
| debug_fn.glGetQueryObjecti64vFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| GetGLProcAddress("glGetQueryObjecti64v")); |
| DCHECK(fn.glGetQueryObjecti64vFn); |
| } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| GetGLProcAddress("glGetQueryObjecti64vEXT")); |
| DCHECK(fn.glGetQueryObjecti64vFn); |
| } |
| |
| debug_fn.glGetQueryObjectivFn = 0; |
| if (!ver->is_es) { |
| fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| GetGLProcAddress("glGetQueryObjectiv")); |
| DCHECK(fn.glGetQueryObjectivFn); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| GetGLProcAddress("glGetQueryObjectivARB")); |
| DCHECK(fn.glGetQueryObjectivFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| GetGLProcAddress("glGetQueryObjectivEXT")); |
| DCHECK(fn.glGetQueryObjectivFn); |
| } |
| |
| debug_fn.glGetQueryObjectui64vFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| GetGLProcAddress("glGetQueryObjectui64v")); |
| DCHECK(fn.glGetQueryObjectui64vFn); |
| } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| GetGLProcAddress("glGetQueryObjectui64vEXT")); |
| DCHECK(fn.glGetQueryObjectui64vFn); |
| } |
| |
| debug_fn.glGetQueryObjectuivFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| GetGLProcAddress("glGetQueryObjectuiv")); |
| DCHECK(fn.glGetQueryObjectuivFn); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| GetGLProcAddress("glGetQueryObjectuivARB")); |
| DCHECK(fn.glGetQueryObjectuivFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| GetGLProcAddress("glGetQueryObjectuivEXT")); |
| DCHECK(fn.glGetQueryObjectuivFn); |
| } |
| |
| debug_fn.glGetRenderbufferParameterivEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGetRenderbufferParameterivEXTFn = |
| reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| GetGLProcAddress("glGetRenderbufferParameteriv")); |
| DCHECK(fn.glGetRenderbufferParameterivEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGetRenderbufferParameterivEXTFn = |
| reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
| DCHECK(fn.glGetRenderbufferParameterivEXTFn); |
| } |
| |
| debug_fn.glGetSamplerParameterfvFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetSamplerParameterfvFn = |
| reinterpret_cast<glGetSamplerParameterfvProc>( |
| GetGLProcAddress("glGetSamplerParameterfv")); |
| DCHECK(fn.glGetSamplerParameterfvFn); |
| } |
| |
| debug_fn.glGetSamplerParameterivFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetSamplerParameterivFn = |
| reinterpret_cast<glGetSamplerParameterivProc>( |
| GetGLProcAddress("glGetSamplerParameteriv")); |
| DCHECK(fn.glGetSamplerParameterivFn); |
| } |
| |
| debug_fn.glGetShaderPrecisionFormatFn = 0; |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glGetShaderPrecisionFormatFn = |
| reinterpret_cast<glGetShaderPrecisionFormatProc>( |
| GetGLProcAddress("glGetShaderPrecisionFormat")); |
| DCHECK(fn.glGetShaderPrecisionFormatFn); |
| } |
| |
| debug_fn.glGetStringiFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetStringiFn = |
| reinterpret_cast<glGetStringiProc>(GetGLProcAddress("glGetStringi")); |
| DCHECK(fn.glGetStringiFn); |
| } |
| |
| debug_fn.glGetSyncivFn = 0; |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glGetSyncivFn = |
| reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
| DCHECK(fn.glGetSyncivFn); |
| } |
| |
| debug_fn.glGetTexLevelParameterfvFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetTexLevelParameterfvFn = |
| reinterpret_cast<glGetTexLevelParameterfvProc>( |
| GetGLProcAddress("glGetTexLevelParameterfv")); |
| DCHECK(fn.glGetTexLevelParameterfvFn); |
| } |
| |
| debug_fn.glGetTexLevelParameterivFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetTexLevelParameterivFn = |
| reinterpret_cast<glGetTexLevelParameterivProc>( |
| GetGLProcAddress("glGetTexLevelParameteriv")); |
| DCHECK(fn.glGetTexLevelParameterivFn); |
| } |
| |
| debug_fn.glGetTransformFeedbackVaryingFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetTransformFeedbackVaryingFn = |
| reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| GetGLProcAddress("glGetTransformFeedbackVarying")); |
| DCHECK(fn.glGetTransformFeedbackVaryingFn); |
| } |
| |
| debug_fn.glGetTranslatedShaderSourceANGLEFn = 0; |
| if (ext.b_GL_ANGLE_translated_shader_source) { |
| fn.glGetTranslatedShaderSourceANGLEFn = |
| reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| DCHECK(fn.glGetTranslatedShaderSourceANGLEFn); |
| } |
| |
| debug_fn.glGetUniformBlockIndexFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| GetGLProcAddress("glGetUniformBlockIndex")); |
| DCHECK(fn.glGetUniformBlockIndexFn); |
| } |
| |
| debug_fn.glGetUniformIndicesFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| GetGLProcAddress("glGetUniformIndices")); |
| DCHECK(fn.glGetUniformIndicesFn); |
| } |
| |
| debug_fn.glInsertEventMarkerEXTFn = 0; |
| if (ext.b_GL_EXT_debug_marker) { |
| fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| GetGLProcAddress("glInsertEventMarkerEXT")); |
| DCHECK(fn.glInsertEventMarkerEXTFn); |
| } |
| |
| debug_fn.glInvalidateFramebufferFn = 0; |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glInvalidateFramebufferFn = |
| reinterpret_cast<glInvalidateFramebufferProc>( |
| GetGLProcAddress("glInvalidateFramebuffer")); |
| DCHECK(fn.glInvalidateFramebufferFn); |
| } |
| |
| debug_fn.glInvalidateSubFramebufferFn = 0; |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glInvalidateSubFramebufferFn = |
| reinterpret_cast<glInvalidateSubFramebufferProc>( |
| GetGLProcAddress("glInvalidateSubFramebuffer")); |
| DCHECK(fn.glInvalidateSubFramebufferFn); |
| } |
| |
| debug_fn.glIsFenceAPPLEFn = 0; |
| if (ext.b_GL_APPLE_fence) { |
| fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>( |
| GetGLProcAddress("glIsFenceAPPLE")); |
| DCHECK(fn.glIsFenceAPPLEFn); |
| } |
| |
| debug_fn.glIsFenceNVFn = 0; |
| if (ext.b_GL_NV_fence) { |
| fn.glIsFenceNVFn = |
| reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| DCHECK(fn.glIsFenceNVFn); |
| } |
| |
| debug_fn.glIsFramebufferEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| GetGLProcAddress("glIsFramebuffer")); |
| DCHECK(fn.glIsFramebufferEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| GetGLProcAddress("glIsFramebufferEXT")); |
| DCHECK(fn.glIsFramebufferEXTFn); |
| } |
| |
| debug_fn.glIsQueryFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glIsQueryFn = |
| reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
| DCHECK(fn.glIsQueryFn); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glIsQueryFn = |
| reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQueryARB")); |
| DCHECK(fn.glIsQueryFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glIsQueryFn = |
| reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQueryEXT")); |
| DCHECK(fn.glIsQueryFn); |
| } |
| |
| debug_fn.glIsRenderbufferEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| GetGLProcAddress("glIsRenderbuffer")); |
| DCHECK(fn.glIsRenderbufferEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| GetGLProcAddress("glIsRenderbufferEXT")); |
| DCHECK(fn.glIsRenderbufferEXTFn); |
| } |
| |
| debug_fn.glIsSamplerFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glIsSamplerFn = |
| reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
| DCHECK(fn.glIsSamplerFn); |
| } |
| |
| debug_fn.glIsSyncFn = 0; |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glIsSyncFn = |
| reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
| DCHECK(fn.glIsSyncFn); |
| } |
| |
| debug_fn.glIsTransformFeedbackFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| GetGLProcAddress("glIsTransformFeedback")); |
| DCHECK(fn.glIsTransformFeedbackFn); |
| } |
| |
| debug_fn.glIsVertexArrayOESFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArray")); |
| DCHECK(fn.glIsVertexArrayOESFn); |
| } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArrayOES")); |
| DCHECK(fn.glIsVertexArrayOESFn); |
| } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArrayAPPLE")); |
| DCHECK(fn.glIsVertexArrayOESFn); |
| } |
| |
| debug_fn.glMapBufferFn = 0; |
| if (!ver->is_es) { |
| fn.glMapBufferFn = |
| reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
| DCHECK(fn.glMapBufferFn); |
| } else if (ext.b_GL_OES_mapbuffer) { |
| fn.glMapBufferFn = |
| reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
| DCHECK(fn.glMapBufferFn); |
| } |
| |
| debug_fn.glMapBufferRangeFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_map_buffer_range) { |
| fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
| GetGLProcAddress("glMapBufferRange")); |
| DCHECK(fn.glMapBufferRangeFn); |
| } else if (ext.b_GL_EXT_map_buffer_range) { |
| fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
| GetGLProcAddress("glMapBufferRangeEXT")); |
| DCHECK(fn.glMapBufferRangeFn); |
| } |
| |
| debug_fn.glMatrixLoadfEXTFn = 0; |
| if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| GetGLProcAddress("glMatrixLoadfEXT")); |
| DCHECK(fn.glMatrixLoadfEXTFn); |
| } |
| |
| debug_fn.glMatrixLoadIdentityEXTFn = 0; |
| if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| fn.glMatrixLoadIdentityEXTFn = |
| reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| DCHECK(fn.glMatrixLoadIdentityEXTFn); |
| } |
| |
| debug_fn.glPauseTransformFeedbackFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glPauseTransformFeedbackFn = |
| reinterpret_cast<glPauseTransformFeedbackProc>( |
| GetGLProcAddress("glPauseTransformFeedback")); |
| DCHECK(fn.glPauseTransformFeedbackFn); |
| } |
| |
| debug_fn.glPointParameteriFn = 0; |
| if (!ver->is_es) { |
| fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| GetGLProcAddress("glPointParameteri")); |
| DCHECK(fn.glPointParameteriFn); |
| } |
| |
| debug_fn.glPopGroupMarkerEXTFn = 0; |
| if (ext.b_GL_EXT_debug_marker) { |
| fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
| GetGLProcAddress("glPopGroupMarkerEXT")); |
| DCHECK(fn.glPopGroupMarkerEXTFn); |
| } |
| |
| debug_fn.glProgramBinaryFn = 0; |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_get_program_binary) { |
| fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| GetGLProcAddress("glProgramBinary")); |
| DCHECK(fn.glProgramBinaryFn); |
| } else if (ext.b_GL_OES_get_program_binary) { |
| fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| GetGLProcAddress("glProgramBinaryOES")); |
| DCHECK(fn.glProgramBinaryFn); |
| } |
| |
| debug_fn.glProgramParameteriFn = 0; |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_get_program_binary) { |
| fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
| GetGLProcAddress("glProgramParameteri")); |
| DCHECK(fn.glProgramParameteriFn); |
| } |
| |
| debug_fn.glPushGroupMarkerEXTFn = 0; |
| if (ext.b_GL_EXT_debug_marker) { |
| fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| GetGLProcAddress("glPushGroupMarkerEXT")); |
| DCHECK(fn.glPushGroupMarkerEXTFn); |
| } |
| |
| debug_fn.glQueryCounterFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
| GetGLProcAddress("glQueryCounter")); |
| DCHECK(fn.glQueryCounterFn); |
| } else if (ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
| GetGLProcAddress("glQueryCounterEXT")); |
| DCHECK(fn.glQueryCounterFn); |
| } |
| |
| debug_fn.glReadBufferFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glReadBufferFn = |
| reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
| DCHECK(fn.glReadBufferFn); |
| } |
| |
| debug_fn.glReleaseShaderCompilerFn = 0; |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glReleaseShaderCompilerFn = |
| reinterpret_cast<glReleaseShaderCompilerProc>( |
| GetGLProcAddress("glReleaseShaderCompiler")); |
| DCHECK(fn.glReleaseShaderCompilerFn); |
| } |
| |
| debug_fn.glRenderbufferStorageEXTFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glRenderbufferStorageEXTFn = |
| reinterpret_cast<glRenderbufferStorageEXTProc>( |
| GetGLProcAddress("glRenderbufferStorage")); |
| DCHECK(fn.glRenderbufferStorageEXTFn); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glRenderbufferStorageEXTFn = |
| reinterpret_cast<glRenderbufferStorageEXTProc>( |
| GetGLProcAddress("glRenderbufferStorageEXT")); |
| DCHECK(fn.glRenderbufferStorageEXTFn); |
| } |
| |
| debug_fn.glRenderbufferStorageMultisampleFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glRenderbufferStorageMultisampleFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisample")); |
| DCHECK(fn.glRenderbufferStorageMultisampleFn); |
| } |
| |
| debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
| if (ext.b_GL_ANGLE_framebuffer_multisample) { |
| fn.glRenderbufferStorageMultisampleANGLEFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
| DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
| } |
| |
| debug_fn.glRenderbufferStorageMultisampleAPPLEFn = 0; |
| if (ext.b_GL_APPLE_framebuffer_multisample) { |
| fn.glRenderbufferStorageMultisampleAPPLEFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleAPPLEProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleAPPLE")); |
| DCHECK(fn.glRenderbufferStorageMultisampleAPPLEFn); |
| } |
| |
| debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| if (ext.b_GL_EXT_multisampled_render_to_texture || |
| ext.b_GL_EXT_framebuffer_multisample) { |
| fn.glRenderbufferStorageMultisampleEXTFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
| DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
| } |
| |
| debug_fn.glRenderbufferStorageMultisampleIMGFn = 0; |
| if (ext.b_GL_IMG_multisampled_render_to_texture) { |
| fn.glRenderbufferStorageMultisampleIMGFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| DCHECK(fn.glRenderbufferStorageMultisampleIMGFn); |
| } |
| |
| debug_fn.glResolveMultisampleFramebufferAPPLEFn = 0; |
| if (ext.b_GL_APPLE_framebuffer_multisample) { |
| fn.glResolveMultisampleFramebufferAPPLEFn = |
| reinterpret_cast<glResolveMultisampleFramebufferAPPLEProc>( |
| GetGLProcAddress("glResolveMultisampleFramebufferAPPLE")); |
| DCHECK(fn.glResolveMultisampleFramebufferAPPLEFn); |
| } |
| |
| debug_fn.glResumeTransformFeedbackFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glResumeTransformFeedbackFn = |
| reinterpret_cast<glResumeTransformFeedbackProc>( |
| GetGLProcAddress("glResumeTransformFeedback")); |
| DCHECK(fn.glResumeTransformFeedbackFn); |
| } |
| |
| debug_fn.glSamplerParameterfFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
| GetGLProcAddress("glSamplerParameterf")); |
| DCHECK(fn.glSamplerParameterfFn); |
| } |
| |
| debug_fn.glSamplerParameterfvFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| GetGLProcAddress("glSamplerParameterfv")); |
| DCHECK(fn.glSamplerParameterfvFn); |
| } |
| |
| debug_fn.glSamplerParameteriFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| GetGLProcAddress("glSamplerParameteri")); |
| DCHECK(fn.glSamplerParameteriFn); |
| } |
| |
| debug_fn.glSamplerParameterivFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| GetGLProcAddress("glSamplerParameteriv")); |
| DCHECK(fn.glSamplerParameterivFn); |
| } |
| |
| debug_fn.glSetFenceAPPLEFn = 0; |
| if (ext.b_GL_APPLE_fence) { |
| fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
| GetGLProcAddress("glSetFenceAPPLE")); |
| DCHECK(fn.glSetFenceAPPLEFn); |
| } |
| |
| debug_fn.glSetFenceNVFn = 0; |
| if (ext.b_GL_NV_fence) { |
| fn.glSetFenceNVFn = |
| reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| DCHECK(fn.glSetFenceNVFn); |
| } |
| |
| debug_fn.glShaderBinaryFn = 0; |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>( |
| GetGLProcAddress("glShaderBinary")); |
| DCHECK(fn.glShaderBinaryFn); |
| } |
| |
| debug_fn.glTestFenceAPPLEFn = 0; |
| if (ext.b_GL_APPLE_fence) { |
| fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
| GetGLProcAddress("glTestFenceAPPLE")); |
| DCHECK(fn.glTestFenceAPPLEFn); |
| } |
| |
| debug_fn.glTestFenceNVFn = 0; |
| if (ext.b_GL_NV_fence) { |
| fn.glTestFenceNVFn = |
| reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
| DCHECK(fn.glTestFenceNVFn); |
| } |
| |
| debug_fn.glTexImage3DFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glTexImage3DFn = |
| reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
| DCHECK(fn.glTexImage3DFn); |
| } |
| |
| debug_fn.glTexStorage2DEXTFn = 0; |
| if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_texture_storage) { |
| fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
| GetGLProcAddress("glTexStorage2D")); |
| DCHECK(fn.glTexStorage2DEXTFn); |
| } else if (ext.b_GL_EXT_texture_storage) { |
| fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
| GetGLProcAddress("glTexStorage2DEXT")); |
| DCHECK(fn.glTexStorage2DEXTFn); |
| } |
| |
| debug_fn.glTexStorage3DFn = 0; |
| if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>( |
| GetGLProcAddress("glTexStorage3D")); |
| DCHECK(fn.glTexStorage3DFn); |
| } |
| |
| debug_fn.glTransformFeedbackVaryingsFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glTransformFeedbackVaryingsFn = |
| reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| GetGLProcAddress("glTransformFeedbackVaryings")); |
| DCHECK(fn.glTransformFeedbackVaryingsFn); |
| } |
| |
| debug_fn.glUniform1uiFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform1uiFn = |
| reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| DCHECK(fn.glUniform1uiFn); |
| } |
| |
| debug_fn.glUniform1uivFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform1uivFn = |
| reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
| DCHECK(fn.glUniform1uivFn); |
| } |
| |
| debug_fn.glUniform2uiFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform2uiFn = |
| reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| DCHECK(fn.glUniform2uiFn); |
| } |
| |
| debug_fn.glUniform2uivFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform2uivFn = |
| reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
| DCHECK(fn.glUniform2uivFn); |
| } |
| |
| debug_fn.glUniform3uiFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform3uiFn = |
| reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| DCHECK(fn.glUniform3uiFn); |
| } |
| |
| debug_fn.glUniform3uivFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform3uivFn = |
| reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
| DCHECK(fn.glUniform3uivFn); |
| } |
| |
| debug_fn.glUniform4uiFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform4uiFn = |
| reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
| DCHECK(fn.glUniform4uiFn); |
| } |
| |
| debug_fn.glUniform4uivFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform4uivFn = |
| reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| DCHECK(fn.glUniform4uivFn); |
| } |
| |
| debug_fn.glUniformBlockBindingFn = 0; |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| GetGLProcAddress("glUniformBlockBinding")); |
| DCHECK(fn.glUniformBlockBindingFn); |
| } |
| |
| debug_fn.glUniformMatrix2x3fvFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| GetGLProcAddress("glUniformMatrix2x3fv")); |
| DCHECK(fn.glUniformMatrix2x3fvFn); |
| } |
| |
| debug_fn.glUniformMatrix2x4fvFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| GetGLProcAddress("glUniformMatrix2x4fv")); |
| DCHECK(fn.glUniformMatrix2x4fvFn); |
| } |
| |
| debug_fn.glUniformMatrix3x2fvFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| GetGLProcAddress("glUniformMatrix3x2fv")); |
| DCHECK(fn.glUniformMatrix3x2fvFn); |
| } |
| |
| debug_fn.glUniformMatrix3x4fvFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| GetGLProcAddress("glUniformMatrix3x4fv")); |
| DCHECK(fn.glUniformMatrix3x4fvFn); |
| } |
| |
| debug_fn.glUniformMatrix4x2fvFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| GetGLProcAddress("glUniformMatrix4x2fv")); |
| DCHECK(fn.glUniformMatrix4x2fvFn); |
| } |
| |
| debug_fn.glUniformMatrix4x3fvFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| GetGLProcAddress("glUniformMatrix4x3fv")); |
| DCHECK(fn.glUniformMatrix4x3fvFn); |
| } |
| |
| debug_fn.glUnmapBufferFn = 0; |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUnmapBufferFn = |
| reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
| DCHECK(fn.glUnmapBufferFn); |
| } else if (ext.b_GL_OES_mapbuffer) { |
| fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
| GetGLProcAddress("glUnmapBufferOES")); |
| DCHECK(fn.glUnmapBufferFn); |
| } |
| |
| debug_fn.glVertexAttribDivisorANGLEFn = 0; |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisor")); |
| DCHECK(fn.glVertexAttribDivisorANGLEFn); |
| } else if (ext.b_GL_ARB_instanced_arrays) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisorARB")); |
| DCHECK(fn.glVertexAttribDivisorANGLEFn); |
| } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisorANGLE")); |
| DCHECK(fn.glVertexAttribDivisorANGLEFn); |
| } |
| |
| debug_fn.glVertexAttribI4iFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
| GetGLProcAddress("glVertexAttribI4i")); |
| DCHECK(fn.glVertexAttribI4iFn); |
| } |
| |
| debug_fn.glVertexAttribI4ivFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| GetGLProcAddress("glVertexAttribI4iv")); |
| DCHECK(fn.glVertexAttribI4ivFn); |
| } |
| |
| debug_fn.glVertexAttribI4uiFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| GetGLProcAddress("glVertexAttribI4ui")); |
| DCHECK(fn.glVertexAttribI4uiFn); |
| } |
| |
| debug_fn.glVertexAttribI4uivFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| GetGLProcAddress("glVertexAttribI4uiv")); |
| DCHECK(fn.glVertexAttribI4uivFn); |
| } |
| |
| debug_fn.glVertexAttribIPointerFn = 0; |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| GetGLProcAddress("glVertexAttribIPointer")); |
| DCHECK(fn.glVertexAttribIPointerFn); |
| } |
| |
| debug_fn.glWaitSyncFn = 0; |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glWaitSyncFn = |
| reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
| DCHECK(fn.glWaitSyncFn); |
| } |
| |
| if (g_debugBindingsInitialized) |
| InitializeDebugBindings(); |
| } |
| |
| extern "C" { |
| |
| static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { |
| GL_SERVICE_LOG("glActiveTexture" |
| << "(" << GLEnums::GetStringEnum(texture) << ")"); |
| g_driver_gl.debug_fn.glActiveTextureFn(texture); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glAttachShader(GLuint program, GLuint shader) { |
| GL_SERVICE_LOG("glAttachShader" |
| << "(" << program << ", " << shader << ")"); |
| g_driver_gl.debug_fn.glAttachShaderFn(program, shader); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBeginQuery(GLenum target, GLuint id) { |
| GL_SERVICE_LOG("glBeginQuery" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")"); |
| g_driver_gl.debug_fn.glBeginQueryFn(target, id); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glBeginTransformFeedback(GLenum primitiveMode) { |
| GL_SERVICE_LOG("glBeginTransformFeedback" |
| << "(" << GLEnums::GetStringEnum(primitiveMode) << ")"); |
| g_driver_gl.debug_fn.glBeginTransformFeedbackFn(primitiveMode); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glBindAttribLocation(GLuint program, GLuint index, const char* name) { |
| GL_SERVICE_LOG("glBindAttribLocation" |
| << "(" << program << ", " << index << ", " << name << ")"); |
| g_driver_gl.debug_fn.glBindAttribLocationFn(program, index, name); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBindBuffer(GLenum target, GLuint buffer) { |
| GL_SERVICE_LOG("glBindBuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << buffer |
| << ")"); |
| g_driver_gl.debug_fn.glBindBufferFn(target, buffer); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { |
| GL_SERVICE_LOG("glBindBufferBase" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << buffer << ")"); |
| g_driver_gl.debug_fn.glBindBufferBaseFn(target, index, buffer); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBindBufferRange(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| GL_SERVICE_LOG("glBindBufferRange" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << buffer << ", " << offset << ", " << size << ")"); |
| g_driver_gl.debug_fn.glBindBufferRangeFn(target, index, buffer, offset, size); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBindFragDataLocation(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| GL_SERVICE_LOG("glBindFragDataLocation" |
| << "(" << program << ", " << colorNumber << ", " << name |
| << ")"); |
| g_driver_gl.debug_fn.glBindFragDataLocationFn(program, colorNumber, name); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glBindFragDataLocationIndexed(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| GL_SERVICE_LOG("glBindFragDataLocationIndexed" |
| << "(" << program << ", " << colorNumber << ", " << index |
| << ", " << name << ")"); |
| g_driver_gl.debug_fn.glBindFragDataLocationIndexedFn(program, colorNumber, |
| index, name); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { |
| GL_SERVICE_LOG("glBindFramebufferEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << framebuffer |
| << ")"); |
| g_driver_gl.debug_fn.glBindFramebufferEXTFn(target, framebuffer); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { |
| GL_SERVICE_LOG("glBindRenderbufferEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << renderbuffer << ")"); |
| g_driver_gl.debug_fn.glBindRenderbufferEXTFn(target, renderbuffer); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBindSampler(GLuint unit, GLuint sampler) { |
| GL_SERVICE_LOG("glBindSampler" |
| << "(" << unit << ", " << sampler << ")"); |
| g_driver_gl.debug_fn.glBindSamplerFn(unit, sampler); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBindTexture(GLenum target, GLuint texture) { |
| GL_SERVICE_LOG("glBindTexture" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << texture |
| << ")"); |
| g_driver_gl.debug_fn.glBindTextureFn(target, texture); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glBindTransformFeedback(GLenum target, GLuint id) { |
| GL_SERVICE_LOG("glBindTransformFeedback" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")"); |
| g_driver_gl.debug_fn.glBindTransformFeedbackFn(target, id); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBindVertexArrayOES(GLuint array) { |
| GL_SERVICE_LOG("glBindVertexArrayOES" |
| << "(" << array << ")"); |
| g_driver_gl.debug_fn.glBindVertexArrayOESFn(array); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBlendBarrierKHR(void) { |
| GL_SERVICE_LOG("glBlendBarrierKHR" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glBlendBarrierKHRFn(); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBlendColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| GL_SERVICE_LOG("glBlendColor" |
| << "(" << red << ", " << green << ", " << blue << ", " << alpha |
| << ")"); |
| g_driver_gl.debug_fn.glBlendColorFn(red, green, blue, alpha); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBlendEquation(GLenum mode) { |
| GL_SERVICE_LOG("glBlendEquation" |
| << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| g_driver_gl.debug_fn.glBlendEquationFn(mode); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
| GL_SERVICE_LOG("glBlendEquationSeparate" |
| << "(" << GLEnums::GetStringEnum(modeRGB) << ", " |
| << GLEnums::GetStringEnum(modeAlpha) << ")"); |
| g_driver_gl.debug_fn.glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBlendFunc(GLenum sfactor, GLenum dfactor) { |
| GL_SERVICE_LOG("glBlendFunc" |
| << "(" << GLEnums::GetStringEnum(sfactor) << ", " |
| << GLEnums::GetStringEnum(dfactor) << ")"); |
| g_driver_gl.debug_fn.glBlendFuncFn(sfactor, dfactor); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBlendFuncSeparate(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| GL_SERVICE_LOG("glBlendFuncSeparate" |
| << "(" << GLEnums::GetStringEnum(srcRGB) << ", " |
| << GLEnums::GetStringEnum(dstRGB) << ", " |
| << GLEnums::GetStringEnum(srcAlpha) << ", " |
| << GLEnums::GetStringEnum(dstAlpha) << ")"); |
| g_driver_gl.debug_fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, |
| dstAlpha); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| GL_SERVICE_LOG("glBlitFramebuffer" |
| << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " |
| << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 |
| << ", " << dstY1 << ", " << mask << ", " |
| << GLEnums::GetStringEnum(filter) << ")"); |
| g_driver_gl.debug_fn.glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, |
| dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBlitFramebufferANGLE(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| GL_SERVICE_LOG("glBlitFramebufferANGLE" |
| << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " |
| << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 |
| << ", " << dstY1 << ", " << mask << ", " |
| << GLEnums::GetStringEnum(filter) << ")"); |
| g_driver_gl.debug_fn.glBlitFramebufferANGLEFn( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBlitFramebufferEXT(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| GL_SERVICE_LOG("glBlitFramebufferEXT" |
| << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " |
| << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 |
| << ", " << dstY1 << ", " << mask << ", " |
| << GLEnums::GetStringEnum(filter) << ")"); |
| g_driver_gl.debug_fn.glBlitFramebufferEXTFn( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBufferData(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| GL_SERVICE_LOG("glBufferData" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << size |
| << ", " << static_cast<const void*>(data) << ", " |
| << GLEnums::GetStringEnum(usage) << ")"); |
| g_driver_gl.debug_fn.glBufferDataFn(target, size, data, usage); |
| } |
| |
| static void GL_BINDING_CALL Debug_glBufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| GL_SERVICE_LOG("glBufferSubData" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| << ", " << size << ", " << static_cast<const void*>(data) |
| << ")"); |
| g_driver_gl.debug_fn.glBufferSubDataFn(target, offset, size, data); |
| } |
| |
| static GLenum GL_BINDING_CALL Debug_glCheckFramebufferStatusEXT(GLenum target) { |
| GL_SERVICE_LOG("glCheckFramebufferStatusEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ")"); |
| GLenum result = g_driver_gl.debug_fn.glCheckFramebufferStatusEXTFn(target); |
| |
| GL_SERVICE_LOG("GL_RESULT: " << GLEnums::GetStringEnum(result)); |
| |
| return result; |
| } |
| |
| static void GL_BINDING_CALL Debug_glClear(GLbitfield mask) { |
| GL_SERVICE_LOG("glClear" |
| << "(" << mask << ")"); |
| g_driver_gl.debug_fn.glClearFn(mask); |
| } |
| |
| static void GL_BINDING_CALL Debug_glClearBufferfi(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) { |
| GL_SERVICE_LOG("glClearBufferfi" |
| << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| << ", " << depth << ", " << stencil << ")"); |
| g_driver_gl.debug_fn.glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) { |
| GL_SERVICE_LOG("glClearBufferfv" |
| << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| << ", " << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glClearBufferfvFn(buffer, drawbuffer, value); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) { |
| GL_SERVICE_LOG("glClearBufferiv" |
| << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| << ", " << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glClearBufferivFn(buffer, drawbuffer, value); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { |
| GL_SERVICE_LOG("glClearBufferuiv" |
| << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| << ", " << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glClearBufferuivFn(buffer, drawbuffer, value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glClearColor(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| GL_SERVICE_LOG("glClearColor" |
| << "(" << red << ", " << green << ", " << blue << ", " << alpha |
| << ")"); |
| g_driver_gl.debug_fn.glClearColorFn(red, green, blue, alpha); |
| } |
| |
| static void GL_BINDING_CALL Debug_glClearDepth(GLclampd depth) { |
| GL_SERVICE_LOG("glClearDepth" |
| << "(" << depth << ")"); |
| g_driver_gl.debug_fn.glClearDepthFn(depth); |
| } |
| |
| static void GL_BINDING_CALL Debug_glClearDepthf(GLclampf depth) { |
| GL_SERVICE_LOG("glClearDepthf" |
| << "(" << depth << ")"); |
| g_driver_gl.debug_fn.glClearDepthfFn(depth); |
| } |
| |
| static void GL_BINDING_CALL Debug_glClearStencil(GLint s) { |
| GL_SERVICE_LOG("glClearStencil" |
| << "(" << s << ")"); |
| g_driver_gl.debug_fn.glClearStencilFn(s); |
| } |
| |
| static GLenum GL_BINDING_CALL |
| Debug_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| GL_SERVICE_LOG("glClientWaitSync" |
| << "(" << sync << ", " << flags << ", " << timeout << ")"); |
| GLenum result = g_driver_gl.debug_fn.glClientWaitSyncFn(sync, flags, timeout); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL Debug_glColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| GL_SERVICE_LOG("glColorMask" |
| << "(" << GLEnums::GetStringBool(red) << ", " |
| << GLEnums::GetStringBool(green) << ", " |
| << GLEnums::GetStringBool(blue) << ", " |
| << GLEnums::GetStringBool(alpha) << ")"); |
| g_driver_gl.debug_fn.glColorMaskFn(red, green, blue, alpha); |
| } |
| |
| static void GL_BINDING_CALL Debug_glCompileShader(GLuint shader) { |
| GL_SERVICE_LOG("glCompileShader" |
| << "(" << shader << ")"); |
| g_driver_gl.debug_fn.glCompileShaderFn(shader); |
| } |
| |
| static void GL_BINDING_CALL Debug_glCompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " << border << ", " |
| << imageSize << ", " << static_cast<const void*>(data) << ")"); |
| g_driver_gl.debug_fn.glCompressedTexImage2DFn( |
| target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| static void GL_BINDING_CALL Debug_glCompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexImage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " << depth << ", " << border |
| << ", " << imageSize << ", " << static_cast<const void*>(data) |
| << ")"); |
| g_driver_gl.debug_fn.glCompressedTexImage3DFn(target, level, internalformat, |
| width, height, depth, border, |
| imageSize, data); |
| } |
| |
| static void GL_BINDING_CALL Debug_glCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexSubImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << width << ", " |
| << height << ", " << GLEnums::GetStringEnum(format) << ", " |
| << imageSize << ", " << static_cast<const void*>(data) << ")"); |
| g_driver_gl.debug_fn.glCompressedTexSubImage2DFn( |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| static void GL_BINDING_CALL Debug_glCopyBufferSubData(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) { |
| GL_SERVICE_LOG("glCopyBufferSubData" |
| << "(" << GLEnums::GetStringEnum(readTarget) << ", " |
| << GLEnums::GetStringEnum(writeTarget) << ", " << readOffset |
| << ", " << writeOffset << ", " << size << ")"); |
| g_driver_gl.debug_fn.glCopyBufferSubDataFn(readTarget, writeTarget, |
| readOffset, writeOffset, size); |
| } |
| |
| static void GL_BINDING_CALL Debug_glCopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| GL_SERVICE_LOG("glCopyTexImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " << x |
| << ", " << y << ", " << width << ", " << height << ", " |
| << border << ")"); |
| g_driver_gl.debug_fn.glCopyTexImage2DFn(target, level, internalformat, x, y, |
| width, height, border); |
| } |
| |
| static void GL_BINDING_CALL Debug_glCopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glCopyTexSubImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << x << ", " << y |
| << ", " << width << ", " << height << ")"); |
| g_driver_gl.debug_fn.glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, |
| y, width, height); |
| } |
| |
| static void GL_BINDING_CALL Debug_glCopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glCopyTexSubImage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << zoffset |
| << ", " << x << ", " << y << ", " << width << ", " << height |
| << ")"); |
| g_driver_gl.debug_fn.glCopyTexSubImage3DFn(target, level, xoffset, yoffset, |
| zoffset, x, y, width, height); |
| } |
| |
| static GLuint GL_BINDING_CALL Debug_glCreateProgram(void) { |
| GL_SERVICE_LOG("glCreateProgram" |
| << "(" |
| << ")"); |
| GLuint result = g_driver_gl.debug_fn.glCreateProgramFn(); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLuint GL_BINDING_CALL Debug_glCreateShader(GLenum type) { |
| GL_SERVICE_LOG("glCreateShader" |
| << "(" << GLEnums::GetStringEnum(type) << ")"); |
| GLuint result = g_driver_gl.debug_fn.glCreateShaderFn(type); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL Debug_glCullFace(GLenum mode) { |
| GL_SERVICE_LOG("glCullFace" |
| << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| g_driver_gl.debug_fn.glCullFaceFn(mode); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteBuffersARB(GLsizei n, const GLuint* buffers) { |
| GL_SERVICE_LOG("glDeleteBuffersARB" |
| << "(" << n << ", " << static_cast<const void*>(buffers) |
| << ")"); |
| g_driver_gl.debug_fn.glDeleteBuffersARBFn(n, buffers); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences) { |
| GL_SERVICE_LOG("glDeleteFencesAPPLE" |
| << "(" << n << ", " << static_cast<const void*>(fences) |
| << ")"); |
| g_driver_gl.debug_fn.glDeleteFencesAPPLEFn(n, fences); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteFencesNV(GLsizei n, const GLuint* fences) { |
| GL_SERVICE_LOG("glDeleteFencesNV" |
| << "(" << n << ", " << static_cast<const void*>(fences) |
| << ")"); |
| g_driver_gl.debug_fn.glDeleteFencesNVFn(n, fences); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) { |
| GL_SERVICE_LOG("glDeleteFramebuffersEXT" |
| << "(" << n << ", " << static_cast<const void*>(framebuffers) |
| << ")"); |
| g_driver_gl.debug_fn.glDeleteFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDeleteProgram(GLuint program) { |
| GL_SERVICE_LOG("glDeleteProgram" |
| << "(" << program << ")"); |
| g_driver_gl.debug_fn.glDeleteProgramFn(program); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteQueries(GLsizei n, const GLuint* ids) { |
| GL_SERVICE_LOG("glDeleteQueries" |
| << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| g_driver_gl.debug_fn.glDeleteQueriesFn(n, ids); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) { |
| GL_SERVICE_LOG("glDeleteRenderbuffersEXT" |
| << "(" << n << ", " << static_cast<const void*>(renderbuffers) |
| << ")"); |
| g_driver_gl.debug_fn.glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteSamplers(GLsizei n, const GLuint* samplers) { |
| GL_SERVICE_LOG("glDeleteSamplers" |
| << "(" << n << ", " << static_cast<const void*>(samplers) |
| << ")"); |
| g_driver_gl.debug_fn.glDeleteSamplersFn(n, samplers); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDeleteShader(GLuint shader) { |
| GL_SERVICE_LOG("glDeleteShader" |
| << "(" << shader << ")"); |
| g_driver_gl.debug_fn.glDeleteShaderFn(shader); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDeleteSync(GLsync sync) { |
| GL_SERVICE_LOG("glDeleteSync" |
| << "(" << sync << ")"); |
| g_driver_gl.debug_fn.glDeleteSyncFn(sync); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteTextures(GLsizei n, const GLuint* textures) { |
| GL_SERVICE_LOG("glDeleteTextures" |
| << "(" << n << ", " << static_cast<const void*>(textures) |
| << ")"); |
| g_driver_gl.debug_fn.glDeleteTexturesFn(n, textures); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { |
| GL_SERVICE_LOG("glDeleteTransformFeedbacks" |
| << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| g_driver_gl.debug_fn.glDeleteTransformFeedbacksFn(n, ids); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { |
| GL_SERVICE_LOG("glDeleteVertexArraysOES" |
| << "(" << n << ", " << static_cast<const void*>(arrays) |
| << ")"); |
| g_driver_gl.debug_fn.glDeleteVertexArraysOESFn(n, arrays); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDepthFunc(GLenum func) { |
| GL_SERVICE_LOG("glDepthFunc" |
| << "(" << GLEnums::GetStringEnum(func) << ")"); |
| g_driver_gl.debug_fn.glDepthFuncFn(func); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDepthMask(GLboolean flag) { |
| GL_SERVICE_LOG("glDepthMask" |
| << "(" << GLEnums::GetStringBool(flag) << ")"); |
| g_driver_gl.debug_fn.glDepthMaskFn(flag); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDepthRange(GLclampd zNear, GLclampd zFar) { |
| GL_SERVICE_LOG("glDepthRange" |
| << "(" << zNear << ", " << zFar << ")"); |
| g_driver_gl.debug_fn.glDepthRangeFn(zNear, zFar); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDepthRangef(GLclampf zNear, GLclampf zFar) { |
| GL_SERVICE_LOG("glDepthRangef" |
| << "(" << zNear << ", " << zFar << ")"); |
| g_driver_gl.debug_fn.glDepthRangefFn(zNear, zFar); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDetachShader(GLuint program, GLuint shader) { |
| GL_SERVICE_LOG("glDetachShader" |
| << "(" << program << ", " << shader << ")"); |
| g_driver_gl.debug_fn.glDetachShaderFn(program, shader); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDisable(GLenum cap) { |
| GL_SERVICE_LOG("glDisable" |
| << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| g_driver_gl.debug_fn.glDisableFn(cap); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDisableVertexAttribArray(GLuint index) { |
| GL_SERVICE_LOG("glDisableVertexAttribArray" |
| << "(" << index << ")"); |
| g_driver_gl.debug_fn.glDisableVertexAttribArrayFn(index); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDiscardFramebufferEXT(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| GL_SERVICE_LOG("glDiscardFramebufferEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << numAttachments << ", " |
| << static_cast<const void*>(attachments) << ")"); |
| g_driver_gl.debug_fn.glDiscardFramebufferEXTFn(target, numAttachments, |
| attachments); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDrawArrays(GLenum mode, GLint first, GLsizei count) { |
| GL_SERVICE_LOG("glDrawArrays" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << first << ", " |
| << count << ")"); |
| g_driver_gl.debug_fn.glDrawArraysFn(mode, first, count); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| GL_SERVICE_LOG("glDrawArraysInstancedANGLE" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << first << ", " |
| << count << ", " << primcount << ")"); |
| g_driver_gl.debug_fn.glDrawArraysInstancedANGLEFn(mode, first, count, |
| primcount); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDrawBuffer(GLenum mode) { |
| GL_SERVICE_LOG("glDrawBuffer" |
| << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| g_driver_gl.debug_fn.glDrawBufferFn(mode); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDrawBuffersARB(GLsizei n, const GLenum* bufs) { |
| GL_SERVICE_LOG("glDrawBuffersARB" |
| << "(" << n << ", " << static_cast<const void*>(bufs) << ")"); |
| g_driver_gl.debug_fn.glDrawBuffersARBFn(n, bufs); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| GL_SERVICE_LOG("glDrawElements" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << count << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(indices) << ")"); |
| g_driver_gl.debug_fn.glDrawElementsFn(mode, count, type, indices); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glDrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| GL_SERVICE_LOG("glDrawElementsInstancedANGLE" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << count << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(indices) << ", " << primcount |
| << ")"); |
| g_driver_gl.debug_fn.glDrawElementsInstancedANGLEFn(mode, count, type, |
| indices, primcount); |
| } |
| |
| static void GL_BINDING_CALL Debug_glDrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| GL_SERVICE_LOG("glDrawRangeElements" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << start << ", " |
| << end << ", " << count << ", " << GLEnums::GetStringEnum(type) |
| << ", " << static_cast<const void*>(indices) << ")"); |
| g_driver_gl.debug_fn.glDrawRangeElementsFn(mode, start, end, count, type, |
| indices); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glEGLImageTargetRenderbufferStorageOES(GLenum target, |
| GLeglImageOES image) { |
| GL_SERVICE_LOG("glEGLImageTargetRenderbufferStorageOES" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << image |
| << ")"); |
| g_driver_gl.debug_fn.glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { |
| GL_SERVICE_LOG("glEGLImageTargetTexture2DOES" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << image |
| << ")"); |
| g_driver_gl.debug_fn.glEGLImageTargetTexture2DOESFn(target, image); |
| } |
| |
| static void GL_BINDING_CALL Debug_glEnable(GLenum cap) { |
| GL_SERVICE_LOG("glEnable" |
| << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| g_driver_gl.debug_fn.glEnableFn(cap); |
| } |
| |
| static void GL_BINDING_CALL Debug_glEnableVertexAttribArray(GLuint index) { |
| GL_SERVICE_LOG("glEnableVertexAttribArray" |
| << "(" << index << ")"); |
| g_driver_gl.debug_fn.glEnableVertexAttribArrayFn(index); |
| } |
| |
| static void GL_BINDING_CALL Debug_glEndQuery(GLenum target) { |
| GL_SERVICE_LOG("glEndQuery" |
| << "(" << GLEnums::GetStringEnum(target) << ")"); |
| g_driver_gl.debug_fn.glEndQueryFn(target); |
| } |
| |
| static void GL_BINDING_CALL Debug_glEndTransformFeedback(void) { |
| GL_SERVICE_LOG("glEndTransformFeedback" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glEndTransformFeedbackFn(); |
| } |
| |
| static GLsync GL_BINDING_CALL |
| Debug_glFenceSync(GLenum condition, GLbitfield flags) { |
| GL_SERVICE_LOG("glFenceSync" |
| << "(" << GLEnums::GetStringEnum(condition) << ", " << flags |
| << ")"); |
| GLsync result = g_driver_gl.debug_fn.glFenceSyncFn(condition, flags); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL Debug_glFinish(void) { |
| GL_SERVICE_LOG("glFinish" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glFinishFn(); |
| } |
| |
| static void GL_BINDING_CALL Debug_glFinishFenceAPPLE(GLuint fence) { |
| GL_SERVICE_LOG("glFinishFenceAPPLE" |
| << "(" << fence << ")"); |
| g_driver_gl.debug_fn.glFinishFenceAPPLEFn(fence); |
| } |
| |
| static void GL_BINDING_CALL Debug_glFinishFenceNV(GLuint fence) { |
| GL_SERVICE_LOG("glFinishFenceNV" |
| << "(" << fence << ")"); |
| g_driver_gl.debug_fn.glFinishFenceNVFn(fence); |
| } |
| |
| static void GL_BINDING_CALL Debug_glFlush(void) { |
| GL_SERVICE_LOG("glFlush" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glFlushFn(); |
| } |
| |
| static void GL_BINDING_CALL Debug_glFlushMappedBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) { |
| GL_SERVICE_LOG("glFlushMappedBufferRange" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| << ", " << length << ")"); |
| g_driver_gl.debug_fn.glFlushMappedBufferRangeFn(target, offset, length); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glFramebufferRenderbufferEXT(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| GL_SERVICE_LOG("glFramebufferRenderbufferEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(renderbuffertarget) << ", " |
| << renderbuffer << ")"); |
| g_driver_gl.debug_fn.glFramebufferRenderbufferEXTFn( |
| target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| static void GL_BINDING_CALL Debug_glFramebufferTexture2DEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| GL_SERVICE_LOG("glFramebufferTexture2DEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(textarget) << ", " << texture << ", " |
| << level << ")"); |
| g_driver_gl.debug_fn.glFramebufferTexture2DEXTFn(target, attachment, |
| textarget, texture, level); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glFramebufferTexture2DMultisampleEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| GL_SERVICE_LOG("glFramebufferTexture2DMultisampleEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(textarget) << ", " << texture << ", " |
| << level << ", " << samples << ")"); |
| g_driver_gl.debug_fn.glFramebufferTexture2DMultisampleEXTFn( |
| target, attachment, textarget, texture, level, samples); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glFramebufferTexture2DMultisampleIMG(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| GL_SERVICE_LOG("glFramebufferTexture2DMultisampleIMG" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(textarget) << ", " << texture << ", " |
| << level << ", " << samples << ")"); |
| g_driver_gl.debug_fn.glFramebufferTexture2DMultisampleIMGFn( |
| target, attachment, textarget, texture, level, samples); |
| } |
| |
| static void GL_BINDING_CALL Debug_glFramebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| GL_SERVICE_LOG("glFramebufferTextureLayer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " << texture |
| << ", " << level << ", " << layer << ")"); |
| g_driver_gl.debug_fn.glFramebufferTextureLayerFn(target, attachment, texture, |
| level, layer); |
| } |
| |
| static void GL_BINDING_CALL Debug_glFrontFace(GLenum mode) { |
| GL_SERVICE_LOG("glFrontFace" |
| << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| g_driver_gl.debug_fn.glFrontFaceFn(mode); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGenBuffersARB(GLsizei n, GLuint* buffers) { |
| GL_SERVICE_LOG("glGenBuffersARB" |
| << "(" << n << ", " << static_cast<const void*>(buffers) |
| << ")"); |
| g_driver_gl.debug_fn.glGenBuffersARBFn(n, buffers); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGenerateMipmapEXT(GLenum target) { |
| GL_SERVICE_LOG("glGenerateMipmapEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ")"); |
| g_driver_gl.debug_fn.glGenerateMipmapEXTFn(target); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGenFencesAPPLE(GLsizei n, GLuint* fences) { |
| GL_SERVICE_LOG("glGenFencesAPPLE" |
| << "(" << n << ", " << static_cast<const void*>(fences) |
| << ")"); |
| g_driver_gl.debug_fn.glGenFencesAPPLEFn(n, fences); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGenFencesNV(GLsizei n, GLuint* fences) { |
| GL_SERVICE_LOG("glGenFencesNV" |
| << "(" << n << ", " << static_cast<const void*>(fences) |
| << ")"); |
| g_driver_gl.debug_fn.glGenFencesNVFn(n, fences); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) { |
| GL_SERVICE_LOG("glGenFramebuffersEXT" |
| << "(" << n << ", " << static_cast<const void*>(framebuffers) |
| << ")"); |
| g_driver_gl.debug_fn.glGenFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGenQueries(GLsizei n, GLuint* ids) { |
| GL_SERVICE_LOG("glGenQueries" |
| << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| g_driver_gl.debug_fn.glGenQueriesFn(n, ids); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) { |
| GL_SERVICE_LOG("glGenRenderbuffersEXT" |
| << "(" << n << ", " << static_cast<const void*>(renderbuffers) |
| << ")"); |
| g_driver_gl.debug_fn.glGenRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGenSamplers(GLsizei n, GLuint* samplers) { |
| GL_SERVICE_LOG("glGenSamplers" |
| << "(" << n << ", " << static_cast<const void*>(samplers) |
| << ")"); |
| g_driver_gl.debug_fn.glGenSamplersFn(n, samplers); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGenTextures(GLsizei n, GLuint* textures) { |
| GL_SERVICE_LOG("glGenTextures" |
| << "(" << n << ", " << static_cast<const void*>(textures) |
| << ")"); |
| g_driver_gl.debug_fn.glGenTexturesFn(n, textures); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGenTransformFeedbacks(GLsizei n, GLuint* ids) { |
| GL_SERVICE_LOG("glGenTransformFeedbacks" |
| << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| g_driver_gl.debug_fn.glGenTransformFeedbacksFn(n, ids); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGenVertexArraysOES(GLsizei n, GLuint* arrays) { |
| GL_SERVICE_LOG("glGenVertexArraysOES" |
| << "(" << n << ", " << static_cast<const void*>(arrays) |
| << ")"); |
| g_driver_gl.debug_fn.glGenVertexArraysOESFn(n, arrays); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| GL_SERVICE_LOG("glGetActiveAttrib" |
| << "(" << program << ", " << index << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(size) << ", " |
| << static_cast<const void*>(type) << ", " |
| << static_cast<const void*>(name) << ")"); |
| g_driver_gl.debug_fn.glGetActiveAttribFn(program, index, bufsize, length, |
| size, type, name); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| GL_SERVICE_LOG("glGetActiveUniform" |
| << "(" << program << ", " << index << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(size) << ", " |
| << static_cast<const void*>(type) << ", " |
| << static_cast<const void*>(name) << ")"); |
| g_driver_gl.debug_fn.glGetActiveUniformFn(program, index, bufsize, length, |
| size, type, name); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetActiveUniformBlockiv" |
| << "(" << program << ", " << uniformBlockIndex << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetActiveUniformBlockivFn(program, uniformBlockIndex, |
| pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) { |
| GL_SERVICE_LOG("glGetActiveUniformBlockName" |
| << "(" << program << ", " << uniformBlockIndex << ", " |
| << bufSize << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(uniformBlockName) << ")"); |
| g_driver_gl.debug_fn.glGetActiveUniformBlockNameFn( |
| program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetActiveUniformsiv" |
| << "(" << program << ", " << uniformCount << ", " |
| << static_cast<const void*>(uniformIndices) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetActiveUniformsivFn(program, uniformCount, |
| uniformIndices, pname, params); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetAttachedShaders(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| GL_SERVICE_LOG("glGetAttachedShaders" |
| << "(" << program << ", " << maxcount << ", " |
| << static_cast<const void*>(count) << ", " |
| << static_cast<const void*>(shaders) << ")"); |
| g_driver_gl.debug_fn.glGetAttachedShadersFn(program, maxcount, count, |
| shaders); |
| } |
| |
| static GLint GL_BINDING_CALL |
| Debug_glGetAttribLocation(GLuint program, const char* name) { |
| GL_SERVICE_LOG("glGetAttribLocation" |
| << "(" << program << ", " << name << ")"); |
| GLint result = g_driver_gl.debug_fn.glGetAttribLocationFn(program, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetBooleanv(GLenum pname, GLboolean* params) { |
| GL_SERVICE_LOG("glGetBooleanv" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetBooleanvFn(pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetBufferParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetBufferParameterivFn(target, pname, params); |
| } |
| |
| static GLenum GL_BINDING_CALL Debug_glGetError(void) { |
| GL_SERVICE_LOG("glGetError" |
| << "(" |
| << ")"); |
| GLenum result = g_driver_gl.debug_fn.glGetErrorFn(); |
| |
| GL_SERVICE_LOG("GL_RESULT: " << GLEnums::GetStringError(result)); |
| |
| return result; |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetFenceivNV" |
| << "(" << fence << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetFenceivNVFn(fence, pname, params); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetFloatv(GLenum pname, GLfloat* params) { |
| GL_SERVICE_LOG("glGetFloatv" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetFloatvFn(pname, params); |
| } |
| |
| static GLint GL_BINDING_CALL |
| Debug_glGetFragDataLocation(GLuint program, const char* name) { |
| GL_SERVICE_LOG("glGetFragDataLocation" |
| << "(" << program << ", " << name << ")"); |
| GLint result = g_driver_gl.debug_fn.glGetFragDataLocationFn(program, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetFramebufferAttachmentParameterivEXT(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetFramebufferAttachmentParameterivEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetFramebufferAttachmentParameterivEXTFn( |
| target, attachment, pname, params); |
| } |
| |
| static GLenum GL_BINDING_CALL Debug_glGetGraphicsResetStatusARB(void) { |
| GL_SERVICE_LOG("glGetGraphicsResetStatusARB" |
| << "(" |
| << ")"); |
| GLenum result = g_driver_gl.debug_fn.glGetGraphicsResetStatusARBFn(); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) { |
| GL_SERVICE_LOG("glGetInteger64i_v" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << static_cast<const void*>(data) << ")"); |
| g_driver_gl.debug_fn.glGetInteger64i_vFn(target, index, data); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetInteger64v(GLenum pname, GLint64* params) { |
| GL_SERVICE_LOG("glGetInteger64v" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetInteger64vFn(pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetIntegeri_v(GLenum target, GLuint index, GLint* data) { |
| GL_SERVICE_LOG("glGetIntegeri_v" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << static_cast<const void*>(data) << ")"); |
| g_driver_gl.debug_fn.glGetIntegeri_vFn(target, index, data); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetIntegerv(GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetIntegerv" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetIntegervFn(pname, params); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetInternalformativ(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetInternalformativ" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetInternalformativFn(target, internalformat, pname, |
| bufSize, params); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetProgramBinary(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) { |
| GL_SERVICE_LOG("glGetProgramBinary" |
| << "(" << program << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(binaryFormat) << ", " |
| << static_cast<const void*>(binary) << ")"); |
| g_driver_gl.debug_fn.glGetProgramBinaryFn(program, bufSize, length, |
| binaryFormat, binary); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetProgramInfoLog(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| GL_SERVICE_LOG("glGetProgramInfoLog" |
| << "(" << program << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(infolog) << ")"); |
| g_driver_gl.debug_fn.glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetProgramiv(GLuint program, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetProgramiv" |
| << "(" << program << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetProgramivFn(program, pname, params); |
| } |
| |
| static GLint GL_BINDING_CALL |
| Debug_glGetProgramResourceLocation(GLuint program, |
| GLenum programInterface, |
| const char* name) { |
| GL_SERVICE_LOG("glGetProgramResourceLocation" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(programInterface) << ", " << name |
| << ")"); |
| GLint result = g_driver_gl.debug_fn.glGetProgramResourceLocationFn( |
| program, programInterface, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetQueryiv(GLenum target, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetQueryiv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetQueryivFn(target, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) { |
| GL_SERVICE_LOG("glGetQueryObjecti64v" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetQueryObjecti64vFn(id, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetQueryObjectiv" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetQueryObjectivFn(id, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) { |
| GL_SERVICE_LOG("glGetQueryObjectui64v" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetQueryObjectui64vFn(id, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { |
| GL_SERVICE_LOG("glGetQueryObjectuiv" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetQueryObjectuivFn(id, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetRenderbufferParameterivEXT(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetRenderbufferParameterivEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetRenderbufferParameterivEXTFn(target, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { |
| GL_SERVICE_LOG("glGetSamplerParameterfv" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetSamplerParameteriv" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetShaderInfoLog(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| GL_SERVICE_LOG("glGetShaderInfoLog" |
| << "(" << shader << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(infolog) << ")"); |
| g_driver_gl.debug_fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetShaderiv" |
| << "(" << shader << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetShaderivFn(shader, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| GL_SERVICE_LOG("glGetShaderPrecisionFormat" |
| << "(" << GLEnums::GetStringEnum(shadertype) << ", " |
| << GLEnums::GetStringEnum(precisiontype) << ", " |
| << static_cast<const void*>(range) << ", " |
| << static_cast<const void*>(precision) << ")"); |
| g_driver_gl.debug_fn.glGetShaderPrecisionFormatFn(shadertype, precisiontype, |
| range, precision); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetShaderSource(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| GL_SERVICE_LOG("glGetShaderSource" |
| << "(" << shader << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(source) << ")"); |
| g_driver_gl.debug_fn.glGetShaderSourceFn(shader, bufsize, length, source); |
| } |
| |
| static const GLubyte* GL_BINDING_CALL Debug_glGetString(GLenum name) { |
| GL_SERVICE_LOG("glGetString" |
| << "(" << GLEnums::GetStringEnum(name) << ")"); |
| const GLubyte* result = g_driver_gl.debug_fn.glGetStringFn(name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static const GLubyte* GL_BINDING_CALL |
| Debug_glGetStringi(GLenum name, GLuint index) { |
| GL_SERVICE_LOG("glGetStringi" |
| << "(" << GLEnums::GetStringEnum(name) << ", " << index |
| << ")"); |
| const GLubyte* result = g_driver_gl.debug_fn.glGetStringiFn(name, index); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetSynciv(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) { |
| GL_SERVICE_LOG("glGetSynciv" |
| << "(" << sync << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << bufSize << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(values) << ")"); |
| g_driver_gl.debug_fn.glGetSyncivFn(sync, pname, bufSize, length, values); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetTexLevelParameterfv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetTexLevelParameterfv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetTexLevelParameterfvFn(target, level, pname, params); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetTexLevelParameteriv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetTexLevelParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetTexLevelParameterivFn(target, level, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
| GL_SERVICE_LOG("glGetTexParameterfv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetTexParameterfvFn(target, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetTexParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetTexParameterivFn(target, pname, params); |
| } |
| |
| static void GL_BINDING_CALL Debug_glGetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| GL_SERVICE_LOG("glGetTransformFeedbackVarying" |
| << "(" << program << ", " << index << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(size) << ", " |
| << static_cast<const void*>(type) << ", " |
| << static_cast<const void*>(name) << ")"); |
| g_driver_gl.debug_fn.glGetTransformFeedbackVaryingFn( |
| program, index, bufSize, length, size, type, name); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetTranslatedShaderSourceANGLE(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| GL_SERVICE_LOG("glGetTranslatedShaderSourceANGLE" |
| << "(" << shader << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(source) << ")"); |
| g_driver_gl.debug_fn.glGetTranslatedShaderSourceANGLEFn(shader, bufsize, |
| length, source); |
| } |
| |
| static GLuint GL_BINDING_CALL |
| Debug_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName) { |
| GL_SERVICE_LOG("glGetUniformBlockIndex" |
| << "(" << program << ", " << uniformBlockName << ")"); |
| GLuint result = |
| g_driver_gl.debug_fn.glGetUniformBlockIndexFn(program, uniformBlockName); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetUniformfv(GLuint program, GLint location, GLfloat* params) { |
| GL_SERVICE_LOG("glGetUniformfv" |
| << "(" << program << ", " << location << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetUniformfvFn(program, location, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) { |
| GL_SERVICE_LOG("glGetUniformIndices" |
| << "(" << program << ", " << uniformCount << ", " |
| << static_cast<const void*>(uniformNames) << ", " |
| << static_cast<const void*>(uniformIndices) << ")"); |
| g_driver_gl.debug_fn.glGetUniformIndicesFn(program, uniformCount, |
| uniformNames, uniformIndices); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetUniformiv(GLuint program, GLint location, GLint* params) { |
| GL_SERVICE_LOG("glGetUniformiv" |
| << "(" << program << ", " << location << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetUniformivFn(program, location, params); |
| } |
| |
| static GLint GL_BINDING_CALL |
| Debug_glGetUniformLocation(GLuint program, const char* name) { |
| GL_SERVICE_LOG("glGetUniformLocation" |
| << "(" << program << ", " << name << ")"); |
| GLint result = g_driver_gl.debug_fn.glGetUniformLocationFn(program, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { |
| GL_SERVICE_LOG("glGetVertexAttribfv" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetVertexAttribfvFn(index, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetVertexAttribiv" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glGetVertexAttribivFn(index, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { |
| GL_SERVICE_LOG("glGetVertexAttribPointerv" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << pointer << ")"); |
| g_driver_gl.debug_fn.glGetVertexAttribPointervFn(index, pname, pointer); |
| } |
| |
| static void GL_BINDING_CALL Debug_glHint(GLenum target, GLenum mode) { |
| GL_SERVICE_LOG("glHint" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(mode) << ")"); |
| g_driver_gl.debug_fn.glHintFn(target, mode); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glInsertEventMarkerEXT(GLsizei length, const char* marker) { |
| GL_SERVICE_LOG("glInsertEventMarkerEXT" |
| << "(" << length << ", " << marker << ")"); |
| g_driver_gl.debug_fn.glInsertEventMarkerEXTFn(length, marker); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glInvalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| GL_SERVICE_LOG("glInvalidateFramebuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << numAttachments << ", " |
| << static_cast<const void*>(attachments) << ")"); |
| g_driver_gl.debug_fn.glInvalidateFramebufferFn(target, numAttachments, |
| attachments); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glInvalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| GL_SERVICE_LOG("glInvalidateSubFramebuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << numAttachments << ", " |
| << static_cast<const void*>(attachments) << ", " << x << ", " |
| << y << ", " << width << ", " << height << ")"); |
| g_driver_gl.debug_fn.glInvalidateSubFramebufferFn( |
| target, numAttachments, attachments, x, y, width, height); |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsBuffer(GLuint buffer) { |
| GL_SERVICE_LOG("glIsBuffer" |
| << "(" << buffer << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsBufferFn(buffer); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsEnabled(GLenum cap) { |
| GL_SERVICE_LOG("glIsEnabled" |
| << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsEnabledFn(cap); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsFenceAPPLE(GLuint fence) { |
| GL_SERVICE_LOG("glIsFenceAPPLE" |
| << "(" << fence << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsFenceAPPLEFn(fence); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsFenceNV(GLuint fence) { |
| GL_SERVICE_LOG("glIsFenceNV" |
| << "(" << fence << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsFenceNVFn(fence); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsFramebufferEXT(GLuint framebuffer) { |
| GL_SERVICE_LOG("glIsFramebufferEXT" |
| << "(" << framebuffer << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsFramebufferEXTFn(framebuffer); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsProgram(GLuint program) { |
| GL_SERVICE_LOG("glIsProgram" |
| << "(" << program << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsProgramFn(program); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsQuery(GLuint query) { |
| GL_SERVICE_LOG("glIsQuery" |
| << "(" << query << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsQueryFn(query); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL |
| Debug_glIsRenderbufferEXT(GLuint renderbuffer) { |
| GL_SERVICE_LOG("glIsRenderbufferEXT" |
| << "(" << renderbuffer << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsRenderbufferEXTFn(renderbuffer); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsSampler(GLuint sampler) { |
| GL_SERVICE_LOG("glIsSampler" |
| << "(" << sampler << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsSamplerFn(sampler); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsShader(GLuint shader) { |
| GL_SERVICE_LOG("glIsShader" |
| << "(" << shader << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsShaderFn(shader); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsSync(GLsync sync) { |
| GL_SERVICE_LOG("glIsSync" |
| << "(" << sync << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsSyncFn(sync); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsTexture(GLuint texture) { |
| GL_SERVICE_LOG("glIsTexture" |
| << "(" << texture << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsTextureFn(texture); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsTransformFeedback(GLuint id) { |
| GL_SERVICE_LOG("glIsTransformFeedback" |
| << "(" << id << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsTransformFeedbackFn(id); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glIsVertexArrayOES(GLuint array) { |
| GL_SERVICE_LOG("glIsVertexArrayOES" |
| << "(" << array << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glIsVertexArrayOESFn(array); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL Debug_glLineWidth(GLfloat width) { |
| GL_SERVICE_LOG("glLineWidth" |
| << "(" << width << ")"); |
| g_driver_gl.debug_fn.glLineWidthFn(width); |
| } |
| |
| static void GL_BINDING_CALL Debug_glLinkProgram(GLuint program) { |
| GL_SERVICE_LOG("glLinkProgram" |
| << "(" << program << ")"); |
| g_driver_gl.debug_fn.glLinkProgramFn(program); |
| } |
| |
| static void* GL_BINDING_CALL Debug_glMapBuffer(GLenum target, GLenum access) { |
| GL_SERVICE_LOG("glMapBuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(access) << ")"); |
| void* result = g_driver_gl.debug_fn.glMapBufferFn(target, access); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void* GL_BINDING_CALL Debug_glMapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) { |
| GL_SERVICE_LOG("glMapBufferRange" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| << ", " << length << ", " << access << ")"); |
| void* result = |
| g_driver_gl.debug_fn.glMapBufferRangeFn(target, offset, length, access); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m) { |
| GL_SERVICE_LOG("glMatrixLoadfEXT" |
| << "(" << GLEnums::GetStringEnum(matrixMode) << ", " |
| << static_cast<const void*>(m) << ")"); |
| g_driver_gl.debug_fn.glMatrixLoadfEXTFn(matrixMode, m); |
| } |
| |
| static void GL_BINDING_CALL Debug_glMatrixLoadIdentityEXT(GLenum matrixMode) { |
| GL_SERVICE_LOG("glMatrixLoadIdentityEXT" |
| << "(" << GLEnums::GetStringEnum(matrixMode) << ")"); |
| g_driver_gl.debug_fn.glMatrixLoadIdentityEXTFn(matrixMode); |
| } |
| |
| static void GL_BINDING_CALL Debug_glPauseTransformFeedback(void) { |
| GL_SERVICE_LOG("glPauseTransformFeedback" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glPauseTransformFeedbackFn(); |
| } |
| |
| static void GL_BINDING_CALL Debug_glPixelStorei(GLenum pname, GLint param) { |
| GL_SERVICE_LOG("glPixelStorei" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << param |
| << ")"); |
| g_driver_gl.debug_fn.glPixelStoreiFn(pname, param); |
| } |
| |
| static void GL_BINDING_CALL Debug_glPointParameteri(GLenum pname, GLint param) { |
| GL_SERVICE_LOG("glPointParameteri" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << param |
| << ")"); |
| g_driver_gl.debug_fn.glPointParameteriFn(pname, param); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glPolygonOffset(GLfloat factor, GLfloat units) { |
| GL_SERVICE_LOG("glPolygonOffset" |
| << "(" << factor << ", " << units << ")"); |
| g_driver_gl.debug_fn.glPolygonOffsetFn(factor, units); |
| } |
| |
| static void GL_BINDING_CALL Debug_glPopGroupMarkerEXT(void) { |
| GL_SERVICE_LOG("glPopGroupMarkerEXT" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glPopGroupMarkerEXTFn(); |
| } |
| |
| static void GL_BINDING_CALL Debug_glProgramBinary(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| GL_SERVICE_LOG("glProgramBinary" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(binaryFormat) << ", " |
| << static_cast<const void*>(binary) << ", " << length << ")"); |
| g_driver_gl.debug_fn.glProgramBinaryFn(program, binaryFormat, binary, length); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glProgramParameteri(GLuint program, GLenum pname, GLint value) { |
| GL_SERVICE_LOG("glProgramParameteri" |
| << "(" << program << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << value << ")"); |
| g_driver_gl.debug_fn.glProgramParameteriFn(program, pname, value); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glPushGroupMarkerEXT(GLsizei length, const char* marker) { |
| GL_SERVICE_LOG("glPushGroupMarkerEXT" |
| << "(" << length << ", " << marker << ")"); |
| g_driver_gl.debug_fn.glPushGroupMarkerEXTFn(length, marker); |
| } |
| |
| static void GL_BINDING_CALL Debug_glQueryCounter(GLuint id, GLenum target) { |
| GL_SERVICE_LOG("glQueryCounter" |
| << "(" << id << ", " << GLEnums::GetStringEnum(target) << ")"); |
| g_driver_gl.debug_fn.glQueryCounterFn(id, target); |
| } |
| |
| static void GL_BINDING_CALL Debug_glReadBuffer(GLenum src) { |
| GL_SERVICE_LOG("glReadBuffer" |
| << "(" << GLEnums::GetStringEnum(src) << ")"); |
| g_driver_gl.debug_fn.glReadBufferFn(src); |
| } |
| |
| static void GL_BINDING_CALL Debug_glReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| GL_SERVICE_LOG("glReadPixels" |
| << "(" << x << ", " << y << ", " << width << ", " << height |
| << ", " << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| g_driver_gl.debug_fn.glReadPixelsFn(x, y, width, height, format, type, |
| pixels); |
| } |
| |
| static void GL_BINDING_CALL Debug_glReleaseShaderCompiler(void) { |
| GL_SERVICE_LOG("glReleaseShaderCompiler" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glReleaseShaderCompilerFn(); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glRenderbufferStorageEXT(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " << width |
| << ", " << height << ")"); |
| g_driver_gl.debug_fn.glRenderbufferStorageEXTFn(target, internalformat, width, |
| height); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glRenderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageMultisample" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| g_driver_gl.debug_fn.glRenderbufferStorageMultisampleFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glRenderbufferStorageMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageMultisampleANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| g_driver_gl.debug_fn.glRenderbufferStorageMultisampleANGLEFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glRenderbufferStorageMultisampleAPPLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageMultisampleAPPLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| g_driver_gl.debug_fn.glRenderbufferStorageMultisampleAPPLEFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glRenderbufferStorageMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageMultisampleEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| g_driver_gl.debug_fn.glRenderbufferStorageMultisampleEXTFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glRenderbufferStorageMultisampleIMG(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageMultisampleIMG" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| g_driver_gl.debug_fn.glRenderbufferStorageMultisampleIMGFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| static void GL_BINDING_CALL Debug_glResolveMultisampleFramebufferAPPLE(void) { |
| GL_SERVICE_LOG("glResolveMultisampleFramebufferAPPLE" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glResolveMultisampleFramebufferAPPLEFn(); |
| } |
| |
| static void GL_BINDING_CALL Debug_glResumeTransformFeedback(void) { |
| GL_SERVICE_LOG("glResumeTransformFeedback" |
| << "(" |
| << ")"); |
| g_driver_gl.debug_fn.glResumeTransformFeedbackFn(); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glSampleCoverage(GLclampf value, GLboolean invert) { |
| GL_SERVICE_LOG("glSampleCoverage" |
| << "(" << value << ", " << GLEnums::GetStringBool(invert) |
| << ")"); |
| g_driver_gl.debug_fn.glSampleCoverageFn(value, invert); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { |
| GL_SERVICE_LOG("glSamplerParameterf" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << param << ")"); |
| g_driver_gl.debug_fn.glSamplerParameterfFn(sampler, pname, param); |
| } |
| |
| static void GL_BINDING_CALL Debug_glSamplerParameterfv(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| GL_SERVICE_LOG("glSamplerParameterfv" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { |
| GL_SERVICE_LOG("glSamplerParameteri" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << param << ")"); |
| g_driver_gl.debug_fn.glSamplerParameteriFn(sampler, pname, param); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) { |
| GL_SERVICE_LOG("glSamplerParameteriv" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| GL_SERVICE_LOG("glScissor" |
| << "(" << x << ", " << y << ", " << width << ", " << height |
| << ")"); |
| g_driver_gl.debug_fn.glScissorFn(x, y, width, height); |
| } |
| |
| static void GL_BINDING_CALL Debug_glSetFenceAPPLE(GLuint fence) { |
| GL_SERVICE_LOG("glSetFenceAPPLE" |
| << "(" << fence << ")"); |
| g_driver_gl.debug_fn.glSetFenceAPPLEFn(fence); |
| } |
| |
| static void GL_BINDING_CALL Debug_glSetFenceNV(GLuint fence, GLenum condition) { |
| GL_SERVICE_LOG("glSetFenceNV" |
| << "(" << fence << ", " << GLEnums::GetStringEnum(condition) |
| << ")"); |
| g_driver_gl.debug_fn.glSetFenceNVFn(fence, condition); |
| } |
| |
| static void GL_BINDING_CALL Debug_glShaderBinary(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| GL_SERVICE_LOG("glShaderBinary" |
| << "(" << n << ", " << static_cast<const void*>(shaders) |
| << ", " << GLEnums::GetStringEnum(binaryformat) << ", " |
| << static_cast<const void*>(binary) << ", " << length << ")"); |
| g_driver_gl.debug_fn.glShaderBinaryFn(n, shaders, binaryformat, binary, |
| length); |
| } |
| |
| static void GL_BINDING_CALL Debug_glShaderSource(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) { |
| GL_SERVICE_LOG("glShaderSource" |
| << "(" << shader << ", " << count << ", " |
| << static_cast<const void*>(str) << ", " |
| << static_cast<const void*>(length) << ")"); |
| g_driver_gl.debug_fn.glShaderSourceFn(shader, count, str, length); |
| |
| GL_SERVICE_LOG_CODE_BLOCK({ |
| for (GLsizei ii = 0; ii < count; ++ii) { |
| if (str[ii]) { |
| if (length && length[ii] >= 0) { |
| std::string source(str[ii], length[ii]); |
| GL_SERVICE_LOG(" " << ii << ": ---\n" << source << "\n---"); |
| } else { |
| GL_SERVICE_LOG(" " << ii << ": ---\n" << str[ii] << "\n---"); |
| } |
| } else { |
| GL_SERVICE_LOG(" " << ii << ": NULL"); |
| } |
| } |
| }); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glStencilFunc(GLenum func, GLint ref, GLuint mask) { |
| GL_SERVICE_LOG("glStencilFunc" |
| << "(" << GLEnums::GetStringEnum(func) << ", " << ref << ", " |
| << mask << ")"); |
| g_driver_gl.debug_fn.glStencilFuncFn(func, ref, mask); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { |
| GL_SERVICE_LOG("glStencilFuncSeparate" |
| << "(" << GLEnums::GetStringEnum(face) << ", " |
| << GLEnums::GetStringEnum(func) << ", " << ref << ", " << mask |
| << ")"); |
| g_driver_gl.debug_fn.glStencilFuncSeparateFn(face, func, ref, mask); |
| } |
| |
| static void GL_BINDING_CALL Debug_glStencilMask(GLuint mask) { |
| GL_SERVICE_LOG("glStencilMask" |
| << "(" << mask << ")"); |
| g_driver_gl.debug_fn.glStencilMaskFn(mask); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glStencilMaskSeparate(GLenum face, GLuint mask) { |
| GL_SERVICE_LOG("glStencilMaskSeparate" |
| << "(" << GLEnums::GetStringEnum(face) << ", " << mask << ")"); |
| g_driver_gl.debug_fn.glStencilMaskSeparateFn(face, mask); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
| GL_SERVICE_LOG("glStencilOp" |
| << "(" << GLEnums::GetStringEnum(fail) << ", " |
| << GLEnums::GetStringEnum(zfail) << ", " |
| << GLEnums::GetStringEnum(zpass) << ")"); |
| g_driver_gl.debug_fn.glStencilOpFn(fail, zfail, zpass); |
| } |
| |
| static void GL_BINDING_CALL Debug_glStencilOpSeparate(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| GL_SERVICE_LOG("glStencilOpSeparate" |
| << "(" << GLEnums::GetStringEnum(face) << ", " |
| << GLEnums::GetStringEnum(fail) << ", " |
| << GLEnums::GetStringEnum(zfail) << ", " |
| << GLEnums::GetStringEnum(zpass) << ")"); |
| g_driver_gl.debug_fn.glStencilOpSeparateFn(face, fail, zfail, zpass); |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glTestFenceAPPLE(GLuint fence) { |
| GL_SERVICE_LOG("glTestFenceAPPLE" |
| << "(" << fence << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glTestFenceAPPLEFn(fence); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glTestFenceNV(GLuint fence) { |
| GL_SERVICE_LOG("glTestFenceNV" |
| << "(" << fence << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glTestFenceNVFn(fence); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL Debug_glTexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << internalformat << ", " << width << ", " << height |
| << ", " << border << ", " << GLEnums::GetStringEnum(format) |
| << ", " << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| g_driver_gl.debug_fn.glTexImage2DFn(target, level, internalformat, width, |
| height, border, format, type, pixels); |
| } |
| |
| static void GL_BINDING_CALL Debug_glTexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexImage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << internalformat << ", " << width << ", " << height |
| << ", " << depth << ", " << border << ", " |
| << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| g_driver_gl.debug_fn.glTexImage3DFn(target, level, internalformat, width, |
| height, depth, border, format, type, |
| pixels); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { |
| GL_SERVICE_LOG("glTexParameterf" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << param << ")"); |
| g_driver_gl.debug_fn.glTexParameterfFn(target, pname, param); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
| GL_SERVICE_LOG("glTexParameterfv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glTexParameterfvFn(target, pname, params); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glTexParameteri(GLenum target, GLenum pname, GLint param) { |
| GL_SERVICE_LOG("glTexParameteri" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << param << ")"); |
| g_driver_gl.debug_fn.glTexParameteriFn(target, pname, param); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
| GL_SERVICE_LOG("glTexParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| g_driver_gl.debug_fn.glTexParameterivFn(target, pname, params); |
| } |
| |
| static void GL_BINDING_CALL Debug_glTexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glTexStorage2DEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << levels |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| g_driver_gl.debug_fn.glTexStorage2DEXTFn(target, levels, internalformat, |
| width, height); |
| } |
| |
| static void GL_BINDING_CALL Debug_glTexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| GL_SERVICE_LOG("glTexStorage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << levels |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " << depth << ")"); |
| g_driver_gl.debug_fn.glTexStorage3DFn(target, levels, internalformat, width, |
| height, depth); |
| } |
| |
| static void GL_BINDING_CALL Debug_glTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexSubImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << width << ", " |
| << height << ", " << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| g_driver_gl.debug_fn.glTexSubImage2DFn(target, level, xoffset, yoffset, width, |
| height, format, type, pixels); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glTransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) { |
| GL_SERVICE_LOG("glTransformFeedbackVaryings" |
| << "(" << program << ", " << count << ", " |
| << static_cast<const void*>(varyings) << ", " |
| << GLEnums::GetStringEnum(bufferMode) << ")"); |
| g_driver_gl.debug_fn.glTransformFeedbackVaryingsFn(program, count, varyings, |
| bufferMode); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniform1f(GLint location, GLfloat x) { |
| GL_SERVICE_LOG("glUniform1f" |
| << "(" << location << ", " << x << ")"); |
| g_driver_gl.debug_fn.glUniform1fFn(location, x); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
| GL_SERVICE_LOG("glUniform1fv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform1fvFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniform1i(GLint location, GLint x) { |
| GL_SERVICE_LOG("glUniform1i" |
| << "(" << location << ", " << x << ")"); |
| g_driver_gl.debug_fn.glUniform1iFn(location, x); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform1iv(GLint location, GLsizei count, const GLint* v) { |
| GL_SERVICE_LOG("glUniform1iv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform1ivFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniform1ui(GLint location, GLuint v0) { |
| GL_SERVICE_LOG("glUniform1ui" |
| << "(" << location << ", " << v0 << ")"); |
| g_driver_gl.debug_fn.glUniform1uiFn(location, v0); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform1uiv(GLint location, GLsizei count, const GLuint* v) { |
| GL_SERVICE_LOG("glUniform1uiv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform1uivFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform2f(GLint location, GLfloat x, GLfloat y) { |
| GL_SERVICE_LOG("glUniform2f" |
| << "(" << location << ", " << x << ", " << y << ")"); |
| g_driver_gl.debug_fn.glUniform2fFn(location, x, y); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
| GL_SERVICE_LOG("glUniform2fv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform2fvFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform2i(GLint location, GLint x, GLint y) { |
| GL_SERVICE_LOG("glUniform2i" |
| << "(" << location << ", " << x << ", " << y << ")"); |
| g_driver_gl.debug_fn.glUniform2iFn(location, x, y); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform2iv(GLint location, GLsizei count, const GLint* v) { |
| GL_SERVICE_LOG("glUniform2iv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform2ivFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform2ui(GLint location, GLuint v0, GLuint v1) { |
| GL_SERVICE_LOG("glUniform2ui" |
| << "(" << location << ", " << v0 << ", " << v1 << ")"); |
| g_driver_gl.debug_fn.glUniform2uiFn(location, v0, v1); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform2uiv(GLint location, GLsizei count, const GLuint* v) { |
| GL_SERVICE_LOG("glUniform2uiv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform2uivFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| GL_SERVICE_LOG("glUniform3f" |
| << "(" << location << ", " << x << ", " << y << ", " << z |
| << ")"); |
| g_driver_gl.debug_fn.glUniform3fFn(location, x, y, z); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
| GL_SERVICE_LOG("glUniform3fv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform3fvFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform3i(GLint location, GLint x, GLint y, GLint z) { |
| GL_SERVICE_LOG("glUniform3i" |
| << "(" << location << ", " << x << ", " << y << ", " << z |
| << ")"); |
| g_driver_gl.debug_fn.glUniform3iFn(location, x, y, z); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform3iv(GLint location, GLsizei count, const GLint* v) { |
| GL_SERVICE_LOG("glUniform3iv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform3ivFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { |
| GL_SERVICE_LOG("glUniform3ui" |
| << "(" << location << ", " << v0 << ", " << v1 << ", " << v2 |
| << ")"); |
| g_driver_gl.debug_fn.glUniform3uiFn(location, v0, v1, v2); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform3uiv(GLint location, GLsizei count, const GLuint* v) { |
| GL_SERVICE_LOG("glUniform3uiv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform3uivFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| GL_SERVICE_LOG("glUniform4f" |
| << "(" << location << ", " << x << ", " << y << ", " << z |
| << ", " << w << ")"); |
| g_driver_gl.debug_fn.glUniform4fFn(location, x, y, z, w); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
| GL_SERVICE_LOG("glUniform4fv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform4fvFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
| GL_SERVICE_LOG("glUniform4i" |
| << "(" << location << ", " << x << ", " << y << ", " << z |
| << ", " << w << ")"); |
| g_driver_gl.debug_fn.glUniform4iFn(location, x, y, z, w); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform4iv(GLint location, GLsizei count, const GLint* v) { |
| GL_SERVICE_LOG("glUniform4iv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform4ivFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { |
| GL_SERVICE_LOG("glUniform4ui" |
| << "(" << location << ", " << v0 << ", " << v1 << ", " << v2 |
| << ", " << v3 << ")"); |
| g_driver_gl.debug_fn.glUniform4uiFn(location, v0, v1, v2, v3); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniform4uiv(GLint location, GLsizei count, const GLuint* v) { |
| GL_SERVICE_LOG("glUniform4uiv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| g_driver_gl.debug_fn.glUniform4uivFn(location, count, v); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glUniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) { |
| GL_SERVICE_LOG("glUniformBlockBinding" |
| << "(" << program << ", " << uniformBlockIndex << ", " |
| << uniformBlockBinding << ")"); |
| g_driver_gl.debug_fn.glUniformBlockBindingFn(program, uniformBlockIndex, |
| uniformBlockBinding); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix2fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix2fvFn(location, count, transpose, value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix2x3fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix2x3fvFn(location, count, transpose, |
| value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix2x4fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix2x4fvFn(location, count, transpose, |
| value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix3fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix3fvFn(location, count, transpose, value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix3x2fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix3x2fvFn(location, count, transpose, |
| value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix3x4fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix3x4fvFn(location, count, transpose, |
| value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix4fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix4fvFn(location, count, transpose, value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix4x2fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix4x2fvFn(location, count, transpose, |
| value); |
| } |
| |
| static void GL_BINDING_CALL Debug_glUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix4x3fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| g_driver_gl.debug_fn.glUniformMatrix4x3fvFn(location, count, transpose, |
| value); |
| } |
| |
| static GLboolean GL_BINDING_CALL Debug_glUnmapBuffer(GLenum target) { |
| GL_SERVICE_LOG("glUnmapBuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ")"); |
| GLboolean result = g_driver_gl.debug_fn.glUnmapBufferFn(target); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| static void GL_BINDING_CALL Debug_glUseProgram(GLuint program) { |
| GL_SERVICE_LOG("glUseProgram" |
| << "(" << program << ")"); |
| g_driver_gl.debug_fn.glUseProgramFn(program); |
| } |
| |
| static void GL_BINDING_CALL Debug_glValidateProgram(GLuint program) { |
| GL_SERVICE_LOG("glValidateProgram" |
| << "(" << program << ")"); |
| g_driver_gl.debug_fn.glValidateProgramFn(program); |
| } |
| |
| static void GL_BINDING_CALL Debug_glVertexAttrib1f(GLuint indx, GLfloat x) { |
| GL_SERVICE_LOG("glVertexAttrib1f" |
| << "(" << indx << ", " << x << ")"); |
| g_driver_gl.debug_fn.glVertexAttrib1fFn(indx, x); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttrib1fv(GLuint indx, const GLfloat* values) { |
| GL_SERVICE_LOG("glVertexAttrib1fv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| g_driver_gl.debug_fn.glVertexAttrib1fvFn(indx, values); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
| GL_SERVICE_LOG("glVertexAttrib2f" |
| << "(" << indx << ", " << x << ", " << y << ")"); |
| g_driver_gl.debug_fn.glVertexAttrib2fFn(indx, x, y); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttrib2fv(GLuint indx, const GLfloat* values) { |
| GL_SERVICE_LOG("glVertexAttrib2fv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| g_driver_gl.debug_fn.glVertexAttrib2fvFn(indx, values); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| GL_SERVICE_LOG("glVertexAttrib3f" |
| << "(" << indx << ", " << x << ", " << y << ", " << z << ")"); |
| g_driver_gl.debug_fn.glVertexAttrib3fFn(indx, x, y, z); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttrib3fv(GLuint indx, const GLfloat* values) { |
| GL_SERVICE_LOG("glVertexAttrib3fv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| g_driver_gl.debug_fn.glVertexAttrib3fvFn(indx, values); |
| } |
| |
| static void GL_BINDING_CALL Debug_glVertexAttrib4f(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| GL_SERVICE_LOG("glVertexAttrib4f" |
| << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| << w << ")"); |
| g_driver_gl.debug_fn.glVertexAttrib4fFn(indx, x, y, z, w); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttrib4fv(GLuint indx, const GLfloat* values) { |
| GL_SERVICE_LOG("glVertexAttrib4fv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| g_driver_gl.debug_fn.glVertexAttrib4fvFn(indx, values); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |
| GL_SERVICE_LOG("glVertexAttribDivisorANGLE" |
| << "(" << index << ", " << divisor << ")"); |
| g_driver_gl.debug_fn.glVertexAttribDivisorANGLEFn(index, divisor); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) { |
| GL_SERVICE_LOG("glVertexAttribI4i" |
| << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| << w << ")"); |
| g_driver_gl.debug_fn.glVertexAttribI4iFn(indx, x, y, z, w); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttribI4iv(GLuint indx, const GLint* values) { |
| GL_SERVICE_LOG("glVertexAttribI4iv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| g_driver_gl.debug_fn.glVertexAttribI4ivFn(indx, values); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) { |
| GL_SERVICE_LOG("glVertexAttribI4ui" |
| << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| << w << ")"); |
| g_driver_gl.debug_fn.glVertexAttribI4uiFn(indx, x, y, z, w); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glVertexAttribI4uiv(GLuint indx, const GLuint* values) { |
| GL_SERVICE_LOG("glVertexAttribI4uiv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| g_driver_gl.debug_fn.glVertexAttribI4uivFn(indx, values); |
| } |
| |
| static void GL_BINDING_CALL Debug_glVertexAttribIPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| GL_SERVICE_LOG("glVertexAttribIPointer" |
| << "(" << indx << ", " << size << ", " |
| << GLEnums::GetStringEnum(type) << ", " << stride << ", " |
| << static_cast<const void*>(ptr) << ")"); |
| g_driver_gl.debug_fn.glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| } |
| |
| static void GL_BINDING_CALL Debug_glVertexAttribPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| GL_SERVICE_LOG("glVertexAttribPointer" |
| << "(" << indx << ", " << size << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << GLEnums::GetStringBool(normalized) << ", " << stride << ", " |
| << static_cast<const void*>(ptr) << ")"); |
| g_driver_gl.debug_fn.glVertexAttribPointerFn(indx, size, type, normalized, |
| stride, ptr); |
| } |
| |
| static void GL_BINDING_CALL |
| Debug_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
| GL_SERVICE_LOG("glViewport" |
| << "(" << x << ", " << y << ", " << width << ", " << height |
| << ")"); |
| g_driver_gl.debug_fn.glViewportFn(x, y, width, height); |
| } |
| |
| static GLenum GL_BINDING_CALL |
| Debug_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| GL_SERVICE_LOG("glWaitSync" |
| << "(" << sync << ", " << flags << ", " << timeout << ")"); |
| GLenum result = g_driver_gl.debug_fn.glWaitSyncFn(sync, flags, timeout); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| } // extern "C" |
| |
| void DriverGL::InitializeDebugBindings() { |
| if (!debug_fn.glActiveTextureFn) { |
| debug_fn.glActiveTextureFn = fn.glActiveTextureFn; |
| fn.glActiveTextureFn = Debug_glActiveTexture; |
| } |
| if (!debug_fn.glAttachShaderFn) { |
| debug_fn.glAttachShaderFn = fn.glAttachShaderFn; |
| fn.glAttachShaderFn = Debug_glAttachShader; |
| } |
| if (!debug_fn.glBeginQueryFn) { |
| debug_fn.glBeginQueryFn = fn.glBeginQueryFn; |
| fn.glBeginQueryFn = Debug_glBeginQuery; |
| } |
| if (!debug_fn.glBeginTransformFeedbackFn) { |
| debug_fn.glBeginTransformFeedbackFn = fn.glBeginTransformFeedbackFn; |
| fn.glBeginTransformFeedbackFn = Debug_glBeginTransformFeedback; |
| } |
| if (!debug_fn.glBindAttribLocationFn) { |
| debug_fn.glBindAttribLocationFn = fn.glBindAttribLocationFn; |
| fn.glBindAttribLocationFn = Debug_glBindAttribLocation; |
| } |
| if (!debug_fn.glBindBufferFn) { |
| debug_fn.glBindBufferFn = fn.glBindBufferFn; |
| fn.glBindBufferFn = Debug_glBindBuffer; |
| } |
| if (!debug_fn.glBindBufferBaseFn) { |
| debug_fn.glBindBufferBaseFn = fn.glBindBufferBaseFn; |
| fn.glBindBufferBaseFn = Debug_glBindBufferBase; |
| } |
| if (!debug_fn.glBindBufferRangeFn) { |
| debug_fn.glBindBufferRangeFn = fn.glBindBufferRangeFn; |
| fn.glBindBufferRangeFn = Debug_glBindBufferRange; |
| } |
| if (!debug_fn.glBindFragDataLocationFn) { |
| debug_fn.glBindFragDataLocationFn = fn.glBindFragDataLocationFn; |
| fn.glBindFragDataLocationFn = Debug_glBindFragDataLocation; |
| } |
| if (!debug_fn.glBindFragDataLocationIndexedFn) { |
| debug_fn.glBindFragDataLocationIndexedFn = |
| fn.glBindFragDataLocationIndexedFn; |
| fn.glBindFragDataLocationIndexedFn = Debug_glBindFragDataLocationIndexed; |
| } |
| if (!debug_fn.glBindFramebufferEXTFn) { |
| debug_fn.glBindFramebufferEXTFn = fn.glBindFramebufferEXTFn; |
| fn.glBindFramebufferEXTFn = Debug_glBindFramebufferEXT; |
| } |
| if (!debug_fn.glBindRenderbufferEXTFn) { |
| debug_fn.glBindRenderbufferEXTFn = fn.glBindRenderbufferEXTFn; |
| fn.glBindRenderbufferEXTFn = Debug_glBindRenderbufferEXT; |
| } |
| if (!debug_fn.glBindSamplerFn) { |
| debug_fn.glBindSamplerFn = fn.glBindSamplerFn; |
| fn.glBindSamplerFn = Debug_glBindSampler; |
| } |
| if (!debug_fn.glBindTextureFn) { |
| debug_fn.glBindTextureFn = fn.glBindTextureFn; |
| fn.glBindTextureFn = Debug_glBindTexture; |
| } |
| if (!debug_fn.glBindTransformFeedbackFn) { |
| debug_fn.glBindTransformFeedbackFn = fn.glBindTransformFeedbackFn; |
| fn.glBindTransformFeedbackFn = Debug_glBindTransformFeedback; |
| } |
| if (!debug_fn.glBindVertexArrayOESFn) { |
| debug_fn.glBindVertexArrayOESFn = fn.glBindVertexArrayOESFn; |
| fn.glBindVertexArrayOESFn = Debug_glBindVertexArrayOES; |
| } |
| if (!debug_fn.glBlendBarrierKHRFn) { |
| debug_fn.glBlendBarrierKHRFn = fn.glBlendBarrierKHRFn; |
| fn.glBlendBarrierKHRFn = Debug_glBlendBarrierKHR; |
| } |
| if (!debug_fn.glBlendColorFn) { |
| debug_fn.glBlendColorFn = fn.glBlendColorFn; |
| fn.glBlendColorFn = Debug_glBlendColor; |
| } |
| if (!debug_fn.glBlendEquationFn) { |
| debug_fn.glBlendEquationFn = fn.glBlendEquationFn; |
| fn.glBlendEquationFn = Debug_glBlendEquation; |
| } |
| if (!debug_fn.glBlendEquationSeparateFn) { |
| debug_fn.glBlendEquationSeparateFn = fn.glBlendEquationSeparateFn; |
| fn.glBlendEquationSeparateFn = Debug_glBlendEquationSeparate; |
| } |
| if (!debug_fn.glBlendFuncFn) { |
| debug_fn.glBlendFuncFn = fn.glBlendFuncFn; |
| fn.glBlendFuncFn = Debug_glBlendFunc; |
| } |
| if (!debug_fn.glBlendFuncSeparateFn) { |
| debug_fn.glBlendFuncSeparateFn = fn.glBlendFuncSeparateFn; |
| fn.glBlendFuncSeparateFn = Debug_glBlendFuncSeparate; |
| } |
| if (!debug_fn.glBlitFramebufferFn) { |
| debug_fn.glBlitFramebufferFn = fn.glBlitFramebufferFn; |
| fn.glBlitFramebufferFn = Debug_glBlitFramebuffer; |
| } |
| if (!debug_fn.glBlitFramebufferANGLEFn) { |
| debug_fn.glBlitFramebufferANGLEFn = fn.glBlitFramebufferANGLEFn; |
| fn.glBlitFramebufferANGLEFn = Debug_glBlitFramebufferANGLE; |
| } |
| if (!debug_fn.glBlitFramebufferEXTFn) { |
| debug_fn.glBlitFramebufferEXTFn = fn.glBlitFramebufferEXTFn; |
| fn.glBlitFramebufferEXTFn = Debug_glBlitFramebufferEXT; |
| } |
| if (!debug_fn.glBufferDataFn) { |
| debug_fn.glBufferDataFn = fn.glBufferDataFn; |
| fn.glBufferDataFn = Debug_glBufferData; |
| } |
| if (!debug_fn.glBufferSubDataFn) { |
| debug_fn.glBufferSubDataFn = fn.glBufferSubDataFn; |
| fn.glBufferSubDataFn = Debug_glBufferSubData; |
| } |
| if (!debug_fn.glCheckFramebufferStatusEXTFn) { |
| debug_fn.glCheckFramebufferStatusEXTFn = fn.glCheckFramebufferStatusEXTFn; |
| fn.glCheckFramebufferStatusEXTFn = Debug_glCheckFramebufferStatusEXT; |
| } |
| if (!debug_fn.glClearFn) { |
| debug_fn.glClearFn = fn.glClearFn; |
| fn.glClearFn = Debug_glClear; |
| } |
| if (!debug_fn.glClearBufferfiFn) { |
| debug_fn.glClearBufferfiFn = fn.glClearBufferfiFn; |
| fn.glClearBufferfiFn = Debug_glClearBufferfi; |
| } |
| if (!debug_fn.glClearBufferfvFn) { |
| debug_fn.glClearBufferfvFn = fn.glClearBufferfvFn; |
| fn.glClearBufferfvFn = Debug_glClearBufferfv; |
| } |
| if (!debug_fn.glClearBufferivFn) { |
| debug_fn.glClearBufferivFn = fn.glClearBufferivFn; |
| fn.glClearBufferivFn = Debug_glClearBufferiv; |
| } |
| if (!debug_fn.glClearBufferuivFn) { |
| debug_fn.glClearBufferuivFn = fn.glClearBufferuivFn; |
| fn.glClearBufferuivFn = Debug_glClearBufferuiv; |
| } |
| if (!debug_fn.glClearColorFn) { |
| debug_fn.glClearColorFn = fn.glClearColorFn; |
| fn.glClearColorFn = Debug_glClearColor; |
| } |
| if (!debug_fn.glClearDepthFn) { |
| debug_fn.glClearDepthFn = fn.glClearDepthFn; |
| fn.glClearDepthFn = Debug_glClearDepth; |
| } |
| if (!debug_fn.glClearDepthfFn) { |
| debug_fn.glClearDepthfFn = fn.glClearDepthfFn; |
| fn.glClearDepthfFn = Debug_glClearDepthf; |
| } |
| if (!debug_fn.glClearStencilFn) { |
| debug_fn.glClearStencilFn = fn.glClearStencilFn; |
| fn.glClearStencilFn = Debug_glClearStencil; |
| } |
| if (!debug_fn.glClientWaitSyncFn) { |
| debug_fn.glClientWaitSyncFn = fn.glClientWaitSyncFn; |
| fn.glClientWaitSyncFn = Debug_glClientWaitSync; |
| } |
| if (!debug_fn.glColorMaskFn) { |
| debug_fn.glColorMaskFn = fn.glColorMaskFn; |
| fn.glColorMaskFn = Debug_glColorMask; |
| } |
| if (!debug_fn.glCompileShaderFn) { |
| debug_fn.glCompileShaderFn = fn.glCompileShaderFn; |
| fn.glCompileShaderFn = Debug_glCompileShader; |
| } |
| if (!debug_fn.glCompressedTexImage2DFn) { |
| debug_fn.glCompressedTexImage2DFn = fn.glCompressedTexImage2DFn; |
| fn.glCompressedTexImage2DFn = Debug_glCompressedTexImage2D; |
| } |
| if (!debug_fn.glCompressedTexImage3DFn) { |
| debug_fn.glCompressedTexImage3DFn = fn.glCompressedTexImage3DFn; |
| fn.glCompressedTexImage3DFn = Debug_glCompressedTexImage3D; |
| } |
| if (!debug_fn.glCompressedTexSubImage2DFn) { |
| debug_fn.glCompressedTexSubImage2DFn = fn.glCompressedTexSubImage2DFn; |
| fn.glCompressedTexSubImage2DFn = Debug_glCompressedTexSubImage2D; |
| } |
| if (!debug_fn.glCopyBufferSubDataFn) { |
| debug_fn.glCopyBufferSubDataFn = fn.glCopyBufferSubDataFn; |
| fn.glCopyBufferSubDataFn = Debug_glCopyBufferSubData; |
| } |
| if (!debug_fn.glCopyTexImage2DFn) { |
| debug_fn.glCopyTexImage2DFn = fn.glCopyTexImage2DFn; |
| fn.glCopyTexImage2DFn = Debug_glCopyTexImage2D; |
| } |
| if (!debug_fn.glCopyTexSubImage2DFn) { |
| debug_fn.glCopyTexSubImage2DFn = fn.glCopyTexSubImage2DFn; |
| fn.glCopyTexSubImage2DFn = Debug_glCopyTexSubImage2D; |
| } |
| if (!debug_fn.glCopyTexSubImage3DFn) { |
| debug_fn.glCopyTexSubImage3DFn = fn.glCopyTexSubImage3DFn; |
| fn.glCopyTexSubImage3DFn = Debug_glCopyTexSubImage3D; |
| } |
| if (!debug_fn.glCreateProgramFn) { |
| debug_fn.glCreateProgramFn = fn.glCreateProgramFn; |
| fn.glCreateProgramFn = Debug_glCreateProgram; |
| } |
| if (!debug_fn.glCreateShaderFn) { |
| debug_fn.glCreateShaderFn = fn.glCreateShaderFn; |
| fn.glCreateShaderFn = Debug_glCreateShader; |
| } |
| if (!debug_fn.glCullFaceFn) { |
| debug_fn.glCullFaceFn = fn.glCullFaceFn; |
| fn.glCullFaceFn = Debug_glCullFace; |
| } |
| if (!debug_fn.glDeleteBuffersARBFn) { |
| debug_fn.glDeleteBuffersARBFn = fn.glDeleteBuffersARBFn; |
| fn.glDeleteBuffersARBFn = Debug_glDeleteBuffersARB; |
| } |
| if (!debug_fn.glDeleteFencesAPPLEFn) { |
| debug_fn.glDeleteFencesAPPLEFn = fn.glDeleteFencesAPPLEFn; |
| fn.glDeleteFencesAPPLEFn = Debug_glDeleteFencesAPPLE; |
| } |
| if (!debug_fn.glDeleteFencesNVFn) { |
| debug_fn.glDeleteFencesNVFn = fn.glDeleteFencesNVFn; |
| fn.glDeleteFencesNVFn = Debug_glDeleteFencesNV; |
| } |
| if (!debug_fn.glDeleteFramebuffersEXTFn) { |
| debug_fn.glDeleteFramebuffersEXTFn = fn.glDeleteFramebuffersEXTFn; |
| fn.glDeleteFramebuffersEXTFn = Debug_glDeleteFramebuffersEXT; |
| } |
| if (!debug_fn.glDeleteProgramFn) { |
| debug_fn.glDeleteProgramFn = fn.glDeleteProgramFn; |
| fn.glDeleteProgramFn = Debug_glDeleteProgram; |
| } |
| if (!debug_fn.glDeleteQueriesFn) { |
| debug_fn.glDeleteQueriesFn = fn.glDeleteQueriesFn; |
| fn.glDeleteQueriesFn = Debug_glDeleteQueries; |
| } |
| if (!debug_fn.glDeleteRenderbuffersEXTFn) { |
| debug_fn.glDeleteRenderbuffersEXTFn = fn.glDeleteRenderbuffersEXTFn; |
| fn.glDeleteRenderbuffersEXTFn = Debug_glDeleteRenderbuffersEXT; |
| } |
| if (!debug_fn.glDeleteSamplersFn) { |
| debug_fn.glDeleteSamplersFn = fn.glDeleteSamplersFn; |
| fn.glDeleteSamplersFn = Debug_glDeleteSamplers; |
| } |
| if (!debug_fn.glDeleteShaderFn) { |
| debug_fn.glDeleteShaderFn = fn.glDeleteShaderFn; |
| fn.glDeleteShaderFn = Debug_glDeleteShader; |
| } |
| if (!debug_fn.glDeleteSyncFn) { |
| debug_fn.glDeleteSyncFn = fn.glDeleteSyncFn; |
| fn.glDeleteSyncFn = Debug_glDeleteSync; |
| } |
| if (!debug_fn.glDeleteTexturesFn) { |
| debug_fn.glDeleteTexturesFn = fn.glDeleteTexturesFn; |
| fn.glDeleteTexturesFn = Debug_glDeleteTextures; |
| } |
| if (!debug_fn.glDeleteTransformFeedbacksFn) { |
| debug_fn.glDeleteTransformFeedbacksFn = fn.glDeleteTransformFeedbacksFn; |
| fn.glDeleteTransformFeedbacksFn = Debug_glDeleteTransformFeedbacks; |
| } |
| if (!debug_fn.glDeleteVertexArraysOESFn) { |
| debug_fn.glDeleteVertexArraysOESFn = fn.glDeleteVertexArraysOESFn; |
| fn.glDeleteVertexArraysOESFn = Debug_glDeleteVertexArraysOES; |
| } |
| if (!debug_fn.glDepthFuncFn) { |
| debug_fn.glDepthFuncFn = fn.glDepthFuncFn; |
| fn.glDepthFuncFn = Debug_glDepthFunc; |
| } |
| if (!debug_fn.glDepthMaskFn) { |
| debug_fn.glDepthMaskFn = fn.glDepthMaskFn; |
| fn.glDepthMaskFn = Debug_glDepthMask; |
| } |
| if (!debug_fn.glDepthRangeFn) { |
| debug_fn.glDepthRangeFn = fn.glDepthRangeFn; |
| fn.glDepthRangeFn = Debug_glDepthRange; |
| } |
| if (!debug_fn.glDepthRangefFn) { |
| debug_fn.glDepthRangefFn = fn.glDepthRangefFn; |
| fn.glDepthRangefFn = Debug_glDepthRangef; |
| } |
| if (!debug_fn.glDetachShaderFn) { |
| debug_fn.glDetachShaderFn = fn.glDetachShaderFn; |
| fn.glDetachShaderFn = Debug_glDetachShader; |
| } |
| if (!debug_fn.glDisableFn) { |
| debug_fn.glDisableFn = fn.glDisableFn; |
| fn.glDisableFn = Debug_glDisable; |
| } |
| if (!debug_fn.glDisableVertexAttribArrayFn) { |
| debug_fn.glDisableVertexAttribArrayFn = fn.glDisableVertexAttribArrayFn; |
| fn.glDisableVertexAttribArrayFn = Debug_glDisableVertexAttribArray; |
| } |
| if (!debug_fn.glDiscardFramebufferEXTFn) { |
| debug_fn.glDiscardFramebufferEXTFn = fn.glDiscardFramebufferEXTFn; |
| fn.glDiscardFramebufferEXTFn = Debug_glDiscardFramebufferEXT; |
| } |
| if (!debug_fn.glDrawArraysFn) { |
| debug_fn.glDrawArraysFn = fn.glDrawArraysFn; |
| fn.glDrawArraysFn = Debug_glDrawArrays; |
| } |
| if (!debug_fn.glDrawArraysInstancedANGLEFn) { |
| debug_fn.glDrawArraysInstancedANGLEFn = fn.glDrawArraysInstancedANGLEFn; |
| fn.glDrawArraysInstancedANGLEFn = Debug_glDrawArraysInstancedANGLE; |
| } |
| if (!debug_fn.glDrawBufferFn) { |
| debug_fn.glDrawBufferFn = fn.glDrawBufferFn; |
| fn.glDrawBufferFn = Debug_glDrawBuffer; |
| } |
| if (!debug_fn.glDrawBuffersARBFn) { |
| debug_fn.glDrawBuffersARBFn = fn.glDrawBuffersARBFn; |
| fn.glDrawBuffersARBFn = Debug_glDrawBuffersARB; |
| } |
| if (!debug_fn.glDrawElementsFn) { |
| debug_fn.glDrawElementsFn = fn.glDrawElementsFn; |
| fn.glDrawElementsFn = Debug_glDrawElements; |
| } |
| if (!debug_fn.glDrawElementsInstancedANGLEFn) { |
| debug_fn.glDrawElementsInstancedANGLEFn = fn.glDrawElementsInstancedANGLEFn; |
| fn.glDrawElementsInstancedANGLEFn = Debug_glDrawElementsInstancedANGLE; |
| } |
| if (!debug_fn.glDrawRangeElementsFn) { |
| debug_fn.glDrawRangeElementsFn = fn.glDrawRangeElementsFn; |
| fn.glDrawRangeElementsFn = Debug_glDrawRangeElements; |
| } |
| if (!debug_fn.glEGLImageTargetRenderbufferStorageOESFn) { |
| debug_fn.glEGLImageTargetRenderbufferStorageOESFn = |
| fn.glEGLImageTargetRenderbufferStorageOESFn; |
| fn.glEGLImageTargetRenderbufferStorageOESFn = |
| Debug_glEGLImageTargetRenderbufferStorageOES; |
| } |
| if (!debug_fn.glEGLImageTargetTexture2DOESFn) { |
| debug_fn.glEGLImageTargetTexture2DOESFn = fn.glEGLImageTargetTexture2DOESFn; |
| fn.glEGLImageTargetTexture2DOESFn = Debug_glEGLImageTargetTexture2DOES; |
| } |
| if (!debug_fn.glEnableFn) { |
| debug_fn.glEnableFn = fn.glEnableFn; |
| fn.glEnableFn = Debug_glEnable; |
| } |
| if (!debug_fn.glEnableVertexAttribArrayFn) { |
| debug_fn.glEnableVertexAttribArrayFn = fn.glEnableVertexAttribArrayFn; |
| fn.glEnableVertexAttribArrayFn = Debug_glEnableVertexAttribArray; |
| } |
| if (!debug_fn.glEndQueryFn) { |
| debug_fn.glEndQueryFn = fn.glEndQueryFn; |
| fn.glEndQueryFn = Debug_glEndQuery; |
| } |
| if (!debug_fn.glEndTransformFeedbackFn) { |
| debug_fn.glEndTransformFeedbackFn = fn.glEndTransformFeedbackFn; |
| fn.glEndTransformFeedbackFn = Debug_glEndTransformFeedback; |
| } |
| if (!debug_fn.glFenceSyncFn) { |
| debug_fn.glFenceSyncFn = fn.glFenceSyncFn; |
| fn.glFenceSyncFn = Debug_glFenceSync; |
| } |
| if (!debug_fn.glFinishFn) { |
| debug_fn.glFinishFn = fn.glFinishFn; |
| fn.glFinishFn = Debug_glFinish; |
| } |
| if (!debug_fn.glFinishFenceAPPLEFn) { |
| debug_fn.glFinishFenceAPPLEFn = fn.glFinishFenceAPPLEFn; |
| fn.glFinishFenceAPPLEFn = Debug_glFinishFenceAPPLE; |
| } |
| if (!debug_fn.glFinishFenceNVFn) { |
| debug_fn.glFinishFenceNVFn = fn.glFinishFenceNVFn; |
| fn.glFinishFenceNVFn = Debug_glFinishFenceNV; |
| } |
| if (!debug_fn.glFlushFn) { |
| debug_fn.glFlushFn = fn.glFlushFn; |
| fn.glFlushFn = Debug_glFlush; |
| } |
| if (!debug_fn.glFlushMappedBufferRangeFn) { |
| debug_fn.glFlushMappedBufferRangeFn = fn.glFlushMappedBufferRangeFn; |
| fn.glFlushMappedBufferRangeFn = Debug_glFlushMappedBufferRange; |
| } |
| if (!debug_fn.glFramebufferRenderbufferEXTFn) { |
| debug_fn.glFramebufferRenderbufferEXTFn = fn.glFramebufferRenderbufferEXTFn; |
| fn.glFramebufferRenderbufferEXTFn = Debug_glFramebufferRenderbufferEXT; |
| } |
| if (!debug_fn.glFramebufferTexture2DEXTFn) { |
| debug_fn.glFramebufferTexture2DEXTFn = fn.glFramebufferTexture2DEXTFn; |
| fn.glFramebufferTexture2DEXTFn = Debug_glFramebufferTexture2DEXT; |
| } |
| if (!debug_fn.glFramebufferTexture2DMultisampleEXTFn) { |
| debug_fn.glFramebufferTexture2DMultisampleEXTFn = |
| fn.glFramebufferTexture2DMultisampleEXTFn; |
| fn.glFramebufferTexture2DMultisampleEXTFn = |
| Debug_glFramebufferTexture2DMultisampleEXT; |
| } |
| if (!debug_fn.glFramebufferTexture2DMultisampleIMGFn) { |
| debug_fn.glFramebufferTexture2DMultisampleIMGFn = |
| fn.glFramebufferTexture2DMultisampleIMGFn; |
| fn.glFramebufferTexture2DMultisampleIMGFn = |
| Debug_glFramebufferTexture2DMultisampleIMG; |
| } |
| if (!debug_fn.glFramebufferTextureLayerFn) { |
| debug_fn.glFramebufferTextureLayerFn = fn.glFramebufferTextureLayerFn; |
| fn.glFramebufferTextureLayerFn = Debug_glFramebufferTextureLayer; |
| } |
| if (!debug_fn.glFrontFaceFn) { |
| debug_fn.glFrontFaceFn = fn.glFrontFaceFn; |
| fn.glFrontFaceFn = Debug_glFrontFace; |
| } |
| if (!debug_fn.glGenBuffersARBFn) { |
| debug_fn.glGenBuffersARBFn = fn.glGenBuffersARBFn; |
| fn.glGenBuffersARBFn = Debug_glGenBuffersARB; |
| } |
| if (!debug_fn.glGenerateMipmapEXTFn) { |
| debug_fn.glGenerateMipmapEXTFn = fn.glGenerateMipmapEXTFn; |
| fn.glGenerateMipmapEXTFn = Debug_glGenerateMipmapEXT; |
| } |
| if (!debug_fn.glGenFencesAPPLEFn) { |
| debug_fn.glGenFencesAPPLEFn = fn.glGenFencesAPPLEFn; |
| fn.glGenFencesAPPLEFn = Debug_glGenFencesAPPLE; |
| } |
| if (!debug_fn.glGenFencesNVFn) { |
| debug_fn.glGenFencesNVFn = fn.glGenFencesNVFn; |
| fn.glGenFencesNVFn = Debug_glGenFencesNV; |
| } |
| if (!debug_fn.glGenFramebuffersEXTFn) { |
| debug_fn.glGenFramebuffersEXTFn = fn.glGenFramebuffersEXTFn; |
| fn.glGenFramebuffersEXTFn = Debug_glGenFramebuffersEXT; |
| } |
| if (!debug_fn.glGenQueriesFn) { |
| debug_fn.glGenQueriesFn = fn.glGenQueriesFn; |
| fn.glGenQueriesFn = Debug_glGenQueries; |
| } |
| if (!debug_fn.glGenRenderbuffersEXTFn) { |
| debug_fn.glGenRenderbuffersEXTFn = fn.glGenRenderbuffersEXTFn; |
| fn.glGenRenderbuffersEXTFn = Debug_glGenRenderbuffersEXT; |
| } |
| if (!debug_fn.glGenSamplersFn) { |
| debug_fn.glGenSamplersFn = fn.glGenSamplersFn; |
| fn.glGenSamplersFn = Debug_glGenSamplers; |
| } |
| if (!debug_fn.glGenTexturesFn) { |
| debug_fn.glGenTexturesFn = fn.glGenTexturesFn; |
| fn.glGenTexturesFn = Debug_glGenTextures; |
| } |
| if (!debug_fn.glGenTransformFeedbacksFn) { |
| debug_fn.glGenTransformFeedbacksFn = fn.glGenTransformFeedbacksFn; |
| fn.glGenTransformFeedbacksFn = Debug_glGenTransformFeedbacks; |
| } |
| if (!debug_fn.glGenVertexArraysOESFn) { |
| debug_fn.glGenVertexArraysOESFn = fn.glGenVertexArraysOESFn; |
| fn.glGenVertexArraysOESFn = Debug_glGenVertexArraysOES; |
| } |
| if (!debug_fn.glGetActiveAttribFn) { |
| debug_fn.glGetActiveAttribFn = fn.glGetActiveAttribFn; |
| fn.glGetActiveAttribFn = Debug_glGetActiveAttrib; |
| } |
| if (!debug_fn.glGetActiveUniformFn) { |
| debug_fn.glGetActiveUniformFn = fn.glGetActiveUniformFn; |
| fn.glGetActiveUniformFn = Debug_glGetActiveUniform; |
| } |
| if (!debug_fn.glGetActiveUniformBlockivFn) { |
| debug_fn.glGetActiveUniformBlockivFn = fn.glGetActiveUniformBlockivFn; |
| fn.glGetActiveUniformBlockivFn = Debug_glGetActiveUniformBlockiv; |
| } |
| if (!debug_fn.glGetActiveUniformBlockNameFn) { |
| debug_fn.glGetActiveUniformBlockNameFn = fn.glGetActiveUniformBlockNameFn; |
| fn.glGetActiveUniformBlockNameFn = Debug_glGetActiveUniformBlockName; |
| } |
| if (!debug_fn.glGetActiveUniformsivFn) { |
| debug_fn.glGetActiveUniformsivFn = fn.glGetActiveUniformsivFn; |
| fn.glGetActiveUniformsivFn = Debug_glGetActiveUniformsiv; |
| } |
| if (!debug_fn.glGetAttachedShadersFn) { |
| debug_fn.glGetAttachedShadersFn = fn.glGetAttachedShadersFn; |
| fn.glGetAttachedShadersFn = Debug_glGetAttachedShaders; |
| } |
| if (!debug_fn.glGetAttribLocationFn) { |
| debug_fn.glGetAttribLocationFn = fn.glGetAttribLocationFn; |
| fn.glGetAttribLocationFn = Debug_glGetAttribLocation; |
| } |
| if (!debug_fn.glGetBooleanvFn) { |
| debug_fn.glGetBooleanvFn = fn.glGetBooleanvFn; |
| fn.glGetBooleanvFn = Debug_glGetBooleanv; |
| } |
| if (!debug_fn.glGetBufferParameterivFn) { |
| debug_fn.glGetBufferParameterivFn = fn.glGetBufferParameterivFn; |
| fn.glGetBufferParameterivFn = Debug_glGetBufferParameteriv; |
| } |
| if (!debug_fn.glGetErrorFn) { |
| debug_fn.glGetErrorFn = fn.glGetErrorFn; |
| fn.glGetErrorFn = Debug_glGetError; |
| } |
| if (!debug_fn.glGetFenceivNVFn) { |
| debug_fn.glGetFenceivNVFn = fn.glGetFenceivNVFn; |
| fn.glGetFenceivNVFn = Debug_glGetFenceivNV; |
| } |
| if (!debug_fn.glGetFloatvFn) { |
| debug_fn.glGetFloatvFn = fn.glGetFloatvFn; |
| fn.glGetFloatvFn = Debug_glGetFloatv; |
| } |
| if (!debug_fn.glGetFragDataLocationFn) { |
| debug_fn.glGetFragDataLocationFn = fn.glGetFragDataLocationFn; |
| fn.glGetFragDataLocationFn = Debug_glGetFragDataLocation; |
| } |
| if (!debug_fn.glGetFramebufferAttachmentParameterivEXTFn) { |
| debug_fn.glGetFramebufferAttachmentParameterivEXTFn = |
| fn.glGetFramebufferAttachmentParameterivEXTFn; |
| fn.glGetFramebufferAttachmentParameterivEXTFn = |
| Debug_glGetFramebufferAttachmentParameterivEXT; |
| } |
| if (!debug_fn.glGetGraphicsResetStatusARBFn) { |
| debug_fn.glGetGraphicsResetStatusARBFn = fn.glGetGraphicsResetStatusARBFn; |
| fn.glGetGraphicsResetStatusARBFn = Debug_glGetGraphicsResetStatusARB; |
| } |
| if (!debug_fn.glGetInteger64i_vFn) { |
| debug_fn.glGetInteger64i_vFn = fn.glGetInteger64i_vFn; |
| fn.glGetInteger64i_vFn = Debug_glGetInteger64i_v; |
| } |
| if (!debug_fn.glGetInteger64vFn) { |
| debug_fn.glGetInteger64vFn = fn.glGetInteger64vFn; |
| fn.glGetInteger64vFn = Debug_glGetInteger64v; |
| } |
| if (!debug_fn.glGetIntegeri_vFn) { |
| debug_fn.glGetIntegeri_vFn = fn.glGetIntegeri_vFn; |
| fn.glGetIntegeri_vFn = Debug_glGetIntegeri_v; |
| } |
| if (!debug_fn.glGetIntegervFn) { |
| debug_fn.glGetIntegervFn = fn.glGetIntegervFn; |
| fn.glGetIntegervFn = Debug_glGetIntegerv; |
| } |
| if (!debug_fn.glGetInternalformativFn) { |
| debug_fn.glGetInternalformativFn = fn.glGetInternalformativFn; |
| fn.glGetInternalformativFn = Debug_glGetInternalformativ; |
| } |
| if (!debug_fn.glGetProgramBinaryFn) { |
| debug_fn.glGetProgramBinaryFn = fn.glGetProgramBinaryFn; |
| fn.glGetProgramBinaryFn = Debug_glGetProgramBinary; |
| } |
| if (!debug_fn.glGetProgramInfoLogFn) { |
| debug_fn.glGetProgramInfoLogFn = fn.glGetProgramInfoLogFn; |
| fn.glGetProgramInfoLogFn = Debug_glGetProgramInfoLog; |
| } |
| if (!debug_fn.glGetProgramivFn) { |
| debug_fn.glGetProgramivFn = fn.glGetProgramivFn; |
| fn.glGetProgramivFn = Debug_glGetProgramiv; |
| } |
| if (!debug_fn.glGetProgramResourceLocationFn) { |
| debug_fn.glGetProgramResourceLocationFn = fn.glGetProgramResourceLocationFn; |
| fn.glGetProgramResourceLocationFn = Debug_glGetProgramResourceLocation; |
| } |
| if (!debug_fn.glGetQueryivFn) { |
| debug_fn.glGetQueryivFn = fn.glGetQueryivFn; |
| fn.glGetQueryivFn = Debug_glGetQueryiv; |
| } |
| if (!debug_fn.glGetQueryObjecti64vFn) { |
| debug_fn.glGetQueryObjecti64vFn = fn.glGetQueryObjecti64vFn; |
| fn.glGetQueryObjecti64vFn = Debug_glGetQueryObjecti64v; |
| } |
| if (!debug_fn.glGetQueryObjectivFn) { |
| debug_fn.glGetQueryObjectivFn = fn.glGetQueryObjectivFn; |
| fn.glGetQueryObjectivFn = Debug_glGetQueryObjectiv; |
| } |
| if (!debug_fn.glGetQueryObjectui64vFn) { |
| debug_fn.glGetQueryObjectui64vFn = fn.glGetQueryObjectui64vFn; |
| fn.glGetQueryObjectui64vFn = Debug_glGetQueryObjectui64v; |
| } |
| if (!debug_fn.glGetQueryObjectuivFn) { |
| debug_fn.glGetQueryObjectuivFn = fn.glGetQueryObjectuivFn; |
| fn.glGetQueryObjectuivFn = Debug_glGetQueryObjectuiv; |
| } |
| if (!debug_fn.glGetRenderbufferParameterivEXTFn) { |
| debug_fn.glGetRenderbufferParameterivEXTFn = |
| fn.glGetRenderbufferParameterivEXTFn; |
| fn.glGetRenderbufferParameterivEXTFn = |
| Debug_glGetRenderbufferParameterivEXT; |
| } |
| if (!debug_fn.glGetSamplerParameterfvFn) { |
| debug_fn.glGetSamplerParameterfvFn = fn.glGetSamplerParameterfvFn; |
| fn.glGetSamplerParameterfvFn = Debug_glGetSamplerParameterfv; |
| } |
| if (!debug_fn.glGetSamplerParameterivFn) { |
| debug_fn.glGetSamplerParameterivFn = fn.glGetSamplerParameterivFn; |
| fn.glGetSamplerParameterivFn = Debug_glGetSamplerParameteriv; |
| } |
| if (!debug_fn.glGetShaderInfoLogFn) { |
| debug_fn.glGetShaderInfoLogFn = fn.glGetShaderInfoLogFn; |
| fn.glGetShaderInfoLogFn = Debug_glGetShaderInfoLog; |
| } |
| if (!debug_fn.glGetShaderivFn) { |
| debug_fn.glGetShaderivFn = fn.glGetShaderivFn; |
| fn.glGetShaderivFn = Debug_glGetShaderiv; |
| } |
| if (!debug_fn.glGetShaderPrecisionFormatFn) { |
| debug_fn.glGetShaderPrecisionFormatFn = fn.glGetShaderPrecisionFormatFn; |
| fn.glGetShaderPrecisionFormatFn = Debug_glGetShaderPrecisionFormat; |
| } |
| if (!debug_fn.glGetShaderSourceFn) { |
| debug_fn.glGetShaderSourceFn = fn.glGetShaderSourceFn; |
| fn.glGetShaderSourceFn = Debug_glGetShaderSource; |
| } |
| if (!debug_fn.glGetStringFn) { |
| debug_fn.glGetStringFn = fn.glGetStringFn; |
| fn.glGetStringFn = Debug_glGetString; |
| } |
| if (!debug_fn.glGetStringiFn) { |
| debug_fn.glGetStringiFn = fn.glGetStringiFn; |
| fn.glGetStringiFn = Debug_glGetStringi; |
| } |
| if (!debug_fn.glGetSyncivFn) { |
| debug_fn.glGetSyncivFn = fn.glGetSyncivFn; |
| fn.glGetSyncivFn = Debug_glGetSynciv; |
| } |
| if (!debug_fn.glGetTexLevelParameterfvFn) { |
| debug_fn.glGetTexLevelParameterfvFn = fn.glGetTexLevelParameterfvFn; |
| fn.glGetTexLevelParameterfvFn = Debug_glGetTexLevelParameterfv; |
| } |
| if (!debug_fn.glGetTexLevelParameterivFn) { |
| debug_fn.glGetTexLevelParameterivFn = fn.glGetTexLevelParameterivFn; |
| fn.glGetTexLevelParameterivFn = Debug_glGetTexLevelParameteriv; |
| } |
| if (!debug_fn.glGetTexParameterfvFn) { |
| debug_fn.glGetTexParameterfvFn = fn.glGetTexParameterfvFn; |
| fn.glGetTexParameterfvFn = Debug_glGetTexParameterfv; |
| } |
| if (!debug_fn.glGetTexParameterivFn) { |
| debug_fn.glGetTexParameterivFn = fn.glGetTexParameterivFn; |
| fn.glGetTexParameterivFn = Debug_glGetTexParameteriv; |
| } |
| if (!debug_fn.glGetTransformFeedbackVaryingFn) { |
| debug_fn.glGetTransformFeedbackVaryingFn = |
| fn.glGetTransformFeedbackVaryingFn; |
| fn.glGetTransformFeedbackVaryingFn = Debug_glGetTransformFeedbackVarying; |
| } |
| if (!debug_fn.glGetTranslatedShaderSourceANGLEFn) { |
| debug_fn.glGetTranslatedShaderSourceANGLEFn = |
| fn.glGetTranslatedShaderSourceANGLEFn; |
| fn.glGetTranslatedShaderSourceANGLEFn = |
| Debug_glGetTranslatedShaderSourceANGLE; |
| } |
| if (!debug_fn.glGetUniformBlockIndexFn) { |
| debug_fn.glGetUniformBlockIndexFn = fn.glGetUniformBlockIndexFn; |
| fn.glGetUniformBlockIndexFn = Debug_glGetUniformBlockIndex; |
| } |
| if (!debug_fn.glGetUniformfvFn) { |
| debug_fn.glGetUniformfvFn = fn.glGetUniformfvFn; |
| fn.glGetUniformfvFn = Debug_glGetUniformfv; |
| } |
| if (!debug_fn.glGetUniformIndicesFn) { |
| debug_fn.glGetUniformIndicesFn = fn.glGetUniformIndicesFn; |
| fn.glGetUniformIndicesFn = Debug_glGetUniformIndices; |
| } |
| if (!debug_fn.glGetUniformivFn) { |
| debug_fn.glGetUniformivFn = fn.glGetUniformivFn; |
| fn.glGetUniformivFn = Debug_glGetUniformiv; |
| } |
| if (!debug_fn.glGetUniformLocationFn) { |
| debug_fn.glGetUniformLocationFn = fn.glGetUniformLocationFn; |
| fn.glGetUniformLocationFn = Debug_glGetUniformLocation; |
| } |
| if (!debug_fn.glGetVertexAttribfvFn) { |
| debug_fn.glGetVertexAttribfvFn = fn.glGetVertexAttribfvFn; |
| fn.glGetVertexAttribfvFn = Debug_glGetVertexAttribfv; |
| } |
| if (!debug_fn.glGetVertexAttribivFn) { |
| debug_fn.glGetVertexAttribivFn = fn.glGetVertexAttribivFn; |
| fn.glGetVertexAttribivFn = Debug_glGetVertexAttribiv; |
| } |
| if (!debug_fn.glGetVertexAttribPointervFn) { |
| debug_fn.glGetVertexAttribPointervFn = fn.glGetVertexAttribPointervFn; |
| fn.glGetVertexAttribPointervFn = Debug_glGetVertexAttribPointerv; |
| } |
| if (!debug_fn.glHintFn) { |
| debug_fn.glHintFn = fn.glHintFn; |
| fn.glHintFn = Debug_glHint; |
| } |
| if (!debug_fn.glInsertEventMarkerEXTFn) { |
| debug_fn.glInsertEventMarkerEXTFn = fn.glInsertEventMarkerEXTFn; |
| fn.glInsertEventMarkerEXTFn = Debug_glInsertEventMarkerEXT; |
| } |
| if (!debug_fn.glInvalidateFramebufferFn) { |
| debug_fn.glInvalidateFramebufferFn = fn.glInvalidateFramebufferFn; |
| fn.glInvalidateFramebufferFn = Debug_glInvalidateFramebuffer; |
| } |
| if (!debug_fn.glInvalidateSubFramebufferFn) { |
| debug_fn.glInvalidateSubFramebufferFn = fn.glInvalidateSubFramebufferFn; |
| fn.glInvalidateSubFramebufferFn = Debug_glInvalidateSubFramebuffer; |
| } |
| if (!debug_fn.glIsBufferFn) { |
| debug_fn.glIsBufferFn = fn.glIsBufferFn; |
| fn.glIsBufferFn = Debug_glIsBuffer; |
| } |
| if (!debug_fn.glIsEnabledFn) { |
| debug_fn.glIsEnabledFn = fn.glIsEnabledFn; |
| fn.glIsEnabledFn = Debug_glIsEnabled; |
| } |
| if (!debug_fn.glIsFenceAPPLEFn) { |
| debug_fn.glIsFenceAPPLEFn = fn.glIsFenceAPPLEFn; |
| fn.glIsFenceAPPLEFn = Debug_glIsFenceAPPLE; |
| } |
| if (!debug_fn.glIsFenceNVFn) { |
| debug_fn.glIsFenceNVFn = fn.glIsFenceNVFn; |
| fn.glIsFenceNVFn = Debug_glIsFenceNV; |
| } |
| if (!debug_fn.glIsFramebufferEXTFn) { |
| debug_fn.glIsFramebufferEXTFn = fn.glIsFramebufferEXTFn; |
| fn.glIsFramebufferEXTFn = Debug_glIsFramebufferEXT; |
| } |
| if (!debug_fn.glIsProgramFn) { |
| debug_fn.glIsProgramFn = fn.glIsProgramFn; |
| fn.glIsProgramFn = Debug_glIsProgram; |
| } |
| if (!debug_fn.glIsQueryFn) { |
| debug_fn.glIsQueryFn = fn.glIsQueryFn; |
| fn.glIsQueryFn = Debug_glIsQuery; |
| } |
| if (!debug_fn.glIsRenderbufferEXTFn) { |
| debug_fn.glIsRenderbufferEXTFn = fn.glIsRenderbufferEXTFn; |
| fn.glIsRenderbufferEXTFn = Debug_glIsRenderbufferEXT; |
| } |
| if (!debug_fn.glIsSamplerFn) { |
| debug_fn.glIsSamplerFn = fn.glIsSamplerFn; |
| fn.glIsSamplerFn = Debug_glIsSampler; |
| } |
| if (!debug_fn.glIsShaderFn) { |
| debug_fn.glIsShaderFn = fn.glIsShaderFn; |
| fn.glIsShaderFn = Debug_glIsShader; |
| } |
| if (!debug_fn.glIsSyncFn) { |
| debug_fn.glIsSyncFn = fn.glIsSyncFn; |
| fn.glIsSyncFn = Debug_glIsSync; |
| } |
| if (!debug_fn.glIsTextureFn) { |
| debug_fn.glIsTextureFn = fn.glIsTextureFn; |
| fn.glIsTextureFn = Debug_glIsTexture; |
| } |
| if (!debug_fn.glIsTransformFeedbackFn) { |
| debug_fn.glIsTransformFeedbackFn = fn.glIsTransformFeedbackFn; |
| fn.glIsTransformFeedbackFn = Debug_glIsTransformFeedback; |
| } |
| if (!debug_fn.glIsVertexArrayOESFn) { |
| debug_fn.glIsVertexArrayOESFn = fn.glIsVertexArrayOESFn; |
| fn.glIsVertexArrayOESFn = Debug_glIsVertexArrayOES; |
| } |
| if (!debug_fn.glLineWidthFn) { |
| debug_fn.glLineWidthFn = fn.glLineWidthFn; |
| fn.glLineWidthFn = Debug_glLineWidth; |
| } |
| if (!debug_fn.glLinkProgramFn) { |
| debug_fn.glLinkProgramFn = fn.glLinkProgramFn; |
| fn.glLinkProgramFn = Debug_glLinkProgram; |
| } |
| if (!debug_fn.glMapBufferFn) { |
| debug_fn.glMapBufferFn = fn.glMapBufferFn; |
| fn.glMapBufferFn = Debug_glMapBuffer; |
| } |
| if (!debug_fn.glMapBufferRangeFn) { |
| debug_fn.glMapBufferRangeFn = fn.glMapBufferRangeFn; |
| fn.glMapBufferRangeFn = Debug_glMapBufferRange; |
| } |
| if (!debug_fn.glMatrixLoadfEXTFn) { |
| debug_fn.glMatrixLoadfEXTFn = fn.glMatrixLoadfEXTFn; |
| fn.glMatrixLoadfEXTFn = Debug_glMatrixLoadfEXT; |
| } |
| if (!debug_fn.glMatrixLoadIdentityEXTFn) { |
| debug_fn.glMatrixLoadIdentityEXTFn = fn.glMatrixLoadIdentityEXTFn; |
| fn.glMatrixLoadIdentityEXTFn = Debug_glMatrixLoadIdentityEXT; |
| } |
| if (!debug_fn.glPauseTransformFeedbackFn) { |
| debug_fn.glPauseTransformFeedbackFn = fn.glPauseTransformFeedbackFn; |
| fn.glPauseTransformFeedbackFn = Debug_glPauseTransformFeedback; |
| } |
| if (!debug_fn.glPixelStoreiFn) { |
| debug_fn.glPixelStoreiFn = fn.glPixelStoreiFn; |
| fn.glPixelStoreiFn = Debug_glPixelStorei; |
| } |
| if (!debug_fn.glPointParameteriFn) { |
| debug_fn.glPointParameteriFn = fn.glPointParameteriFn; |
| fn.glPointParameteriFn = Debug_glPointParameteri; |
| } |
| if (!debug_fn.glPolygonOffsetFn) { |
| debug_fn.glPolygonOffsetFn = fn.glPolygonOffsetFn; |
| fn.glPolygonOffsetFn = Debug_glPolygonOffset; |
| } |
| if (!debug_fn.glPopGroupMarkerEXTFn) { |
| debug_fn.glPopGroupMarkerEXTFn = fn.glPopGroupMarkerEXTFn; |
| fn.glPopGroupMarkerEXTFn = Debug_glPopGroupMarkerEXT; |
| } |
| if (!debug_fn.glProgramBinaryFn) { |
| debug_fn.glProgramBinaryFn = fn.glProgramBinaryFn; |
| fn.glProgramBinaryFn = Debug_glProgramBinary; |
| } |
| if (!debug_fn.glProgramParameteriFn) { |
| debug_fn.glProgramParameteriFn = fn.glProgramParameteriFn; |
| fn.glProgramParameteriFn = Debug_glProgramParameteri; |
| } |
| if (!debug_fn.glPushGroupMarkerEXTFn) { |
| debug_fn.glPushGroupMarkerEXTFn = fn.glPushGroupMarkerEXTFn; |
| fn.glPushGroupMarkerEXTFn = Debug_glPushGroupMarkerEXT; |
| } |
| if (!debug_fn.glQueryCounterFn) { |
| debug_fn.glQueryCounterFn = fn.glQueryCounterFn; |
| fn.glQueryCounterFn = Debug_glQueryCounter; |
| } |
| if (!debug_fn.glReadBufferFn) { |
| debug_fn.glReadBufferFn = fn.glReadBufferFn; |
| fn.glReadBufferFn = Debug_glReadBuffer; |
| } |
| if (!debug_fn.glReadPixelsFn) { |
| debug_fn.glReadPixelsFn = fn.glReadPixelsFn; |
| fn.glReadPixelsFn = Debug_glReadPixels; |
| } |
| if (!debug_fn.glReleaseShaderCompilerFn) { |
| debug_fn.glReleaseShaderCompilerFn = fn.glReleaseShaderCompilerFn; |
| fn.glReleaseShaderCompilerFn = Debug_glReleaseShaderCompiler; |
| } |
| if (!debug_fn.glRenderbufferStorageEXTFn) { |
| debug_fn.glRenderbufferStorageEXTFn = fn.glRenderbufferStorageEXTFn; |
| fn.glRenderbufferStorageEXTFn = Debug_glRenderbufferStorageEXT; |
| } |
| if (!debug_fn.glRenderbufferStorageMultisampleFn) { |
| debug_fn.glRenderbufferStorageMultisampleFn = |
| fn.glRenderbufferStorageMultisampleFn; |
| fn.glRenderbufferStorageMultisampleFn = |
| Debug_glRenderbufferStorageMultisample; |
| } |
| if (!debug_fn.glRenderbufferStorageMultisampleANGLEFn) { |
| debug_fn.glRenderbufferStorageMultisampleANGLEFn = |
| fn.glRenderbufferStorageMultisampleANGLEFn; |
| fn.glRenderbufferStorageMultisampleANGLEFn = |
| Debug_glRenderbufferStorageMultisampleANGLE; |
| } |
| if (!debug_fn.glRenderbufferStorageMultisampleAPPLEFn) { |
| debug_fn.glRenderbufferStorageMultisampleAPPLEFn = |
| fn.glRenderbufferStorageMultisampleAPPLEFn; |
| fn.glRenderbufferStorageMultisampleAPPLEFn = |
| Debug_glRenderbufferStorageMultisampleAPPLE; |
| } |
| if (!debug_fn.glRenderbufferStorageMultisampleEXTFn) { |
| debug_fn.glRenderbufferStorageMultisampleEXTFn = |
| fn.glRenderbufferStorageMultisampleEXTFn; |
| fn.glRenderbufferStorageMultisampleEXTFn = |
| Debug_glRenderbufferStorageMultisampleEXT; |
| } |
| if (!debug_fn.glRenderbufferStorageMultisampleIMGFn) { |
| debug_fn.glRenderbufferStorageMultisampleIMGFn = |
| fn.glRenderbufferStorageMultisampleIMGFn; |
| fn.glRenderbufferStorageMultisampleIMGFn = |
| Debug_glRenderbufferStorageMultisampleIMG; |
| } |
| if (!debug_fn.glResolveMultisampleFramebufferAPPLEFn) { |
| debug_fn.glResolveMultisampleFramebufferAPPLEFn = |
| fn.glResolveMultisampleFramebufferAPPLEFn; |
| fn.glResolveMultisampleFramebufferAPPLEFn = |
| Debug_glResolveMultisampleFramebufferAPPLE; |
| } |
| if (!debug_fn.glResumeTransformFeedbackFn) { |
| debug_fn.glResumeTransformFeedbackFn = fn.glResumeTransformFeedbackFn; |
| fn.glResumeTransformFeedbackFn = Debug_glResumeTransformFeedback; |
| } |
| if (!debug_fn.glSampleCoverageFn) { |
| debug_fn.glSampleCoverageFn = fn.glSampleCoverageFn; |
| fn.glSampleCoverageFn = Debug_glSampleCoverage; |
| } |
| if (!debug_fn.glSamplerParameterfFn) { |
| debug_fn.glSamplerParameterfFn = fn.glSamplerParameterfFn; |
| fn.glSamplerParameterfFn = Debug_glSamplerParameterf; |
| } |
| if (!debug_fn.glSamplerParameterfvFn) { |
| debug_fn.glSamplerParameterfvFn = fn.glSamplerParameterfvFn; |
| fn.glSamplerParameterfvFn = Debug_glSamplerParameterfv; |
| } |
| if (!debug_fn.glSamplerParameteriFn) { |
| debug_fn.glSamplerParameteriFn = fn.glSamplerParameteriFn; |
| fn.glSamplerParameteriFn = Debug_glSamplerParameteri; |
| } |
| if (!debug_fn.glSamplerParameterivFn) { |
| debug_fn.glSamplerParameterivFn = fn.glSamplerParameterivFn; |
| fn.glSamplerParameterivFn = Debug_glSamplerParameteriv; |
| } |
| if (!debug_fn.glScissorFn) { |
| debug_fn.glScissorFn = fn.glScissorFn; |
| fn.glScissorFn = Debug_glScissor; |
| } |
| if (!debug_fn.glSetFenceAPPLEFn) { |
| debug_fn.glSetFenceAPPLEFn = fn.glSetFenceAPPLEFn; |
| fn.glSetFenceAPPLEFn = Debug_glSetFenceAPPLE; |
| } |
| if (!debug_fn.glSetFenceNVFn) { |
| debug_fn.glSetFenceNVFn = fn.glSetFenceNVFn; |
| fn.glSetFenceNVFn = Debug_glSetFenceNV; |
| } |
| if (!debug_fn.glShaderBinaryFn) { |
| debug_fn.glShaderBinaryFn = fn.glShaderBinaryFn; |
| fn.glShaderBinaryFn = Debug_glShaderBinary; |
| } |
| if (!debug_fn.glShaderSourceFn) { |
| debug_fn.glShaderSourceFn = fn.glShaderSourceFn; |
| fn.glShaderSourceFn = Debug_glShaderSource; |
| } |
| if (!debug_fn.glStencilFuncFn) { |
| debug_fn.glStencilFuncFn = fn.glStencilFuncFn; |
| fn.glStencilFuncFn = Debug_glStencilFunc; |
| } |
| if (!debug_fn.glStencilFuncSeparateFn) { |
| debug_fn.glStencilFuncSeparateFn = fn.glStencilFuncSeparateFn; |
| fn.glStencilFuncSeparateFn = Debug_glStencilFuncSeparate; |
| } |
| if (!debug_fn.glStencilMaskFn) { |
| debug_fn.glStencilMaskFn = fn.glStencilMaskFn; |
| fn.glStencilMaskFn = Debug_glStencilMask; |
| } |
| if (!debug_fn.glStencilMaskSeparateFn) { |
| debug_fn.glStencilMaskSeparateFn = fn.glStencilMaskSeparateFn; |
| fn.glStencilMaskSeparateFn = Debug_glStencilMaskSeparate; |
| } |
| if (!debug_fn.glStencilOpFn) { |
| debug_fn.glStencilOpFn = fn.glStencilOpFn; |
| fn.glStencilOpFn = Debug_glStencilOp; |
| } |
| if (!debug_fn.glStencilOpSeparateFn) { |
| debug_fn.glStencilOpSeparateFn = fn.glStencilOpSeparateFn; |
| fn.glStencilOpSeparateFn = Debug_glStencilOpSeparate; |
| } |
| if (!debug_fn.glTestFenceAPPLEFn) { |
| debug_fn.glTestFenceAPPLEFn = fn.glTestFenceAPPLEFn; |
| fn.glTestFenceAPPLEFn = Debug_glTestFenceAPPLE; |
| } |
| if (!debug_fn.glTestFenceNVFn) { |
| debug_fn.glTestFenceNVFn = fn.glTestFenceNVFn; |
| fn.glTestFenceNVFn = Debug_glTestFenceNV; |
| } |
| if (!debug_fn.glTexImage2DFn) { |
| debug_fn.glTexImage2DFn = fn.glTexImage2DFn; |
| fn.glTexImage2DFn = Debug_glTexImage2D; |
| } |
| if (!debug_fn.glTexImage3DFn) { |
| debug_fn.glTexImage3DFn = fn.glTexImage3DFn; |
| fn.glTexImage3DFn = Debug_glTexImage3D; |
| } |
| if (!debug_fn.glTexParameterfFn) { |
| debug_fn.glTexParameterfFn = fn.glTexParameterfFn; |
| fn.glTexParameterfFn = Debug_glTexParameterf; |
| } |
| if (!debug_fn.glTexParameterfvFn) { |
| debug_fn.glTexParameterfvFn = fn.glTexParameterfvFn; |
| fn.glTexParameterfvFn = Debug_glTexParameterfv; |
| } |
| if (!debug_fn.glTexParameteriFn) { |
| debug_fn.glTexParameteriFn = fn.glTexParameteriFn; |
| fn.glTexParameteriFn = Debug_glTexParameteri; |
| } |
| if (!debug_fn.glTexParameterivFn) { |
| debug_fn.glTexParameterivFn = fn.glTexParameterivFn; |
| fn.glTexParameterivFn = Debug_glTexParameteriv; |
| } |
| if (!debug_fn.glTexStorage2DEXTFn) { |
| debug_fn.glTexStorage2DEXTFn = fn.glTexStorage2DEXTFn; |
| fn.glTexStorage2DEXTFn = Debug_glTexStorage2DEXT; |
| } |
| if (!debug_fn.glTexStorage3DFn) { |
| debug_fn.glTexStorage3DFn = fn.glTexStorage3DFn; |
| fn.glTexStorage3DFn = Debug_glTexStorage3D; |
| } |
| if (!debug_fn.glTexSubImage2DFn) { |
| debug_fn.glTexSubImage2DFn = fn.glTexSubImage2DFn; |
| fn.glTexSubImage2DFn = Debug_glTexSubImage2D; |
| } |
| if (!debug_fn.glTransformFeedbackVaryingsFn) { |
| debug_fn.glTransformFeedbackVaryingsFn = fn.glTransformFeedbackVaryingsFn; |
| fn.glTransformFeedbackVaryingsFn = Debug_glTransformFeedbackVaryings; |
| } |
| if (!debug_fn.glUniform1fFn) { |
| debug_fn.glUniform1fFn = fn.glUniform1fFn; |
| fn.glUniform1fFn = Debug_glUniform1f; |
| } |
| if (!debug_fn.glUniform1fvFn) { |
| debug_fn.glUniform1fvFn = fn.glUniform1fvFn; |
| fn.glUniform1fvFn = Debug_glUniform1fv; |
| } |
| if (!debug_fn.glUniform1iFn) { |
| debug_fn.glUniform1iFn = fn.glUniform1iFn; |
| fn.glUniform1iFn = Debug_glUniform1i; |
| } |
| if (!debug_fn.glUniform1ivFn) { |
| debug_fn.glUniform1ivFn = fn.glUniform1ivFn; |
| fn.glUniform1ivFn = Debug_glUniform1iv; |
| } |
| if (!debug_fn.glUniform1uiFn) { |
| debug_fn.glUniform1uiFn = fn.glUniform1uiFn; |
| fn.glUniform1uiFn = Debug_glUniform1ui; |
| } |
| if (!debug_fn.glUniform1uivFn) { |
| debug_fn.glUniform1uivFn = fn.glUniform1uivFn; |
| fn.glUniform1uivFn = Debug_glUniform1uiv; |
| } |
| if (!debug_fn.glUniform2fFn) { |
| debug_fn.glUniform2fFn = fn.glUniform2fFn; |
| fn.glUniform2fFn = Debug_glUniform2f; |
| } |
| if (!debug_fn.glUniform2fvFn) { |
| debug_fn.glUniform2fvFn = fn.glUniform2fvFn; |
| fn.glUniform2fvFn = Debug_glUniform2fv; |
| } |
| if (!debug_fn.glUniform2iFn) { |
| debug_fn.glUniform2iFn = fn.glUniform2iFn; |
| fn.glUniform2iFn = Debug_glUniform2i; |
| } |
| if (!debug_fn.glUniform2ivFn) { |
| debug_fn.glUniform2ivFn = fn.glUniform2ivFn; |
| fn.glUniform2ivFn = Debug_glUniform2iv; |
| } |
| if (!debug_fn.glUniform2uiFn) { |
| debug_fn.glUniform2uiFn = fn.glUniform2uiFn; |
| fn.glUniform2uiFn = Debug_glUniform2ui; |
| } |
| if (!debug_fn.glUniform2uivFn) { |
| debug_fn.glUniform2uivFn = fn.glUniform2uivFn; |
| fn.glUniform2uivFn = Debug_glUniform2uiv; |
| } |
| if (!debug_fn.glUniform3fFn) { |
| debug_fn.glUniform3fFn = fn.glUniform3fFn; |
| fn.glUniform3fFn = Debug_glUniform3f; |
| } |
| if (!debug_fn.glUniform3fvFn) { |
| debug_fn.glUniform3fvFn = fn.glUniform3fvFn; |
| fn.glUniform3fvFn = Debug_glUniform3fv; |
| } |
| if (!debug_fn.glUniform3iFn) { |
| debug_fn.glUniform3iFn = fn.glUniform3iFn; |
| fn.glUniform3iFn = Debug_glUniform3i; |
| } |
| if (!debug_fn.glUniform3ivFn) { |
| debug_fn.glUniform3ivFn = fn.glUniform3ivFn; |
| fn.glUniform3ivFn = Debug_glUniform3iv; |
| } |
| if (!debug_fn.glUniform3uiFn) { |
| debug_fn.glUniform3uiFn = fn.glUniform3uiFn; |
| fn.glUniform3uiFn = Debug_glUniform3ui; |
| } |
| if (!debug_fn.glUniform3uivFn) { |
| debug_fn.glUniform3uivFn = fn.glUniform3uivFn; |
| fn.glUniform3uivFn = Debug_glUniform3uiv; |
| } |
| if (!debug_fn.glUniform4fFn) { |
| debug_fn.glUniform4fFn = fn.glUniform4fFn; |
| fn.glUniform4fFn = Debug_glUniform4f; |
| } |
| if (!debug_fn.glUniform4fvFn) { |
| debug_fn.glUniform4fvFn = fn.glUniform4fvFn; |
| fn.glUniform4fvFn = Debug_glUniform4fv; |
| } |
| if (!debug_fn.glUniform4iFn) { |
| debug_fn.glUniform4iFn = fn.glUniform4iFn; |
| fn.glUniform4iFn = Debug_glUniform4i; |
| } |
| if (!debug_fn.glUniform4ivFn) { |
| debug_fn.glUniform4ivFn = fn.glUniform4ivFn; |
| fn.glUniform4ivFn = Debug_glUniform4iv; |
| } |
| if (!debug_fn.glUniform4uiFn) { |
| debug_fn.glUniform4uiFn = fn.glUniform4uiFn; |
| fn.glUniform4uiFn = Debug_glUniform4ui; |
| } |
| if (!debug_fn.glUniform4uivFn) { |
| debug_fn.glUniform4uivFn = fn.glUniform4uivFn; |
| fn.glUniform4uivFn = Debug_glUniform4uiv; |
| } |
| if (!debug_fn.glUniformBlockBindingFn) { |
| debug_fn.glUniformBlockBindingFn = fn.glUniformBlockBindingFn; |
| fn.glUniformBlockBindingFn = Debug_glUniformBlockBinding; |
| } |
| if (!debug_fn.glUniformMatrix2fvFn) { |
| debug_fn.glUniformMatrix2fvFn = fn.glUniformMatrix2fvFn; |
| fn.glUniformMatrix2fvFn = Debug_glUniformMatrix2fv; |
| } |
| if (!debug_fn.glUniformMatrix2x3fvFn) { |
| debug_fn.glUniformMatrix2x3fvFn = fn.glUniformMatrix2x3fvFn; |
| fn.glUniformMatrix2x3fvFn = Debug_glUniformMatrix2x3fv; |
| } |
| if (!debug_fn.glUniformMatrix2x4fvFn) { |
| debug_fn.glUniformMatrix2x4fvFn = fn.glUniformMatrix2x4fvFn; |
| fn.glUniformMatrix2x4fvFn = Debug_glUniformMatrix2x4fv; |
| } |
| if (!debug_fn.glUniformMatrix3fvFn) { |
| debug_fn.glUniformMatrix3fvFn = fn.glUniformMatrix3fvFn; |
| fn.glUniformMatrix3fvFn = Debug_glUniformMatrix3fv; |
| } |
| if (!debug_fn.glUniformMatrix3x2fvFn) { |
| debug_fn.glUniformMatrix3x2fvFn = fn.glUniformMatrix3x2fvFn; |
| fn.glUniformMatrix3x2fvFn = Debug_glUniformMatrix3x2fv; |
| } |
| if (!debug_fn.glUniformMatrix3x4fvFn) { |
| debug_fn.glUniformMatrix3x4fvFn = fn.glUniformMatrix3x4fvFn; |
| fn.glUniformMatrix3x4fvFn = Debug_glUniformMatrix3x4fv; |
| } |
| if (!debug_fn.glUniformMatrix4fvFn) { |
| debug_fn.glUniformMatrix4fvFn = fn.glUniformMatrix4fvFn; |
| fn.glUniformMatrix4fvFn = Debug_glUniformMatrix4fv; |
| } |
| if (!debug_fn.glUniformMatrix4x2fvFn) { |
| debug_fn.glUniformMatrix4x2fvFn = fn.glUniformMatrix4x2fvFn; |
| fn.glUniformMatrix4x2fvFn = Debug_glUniformMatrix4x2fv; |
| } |
| if (!debug_fn.glUniformMatrix4x3fvFn) { |
| debug_fn.glUniformMatrix4x3fvFn = fn.glUniformMatrix4x3fvFn; |
| fn.glUniformMatrix4x3fvFn = Debug_glUniformMatrix4x3fv; |
| } |
| if (!debug_fn.glUnmapBufferFn) { |
| debug_fn.glUnmapBufferFn = fn.glUnmapBufferFn; |
| fn.glUnmapBufferFn = Debug_glUnmapBuffer; |
| } |
| if (!debug_fn.glUseProgramFn) { |
| debug_fn.glUseProgramFn = fn.glUseProgramFn; |
| fn.glUseProgramFn = Debug_glUseProgram; |
| } |
| if (!debug_fn.glValidateProgramFn) { |
| debug_fn.glValidateProgramFn = fn.glValidateProgramFn; |
| fn.glValidateProgramFn = Debug_glValidateProgram; |
| } |
| if (!debug_fn.glVertexAttrib1fFn) { |
| debug_fn.glVertexAttrib1fFn = fn.glVertexAttrib1fFn; |
| fn.glVertexAttrib1fFn = Debug_glVertexAttrib1f; |
| } |
| if (!debug_fn.glVertexAttrib1fvFn) { |
| debug_fn.glVertexAttrib1fvFn = fn.glVertexAttrib1fvFn; |
| fn.glVertexAttrib1fvFn = Debug_glVertexAttrib1fv; |
| } |
| if (!debug_fn.glVertexAttrib2fFn) { |
| debug_fn.glVertexAttrib2fFn = fn.glVertexAttrib2fFn; |
| fn.glVertexAttrib2fFn = Debug_glVertexAttrib2f; |
| } |
| if (!debug_fn.glVertexAttrib2fvFn) { |
| debug_fn.glVertexAttrib2fvFn = fn.glVertexAttrib2fvFn; |
| fn.glVertexAttrib2fvFn = Debug_glVertexAttrib2fv; |
| } |
| if (!debug_fn.glVertexAttrib3fFn) { |
| debug_fn.glVertexAttrib3fFn = fn.glVertexAttrib3fFn; |
| fn.glVertexAttrib3fFn = Debug_glVertexAttrib3f; |
| } |
| if (!debug_fn.glVertexAttrib3fvFn) { |
| debug_fn.glVertexAttrib3fvFn = fn.glVertexAttrib3fvFn; |
| fn.glVertexAttrib3fvFn = Debug_glVertexAttrib3fv; |
| } |
| if (!debug_fn.glVertexAttrib4fFn) { |
| debug_fn.glVertexAttrib4fFn = fn.glVertexAttrib4fFn; |
| fn.glVertexAttrib4fFn = Debug_glVertexAttrib4f; |
| } |
| if (!debug_fn.glVertexAttrib4fvFn) { |
| debug_fn.glVertexAttrib4fvFn = fn.glVertexAttrib4fvFn; |
| fn.glVertexAttrib4fvFn = Debug_glVertexAttrib4fv; |
| } |
| if (!debug_fn.glVertexAttribDivisorANGLEFn) { |
| debug_fn.glVertexAttribDivisorANGLEFn = fn.glVertexAttribDivisorANGLEFn; |
| fn.glVertexAttribDivisorANGLEFn = Debug_glVertexAttribDivisorANGLE; |
| } |
| if (!debug_fn.glVertexAttribI4iFn) { |
| debug_fn.glVertexAttribI4iFn = fn.glVertexAttribI4iFn; |
| fn.glVertexAttribI4iFn = Debug_glVertexAttribI4i; |
| } |
| if (!debug_fn.glVertexAttribI4ivFn) { |
| debug_fn.glVertexAttribI4ivFn = fn.glVertexAttribI4ivFn; |
| fn.glVertexAttribI4ivFn = Debug_glVertexAttribI4iv; |
| } |
| if (!debug_fn.glVertexAttribI4uiFn) { |
| debug_fn.glVertexAttribI4uiFn = fn.glVertexAttribI4uiFn; |
| fn.glVertexAttribI4uiFn = Debug_glVertexAttribI4ui; |
| } |
| if (!debug_fn.glVertexAttribI4uivFn) { |
| debug_fn.glVertexAttribI4uivFn = fn.glVertexAttribI4uivFn; |
| fn.glVertexAttribI4uivFn = Debug_glVertexAttribI4uiv; |
| } |
| if (!debug_fn.glVertexAttribIPointerFn) { |
| debug_fn.glVertexAttribIPointerFn = fn.glVertexAttribIPointerFn; |
| fn.glVertexAttribIPointerFn = Debug_glVertexAttribIPointer; |
| } |
| if (!debug_fn.glVertexAttribPointerFn) { |
| debug_fn.glVertexAttribPointerFn = fn.glVertexAttribPointerFn; |
| fn.glVertexAttribPointerFn = Debug_glVertexAttribPointer; |
| } |
| if (!debug_fn.glViewportFn) { |
| debug_fn.glViewportFn = fn.glViewportFn; |
| fn.glViewportFn = Debug_glViewport; |
| } |
| if (!debug_fn.glWaitSyncFn) { |
| debug_fn.glWaitSyncFn = fn.glWaitSyncFn; |
| fn.glWaitSyncFn = Debug_glWaitSync; |
| } |
| g_debugBindingsInitialized = true; |
| } |
| |
| void DriverGL::ClearBindings() { |
| memset(this, 0, sizeof(*this)); |
| } |
| |
| void GLApiBase::glActiveTextureFn(GLenum texture) { |
| driver_->fn.glActiveTextureFn(texture); |
| } |
| |
| void GLApiBase::glAttachShaderFn(GLuint program, GLuint shader) { |
| driver_->fn.glAttachShaderFn(program, shader); |
| } |
| |
| void GLApiBase::glBeginQueryFn(GLenum target, GLuint id) { |
| driver_->fn.glBeginQueryFn(target, id); |
| } |
| |
| void GLApiBase::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| driver_->fn.glBeginTransformFeedbackFn(primitiveMode); |
| } |
| |
| void GLApiBase::glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) { |
| driver_->fn.glBindAttribLocationFn(program, index, name); |
| } |
| |
| void GLApiBase::glBindBufferFn(GLenum target, GLuint buffer) { |
| driver_->fn.glBindBufferFn(target, buffer); |
| } |
| |
| void GLApiBase::glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) { |
| driver_->fn.glBindBufferBaseFn(target, index, buffer); |
| } |
| |
| void GLApiBase::glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| driver_->fn.glBindBufferRangeFn(target, index, buffer, offset, size); |
| } |
| |
| void GLApiBase::glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| driver_->fn.glBindFragDataLocationFn(program, colorNumber, name); |
| } |
| |
| void GLApiBase::glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| driver_->fn.glBindFragDataLocationIndexedFn(program, colorNumber, index, |
| name); |
| } |
| |
| void GLApiBase::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| driver_->fn.glBindFramebufferEXTFn(target, framebuffer); |
| } |
| |
| void GLApiBase::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { |
| driver_->fn.glBindRenderbufferEXTFn(target, renderbuffer); |
| } |
| |
| void GLApiBase::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| driver_->fn.glBindSamplerFn(unit, sampler); |
| } |
| |
| void GLApiBase::glBindTextureFn(GLenum target, GLuint texture) { |
| driver_->fn.glBindTextureFn(target, texture); |
| } |
| |
| void GLApiBase::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| driver_->fn.glBindTransformFeedbackFn(target, id); |
| } |
| |
| void GLApiBase::glBindVertexArrayOESFn(GLuint array) { |
| driver_->fn.glBindVertexArrayOESFn(array); |
| } |
| |
| void GLApiBase::glBlendBarrierKHRFn(void) { |
| driver_->fn.glBlendBarrierKHRFn(); |
| } |
| |
| void GLApiBase::glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| driver_->fn.glBlendColorFn(red, green, blue, alpha); |
| } |
| |
| void GLApiBase::glBlendEquationFn(GLenum mode) { |
| driver_->fn.glBlendEquationFn(mode); |
| } |
| |
| void GLApiBase::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { |
| driver_->fn.glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| } |
| |
| void GLApiBase::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| driver_->fn.glBlendFuncFn(sfactor, dfactor); |
| } |
| |
| void GLApiBase::glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| driver_->fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void GLApiBase::glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| driver_->fn.glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| void GLApiBase::glBlitFramebufferANGLEFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| driver_->fn.glBlitFramebufferANGLEFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| void GLApiBase::glBlitFramebufferEXTFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| driver_->fn.glBlitFramebufferEXTFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| void GLApiBase::glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| driver_->fn.glBufferDataFn(target, size, data, usage); |
| } |
| |
| void GLApiBase::glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| driver_->fn.glBufferSubDataFn(target, offset, size, data); |
| } |
| |
| GLenum GLApiBase::glCheckFramebufferStatusEXTFn(GLenum target) { |
| return driver_->fn.glCheckFramebufferStatusEXTFn(target); |
| } |
| |
| void GLApiBase::glClearFn(GLbitfield mask) { |
| driver_->fn.glClearFn(mask); |
| } |
| |
| void GLApiBase::glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) { |
| driver_->fn.glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| } |
| |
| void GLApiBase::glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) { |
| driver_->fn.glClearBufferfvFn(buffer, drawbuffer, value); |
| } |
| |
| void GLApiBase::glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) { |
| driver_->fn.glClearBufferivFn(buffer, drawbuffer, value); |
| } |
| |
| void GLApiBase::glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) { |
| driver_->fn.glClearBufferuivFn(buffer, drawbuffer, value); |
| } |
| |
| void GLApiBase::glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| driver_->fn.glClearColorFn(red, green, blue, alpha); |
| } |
| |
| void GLApiBase::glClearDepthFn(GLclampd depth) { |
| driver_->fn.glClearDepthFn(depth); |
| } |
| |
| void GLApiBase::glClearDepthfFn(GLclampf depth) { |
| driver_->fn.glClearDepthfFn(depth); |
| } |
| |
| void GLApiBase::glClearStencilFn(GLint s) { |
| driver_->fn.glClearStencilFn(s); |
| } |
| |
| GLenum GLApiBase::glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| return driver_->fn.glClientWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void GLApiBase::glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| driver_->fn.glColorMaskFn(red, green, blue, alpha); |
| } |
| |
| void GLApiBase::glCompileShaderFn(GLuint shader) { |
| driver_->fn.glCompileShaderFn(shader); |
| } |
| |
| void GLApiBase::glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| driver_->fn.glCompressedTexImage2DFn(target, level, internalformat, width, |
| height, border, imageSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| driver_->fn.glCompressedTexImage3DFn(target, level, internalformat, width, |
| height, depth, border, imageSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| driver_->fn.glCompressedTexSubImage2DFn( |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| void GLApiBase::glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) { |
| driver_->fn.glCopyBufferSubDataFn(readTarget, writeTarget, readOffset, |
| writeOffset, size); |
| } |
| |
| void GLApiBase::glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| driver_->fn.glCopyTexImage2DFn(target, level, internalformat, x, y, width, |
| height, border); |
| } |
| |
| void GLApiBase::glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y, |
| width, height); |
| } |
| |
| void GLApiBase::glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x, |
| y, width, height); |
| } |
| |
| GLuint GLApiBase::glCreateProgramFn(void) { |
| return driver_->fn.glCreateProgramFn(); |
| } |
| |
| GLuint GLApiBase::glCreateShaderFn(GLenum type) { |
| return driver_->fn.glCreateShaderFn(type); |
| } |
| |
| void GLApiBase::glCullFaceFn(GLenum mode) { |
| driver_->fn.glCullFaceFn(mode); |
| } |
| |
| void GLApiBase::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| driver_->fn.glDeleteBuffersARBFn(n, buffers); |
| } |
| |
| void GLApiBase::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| driver_->fn.glDeleteFencesAPPLEFn(n, fences); |
| } |
| |
| void GLApiBase::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| driver_->fn.glDeleteFencesNVFn(n, fences); |
| } |
| |
| void GLApiBase::glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) { |
| driver_->fn.glDeleteFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| void GLApiBase::glDeleteProgramFn(GLuint program) { |
| driver_->fn.glDeleteProgramFn(program); |
| } |
| |
| void GLApiBase::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| driver_->fn.glDeleteQueriesFn(n, ids); |
| } |
| |
| void GLApiBase::glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) { |
| driver_->fn.glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void GLApiBase::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| driver_->fn.glDeleteSamplersFn(n, samplers); |
| } |
| |
| void GLApiBase::glDeleteShaderFn(GLuint shader) { |
| driver_->fn.glDeleteShaderFn(shader); |
| } |
| |
| void GLApiBase::glDeleteSyncFn(GLsync sync) { |
| driver_->fn.glDeleteSyncFn(sync); |
| } |
| |
| void GLApiBase::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| driver_->fn.glDeleteTexturesFn(n, textures); |
| } |
| |
| void GLApiBase::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) { |
| driver_->fn.glDeleteTransformFeedbacksFn(n, ids); |
| } |
| |
| void GLApiBase::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { |
| driver_->fn.glDeleteVertexArraysOESFn(n, arrays); |
| } |
| |
| void GLApiBase::glDepthFuncFn(GLenum func) { |
| driver_->fn.glDepthFuncFn(func); |
| } |
| |
| void GLApiBase::glDepthMaskFn(GLboolean flag) { |
| driver_->fn.glDepthMaskFn(flag); |
| } |
| |
| void GLApiBase::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| driver_->fn.glDepthRangeFn(zNear, zFar); |
| } |
| |
| void GLApiBase::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| driver_->fn.glDepthRangefFn(zNear, zFar); |
| } |
| |
| void GLApiBase::glDetachShaderFn(GLuint program, GLuint shader) { |
| driver_->fn.glDetachShaderFn(program, shader); |
| } |
| |
| void GLApiBase::glDisableFn(GLenum cap) { |
| driver_->fn.glDisableFn(cap); |
| } |
| |
| void GLApiBase::glDisableVertexAttribArrayFn(GLuint index) { |
| driver_->fn.glDisableVertexAttribArrayFn(index); |
| } |
| |
| void GLApiBase::glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| driver_->fn.glDiscardFramebufferEXTFn(target, numAttachments, attachments); |
| } |
| |
| void GLApiBase::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| driver_->fn.glDrawArraysFn(mode, first, count); |
| } |
| |
| void GLApiBase::glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| driver_->fn.glDrawArraysInstancedANGLEFn(mode, first, count, primcount); |
| } |
| |
| void GLApiBase::glDrawBufferFn(GLenum mode) { |
| driver_->fn.glDrawBufferFn(mode); |
| } |
| |
| void GLApiBase::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| driver_->fn.glDrawBuffersARBFn(n, bufs); |
| } |
| |
| void GLApiBase::glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| driver_->fn.glDrawElementsFn(mode, count, type, indices); |
| } |
| |
| void GLApiBase::glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| driver_->fn.glDrawElementsInstancedANGLEFn(mode, count, type, indices, |
| primcount); |
| } |
| |
| void GLApiBase::glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| driver_->fn.glDrawRangeElementsFn(mode, start, end, count, type, indices); |
| } |
| |
| void GLApiBase::glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
| GLeglImageOES image) { |
| driver_->fn.glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| } |
| |
| void GLApiBase::glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) { |
| driver_->fn.glEGLImageTargetTexture2DOESFn(target, image); |
| } |
| |
| void GLApiBase::glEnableFn(GLenum cap) { |
| driver_->fn.glEnableFn(cap); |
| } |
| |
| void GLApiBase::glEnableVertexAttribArrayFn(GLuint index) { |
| driver_->fn.glEnableVertexAttribArrayFn(index); |
| } |
| |
| void GLApiBase::glEndQueryFn(GLenum target) { |
| driver_->fn.glEndQueryFn(target); |
| } |
| |
| void GLApiBase::glEndTransformFeedbackFn(void) { |
| driver_->fn.glEndTransformFeedbackFn(); |
| } |
| |
| GLsync GLApiBase::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| return driver_->fn.glFenceSyncFn(condition, flags); |
| } |
| |
| void GLApiBase::glFinishFn(void) { |
| driver_->fn.glFinishFn(); |
| } |
| |
| void GLApiBase::glFinishFenceAPPLEFn(GLuint fence) { |
| driver_->fn.glFinishFenceAPPLEFn(fence); |
| } |
| |
| void GLApiBase::glFinishFenceNVFn(GLuint fence) { |
| driver_->fn.glFinishFenceNVFn(fence); |
| } |
| |
| void GLApiBase::glFlushFn(void) { |
| driver_->fn.glFlushFn(); |
| } |
| |
| void GLApiBase::glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) { |
| driver_->fn.glFlushMappedBufferRangeFn(target, offset, length); |
| } |
| |
| void GLApiBase::glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| driver_->fn.glFramebufferRenderbufferEXTFn(target, attachment, |
| renderbuffertarget, renderbuffer); |
| } |
| |
| void GLApiBase::glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| driver_->fn.glFramebufferTexture2DEXTFn(target, attachment, textarget, |
| texture, level); |
| } |
| |
| void GLApiBase::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| driver_->fn.glFramebufferTexture2DMultisampleEXTFn( |
| target, attachment, textarget, texture, level, samples); |
| } |
| |
| void GLApiBase::glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| driver_->fn.glFramebufferTexture2DMultisampleIMGFn( |
| target, attachment, textarget, texture, level, samples); |
| } |
| |
| void GLApiBase::glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| driver_->fn.glFramebufferTextureLayerFn(target, attachment, texture, level, |
| layer); |
| } |
| |
| void GLApiBase::glFrontFaceFn(GLenum mode) { |
| driver_->fn.glFrontFaceFn(mode); |
| } |
| |
| void GLApiBase::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| driver_->fn.glGenBuffersARBFn(n, buffers); |
| } |
| |
| void GLApiBase::glGenerateMipmapEXTFn(GLenum target) { |
| driver_->fn.glGenerateMipmapEXTFn(target); |
| } |
| |
| void GLApiBase::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| driver_->fn.glGenFencesAPPLEFn(n, fences); |
| } |
| |
| void GLApiBase::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| driver_->fn.glGenFencesNVFn(n, fences); |
| } |
| |
| void GLApiBase::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| driver_->fn.glGenFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| void GLApiBase::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| driver_->fn.glGenQueriesFn(n, ids); |
| } |
| |
| void GLApiBase::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| driver_->fn.glGenRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void GLApiBase::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| driver_->fn.glGenSamplersFn(n, samplers); |
| } |
| |
| void GLApiBase::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| driver_->fn.glGenTexturesFn(n, textures); |
| } |
| |
| void GLApiBase::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| driver_->fn.glGenTransformFeedbacksFn(n, ids); |
| } |
| |
| void GLApiBase::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| driver_->fn.glGenVertexArraysOESFn(n, arrays); |
| } |
| |
| void GLApiBase::glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| driver_->fn.glGetActiveAttribFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void GLApiBase::glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| driver_->fn.glGetActiveUniformFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void GLApiBase::glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname, |
| params); |
| } |
| |
| void GLApiBase::glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) { |
| driver_->fn.glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize, |
| length, uniformBlockName); |
| } |
| |
| void GLApiBase::glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetActiveUniformsivFn(program, uniformCount, uniformIndices, |
| pname, params); |
| } |
| |
| void GLApiBase::glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| driver_->fn.glGetAttachedShadersFn(program, maxcount, count, shaders); |
| } |
| |
| GLint GLApiBase::glGetAttribLocationFn(GLuint program, const char* name) { |
| return driver_->fn.glGetAttribLocationFn(program, name); |
| } |
| |
| void GLApiBase::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| driver_->fn.glGetBooleanvFn(pname, params); |
| } |
| |
| void GLApiBase::glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetBufferParameterivFn(target, pname, params); |
| } |
| |
| GLenum GLApiBase::glGetErrorFn(void) { |
| return driver_->fn.glGetErrorFn(); |
| } |
| |
| void GLApiBase::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { |
| driver_->fn.glGetFenceivNVFn(fence, pname, params); |
| } |
| |
| void GLApiBase::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| driver_->fn.glGetFloatvFn(pname, params); |
| } |
| |
| GLint GLApiBase::glGetFragDataLocationFn(GLuint program, const char* name) { |
| return driver_->fn.glGetFragDataLocationFn(program, name); |
| } |
| |
| void GLApiBase::glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetFramebufferAttachmentParameterivEXTFn(target, attachment, |
| pname, params); |
| } |
| |
| GLenum GLApiBase::glGetGraphicsResetStatusARBFn(void) { |
| return driver_->fn.glGetGraphicsResetStatusARBFn(); |
| } |
| |
| void GLApiBase::glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) { |
| driver_->fn.glGetInteger64i_vFn(target, index, data); |
| } |
| |
| void GLApiBase::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| driver_->fn.glGetInteger64vFn(pname, params); |
| } |
| |
| void GLApiBase::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) { |
| driver_->fn.glGetIntegeri_vFn(target, index, data); |
| } |
| |
| void GLApiBase::glGetIntegervFn(GLenum pname, GLint* params) { |
| driver_->fn.glGetIntegervFn(pname, params); |
| } |
| |
| void GLApiBase::glGetInternalformativFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| driver_->fn.glGetInternalformativFn(target, internalformat, pname, bufSize, |
| params); |
| } |
| |
| void GLApiBase::glGetProgramBinaryFn(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) { |
| driver_->fn.glGetProgramBinaryFn(program, bufSize, length, binaryFormat, |
| binary); |
| } |
| |
| void GLApiBase::glGetProgramInfoLogFn(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| driver_->fn.glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| } |
| |
| void GLApiBase::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) { |
| driver_->fn.glGetProgramivFn(program, pname, params); |
| } |
| |
| GLint GLApiBase::glGetProgramResourceLocationFn(GLuint program, |
| GLenum programInterface, |
| const char* name) { |
| return driver_->fn.glGetProgramResourceLocationFn(program, programInterface, |
| name); |
| } |
| |
| void GLApiBase::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { |
| driver_->fn.glGetQueryivFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryObjecti64vFn(GLuint id, |
| GLenum pname, |
| GLint64* params) { |
| driver_->fn.glGetQueryObjecti64vFn(id, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) { |
| driver_->fn.glGetQueryObjectivFn(id, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryObjectui64vFn(GLuint id, |
| GLenum pname, |
| GLuint64* params) { |
| driver_->fn.glGetQueryObjectui64vFn(id, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) { |
| driver_->fn.glGetQueryObjectuivFn(id, pname, params); |
| } |
| |
| void GLApiBase::glGetRenderbufferParameterivEXTFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetRenderbufferParameterivEXTFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) { |
| driver_->fn.glGetSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void GLApiBase::glGetSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void GLApiBase::glGetShaderInfoLogFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| driver_->fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| } |
| |
| void GLApiBase::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { |
| driver_->fn.glGetShaderivFn(shader, pname, params); |
| } |
| |
| void GLApiBase::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| driver_->fn.glGetShaderPrecisionFormatFn(shadertype, precisiontype, range, |
| precision); |
| } |
| |
| void GLApiBase::glGetShaderSourceFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| driver_->fn.glGetShaderSourceFn(shader, bufsize, length, source); |
| } |
| |
| const GLubyte* GLApiBase::glGetStringFn(GLenum name) { |
| return driver_->fn.glGetStringFn(name); |
| } |
| |
| const GLubyte* GLApiBase::glGetStringiFn(GLenum name, GLuint index) { |
| return driver_->fn.glGetStringiFn(name, index); |
| } |
| |
| void GLApiBase::glGetSyncivFn(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) { |
| driver_->fn.glGetSyncivFn(sync, pname, bufSize, length, values); |
| } |
| |
| void GLApiBase::glGetTexLevelParameterfvFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) { |
| driver_->fn.glGetTexLevelParameterfvFn(target, level, pname, params); |
| } |
| |
| void GLApiBase::glGetTexLevelParameterivFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetTexLevelParameterivFn(target, level, pname, params); |
| } |
| |
| void GLApiBase::glGetTexParameterfvFn(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| driver_->fn.glGetTexParameterfvFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetTexParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetTexParameterivFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetTransformFeedbackVaryingFn(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| driver_->fn.glGetTransformFeedbackVaryingFn(program, index, bufSize, length, |
| size, type, name); |
| } |
| |
| void GLApiBase::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| driver_->fn.glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length, |
| source); |
| } |
| |
| GLuint GLApiBase::glGetUniformBlockIndexFn(GLuint program, |
| const char* uniformBlockName) { |
| return driver_->fn.glGetUniformBlockIndexFn(program, uniformBlockName); |
| } |
| |
| void GLApiBase::glGetUniformfvFn(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| driver_->fn.glGetUniformfvFn(program, location, params); |
| } |
| |
| void GLApiBase::glGetUniformIndicesFn(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) { |
| driver_->fn.glGetUniformIndicesFn(program, uniformCount, uniformNames, |
| uniformIndices); |
| } |
| |
| void GLApiBase::glGetUniformivFn(GLuint program, |
| GLint location, |
| GLint* params) { |
| driver_->fn.glGetUniformivFn(program, location, params); |
| } |
| |
| GLint GLApiBase::glGetUniformLocationFn(GLuint program, const char* name) { |
| return driver_->fn.glGetUniformLocationFn(program, name); |
| } |
| |
| void GLApiBase::glGetVertexAttribfvFn(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| driver_->fn.glGetVertexAttribfvFn(index, pname, params); |
| } |
| |
| void GLApiBase::glGetVertexAttribivFn(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetVertexAttribivFn(index, pname, params); |
| } |
| |
| void GLApiBase::glGetVertexAttribPointervFn(GLuint index, |
| GLenum pname, |
| void** pointer) { |
| driver_->fn.glGetVertexAttribPointervFn(index, pname, pointer); |
| } |
| |
| void GLApiBase::glHintFn(GLenum target, GLenum mode) { |
| driver_->fn.glHintFn(target, mode); |
| } |
| |
| void GLApiBase::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) { |
| driver_->fn.glInsertEventMarkerEXTFn(length, marker); |
| } |
| |
| void GLApiBase::glInvalidateFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| driver_->fn.glInvalidateFramebufferFn(target, numAttachments, attachments); |
| } |
| |
| void GLApiBase::glInvalidateSubFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| driver_->fn.glInvalidateSubFramebufferFn(target, numAttachments, attachments, |
| x, y, width, height); |
| } |
| |
| GLboolean GLApiBase::glIsBufferFn(GLuint buffer) { |
| return driver_->fn.glIsBufferFn(buffer); |
| } |
| |
| GLboolean GLApiBase::glIsEnabledFn(GLenum cap) { |
| return driver_->fn.glIsEnabledFn(cap); |
| } |
| |
| GLboolean GLApiBase::glIsFenceAPPLEFn(GLuint fence) { |
| return driver_->fn.glIsFenceAPPLEFn(fence); |
| } |
| |
| GLboolean GLApiBase::glIsFenceNVFn(GLuint fence) { |
| return driver_->fn.glIsFenceNVFn(fence); |
| } |
| |
| GLboolean GLApiBase::glIsFramebufferEXTFn(GLuint framebuffer) { |
| return driver_->fn.glIsFramebufferEXTFn(framebuffer); |
| } |
| |
| GLboolean GLApiBase::glIsProgramFn(GLuint program) { |
| return driver_->fn.glIsProgramFn(program); |
| } |
| |
| GLboolean GLApiBase::glIsQueryFn(GLuint query) { |
| return driver_->fn.glIsQueryFn(query); |
| } |
| |
| GLboolean GLApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| return driver_->fn.glIsRenderbufferEXTFn(renderbuffer); |
| } |
| |
| GLboolean GLApiBase::glIsSamplerFn(GLuint sampler) { |
| return driver_->fn.glIsSamplerFn(sampler); |
| } |
| |
| GLboolean GLApiBase::glIsShaderFn(GLuint shader) { |
| return driver_->fn.glIsShaderFn(shader); |
| } |
| |
| GLboolean GLApiBase::glIsSyncFn(GLsync sync) { |
| return driver_->fn.glIsSyncFn(sync); |
| } |
| |
| GLboolean GLApiBase::glIsTextureFn(GLuint texture) { |
| return driver_->fn.glIsTextureFn(texture); |
| } |
| |
| GLboolean GLApiBase::glIsTransformFeedbackFn(GLuint id) { |
| return driver_->fn.glIsTransformFeedbackFn(id); |
| } |
| |
| GLboolean GLApiBase::glIsVertexArrayOESFn(GLuint array) { |
| return driver_->fn.glIsVertexArrayOESFn(array); |
| } |
| |
| void GLApiBase::glLineWidthFn(GLfloat width) { |
| driver_->fn.glLineWidthFn(width); |
| } |
| |
| void GLApiBase::glLinkProgramFn(GLuint program) { |
| driver_->fn.glLinkProgramFn(program); |
| } |
| |
| void* GLApiBase::glMapBufferFn(GLenum target, GLenum access) { |
| return driver_->fn.glMapBufferFn(target, access); |
| } |
| |
| void* GLApiBase::glMapBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) { |
| return driver_->fn.glMapBufferRangeFn(target, offset, length, access); |
| } |
| |
| void GLApiBase::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| driver_->fn.glMatrixLoadfEXTFn(matrixMode, m); |
| } |
| |
| void GLApiBase::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| driver_->fn.glMatrixLoadIdentityEXTFn(matrixMode); |
| } |
| |
| void GLApiBase::glPauseTransformFeedbackFn(void) { |
| driver_->fn.glPauseTransformFeedbackFn(); |
| } |
| |
| void GLApiBase::glPixelStoreiFn(GLenum pname, GLint param) { |
| driver_->fn.glPixelStoreiFn(pname, param); |
| } |
| |
| void GLApiBase::glPointParameteriFn(GLenum pname, GLint param) { |
| driver_->fn.glPointParameteriFn(pname, param); |
| } |
| |
| void GLApiBase::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| driver_->fn.glPolygonOffsetFn(factor, units); |
| } |
| |
| void GLApiBase::glPopGroupMarkerEXTFn(void) { |
| driver_->fn.glPopGroupMarkerEXTFn(); |
| } |
| |
| void GLApiBase::glProgramBinaryFn(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| driver_->fn.glProgramBinaryFn(program, binaryFormat, binary, length); |
| } |
| |
| void GLApiBase::glProgramParameteriFn(GLuint program, |
| GLenum pname, |
| GLint value) { |
| driver_->fn.glProgramParameteriFn(program, pname, value); |
| } |
| |
| void GLApiBase::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) { |
| driver_->fn.glPushGroupMarkerEXTFn(length, marker); |
| } |
| |
| void GLApiBase::glQueryCounterFn(GLuint id, GLenum target) { |
| driver_->fn.glQueryCounterFn(id, target); |
| } |
| |
| void GLApiBase::glReadBufferFn(GLenum src) { |
| driver_->fn.glReadBufferFn(src); |
| } |
| |
| void GLApiBase::glReadPixelsFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| driver_->fn.glReadPixelsFn(x, y, width, height, format, type, pixels); |
| } |
| |
| void GLApiBase::glReleaseShaderCompilerFn(void) { |
| driver_->fn.glReleaseShaderCompilerFn(); |
| } |
| |
| void GLApiBase::glRenderbufferStorageEXTFn(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageEXTFn(target, internalformat, width, height); |
| } |
| |
| void GLApiBase::glRenderbufferStorageMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageMultisampleFn(target, samples, |
| internalformat, width, height); |
| } |
| |
| void GLApiBase::glRenderbufferStorageMultisampleANGLEFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageMultisampleANGLEFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| void GLApiBase::glRenderbufferStorageMultisampleAPPLEFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageMultisampleAPPLEFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| void GLApiBase::glRenderbufferStorageMultisampleEXTFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageMultisampleEXTFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| void GLApiBase::glRenderbufferStorageMultisampleIMGFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageMultisampleIMGFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| void GLApiBase::glResolveMultisampleFramebufferAPPLEFn(void) { |
| driver_->fn.glResolveMultisampleFramebufferAPPLEFn(); |
| } |
| |
| void GLApiBase::glResumeTransformFeedbackFn(void) { |
| driver_->fn.glResumeTransformFeedbackFn(); |
| } |
| |
| void GLApiBase::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| driver_->fn.glSampleCoverageFn(value, invert); |
| } |
| |
| void GLApiBase::glSamplerParameterfFn(GLuint sampler, |
| GLenum pname, |
| GLfloat param) { |
| driver_->fn.glSamplerParameterfFn(sampler, pname, param); |
| } |
| |
| void GLApiBase::glSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| driver_->fn.glSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void GLApiBase::glSamplerParameteriFn(GLuint sampler, |
| GLenum pname, |
| GLint param) { |
| driver_->fn.glSamplerParameteriFn(sampler, pname, param); |
| } |
| |
| void GLApiBase::glSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| const GLint* params) { |
| driver_->fn.glSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void GLApiBase::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| driver_->fn.glScissorFn(x, y, width, height); |
| } |
| |
| void GLApiBase::glSetFenceAPPLEFn(GLuint fence) { |
| driver_->fn.glSetFenceAPPLEFn(fence); |
| } |
| |
| void GLApiBase::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| driver_->fn.glSetFenceNVFn(fence, condition); |
| } |
| |
| void GLApiBase::glShaderBinaryFn(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| driver_->fn.glShaderBinaryFn(n, shaders, binaryformat, binary, length); |
| } |
| |
| void GLApiBase::glShaderSourceFn(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) { |
| driver_->fn.glShaderSourceFn(shader, count, str, length); |
| } |
| |
| void GLApiBase::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| driver_->fn.glStencilFuncFn(func, ref, mask); |
| } |
| |
| void GLApiBase::glStencilFuncSeparateFn(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| driver_->fn.glStencilFuncSeparateFn(face, func, ref, mask); |
| } |
| |
| void GLApiBase::glStencilMaskFn(GLuint mask) { |
| driver_->fn.glStencilMaskFn(mask); |
| } |
| |
| void GLApiBase::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| driver_->fn.glStencilMaskSeparateFn(face, mask); |
| } |
| |
| void GLApiBase::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| driver_->fn.glStencilOpFn(fail, zfail, zpass); |
| } |
| |
| void GLApiBase::glStencilOpSeparateFn(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| driver_->fn.glStencilOpSeparateFn(face, fail, zfail, zpass); |
| } |
| |
| GLboolean GLApiBase::glTestFenceAPPLEFn(GLuint fence) { |
| return driver_->fn.glTestFenceAPPLEFn(fence); |
| } |
| |
| GLboolean GLApiBase::glTestFenceNVFn(GLuint fence) { |
| return driver_->fn.glTestFenceNVFn(fence); |
| } |
| |
| void GLApiBase::glTexImage2DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| driver_->fn.glTexImage2DFn(target, level, internalformat, width, height, |
| border, format, type, pixels); |
| } |
| |
| void GLApiBase::glTexImage3DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| driver_->fn.glTexImage3DFn(target, level, internalformat, width, height, |
| depth, border, format, type, pixels); |
| } |
| |
| void GLApiBase::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) { |
| driver_->fn.glTexParameterfFn(target, pname, param); |
| } |
| |
| void GLApiBase::glTexParameterfvFn(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| driver_->fn.glTexParameterfvFn(target, pname, params); |
| } |
| |
| void GLApiBase::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { |
| driver_->fn.glTexParameteriFn(target, pname, param); |
| } |
| |
| void GLApiBase::glTexParameterivFn(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| driver_->fn.glTexParameterivFn(target, pname, params); |
| } |
| |
| void GLApiBase::glTexStorage2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glTexStorage2DEXTFn(target, levels, internalformat, width, |
| height); |
| } |
| |
| void GLApiBase::glTexStorage3DFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| driver_->fn.glTexStorage3DFn(target, levels, internalformat, width, height, |
| depth); |
| } |
| |
| void GLApiBase::glTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| driver_->fn.glTexSubImage2DFn(target, level, xoffset, yoffset, width, height, |
| format, type, pixels); |
| } |
| |
| void GLApiBase::glTransformFeedbackVaryingsFn(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) { |
| driver_->fn.glTransformFeedbackVaryingsFn(program, count, varyings, |
| bufferMode); |
| } |
| |
| void GLApiBase::glUniform1fFn(GLint location, GLfloat x) { |
| driver_->fn.glUniform1fFn(location, x); |
| } |
| |
| void GLApiBase::glUniform1fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| driver_->fn.glUniform1fvFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform1iFn(GLint location, GLint x) { |
| driver_->fn.glUniform1iFn(location, x); |
| } |
| |
| void GLApiBase::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) { |
| driver_->fn.glUniform1ivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform1uiFn(GLint location, GLuint v0) { |
| driver_->fn.glUniform1uiFn(location, v0); |
| } |
| |
| void GLApiBase::glUniform1uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| driver_->fn.glUniform1uivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| driver_->fn.glUniform2fFn(location, x, y); |
| } |
| |
| void GLApiBase::glUniform2fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| driver_->fn.glUniform2fvFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform2iFn(GLint location, GLint x, GLint y) { |
| driver_->fn.glUniform2iFn(location, x, y); |
| } |
| |
| void GLApiBase::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) { |
| driver_->fn.glUniform2ivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| driver_->fn.glUniform2uiFn(location, v0, v1); |
| } |
| |
| void GLApiBase::glUniform2uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| driver_->fn.glUniform2uivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| driver_->fn.glUniform3fFn(location, x, y, z); |
| } |
| |
| void GLApiBase::glUniform3fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| driver_->fn.glUniform3fvFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| driver_->fn.glUniform3iFn(location, x, y, z); |
| } |
| |
| void GLApiBase::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) { |
| driver_->fn.glUniform3ivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform3uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| driver_->fn.glUniform3uiFn(location, v0, v1, v2); |
| } |
| |
| void GLApiBase::glUniform3uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| driver_->fn.glUniform3uivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform4fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| driver_->fn.glUniform4fFn(location, x, y, z, w); |
| } |
| |
| void GLApiBase::glUniform4fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| driver_->fn.glUniform4fvFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform4iFn(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| driver_->fn.glUniform4iFn(location, x, y, z, w); |
| } |
| |
| void GLApiBase::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) { |
| driver_->fn.glUniform4ivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform4uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| driver_->fn.glUniform4uiFn(location, v0, v1, v2, v3); |
| } |
| |
| void GLApiBase::glUniform4uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| driver_->fn.glUniform4uivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniformBlockBindingFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) { |
| driver_->fn.glUniformBlockBindingFn(program, uniformBlockIndex, |
| uniformBlockBinding); |
| } |
| |
| void GLApiBase::glUniformMatrix2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix2fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix2x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix2x3fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix2x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix2x4fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix3fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix3x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix3x2fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix3x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix3x4fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix4fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix4x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix4x2fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix4x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix4x3fvFn(location, count, transpose, value); |
| } |
| |
| GLboolean GLApiBase::glUnmapBufferFn(GLenum target) { |
| return driver_->fn.glUnmapBufferFn(target); |
| } |
| |
| void GLApiBase::glUseProgramFn(GLuint program) { |
| driver_->fn.glUseProgramFn(program); |
| } |
| |
| void GLApiBase::glValidateProgramFn(GLuint program) { |
| driver_->fn.glValidateProgramFn(program); |
| } |
| |
| void GLApiBase::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| driver_->fn.glVertexAttrib1fFn(indx, x); |
| } |
| |
| void GLApiBase::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| driver_->fn.glVertexAttrib1fvFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| driver_->fn.glVertexAttrib2fFn(indx, x, y); |
| } |
| |
| void GLApiBase::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| driver_->fn.glVertexAttrib2fvFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttrib3fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| driver_->fn.glVertexAttrib3fFn(indx, x, y, z); |
| } |
| |
| void GLApiBase::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| driver_->fn.glVertexAttrib3fvFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttrib4fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| driver_->fn.glVertexAttrib4fFn(indx, x, y, z, w); |
| } |
| |
| void GLApiBase::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| driver_->fn.glVertexAttrib4fvFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { |
| driver_->fn.glVertexAttribDivisorANGLEFn(index, divisor); |
| } |
| |
| void GLApiBase::glVertexAttribI4iFn(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| driver_->fn.glVertexAttribI4iFn(indx, x, y, z, w); |
| } |
| |
| void GLApiBase::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| driver_->fn.glVertexAttribI4ivFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttribI4uiFn(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) { |
| driver_->fn.glVertexAttribI4uiFn(indx, x, y, z, w); |
| } |
| |
| void GLApiBase::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| driver_->fn.glVertexAttribI4uivFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttribIPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| driver_->fn.glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| } |
| |
| void GLApiBase::glVertexAttribPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| driver_->fn.glVertexAttribPointerFn(indx, size, type, normalized, stride, |
| ptr); |
| } |
| |
| void GLApiBase::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| driver_->fn.glViewportFn(x, y, width, height); |
| } |
| |
| GLenum GLApiBase::glWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| return driver_->fn.glWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void TraceGLApi::glActiveTextureFn(GLenum texture) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glActiveTexture") |
| gl_api_->glActiveTextureFn(texture); |
| } |
| |
| void TraceGLApi::glAttachShaderFn(GLuint program, GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glAttachShader") |
| gl_api_->glAttachShaderFn(program, shader); |
| } |
| |
| void TraceGLApi::glBeginQueryFn(GLenum target, GLuint id) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginQuery") |
| gl_api_->glBeginQueryFn(target, id); |
| } |
| |
| void TraceGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginTransformFeedback") |
| gl_api_->glBeginTransformFeedbackFn(primitiveMode); |
| } |
| |
| void TraceGLApi::glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindAttribLocation") |
| gl_api_->glBindAttribLocationFn(program, index, name); |
| } |
| |
| void TraceGLApi::glBindBufferFn(GLenum target, GLuint buffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBuffer") |
| gl_api_->glBindBufferFn(target, buffer); |
| } |
| |
| void TraceGLApi::glBindBufferBaseFn(GLenum target, |
| GLuint index, |
| GLuint buffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBufferBase") |
| gl_api_->glBindBufferBaseFn(target, index, buffer); |
| } |
| |
| void TraceGLApi::glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBufferRange") |
| gl_api_->glBindBufferRangeFn(target, index, buffer, offset, size); |
| } |
| |
| void TraceGLApi::glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindFragDataLocation") |
| gl_api_->glBindFragDataLocationFn(program, colorNumber, name); |
| } |
| |
| void TraceGLApi::glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glBindFragDataLocationIndexed") |
| gl_api_->glBindFragDataLocationIndexedFn(program, colorNumber, index, name); |
| } |
| |
| void TraceGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindFramebufferEXT") |
| gl_api_->glBindFramebufferEXTFn(target, framebuffer); |
| } |
| |
| void TraceGLApi::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindRenderbufferEXT") |
| gl_api_->glBindRenderbufferEXTFn(target, renderbuffer); |
| } |
| |
| void TraceGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindSampler") |
| gl_api_->glBindSamplerFn(unit, sampler); |
| } |
| |
| void TraceGLApi::glBindTextureFn(GLenum target, GLuint texture) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindTexture") |
| gl_api_->glBindTextureFn(target, texture); |
| } |
| |
| void TraceGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindTransformFeedback") |
| gl_api_->glBindTransformFeedbackFn(target, id); |
| } |
| |
| void TraceGLApi::glBindVertexArrayOESFn(GLuint array) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindVertexArrayOES") |
| gl_api_->glBindVertexArrayOESFn(array); |
| } |
| |
| void TraceGLApi::glBlendBarrierKHRFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendBarrierKHR") |
| gl_api_->glBlendBarrierKHRFn(); |
| } |
| |
| void TraceGLApi::glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendColor") |
| gl_api_->glBlendColorFn(red, green, blue, alpha); |
| } |
| |
| void TraceGLApi::glBlendEquationFn(GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendEquation") |
| gl_api_->glBlendEquationFn(mode); |
| } |
| |
| void TraceGLApi::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendEquationSeparate") |
| gl_api_->glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| } |
| |
| void TraceGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendFunc") |
| gl_api_->glBlendFuncFn(sfactor, dfactor); |
| } |
| |
| void TraceGLApi::glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendFuncSeparate") |
| gl_api_->glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void TraceGLApi::glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebuffer") |
| gl_api_->glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, |
| dstY1, mask, filter); |
| } |
| |
| void TraceGLApi::glBlitFramebufferANGLEFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebufferANGLE") |
| gl_api_->glBlitFramebufferANGLEFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| void TraceGLApi::glBlitFramebufferEXTFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebufferEXT") |
| gl_api_->glBlitFramebufferEXTFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| void TraceGLApi::glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBufferData") |
| gl_api_->glBufferDataFn(target, size, data, usage); |
| } |
| |
| void TraceGLApi::glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBufferSubData") |
| gl_api_->glBufferSubDataFn(target, offset, size, data); |
| } |
| |
| GLenum TraceGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glCheckFramebufferStatusEXT") |
| return gl_api_->glCheckFramebufferStatusEXTFn(target); |
| } |
| |
| void TraceGLApi::glClearFn(GLbitfield mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClear") |
| gl_api_->glClearFn(mask); |
| } |
| |
| void TraceGLApi::glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferfi") |
| gl_api_->glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| } |
| |
| void TraceGLApi::glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferfv") |
| gl_api_->glClearBufferfvFn(buffer, drawbuffer, value); |
| } |
| |
| void TraceGLApi::glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferiv") |
| gl_api_->glClearBufferivFn(buffer, drawbuffer, value); |
| } |
| |
| void TraceGLApi::glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferuiv") |
| gl_api_->glClearBufferuivFn(buffer, drawbuffer, value); |
| } |
| |
| void TraceGLApi::glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearColor") |
| gl_api_->glClearColorFn(red, green, blue, alpha); |
| } |
| |
| void TraceGLApi::glClearDepthFn(GLclampd depth) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearDepth") |
| gl_api_->glClearDepthFn(depth); |
| } |
| |
| void TraceGLApi::glClearDepthfFn(GLclampf depth) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearDepthf") |
| gl_api_->glClearDepthfFn(depth); |
| } |
| |
| void TraceGLApi::glClearStencilFn(GLint s) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearStencil") |
| gl_api_->glClearStencilFn(s); |
| } |
| |
| GLenum TraceGLApi::glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClientWaitSync") |
| return gl_api_->glClientWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void TraceGLApi::glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glColorMask") |
| gl_api_->glColorMaskFn(red, green, blue, alpha); |
| } |
| |
| void TraceGLApi::glCompileShaderFn(GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompileShader") |
| gl_api_->glCompileShaderFn(shader); |
| } |
| |
| void TraceGLApi::glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexImage2D") |
| gl_api_->glCompressedTexImage2DFn(target, level, internalformat, width, |
| height, border, imageSize, data); |
| } |
| |
| void TraceGLApi::glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexImage3D") |
| gl_api_->glCompressedTexImage3DFn(target, level, internalformat, width, |
| height, depth, border, imageSize, data); |
| } |
| |
| void TraceGLApi::glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexSubImage2D") |
| gl_api_->glCompressedTexSubImage2DFn(target, level, xoffset, yoffset, width, |
| height, format, imageSize, data); |
| } |
| |
| void TraceGLApi::glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyBufferSubData") |
| gl_api_->glCopyBufferSubDataFn(readTarget, writeTarget, readOffset, |
| writeOffset, size); |
| } |
| |
| void TraceGLApi::glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexImage2D") |
| gl_api_->glCopyTexImage2DFn(target, level, internalformat, x, y, width, |
| height, border); |
| } |
| |
| void TraceGLApi::glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexSubImage2D") |
| gl_api_->glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y, width, |
| height); |
| } |
| |
| void TraceGLApi::glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexSubImage3D") |
| gl_api_->glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x, y, |
| width, height); |
| } |
| |
| GLuint TraceGLApi::glCreateProgramFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateProgram") |
| return gl_api_->glCreateProgramFn(); |
| } |
| |
| GLuint TraceGLApi::glCreateShaderFn(GLenum type) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateShader") |
| return gl_api_->glCreateShaderFn(type); |
| } |
| |
| void TraceGLApi::glCullFaceFn(GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCullFace") |
| gl_api_->glCullFaceFn(mode); |
| } |
| |
| void TraceGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteBuffersARB") |
| gl_api_->glDeleteBuffersARBFn(n, buffers); |
| } |
| |
| void TraceGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFencesAPPLE") |
| gl_api_->glDeleteFencesAPPLEFn(n, fences); |
| } |
| |
| void TraceGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFencesNV") |
| gl_api_->glDeleteFencesNVFn(n, fences); |
| } |
| |
| void TraceGLApi::glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFramebuffersEXT") |
| gl_api_->glDeleteFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| void TraceGLApi::glDeleteProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteProgram") |
| gl_api_->glDeleteProgramFn(program); |
| } |
| |
| void TraceGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteQueries") |
| gl_api_->glDeleteQueriesFn(n, ids); |
| } |
| |
| void TraceGLApi::glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteRenderbuffersEXT") |
| gl_api_->glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void TraceGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSamplers") |
| gl_api_->glDeleteSamplersFn(n, samplers); |
| } |
| |
| void TraceGLApi::glDeleteShaderFn(GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteShader") |
| gl_api_->glDeleteShaderFn(shader); |
| } |
| |
| void TraceGLApi::glDeleteSyncFn(GLsync sync) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSync") |
| gl_api_->glDeleteSyncFn(sync); |
| } |
| |
| void TraceGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteTextures") |
| gl_api_->glDeleteTexturesFn(n, textures); |
| } |
| |
| void TraceGLApi::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteTransformFeedbacks") |
| gl_api_->glDeleteTransformFeedbacksFn(n, ids); |
| } |
| |
| void TraceGLApi::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteVertexArraysOES") |
| gl_api_->glDeleteVertexArraysOESFn(n, arrays); |
| } |
| |
| void TraceGLApi::glDepthFuncFn(GLenum func) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthFunc") |
| gl_api_->glDepthFuncFn(func); |
| } |
| |
| void TraceGLApi::glDepthMaskFn(GLboolean flag) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthMask") |
| gl_api_->glDepthMaskFn(flag); |
| } |
| |
| void TraceGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthRange") |
| gl_api_->glDepthRangeFn(zNear, zFar); |
| } |
| |
| void TraceGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthRangef") |
| gl_api_->glDepthRangefFn(zNear, zFar); |
| } |
| |
| void TraceGLApi::glDetachShaderFn(GLuint program, GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDetachShader") |
| gl_api_->glDetachShaderFn(program, shader); |
| } |
| |
| void TraceGLApi::glDisableFn(GLenum cap) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDisable") |
| gl_api_->glDisableFn(cap); |
| } |
| |
| void TraceGLApi::glDisableVertexAttribArrayFn(GLuint index) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDisableVertexAttribArray") |
| gl_api_->glDisableVertexAttribArrayFn(index); |
| } |
| |
| void TraceGLApi::glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDiscardFramebufferEXT") |
| gl_api_->glDiscardFramebufferEXTFn(target, numAttachments, attachments); |
| } |
| |
| void TraceGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArrays") |
| gl_api_->glDrawArraysFn(mode, first, count); |
| } |
| |
| void TraceGLApi::glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArraysInstancedANGLE") |
| gl_api_->glDrawArraysInstancedANGLEFn(mode, first, count, primcount); |
| } |
| |
| void TraceGLApi::glDrawBufferFn(GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawBuffer") |
| gl_api_->glDrawBufferFn(mode); |
| } |
| |
| void TraceGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawBuffersARB") |
| gl_api_->glDrawBuffersARBFn(n, bufs); |
| } |
| |
| void TraceGLApi::glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawElements") |
| gl_api_->glDrawElementsFn(mode, count, type, indices); |
| } |
| |
| void TraceGLApi::glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glDrawElementsInstancedANGLE") |
| gl_api_->glDrawElementsInstancedANGLEFn(mode, count, type, indices, |
| primcount); |
| } |
| |
| void TraceGLApi::glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawRangeElements") |
| gl_api_->glDrawRangeElementsFn(mode, start, end, count, type, indices); |
| } |
| |
| void TraceGLApi::glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
| GLeglImageOES image) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glEGLImageTargetRenderbufferStorageOES") |
| gl_api_->glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| } |
| |
| void TraceGLApi::glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glEGLImageTargetTexture2DOES") |
| gl_api_->glEGLImageTargetTexture2DOESFn(target, image); |
| } |
| |
| void TraceGLApi::glEnableFn(GLenum cap) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEnable") |
| gl_api_->glEnableFn(cap); |
| } |
| |
| void TraceGLApi::glEnableVertexAttribArrayFn(GLuint index) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEnableVertexAttribArray") |
| gl_api_->glEnableVertexAttribArrayFn(index); |
| } |
| |
| void TraceGLApi::glEndQueryFn(GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndQuery") |
| gl_api_->glEndQueryFn(target); |
| } |
| |
| void TraceGLApi::glEndTransformFeedbackFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndTransformFeedback") |
| gl_api_->glEndTransformFeedbackFn(); |
| } |
| |
| GLsync TraceGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFenceSync") |
| return gl_api_->glFenceSyncFn(condition, flags); |
| } |
| |
| void TraceGLApi::glFinishFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinish") |
| gl_api_->glFinishFn(); |
| } |
| |
| void TraceGLApi::glFinishFenceAPPLEFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinishFenceAPPLE") |
| gl_api_->glFinishFenceAPPLEFn(fence); |
| } |
| |
| void TraceGLApi::glFinishFenceNVFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinishFenceNV") |
| gl_api_->glFinishFenceNVFn(fence); |
| } |
| |
| void TraceGLApi::glFlushFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFlush") |
| gl_api_->glFlushFn(); |
| } |
| |
| void TraceGLApi::glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFlushMappedBufferRange") |
| gl_api_->glFlushMappedBufferRangeFn(target, offset, length); |
| } |
| |
| void TraceGLApi::glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glFramebufferRenderbufferEXT") |
| gl_api_->glFramebufferRenderbufferEXTFn(target, attachment, |
| renderbuffertarget, renderbuffer); |
| } |
| |
| void TraceGLApi::glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferTexture2DEXT") |
| gl_api_->glFramebufferTexture2DEXTFn(target, attachment, textarget, texture, |
| level); |
| } |
| |
| void TraceGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glFramebufferTexture2DMultisampleEXT") |
| gl_api_->glFramebufferTexture2DMultisampleEXTFn(target, attachment, textarget, |
| texture, level, samples); |
| } |
| |
| void TraceGLApi::glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glFramebufferTexture2DMultisampleIMG") |
| gl_api_->glFramebufferTexture2DMultisampleIMGFn(target, attachment, textarget, |
| texture, level, samples); |
| } |
| |
| void TraceGLApi::glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferTextureLayer") |
| gl_api_->glFramebufferTextureLayerFn(target, attachment, texture, level, |
| layer); |
| } |
| |
| void TraceGLApi::glFrontFaceFn(GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFrontFace") |
| gl_api_->glFrontFaceFn(mode); |
| } |
| |
| void TraceGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenBuffersARB") |
| gl_api_->glGenBuffersARBFn(n, buffers); |
| } |
| |
| void TraceGLApi::glGenerateMipmapEXTFn(GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenerateMipmapEXT") |
| gl_api_->glGenerateMipmapEXTFn(target); |
| } |
| |
| void TraceGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFencesAPPLE") |
| gl_api_->glGenFencesAPPLEFn(n, fences); |
| } |
| |
| void TraceGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFencesNV") |
| gl_api_->glGenFencesNVFn(n, fences); |
| } |
| |
| void TraceGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFramebuffersEXT") |
| gl_api_->glGenFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| void TraceGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenQueries") |
| gl_api_->glGenQueriesFn(n, ids); |
| } |
| |
| void TraceGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenRenderbuffersEXT") |
| gl_api_->glGenRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void TraceGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenSamplers") |
| gl_api_->glGenSamplersFn(n, samplers); |
| } |
| |
| void TraceGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenTextures") |
| gl_api_->glGenTexturesFn(n, textures); |
| } |
| |
| void TraceGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenTransformFeedbacks") |
| gl_api_->glGenTransformFeedbacksFn(n, ids); |
| } |
| |
| void TraceGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenVertexArraysOES") |
| gl_api_->glGenVertexArraysOESFn(n, arrays); |
| } |
| |
| void TraceGLApi::glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveAttrib") |
| gl_api_->glGetActiveAttribFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void TraceGLApi::glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniform") |
| gl_api_->glGetActiveUniformFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void TraceGLApi::glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniformBlockiv") |
| gl_api_->glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname, |
| params); |
| } |
| |
| void TraceGLApi::glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetActiveUniformBlockName") |
| gl_api_->glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize, |
| length, uniformBlockName); |
| } |
| |
| void TraceGLApi::glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniformsiv") |
| gl_api_->glGetActiveUniformsivFn(program, uniformCount, uniformIndices, pname, |
| params); |
| } |
| |
| void TraceGLApi::glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetAttachedShaders") |
| gl_api_->glGetAttachedShadersFn(program, maxcount, count, shaders); |
| } |
| |
| GLint TraceGLApi::glGetAttribLocationFn(GLuint program, const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetAttribLocation") |
| return gl_api_->glGetAttribLocationFn(program, name); |
| } |
| |
| void TraceGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBooleanv") |
| gl_api_->glGetBooleanvFn(pname, params); |
| } |
| |
| void TraceGLApi::glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBufferParameteriv") |
| gl_api_->glGetBufferParameterivFn(target, pname, params); |
| } |
| |
| GLenum TraceGLApi::glGetErrorFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetError") |
| return gl_api_->glGetErrorFn(); |
| } |
| |
| void TraceGLApi::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFenceivNV") |
| gl_api_->glGetFenceivNVFn(fence, pname, params); |
| } |
| |
| void TraceGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFloatv") |
| gl_api_->glGetFloatvFn(pname, params); |
| } |
| |
| GLint TraceGLApi::glGetFragDataLocationFn(GLuint program, const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFragDataLocation") |
| return gl_api_->glGetFragDataLocationFn(program, name); |
| } |
| |
| void TraceGLApi::glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetFramebufferAttachmentParameterivEXT") |
| gl_api_->glGetFramebufferAttachmentParameterivEXTFn(target, attachment, pname, |
| params); |
| } |
| |
| GLenum TraceGLApi::glGetGraphicsResetStatusARBFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetGraphicsResetStatusARB") |
| return gl_api_->glGetGraphicsResetStatusARBFn(); |
| } |
| |
| void TraceGLApi::glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64i_v") |
| gl_api_->glGetInteger64i_vFn(target, index, data); |
| } |
| |
| void TraceGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64v") |
| gl_api_->glGetInteger64vFn(pname, params); |
| } |
| |
| void TraceGLApi::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegeri_v") |
| gl_api_->glGetIntegeri_vFn(target, index, data); |
| } |
| |
| void TraceGLApi::glGetIntegervFn(GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegerv") |
| gl_api_->glGetIntegervFn(pname, params); |
| } |
| |
| void TraceGLApi::glGetInternalformativFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInternalformativ") |
| gl_api_->glGetInternalformativFn(target, internalformat, pname, bufSize, |
| params); |
| } |
| |
| void TraceGLApi::glGetProgramBinaryFn(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramBinary") |
| gl_api_->glGetProgramBinaryFn(program, bufSize, length, binaryFormat, binary); |
| } |
| |
| void TraceGLApi::glGetProgramInfoLogFn(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramInfoLog") |
| gl_api_->glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| } |
| |
| void TraceGLApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramiv") |
| gl_api_->glGetProgramivFn(program, pname, params); |
| } |
| |
| GLint TraceGLApi::glGetProgramResourceLocationFn(GLuint program, |
| GLenum programInterface, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetProgramResourceLocation") |
| return gl_api_->glGetProgramResourceLocationFn(program, programInterface, |
| name); |
| } |
| |
| void TraceGLApi::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryiv") |
| gl_api_->glGetQueryivFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjecti64vFn(GLuint id, |
| GLenum pname, |
| GLint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjecti64v") |
| gl_api_->glGetQueryObjecti64vFn(id, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectiv") |
| gl_api_->glGetQueryObjectivFn(id, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectui64vFn(GLuint id, |
| GLenum pname, |
| GLuint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectui64v") |
| gl_api_->glGetQueryObjectui64vFn(id, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectuivFn(GLuint id, |
| GLenum pname, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectuiv") |
| gl_api_->glGetQueryObjectuivFn(id, pname, params); |
| } |
| |
| void TraceGLApi::glGetRenderbufferParameterivEXTFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetRenderbufferParameterivEXT") |
| gl_api_->glGetRenderbufferParameterivEXTFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSamplerParameterfv") |
| gl_api_->glGetSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void TraceGLApi::glGetSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSamplerParameteriv") |
| gl_api_->glGetSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void TraceGLApi::glGetShaderInfoLogFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderInfoLog") |
| gl_api_->glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| } |
| |
| void TraceGLApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderiv") |
| gl_api_->glGetShaderivFn(shader, pname, params); |
| } |
| |
| void TraceGLApi::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderPrecisionFormat") |
| gl_api_->glGetShaderPrecisionFormatFn(shadertype, precisiontype, range, |
| precision); |
| } |
| |
| void TraceGLApi::glGetShaderSourceFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderSource") |
| gl_api_->glGetShaderSourceFn(shader, bufsize, length, source); |
| } |
| |
| const GLubyte* TraceGLApi::glGetStringFn(GLenum name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetString") |
| return gl_api_->glGetStringFn(name); |
| } |
| |
| const GLubyte* TraceGLApi::glGetStringiFn(GLenum name, GLuint index) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetStringi") |
| return gl_api_->glGetStringiFn(name, index); |
| } |
| |
| void TraceGLApi::glGetSyncivFn(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSynciv") |
| gl_api_->glGetSyncivFn(sync, pname, bufSize, length, values); |
| } |
| |
| void TraceGLApi::glGetTexLevelParameterfvFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexLevelParameterfv") |
| gl_api_->glGetTexLevelParameterfvFn(target, level, pname, params); |
| } |
| |
| void TraceGLApi::glGetTexLevelParameterivFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexLevelParameteriv") |
| gl_api_->glGetTexLevelParameterivFn(target, level, pname, params); |
| } |
| |
| void TraceGLApi::glGetTexParameterfvFn(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexParameterfv") |
| gl_api_->glGetTexParameterfvFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetTexParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexParameteriv") |
| gl_api_->glGetTexParameterivFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetTransformFeedbackVaryingFn(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetTransformFeedbackVarying") |
| gl_api_->glGetTransformFeedbackVaryingFn(program, index, bufSize, length, |
| size, type, name); |
| } |
| |
| void TraceGLApi::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetTranslatedShaderSourceANGLE") |
| gl_api_->glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length, source); |
| } |
| |
| GLuint TraceGLApi::glGetUniformBlockIndexFn(GLuint program, |
| const char* uniformBlockName) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformBlockIndex") |
| return gl_api_->glGetUniformBlockIndexFn(program, uniformBlockName); |
| } |
| |
| void TraceGLApi::glGetUniformfvFn(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformfv") |
| gl_api_->glGetUniformfvFn(program, location, params); |
| } |
| |
| void TraceGLApi::glGetUniformIndicesFn(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformIndices") |
| gl_api_->glGetUniformIndicesFn(program, uniformCount, uniformNames, |
| uniformIndices); |
| } |
| |
| void TraceGLApi::glGetUniformivFn(GLuint program, |
| GLint location, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformiv") |
| gl_api_->glGetUniformivFn(program, location, params); |
| } |
| |
| GLint TraceGLApi::glGetUniformLocationFn(GLuint program, const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformLocation") |
| return gl_api_->glGetUniformLocationFn(program, name); |
| } |
| |
| void TraceGLApi::glGetVertexAttribfvFn(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribfv") |
| gl_api_->glGetVertexAttribfvFn(index, pname, params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribivFn(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribiv") |
| gl_api_->glGetVertexAttribivFn(index, pname, params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribPointervFn(GLuint index, |
| GLenum pname, |
| void** pointer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribPointerv") |
| gl_api_->glGetVertexAttribPointervFn(index, pname, pointer); |
| } |
| |
| void TraceGLApi::glHintFn(GLenum target, GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glHint") |
| gl_api_->glHintFn(target, mode); |
| } |
| |
| void TraceGLApi::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInsertEventMarkerEXT") |
| gl_api_->glInsertEventMarkerEXTFn(length, marker); |
| } |
| |
| void TraceGLApi::glInvalidateFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInvalidateFramebuffer") |
| gl_api_->glInvalidateFramebufferFn(target, numAttachments, attachments); |
| } |
| |
| void TraceGLApi::glInvalidateSubFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInvalidateSubFramebuffer") |
| gl_api_->glInvalidateSubFramebufferFn(target, numAttachments, attachments, x, |
| y, width, height); |
| } |
| |
| GLboolean TraceGLApi::glIsBufferFn(GLuint buffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsBuffer") |
| return gl_api_->glIsBufferFn(buffer); |
| } |
| |
| GLboolean TraceGLApi::glIsEnabledFn(GLenum cap) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsEnabled") |
| return gl_api_->glIsEnabledFn(cap); |
| } |
| |
| GLboolean TraceGLApi::glIsFenceAPPLEFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFenceAPPLE") |
| return gl_api_->glIsFenceAPPLEFn(fence); |
| } |
| |
| GLboolean TraceGLApi::glIsFenceNVFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFenceNV") |
| return gl_api_->glIsFenceNVFn(fence); |
| } |
| |
| GLboolean TraceGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFramebufferEXT") |
| return gl_api_->glIsFramebufferEXTFn(framebuffer); |
| } |
| |
| GLboolean TraceGLApi::glIsProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsProgram") |
| return gl_api_->glIsProgramFn(program); |
| } |
| |
| GLboolean TraceGLApi::glIsQueryFn(GLuint query) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsQuery") |
| return gl_api_->glIsQueryFn(query); |
| } |
| |
| GLboolean TraceGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsRenderbufferEXT") |
| return gl_api_->glIsRenderbufferEXTFn(renderbuffer); |
| } |
| |
| GLboolean TraceGLApi::glIsSamplerFn(GLuint sampler) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsSampler") |
| return gl_api_->glIsSamplerFn(sampler); |
| } |
| |
| GLboolean TraceGLApi::glIsShaderFn(GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsShader") |
| return gl_api_->glIsShaderFn(shader); |
| } |
| |
| GLboolean TraceGLApi::glIsSyncFn(GLsync sync) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsSync") |
| return gl_api_->glIsSyncFn(sync); |
| } |
| |
| GLboolean TraceGLApi::glIsTextureFn(GLuint texture) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsTexture") |
| return gl_api_->glIsTextureFn(texture); |
| } |
| |
| GLboolean TraceGLApi::glIsTransformFeedbackFn(GLuint id) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsTransformFeedback") |
| return gl_api_->glIsTransformFeedbackFn(id); |
| } |
| |
| GLboolean TraceGLApi::glIsVertexArrayOESFn(GLuint array) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsVertexArrayOES") |
| return gl_api_->glIsVertexArrayOESFn(array); |
| } |
| |
| void TraceGLApi::glLineWidthFn(GLfloat width) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glLineWidth") |
| gl_api_->glLineWidthFn(width); |
| } |
| |
| void TraceGLApi::glLinkProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glLinkProgram") |
| gl_api_->glLinkProgramFn(program); |
| } |
| |
| void* TraceGLApi::glMapBufferFn(GLenum target, GLenum access) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMapBuffer") |
| return gl_api_->glMapBufferFn(target, access); |
| } |
| |
| void* TraceGLApi::glMapBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMapBufferRange") |
| return gl_api_->glMapBufferRangeFn(target, offset, length, access); |
| } |
| |
| void TraceGLApi::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMatrixLoadfEXT") |
| gl_api_->glMatrixLoadfEXTFn(matrixMode, m); |
| } |
| |
| void TraceGLApi::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMatrixLoadIdentityEXT") |
| gl_api_->glMatrixLoadIdentityEXTFn(matrixMode); |
| } |
| |
| void TraceGLApi::glPauseTransformFeedbackFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPauseTransformFeedback") |
| gl_api_->glPauseTransformFeedbackFn(); |
| } |
| |
| void TraceGLApi::glPixelStoreiFn(GLenum pname, GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPixelStorei") |
| gl_api_->glPixelStoreiFn(pname, param); |
| } |
| |
| void TraceGLApi::glPointParameteriFn(GLenum pname, GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPointParameteri") |
| gl_api_->glPointParameteriFn(pname, param); |
| } |
| |
| void TraceGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPolygonOffset") |
| gl_api_->glPolygonOffsetFn(factor, units); |
| } |
| |
| void TraceGLApi::glPopGroupMarkerEXTFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPopGroupMarkerEXT") |
| gl_api_->glPopGroupMarkerEXTFn(); |
| } |
| |
| void TraceGLApi::glProgramBinaryFn(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramBinary") |
| gl_api_->glProgramBinaryFn(program, binaryFormat, binary, length); |
| } |
| |
| void TraceGLApi::glProgramParameteriFn(GLuint program, |
| GLenum pname, |
| GLint value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramParameteri") |
| gl_api_->glProgramParameteriFn(program, pname, value); |
| } |
| |
| void TraceGLApi::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPushGroupMarkerEXT") |
| gl_api_->glPushGroupMarkerEXTFn(length, marker); |
| } |
| |
| void TraceGLApi::glQueryCounterFn(GLuint id, GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glQueryCounter") |
| gl_api_->glQueryCounterFn(id, target); |
| } |
| |
| void TraceGLApi::glReadBufferFn(GLenum src) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadBuffer") |
| gl_api_->glReadBufferFn(src); |
| } |
| |
| void TraceGLApi::glReadPixelsFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadPixels") |
| gl_api_->glReadPixelsFn(x, y, width, height, format, type, pixels); |
| } |
| |
| void TraceGLApi::glReleaseShaderCompilerFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReleaseShaderCompiler") |
| gl_api_->glReleaseShaderCompilerFn(); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageEXTFn(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glRenderbufferStorageEXT") |
| gl_api_->glRenderbufferStorageEXTFn(target, internalformat, width, height); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glRenderbufferStorageMultisample") |
| gl_api_->glRenderbufferStorageMultisampleFn(target, samples, internalformat, |
| width, height); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageMultisampleANGLEFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleANGLE") |
| gl_api_->glRenderbufferStorageMultisampleANGLEFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageMultisampleAPPLEFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleAPPLE") |
| gl_api_->glRenderbufferStorageMultisampleAPPLEFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageMultisampleEXTFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleEXT") |
| gl_api_->glRenderbufferStorageMultisampleEXTFn(target, samples, |
| internalformat, width, height); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageMultisampleIMGFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleIMG") |
| gl_api_->glRenderbufferStorageMultisampleIMGFn(target, samples, |
| internalformat, width, height); |
| } |
| |
| void TraceGLApi::glResolveMultisampleFramebufferAPPLEFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glResolveMultisampleFramebufferAPPLE") |
| gl_api_->glResolveMultisampleFramebufferAPPLEFn(); |
| } |
| |
| void TraceGLApi::glResumeTransformFeedbackFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glResumeTransformFeedback") |
| gl_api_->glResumeTransformFeedbackFn(); |
| } |
| |
| void TraceGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSampleCoverage") |
| gl_api_->glSampleCoverageFn(value, invert); |
| } |
| |
| void TraceGLApi::glSamplerParameterfFn(GLuint sampler, |
| GLenum pname, |
| GLfloat param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameterf") |
| gl_api_->glSamplerParameterfFn(sampler, pname, param); |
| } |
| |
| void TraceGLApi::glSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameterfv") |
| gl_api_->glSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void TraceGLApi::glSamplerParameteriFn(GLuint sampler, |
| GLenum pname, |
| GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameteri") |
| gl_api_->glSamplerParameteriFn(sampler, pname, param); |
| } |
| |
| void TraceGLApi::glSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| const GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameteriv") |
| gl_api_->glSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void TraceGLApi::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glScissor") |
| gl_api_->glScissorFn(x, y, width, height); |
| } |
| |
| void TraceGLApi::glSetFenceAPPLEFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSetFenceAPPLE") |
| gl_api_->glSetFenceAPPLEFn(fence); |
| } |
| |
| void TraceGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSetFenceNV") |
| gl_api_->glSetFenceNVFn(fence, condition); |
| } |
| |
| void TraceGLApi::glShaderBinaryFn(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glShaderBinary") |
| gl_api_->glShaderBinaryFn(n, shaders, binaryformat, binary, length); |
| } |
| |
| void TraceGLApi::glShaderSourceFn(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glShaderSource") |
| gl_api_->glShaderSourceFn(shader, count, str, length); |
| } |
| |
| void TraceGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFunc") |
| gl_api_->glStencilFuncFn(func, ref, mask); |
| } |
| |
| void TraceGLApi::glStencilFuncSeparateFn(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFuncSeparate") |
| gl_api_->glStencilFuncSeparateFn(face, func, ref, mask); |
| } |
| |
| void TraceGLApi::glStencilMaskFn(GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilMask") |
| gl_api_->glStencilMaskFn(mask); |
| } |
| |
| void TraceGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilMaskSeparate") |
| gl_api_->glStencilMaskSeparateFn(face, mask); |
| } |
| |
| void TraceGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilOp") |
| gl_api_->glStencilOpFn(fail, zfail, zpass); |
| } |
| |
| void TraceGLApi::glStencilOpSeparateFn(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilOpSeparate") |
| gl_api_->glStencilOpSeparateFn(face, fail, zfail, zpass); |
| } |
| |
| GLboolean TraceGLApi::glTestFenceAPPLEFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTestFenceAPPLE") |
| return gl_api_->glTestFenceAPPLEFn(fence); |
| } |
| |
| GLboolean TraceGLApi::glTestFenceNVFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTestFenceNV") |
| return gl_api_->glTestFenceNVFn(fence); |
| } |
| |
| void TraceGLApi::glTexImage2DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage2D") |
| gl_api_->glTexImage2DFn(target, level, internalformat, width, height, border, |
| format, type, pixels); |
| } |
| |
| void TraceGLApi::glTexImage3DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage3D") |
| gl_api_->glTexImage3DFn(target, level, internalformat, width, height, depth, |
| border, format, type, pixels); |
| } |
| |
| void TraceGLApi::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameterf") |
| gl_api_->glTexParameterfFn(target, pname, param); |
| } |
| |
| void TraceGLApi::glTexParameterfvFn(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameterfv") |
| gl_api_->glTexParameterfvFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameteri") |
| gl_api_->glTexParameteriFn(target, pname, param); |
| } |
| |
| void TraceGLApi::glTexParameterivFn(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameteriv") |
| gl_api_->glTexParameterivFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glTexStorage2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage2DEXT") |
| gl_api_->glTexStorage2DEXTFn(target, levels, internalformat, width, height); |
| } |
| |
| void TraceGLApi::glTexStorage3DFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage3D") |
| gl_api_->glTexStorage3DFn(target, levels, internalformat, width, height, |
| depth); |
| } |
| |
| void TraceGLApi::glTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexSubImage2D") |
| gl_api_->glTexSubImage2DFn(target, level, xoffset, yoffset, width, height, |
| format, type, pixels); |
| } |
| |
| void TraceGLApi::glTransformFeedbackVaryingsFn(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glTransformFeedbackVaryings") |
| gl_api_->glTransformFeedbackVaryingsFn(program, count, varyings, bufferMode); |
| } |
| |
| void TraceGLApi::glUniform1fFn(GLint location, GLfloat x) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1f") |
| gl_api_->glUniform1fFn(location, x); |
| } |
| |
| void TraceGLApi::glUniform1fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1fv") |
| gl_api_->glUniform1fvFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform1iFn(GLint location, GLint x) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1i") |
| gl_api_->glUniform1iFn(location, x); |
| } |
| |
| void TraceGLApi::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1iv") |
| gl_api_->glUniform1ivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform1uiFn(GLint location, GLuint v0) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1ui") |
| gl_api_->glUniform1uiFn(location, v0); |
| } |
| |
| void TraceGLApi::glUniform1uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1uiv") |
| gl_api_->glUniform1uivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2f") |
| gl_api_->glUniform2fFn(location, x, y); |
| } |
| |
| void TraceGLApi::glUniform2fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2fv") |
| gl_api_->glUniform2fvFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2i") |
| gl_api_->glUniform2iFn(location, x, y); |
| } |
| |
| void TraceGLApi::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2iv") |
| gl_api_->glUniform2ivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2ui") |
| gl_api_->glUniform2uiFn(location, v0, v1); |
| } |
| |
| void TraceGLApi::glUniform2uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2uiv") |
| gl_api_->glUniform2uivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform3fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3f") |
| gl_api_->glUniform3fFn(location, x, y, z); |
| } |
| |
| void TraceGLApi::glUniform3fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3fv") |
| gl_api_->glUniform3fvFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3i") |
| gl_api_->glUniform3iFn(location, x, y, z); |
| } |
| |
| void TraceGLApi::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3iv") |
| gl_api_->glUniform3ivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform3uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3ui") |
| gl_api_->glUniform3uiFn(location, v0, v1, v2); |
| } |
| |
| void TraceGLApi::glUniform3uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3uiv") |
| gl_api_->glUniform3uivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform4fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4f") |
| gl_api_->glUniform4fFn(location, x, y, z, w); |
| } |
| |
| void TraceGLApi::glUniform4fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4fv") |
| gl_api_->glUniform4fvFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform4iFn(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4i") |
| gl_api_->glUniform4iFn(location, x, y, z, w); |
| } |
| |
| void TraceGLApi::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4iv") |
| gl_api_->glUniform4ivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform4uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4ui") |
| gl_api_->glUniform4uiFn(location, v0, v1, v2, v3); |
| } |
| |
| void TraceGLApi::glUniform4uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4uiv") |
| gl_api_->glUniform4uivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniformBlockBindingFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformBlockBinding") |
| gl_api_->glUniformBlockBindingFn(program, uniformBlockIndex, |
| uniformBlockBinding); |
| } |
| |
| void TraceGLApi::glUniformMatrix2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2fv") |
| gl_api_->glUniformMatrix2fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix2x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2x3fv") |
| gl_api_->glUniformMatrix2x3fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix2x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2x4fv") |
| gl_api_->glUniformMatrix2x4fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3fv") |
| gl_api_->glUniformMatrix3fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix3x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3x2fv") |
| gl_api_->glUniformMatrix3x2fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix3x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3x4fv") |
| gl_api_->glUniformMatrix3x4fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4fv") |
| gl_api_->glUniformMatrix4fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix4x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4x2fv") |
| gl_api_->glUniformMatrix4x2fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix4x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4x3fv") |
| gl_api_->glUniformMatrix4x3fvFn(location, count, transpose, value); |
| } |
| |
| GLboolean TraceGLApi::glUnmapBufferFn(GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUnmapBuffer") |
| return gl_api_->glUnmapBufferFn(target); |
| } |
| |
| void TraceGLApi::glUseProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUseProgram") |
| gl_api_->glUseProgramFn(program); |
| } |
| |
| void TraceGLApi::glValidateProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glValidateProgram") |
| gl_api_->glValidateProgramFn(program); |
| } |
| |
| void TraceGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib1f") |
| gl_api_->glVertexAttrib1fFn(indx, x); |
| } |
| |
| void TraceGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib1fv") |
| gl_api_->glVertexAttrib1fvFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib2f") |
| gl_api_->glVertexAttrib2fFn(indx, x, y); |
| } |
| |
| void TraceGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib2fv") |
| gl_api_->glVertexAttrib2fvFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttrib3fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib3f") |
| gl_api_->glVertexAttrib3fFn(indx, x, y, z); |
| } |
| |
| void TraceGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib3fv") |
| gl_api_->glVertexAttrib3fvFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttrib4fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib4f") |
| gl_api_->glVertexAttrib4fFn(indx, x, y, z, w); |
| } |
| |
| void TraceGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib4fv") |
| gl_api_->glVertexAttrib4fvFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribDivisorANGLE") |
| gl_api_->glVertexAttribDivisorANGLEFn(index, divisor); |
| } |
| |
| void TraceGLApi::glVertexAttribI4iFn(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4i") |
| gl_api_->glVertexAttribI4iFn(indx, x, y, z, w); |
| } |
| |
| void TraceGLApi::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4iv") |
| gl_api_->glVertexAttribI4ivFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttribI4uiFn(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4ui") |
| gl_api_->glVertexAttribI4uiFn(indx, x, y, z, w); |
| } |
| |
| void TraceGLApi::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4uiv") |
| gl_api_->glVertexAttribI4uivFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttribIPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribIPointer") |
| gl_api_->glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| } |
| |
| void TraceGLApi::glVertexAttribPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribPointer") |
| gl_api_->glVertexAttribPointerFn(indx, size, type, normalized, stride, ptr); |
| } |
| |
| void TraceGLApi::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glViewport") |
| gl_api_->glViewportFn(x, y, width, height); |
| } |
| |
| GLenum TraceGLApi::glWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glWaitSync") |
| return gl_api_->glWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void NoContextGLApi::glActiveTextureFn(GLenum texture) { |
| NOTREACHED() << "Trying to call glActiveTexture() without current GL context"; |
| LOG(ERROR) << "Trying to call glActiveTexture() without current GL context"; |
| } |
| |
| void NoContextGLApi::glAttachShaderFn(GLuint program, GLuint shader) { |
| NOTREACHED() << "Trying to call glAttachShader() without current GL context"; |
| LOG(ERROR) << "Trying to call glAttachShader() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBeginQueryFn(GLenum target, GLuint id) { |
| NOTREACHED() << "Trying to call glBeginQuery() without current GL context"; |
| LOG(ERROR) << "Trying to call glBeginQuery() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| NOTREACHED() |
| << "Trying to call glBeginTransformFeedback() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBeginTransformFeedback() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) { |
| NOTREACHED() |
| << "Trying to call glBindAttribLocation() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBindAttribLocation() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindBufferFn(GLenum target, GLuint buffer) { |
| NOTREACHED() << "Trying to call glBindBuffer() without current GL context"; |
| LOG(ERROR) << "Trying to call glBindBuffer() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindBufferBaseFn(GLenum target, |
| GLuint index, |
| GLuint buffer) { |
| NOTREACHED() |
| << "Trying to call glBindBufferBase() without current GL context"; |
| LOG(ERROR) << "Trying to call glBindBufferBase() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| NOTREACHED() |
| << "Trying to call glBindBufferRange() without current GL context"; |
| LOG(ERROR) << "Trying to call glBindBufferRange() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| NOTREACHED() |
| << "Trying to call glBindFragDataLocation() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBindFragDataLocation() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| NOTREACHED() << "Trying to call glBindFragDataLocationIndexed() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glBindFragDataLocationIndexed() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| NOTREACHED() |
| << "Trying to call glBindFramebufferEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBindFramebufferEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindRenderbufferEXTFn(GLenum target, |
| GLuint renderbuffer) { |
| NOTREACHED() |
| << "Trying to call glBindRenderbufferEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBindRenderbufferEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| NOTREACHED() << "Trying to call glBindSampler() without current GL context"; |
| LOG(ERROR) << "Trying to call glBindSampler() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindTextureFn(GLenum target, GLuint texture) { |
| NOTREACHED() << "Trying to call glBindTexture() without current GL context"; |
| LOG(ERROR) << "Trying to call glBindTexture() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| NOTREACHED() |
| << "Trying to call glBindTransformFeedback() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBindTransformFeedback() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBindVertexArrayOESFn(GLuint array) { |
| NOTREACHED() |
| << "Trying to call glBindVertexArrayOES() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBindVertexArrayOES() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlendBarrierKHRFn(void) { |
| NOTREACHED() |
| << "Trying to call glBlendBarrierKHR() without current GL context"; |
| LOG(ERROR) << "Trying to call glBlendBarrierKHR() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| NOTREACHED() << "Trying to call glBlendColor() without current GL context"; |
| LOG(ERROR) << "Trying to call glBlendColor() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlendEquationFn(GLenum mode) { |
| NOTREACHED() << "Trying to call glBlendEquation() without current GL context"; |
| LOG(ERROR) << "Trying to call glBlendEquation() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlendEquationSeparateFn(GLenum modeRGB, |
| GLenum modeAlpha) { |
| NOTREACHED() |
| << "Trying to call glBlendEquationSeparate() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBlendEquationSeparate() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| NOTREACHED() << "Trying to call glBlendFunc() without current GL context"; |
| LOG(ERROR) << "Trying to call glBlendFunc() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| NOTREACHED() |
| << "Trying to call glBlendFuncSeparate() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBlendFuncSeparate() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| NOTREACHED() |
| << "Trying to call glBlitFramebuffer() without current GL context"; |
| LOG(ERROR) << "Trying to call glBlitFramebuffer() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlitFramebufferANGLEFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| NOTREACHED() |
| << "Trying to call glBlitFramebufferANGLE() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBlitFramebufferANGLE() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBlitFramebufferEXTFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| NOTREACHED() |
| << "Trying to call glBlitFramebufferEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glBlitFramebufferEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| NOTREACHED() << "Trying to call glBufferData() without current GL context"; |
| LOG(ERROR) << "Trying to call glBufferData() without current GL context"; |
| } |
| |
| void NoContextGLApi::glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| NOTREACHED() << "Trying to call glBufferSubData() without current GL context"; |
| LOG(ERROR) << "Trying to call glBufferSubData() without current GL context"; |
| } |
| |
| GLenum NoContextGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { |
| NOTREACHED() << "Trying to call glCheckFramebufferStatusEXT() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glCheckFramebufferStatusEXT() without current " |
| "GL context"; |
| return static_cast<GLenum>(0); |
| } |
| |
| void NoContextGLApi::glClearFn(GLbitfield mask) { |
| NOTREACHED() << "Trying to call glClear() without current GL context"; |
| LOG(ERROR) << "Trying to call glClear() without current GL context"; |
| } |
| |
| void NoContextGLApi::glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) { |
| NOTREACHED() << "Trying to call glClearBufferfi() without current GL context"; |
| LOG(ERROR) << "Trying to call glClearBufferfi() without current GL context"; |
| } |
| |
| void NoContextGLApi::glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) { |
| NOTREACHED() << "Trying to call glClearBufferfv() without current GL context"; |
| LOG(ERROR) << "Trying to call glClearBufferfv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) { |
| NOTREACHED() << "Trying to call glClearBufferiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glClearBufferiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) { |
| NOTREACHED() |
| << "Trying to call glClearBufferuiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glClearBufferuiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| NOTREACHED() << "Trying to call glClearColor() without current GL context"; |
| LOG(ERROR) << "Trying to call glClearColor() without current GL context"; |
| } |
| |
| void NoContextGLApi::glClearDepthFn(GLclampd depth) { |
| NOTREACHED() << "Trying to call glClearDepth() without current GL context"; |
| LOG(ERROR) << "Trying to call glClearDepth() without current GL context"; |
| } |
| |
| void NoContextGLApi::glClearDepthfFn(GLclampf depth) { |
| NOTREACHED() << "Trying to call glClearDepthf() without current GL context"; |
| LOG(ERROR) << "Trying to call glClearDepthf() without current GL context"; |
| } |
| |
| void NoContextGLApi::glClearStencilFn(GLint s) { |
| NOTREACHED() << "Trying to call glClearStencil() without current GL context"; |
| LOG(ERROR) << "Trying to call glClearStencil() without current GL context"; |
| } |
| |
| GLenum NoContextGLApi::glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| NOTREACHED() |
| << "Trying to call glClientWaitSync() without current GL context"; |
| LOG(ERROR) << "Trying to call glClientWaitSync() without current GL context"; |
| return static_cast<GLenum>(0); |
| } |
| |
| void NoContextGLApi::glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| NOTREACHED() << "Trying to call glColorMask() without current GL context"; |
| LOG(ERROR) << "Trying to call glColorMask() without current GL context"; |
| } |
| |
| void NoContextGLApi::glCompileShaderFn(GLuint shader) { |
| NOTREACHED() << "Trying to call glCompileShader() without current GL context"; |
| LOG(ERROR) << "Trying to call glCompileShader() without current GL context"; |
| } |
| |
| void NoContextGLApi::glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| NOTREACHED() |
| << "Trying to call glCompressedTexImage2D() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glCompressedTexImage2D() without current GL context"; |
| } |
| |
| void NoContextGLApi::glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| NOTREACHED() |
| << "Trying to call glCompressedTexImage3D() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glCompressedTexImage3D() without current GL context"; |
| } |
| |
| void NoContextGLApi::glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| NOTREACHED() << "Trying to call glCompressedTexSubImage2D() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glCompressedTexSubImage2D() without current GL " |
| "context"; |
| } |
| |
| void NoContextGLApi::glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) { |
| NOTREACHED() |
| << "Trying to call glCopyBufferSubData() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glCopyBufferSubData() without current GL context"; |
| } |
| |
| void NoContextGLApi::glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| NOTREACHED() |
| << "Trying to call glCopyTexImage2D() without current GL context"; |
| LOG(ERROR) << "Trying to call glCopyTexImage2D() without current GL context"; |
| } |
| |
| void NoContextGLApi::glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() |
| << "Trying to call glCopyTexSubImage2D() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glCopyTexSubImage2D() without current GL context"; |
| } |
| |
| void NoContextGLApi::glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() |
| << "Trying to call glCopyTexSubImage3D() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glCopyTexSubImage3D() without current GL context"; |
| } |
| |
| GLuint NoContextGLApi::glCreateProgramFn(void) { |
| NOTREACHED() << "Trying to call glCreateProgram() without current GL context"; |
| LOG(ERROR) << "Trying to call glCreateProgram() without current GL context"; |
| return 0U; |
| } |
| |
| GLuint NoContextGLApi::glCreateShaderFn(GLenum type) { |
| NOTREACHED() << "Trying to call glCreateShader() without current GL context"; |
| LOG(ERROR) << "Trying to call glCreateShader() without current GL context"; |
| return 0U; |
| } |
| |
| void NoContextGLApi::glCullFaceFn(GLenum mode) { |
| NOTREACHED() << "Trying to call glCullFace() without current GL context"; |
| LOG(ERROR) << "Trying to call glCullFace() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| NOTREACHED() |
| << "Trying to call glDeleteBuffersARB() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glDeleteBuffersARB() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| NOTREACHED() |
| << "Trying to call glDeleteFencesAPPLE() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glDeleteFencesAPPLE() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| NOTREACHED() |
| << "Trying to call glDeleteFencesNV() without current GL context"; |
| LOG(ERROR) << "Trying to call glDeleteFencesNV() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) { |
| NOTREACHED() |
| << "Trying to call glDeleteFramebuffersEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glDeleteFramebuffersEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteProgramFn(GLuint program) { |
| NOTREACHED() << "Trying to call glDeleteProgram() without current GL context"; |
| LOG(ERROR) << "Trying to call glDeleteProgram() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| NOTREACHED() << "Trying to call glDeleteQueries() without current GL context"; |
| LOG(ERROR) << "Trying to call glDeleteQueries() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) { |
| NOTREACHED() |
| << "Trying to call glDeleteRenderbuffersEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glDeleteRenderbuffersEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| NOTREACHED() |
| << "Trying to call glDeleteSamplers() without current GL context"; |
| LOG(ERROR) << "Trying to call glDeleteSamplers() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteShaderFn(GLuint shader) { |
| NOTREACHED() << "Trying to call glDeleteShader() without current GL context"; |
| LOG(ERROR) << "Trying to call glDeleteShader() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteSyncFn(GLsync sync) { |
| NOTREACHED() << "Trying to call glDeleteSync() without current GL context"; |
| LOG(ERROR) << "Trying to call glDeleteSync() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| NOTREACHED() |
| << "Trying to call glDeleteTextures() without current GL context"; |
| LOG(ERROR) << "Trying to call glDeleteTextures() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteTransformFeedbacksFn(GLsizei n, |
| const GLuint* ids) { |
| NOTREACHED() << "Trying to call glDeleteTransformFeedbacks() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glDeleteTransformFeedbacks() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glDeleteVertexArraysOESFn(GLsizei n, |
| const GLuint* arrays) { |
| NOTREACHED() |
| << "Trying to call glDeleteVertexArraysOES() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glDeleteVertexArraysOES() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDepthFuncFn(GLenum func) { |
| NOTREACHED() << "Trying to call glDepthFunc() without current GL context"; |
| LOG(ERROR) << "Trying to call glDepthFunc() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDepthMaskFn(GLboolean flag) { |
| NOTREACHED() << "Trying to call glDepthMask() without current GL context"; |
| LOG(ERROR) << "Trying to call glDepthMask() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| NOTREACHED() << "Trying to call glDepthRange() without current GL context"; |
| LOG(ERROR) << "Trying to call glDepthRange() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| NOTREACHED() << "Trying to call glDepthRangef() without current GL context"; |
| LOG(ERROR) << "Trying to call glDepthRangef() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDetachShaderFn(GLuint program, GLuint shader) { |
| NOTREACHED() << "Trying to call glDetachShader() without current GL context"; |
| LOG(ERROR) << "Trying to call glDetachShader() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDisableFn(GLenum cap) { |
| NOTREACHED() << "Trying to call glDisable() without current GL context"; |
| LOG(ERROR) << "Trying to call glDisable() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDisableVertexAttribArrayFn(GLuint index) { |
| NOTREACHED() << "Trying to call glDisableVertexAttribArray() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glDisableVertexAttribArray() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| NOTREACHED() |
| << "Trying to call glDiscardFramebufferEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glDiscardFramebufferEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| NOTREACHED() << "Trying to call glDrawArrays() without current GL context"; |
| LOG(ERROR) << "Trying to call glDrawArrays() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| NOTREACHED() << "Trying to call glDrawArraysInstancedANGLE() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glDrawArraysInstancedANGLE() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glDrawBufferFn(GLenum mode) { |
| NOTREACHED() << "Trying to call glDrawBuffer() without current GL context"; |
| LOG(ERROR) << "Trying to call glDrawBuffer() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| NOTREACHED() |
| << "Trying to call glDrawBuffersARB() without current GL context"; |
| LOG(ERROR) << "Trying to call glDrawBuffersARB() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| NOTREACHED() << "Trying to call glDrawElements() without current GL context"; |
| LOG(ERROR) << "Trying to call glDrawElements() without current GL context"; |
| } |
| |
| void NoContextGLApi::glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| NOTREACHED() << "Trying to call glDrawElementsInstancedANGLE() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glDrawElementsInstancedANGLE() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| NOTREACHED() |
| << "Trying to call glDrawRangeElements() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glDrawRangeElements() without current GL context"; |
| } |
| |
| void NoContextGLApi::glEGLImageTargetRenderbufferStorageOESFn( |
| GLenum target, |
| GLeglImageOES image) { |
| NOTREACHED() << "Trying to call glEGLImageTargetRenderbufferStorageOES() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glEGLImageTargetRenderbufferStorageOES() " |
| "without current GL context"; |
| } |
| |
| void NoContextGLApi::glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) { |
| NOTREACHED() << "Trying to call glEGLImageTargetTexture2DOES() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glEGLImageTargetTexture2DOES() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glEnableFn(GLenum cap) { |
| NOTREACHED() << "Trying to call glEnable() without current GL context"; |
| LOG(ERROR) << "Trying to call glEnable() without current GL context"; |
| } |
| |
| void NoContextGLApi::glEnableVertexAttribArrayFn(GLuint index) { |
| NOTREACHED() << "Trying to call glEnableVertexAttribArray() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glEnableVertexAttribArray() without current GL " |
| "context"; |
| } |
| |
| void NoContextGLApi::glEndQueryFn(GLenum target) { |
| NOTREACHED() << "Trying to call glEndQuery() without current GL context"; |
| LOG(ERROR) << "Trying to call glEndQuery() without current GL context"; |
| } |
| |
| void NoContextGLApi::glEndTransformFeedbackFn(void) { |
| NOTREACHED() |
| << "Trying to call glEndTransformFeedback() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glEndTransformFeedback() without current GL context"; |
| } |
| |
| GLsync NoContextGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| NOTREACHED() << "Trying to call glFenceSync() without current GL context"; |
| LOG(ERROR) << "Trying to call glFenceSync() without current GL context"; |
| return NULL; |
| } |
| |
| void NoContextGLApi::glFinishFn(void) { |
| NOTREACHED() << "Trying to call glFinish() without current GL context"; |
| LOG(ERROR) << "Trying to call glFinish() without current GL context"; |
| } |
| |
| void NoContextGLApi::glFinishFenceAPPLEFn(GLuint fence) { |
| NOTREACHED() |
| << "Trying to call glFinishFenceAPPLE() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glFinishFenceAPPLE() without current GL context"; |
| } |
| |
| void NoContextGLApi::glFinishFenceNVFn(GLuint fence) { |
| NOTREACHED() << "Trying to call glFinishFenceNV() without current GL context"; |
| LOG(ERROR) << "Trying to call glFinishFenceNV() without current GL context"; |
| } |
| |
| void NoContextGLApi::glFlushFn(void) { |
| NOTREACHED() << "Trying to call glFlush() without current GL context"; |
| LOG(ERROR) << "Trying to call glFlush() without current GL context"; |
| } |
| |
| void NoContextGLApi::glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) { |
| NOTREACHED() |
| << "Trying to call glFlushMappedBufferRange() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glFlushMappedBufferRange() without current GL context"; |
| } |
| |
| void NoContextGLApi::glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| NOTREACHED() << "Trying to call glFramebufferRenderbufferEXT() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glFramebufferRenderbufferEXT() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| NOTREACHED() << "Trying to call glFramebufferTexture2DEXT() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glFramebufferTexture2DEXT() without current GL " |
| "context"; |
| } |
| |
| void NoContextGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| NOTREACHED() << "Trying to call glFramebufferTexture2DMultisampleEXT() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glFramebufferTexture2DMultisampleEXT() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glFramebufferTexture2DMultisampleIMGFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| NOTREACHED() << "Trying to call glFramebufferTexture2DMultisampleIMG() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glFramebufferTexture2DMultisampleIMG() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| NOTREACHED() << "Trying to call glFramebufferTextureLayer() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glFramebufferTextureLayer() without current GL " |
| "context"; |
| } |
| |
| void NoContextGLApi::glFrontFaceFn(GLenum mode) { |
| NOTREACHED() << "Trying to call glFrontFace() without current GL context"; |
| LOG(ERROR) << "Trying to call glFrontFace() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| NOTREACHED() << "Trying to call glGenBuffersARB() without current GL context"; |
| LOG(ERROR) << "Trying to call glGenBuffersARB() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenerateMipmapEXTFn(GLenum target) { |
| NOTREACHED() |
| << "Trying to call glGenerateMipmapEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGenerateMipmapEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| NOTREACHED() |
| << "Trying to call glGenFencesAPPLE() without current GL context"; |
| LOG(ERROR) << "Trying to call glGenFencesAPPLE() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| NOTREACHED() << "Trying to call glGenFencesNV() without current GL context"; |
| LOG(ERROR) << "Trying to call glGenFencesNV() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| NOTREACHED() |
| << "Trying to call glGenFramebuffersEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGenFramebuffersEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| NOTREACHED() << "Trying to call glGenQueries() without current GL context"; |
| LOG(ERROR) << "Trying to call glGenQueries() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| NOTREACHED() |
| << "Trying to call glGenRenderbuffersEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGenRenderbuffersEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| NOTREACHED() << "Trying to call glGenSamplers() without current GL context"; |
| LOG(ERROR) << "Trying to call glGenSamplers() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| NOTREACHED() << "Trying to call glGenTextures() without current GL context"; |
| LOG(ERROR) << "Trying to call glGenTextures() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| NOTREACHED() |
| << "Trying to call glGenTransformFeedbacks() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGenTransformFeedbacks() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| NOTREACHED() |
| << "Trying to call glGenVertexArraysOES() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGenVertexArraysOES() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| NOTREACHED() |
| << "Trying to call glGetActiveAttrib() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetActiveAttrib() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| NOTREACHED() |
| << "Trying to call glGetActiveUniform() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetActiveUniform() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() << "Trying to call glGetActiveUniformBlockiv() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glGetActiveUniformBlockiv() without current GL " |
| "context"; |
| } |
| |
| void NoContextGLApi::glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) { |
| NOTREACHED() << "Trying to call glGetActiveUniformBlockName() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glGetActiveUniformBlockName() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() |
| << "Trying to call glGetActiveUniformsiv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetActiveUniformsiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| NOTREACHED() |
| << "Trying to call glGetAttachedShaders() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetAttachedShaders() without current GL context"; |
| } |
| |
| GLint NoContextGLApi::glGetAttribLocationFn(GLuint program, const char* name) { |
| NOTREACHED() |
| << "Trying to call glGetAttribLocation() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetAttribLocation() without current GL context"; |
| return 0; |
| } |
| |
| void NoContextGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| NOTREACHED() << "Trying to call glGetBooleanv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetBooleanv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() |
| << "Trying to call glGetBufferParameteriv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetBufferParameteriv() without current GL context"; |
| } |
| |
| GLenum NoContextGLApi::glGetErrorFn(void) { |
| NOTREACHED() << "Trying to call glGetError() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetError() without current GL context"; |
| return static_cast<GLenum>(0); |
| } |
| |
| void NoContextGLApi::glGetFenceivNVFn(GLuint fence, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() << "Trying to call glGetFenceivNV() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetFenceivNV() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| NOTREACHED() << "Trying to call glGetFloatv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetFloatv() without current GL context"; |
| } |
| |
| GLint NoContextGLApi::glGetFragDataLocationFn(GLuint program, |
| const char* name) { |
| NOTREACHED() |
| << "Trying to call glGetFragDataLocation() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetFragDataLocation() without current GL context"; |
| return 0; |
| } |
| |
| void NoContextGLApi::glGetFramebufferAttachmentParameterivEXTFn( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() << "Trying to call glGetFramebufferAttachmentParameterivEXT() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glGetFramebufferAttachmentParameterivEXT() " |
| "without current GL context"; |
| } |
| |
| GLenum NoContextGLApi::glGetGraphicsResetStatusARBFn(void) { |
| NOTREACHED() << "Trying to call glGetGraphicsResetStatusARB() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glGetGraphicsResetStatusARB() without current " |
| "GL context"; |
| return static_cast<GLenum>(0); |
| } |
| |
| void NoContextGLApi::glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) { |
| NOTREACHED() |
| << "Trying to call glGetInteger64i_v() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetInteger64i_v() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| NOTREACHED() << "Trying to call glGetInteger64v() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetInteger64v() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetIntegeri_vFn(GLenum target, |
| GLuint index, |
| GLint* data) { |
| NOTREACHED() << "Trying to call glGetIntegeri_v() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetIntegeri_v() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetIntegervFn(GLenum pname, GLint* params) { |
| NOTREACHED() << "Trying to call glGetIntegerv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetIntegerv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetInternalformativFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| NOTREACHED() |
| << "Trying to call glGetInternalformativ() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetInternalformativ() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetProgramBinaryFn(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) { |
| NOTREACHED() |
| << "Trying to call glGetProgramBinary() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetProgramBinary() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetProgramInfoLogFn(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| NOTREACHED() |
| << "Trying to call glGetProgramInfoLog() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetProgramInfoLog() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetProgramivFn(GLuint program, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() << "Trying to call glGetProgramiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetProgramiv() without current GL context"; |
| } |
| |
| GLint NoContextGLApi::glGetProgramResourceLocationFn(GLuint program, |
| GLenum programInterface, |
| const char* name) { |
| NOTREACHED() << "Trying to call glGetProgramResourceLocation() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glGetProgramResourceLocation() without current " |
| "GL context"; |
| return 0; |
| } |
| |
| void NoContextGLApi::glGetQueryivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() << "Trying to call glGetQueryiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetQueryiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetQueryObjecti64vFn(GLuint id, |
| GLenum pname, |
| GLint64* params) { |
| NOTREACHED() |
| << "Trying to call glGetQueryObjecti64v() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetQueryObjecti64v() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetQueryObjectivFn(GLuint id, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() |
| << "Trying to call glGetQueryObjectiv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetQueryObjectiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetQueryObjectui64vFn(GLuint id, |
| GLenum pname, |
| GLuint64* params) { |
| NOTREACHED() |
| << "Trying to call glGetQueryObjectui64v() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetQueryObjectui64v() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetQueryObjectuivFn(GLuint id, |
| GLenum pname, |
| GLuint* params) { |
| NOTREACHED() |
| << "Trying to call glGetQueryObjectuiv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetQueryObjectuiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetRenderbufferParameterivEXTFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() << "Trying to call glGetRenderbufferParameterivEXT() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glGetRenderbufferParameterivEXT() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glGetSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) { |
| NOTREACHED() |
| << "Trying to call glGetSamplerParameterfv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetSamplerParameterfv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() |
| << "Trying to call glGetSamplerParameteriv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetSamplerParameteriv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetShaderInfoLogFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| NOTREACHED() |
| << "Trying to call glGetShaderInfoLog() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetShaderInfoLog() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetShaderivFn(GLuint shader, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() << "Trying to call glGetShaderiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetShaderiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| NOTREACHED() << "Trying to call glGetShaderPrecisionFormat() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glGetShaderPrecisionFormat() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glGetShaderSourceFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| NOTREACHED() |
| << "Trying to call glGetShaderSource() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetShaderSource() without current GL context"; |
| } |
| |
| const GLubyte* NoContextGLApi::glGetStringFn(GLenum name) { |
| NOTREACHED() << "Trying to call glGetString() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetString() without current GL context"; |
| return NULL; |
| } |
| |
| const GLubyte* NoContextGLApi::glGetStringiFn(GLenum name, GLuint index) { |
| NOTREACHED() << "Trying to call glGetStringi() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetStringi() without current GL context"; |
| return NULL; |
| } |
| |
| void NoContextGLApi::glGetSyncivFn(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) { |
| NOTREACHED() << "Trying to call glGetSynciv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetSynciv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetTexLevelParameterfvFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) { |
| NOTREACHED() |
| << "Trying to call glGetTexLevelParameterfv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetTexLevelParameterfv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetTexLevelParameterivFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() |
| << "Trying to call glGetTexLevelParameteriv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetTexLevelParameteriv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetTexParameterfvFn(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| NOTREACHED() |
| << "Trying to call glGetTexParameterfv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetTexParameterfv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetTexParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() |
| << "Trying to call glGetTexParameteriv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetTexParameteriv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetTransformFeedbackVaryingFn(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| NOTREACHED() << "Trying to call glGetTransformFeedbackVarying() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glGetTransformFeedbackVarying() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| NOTREACHED() << "Trying to call glGetTranslatedShaderSourceANGLE() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glGetTranslatedShaderSourceANGLE() without " |
| "current GL context"; |
| } |
| |
| GLuint NoContextGLApi::glGetUniformBlockIndexFn(GLuint program, |
| const char* uniformBlockName) { |
| NOTREACHED() |
| << "Trying to call glGetUniformBlockIndex() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetUniformBlockIndex() without current GL context"; |
| return 0U; |
| } |
| |
| void NoContextGLApi::glGetUniformfvFn(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| NOTREACHED() << "Trying to call glGetUniformfv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetUniformfv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetUniformIndicesFn(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) { |
| NOTREACHED() |
| << "Trying to call glGetUniformIndices() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetUniformIndices() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetUniformivFn(GLuint program, |
| GLint location, |
| GLint* params) { |
| NOTREACHED() << "Trying to call glGetUniformiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glGetUniformiv() without current GL context"; |
| } |
| |
| GLint NoContextGLApi::glGetUniformLocationFn(GLuint program, const char* name) { |
| NOTREACHED() |
| << "Trying to call glGetUniformLocation() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetUniformLocation() without current GL context"; |
| return 0; |
| } |
| |
| void NoContextGLApi::glGetVertexAttribfvFn(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| NOTREACHED() |
| << "Trying to call glGetVertexAttribfv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetVertexAttribfv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetVertexAttribivFn(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| NOTREACHED() |
| << "Trying to call glGetVertexAttribiv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glGetVertexAttribiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glGetVertexAttribPointervFn(GLuint index, |
| GLenum pname, |
| void** pointer) { |
| NOTREACHED() << "Trying to call glGetVertexAttribPointerv() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glGetVertexAttribPointerv() without current GL " |
| "context"; |
| } |
| |
| void NoContextGLApi::glHintFn(GLenum target, GLenum mode) { |
| NOTREACHED() << "Trying to call glHint() without current GL context"; |
| LOG(ERROR) << "Trying to call glHint() without current GL context"; |
| } |
| |
| void NoContextGLApi::glInsertEventMarkerEXTFn(GLsizei length, |
| const char* marker) { |
| NOTREACHED() |
| << "Trying to call glInsertEventMarkerEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glInsertEventMarkerEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glInvalidateFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| NOTREACHED() |
| << "Trying to call glInvalidateFramebuffer() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glInvalidateFramebuffer() without current GL context"; |
| } |
| |
| void NoContextGLApi::glInvalidateSubFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| NOTREACHED() << "Trying to call glInvalidateSubFramebuffer() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glInvalidateSubFramebuffer() without current " |
| "GL context"; |
| } |
| |
| GLboolean NoContextGLApi::glIsBufferFn(GLuint buffer) { |
| NOTREACHED() << "Trying to call glIsBuffer() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsBuffer() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsEnabledFn(GLenum cap) { |
| NOTREACHED() << "Trying to call glIsEnabled() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsEnabled() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsFenceAPPLEFn(GLuint fence) { |
| NOTREACHED() << "Trying to call glIsFenceAPPLE() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsFenceAPPLE() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsFenceNVFn(GLuint fence) { |
| NOTREACHED() << "Trying to call glIsFenceNV() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsFenceNV() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { |
| NOTREACHED() |
| << "Trying to call glIsFramebufferEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glIsFramebufferEXT() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsProgramFn(GLuint program) { |
| NOTREACHED() << "Trying to call glIsProgram() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsProgram() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsQueryFn(GLuint query) { |
| NOTREACHED() << "Trying to call glIsQuery() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsQuery() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| NOTREACHED() |
| << "Trying to call glIsRenderbufferEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glIsRenderbufferEXT() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsSamplerFn(GLuint sampler) { |
| NOTREACHED() << "Trying to call glIsSampler() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsSampler() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsShaderFn(GLuint shader) { |
| NOTREACHED() << "Trying to call glIsShader() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsShader() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsSyncFn(GLsync sync) { |
| NOTREACHED() << "Trying to call glIsSync() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsSync() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsTextureFn(GLuint texture) { |
| NOTREACHED() << "Trying to call glIsTexture() without current GL context"; |
| LOG(ERROR) << "Trying to call glIsTexture() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsTransformFeedbackFn(GLuint id) { |
| NOTREACHED() |
| << "Trying to call glIsTransformFeedback() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glIsTransformFeedback() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsVertexArrayOESFn(GLuint array) { |
| NOTREACHED() |
| << "Trying to call glIsVertexArrayOES() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glIsVertexArrayOES() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| void NoContextGLApi::glLineWidthFn(GLfloat width) { |
| NOTREACHED() << "Trying to call glLineWidth() without current GL context"; |
| LOG(ERROR) << "Trying to call glLineWidth() without current GL context"; |
| } |
| |
| void NoContextGLApi::glLinkProgramFn(GLuint program) { |
| NOTREACHED() << "Trying to call glLinkProgram() without current GL context"; |
| LOG(ERROR) << "Trying to call glLinkProgram() without current GL context"; |
| } |
| |
| void* NoContextGLApi::glMapBufferFn(GLenum target, GLenum access) { |
| NOTREACHED() << "Trying to call glMapBuffer() without current GL context"; |
| LOG(ERROR) << "Trying to call glMapBuffer() without current GL context"; |
| return NULL; |
| } |
| |
| void* NoContextGLApi::glMapBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) { |
| NOTREACHED() |
| << "Trying to call glMapBufferRange() without current GL context"; |
| LOG(ERROR) << "Trying to call glMapBufferRange() without current GL context"; |
| return NULL; |
| } |
| |
| void NoContextGLApi::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| NOTREACHED() |
| << "Trying to call glMatrixLoadfEXT() without current GL context"; |
| LOG(ERROR) << "Trying to call glMatrixLoadfEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| NOTREACHED() |
| << "Trying to call glMatrixLoadIdentityEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glMatrixLoadIdentityEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glPauseTransformFeedbackFn(void) { |
| NOTREACHED() |
| << "Trying to call glPauseTransformFeedback() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glPauseTransformFeedback() without current GL context"; |
| } |
| |
| void NoContextGLApi::glPixelStoreiFn(GLenum pname, GLint param) { |
| NOTREACHED() << "Trying to call glPixelStorei() without current GL context"; |
| LOG(ERROR) << "Trying to call glPixelStorei() without current GL context"; |
| } |
| |
| void NoContextGLApi::glPointParameteriFn(GLenum pname, GLint param) { |
| NOTREACHED() |
| << "Trying to call glPointParameteri() without current GL context"; |
| LOG(ERROR) << "Trying to call glPointParameteri() without current GL context"; |
| } |
| |
| void NoContextGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| NOTREACHED() << "Trying to call glPolygonOffset() without current GL context"; |
| LOG(ERROR) << "Trying to call glPolygonOffset() without current GL context"; |
| } |
| |
| void NoContextGLApi::glPopGroupMarkerEXTFn(void) { |
| NOTREACHED() |
| << "Trying to call glPopGroupMarkerEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glPopGroupMarkerEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glProgramBinaryFn(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| NOTREACHED() << "Trying to call glProgramBinary() without current GL context"; |
| LOG(ERROR) << "Trying to call glProgramBinary() without current GL context"; |
| } |
| |
| void NoContextGLApi::glProgramParameteriFn(GLuint program, |
| GLenum pname, |
| GLint value) { |
| NOTREACHED() |
| << "Trying to call glProgramParameteri() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glProgramParameteri() without current GL context"; |
| } |
| |
| void NoContextGLApi::glPushGroupMarkerEXTFn(GLsizei length, |
| const char* marker) { |
| NOTREACHED() |
| << "Trying to call glPushGroupMarkerEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glPushGroupMarkerEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glQueryCounterFn(GLuint id, GLenum target) { |
| NOTREACHED() << "Trying to call glQueryCounter() without current GL context"; |
| LOG(ERROR) << "Trying to call glQueryCounter() without current GL context"; |
| } |
| |
| void NoContextGLApi::glReadBufferFn(GLenum src) { |
| NOTREACHED() << "Trying to call glReadBuffer() without current GL context"; |
| LOG(ERROR) << "Trying to call glReadBuffer() without current GL context"; |
| } |
| |
| void NoContextGLApi::glReadPixelsFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| NOTREACHED() << "Trying to call glReadPixels() without current GL context"; |
| LOG(ERROR) << "Trying to call glReadPixels() without current GL context"; |
| } |
| |
| void NoContextGLApi::glReleaseShaderCompilerFn(void) { |
| NOTREACHED() |
| << "Trying to call glReleaseShaderCompiler() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glReleaseShaderCompiler() without current GL context"; |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageEXTFn(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() |
| << "Trying to call glRenderbufferStorageEXT() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glRenderbufferStorageEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() << "Trying to call glRenderbufferStorageMultisample() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glRenderbufferStorageMultisample() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageMultisampleANGLEFn( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() << "Trying to call glRenderbufferStorageMultisampleANGLE() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glRenderbufferStorageMultisampleANGLE() " |
| "without current GL context"; |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageMultisampleAPPLEFn( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() << "Trying to call glRenderbufferStorageMultisampleAPPLE() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glRenderbufferStorageMultisampleAPPLE() " |
| "without current GL context"; |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageMultisampleEXTFn( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() << "Trying to call glRenderbufferStorageMultisampleEXT() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glRenderbufferStorageMultisampleEXT() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageMultisampleIMGFn( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() << "Trying to call glRenderbufferStorageMultisampleIMG() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glRenderbufferStorageMultisampleIMG() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glResolveMultisampleFramebufferAPPLEFn(void) { |
| NOTREACHED() << "Trying to call glResolveMultisampleFramebufferAPPLE() " |
| "without current GL context"; |
| LOG(ERROR) << "Trying to call glResolveMultisampleFramebufferAPPLE() without " |
| "current GL context"; |
| } |
| |
| void NoContextGLApi::glResumeTransformFeedbackFn(void) { |
| NOTREACHED() << "Trying to call glResumeTransformFeedback() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glResumeTransformFeedback() without current GL " |
| "context"; |
| } |
| |
| void NoContextGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| NOTREACHED() |
| << "Trying to call glSampleCoverage() without current GL context"; |
| LOG(ERROR) << "Trying to call glSampleCoverage() without current GL context"; |
| } |
| |
| void NoContextGLApi::glSamplerParameterfFn(GLuint sampler, |
| GLenum pname, |
| GLfloat param) { |
| NOTREACHED() |
| << "Trying to call glSamplerParameterf() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glSamplerParameterf() without current GL context"; |
| } |
| |
| void NoContextGLApi::glSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| NOTREACHED() |
| << "Trying to call glSamplerParameterfv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glSamplerParameterfv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glSamplerParameteriFn(GLuint sampler, |
| GLenum pname, |
| GLint param) { |
| NOTREACHED() |
| << "Trying to call glSamplerParameteri() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glSamplerParameteri() without current GL context"; |
| } |
| |
| void NoContextGLApi::glSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| const GLint* params) { |
| NOTREACHED() |
| << "Trying to call glSamplerParameteriv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glSamplerParameteriv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glScissorFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() << "Trying to call glScissor() without current GL context"; |
| LOG(ERROR) << "Trying to call glScissor() without current GL context"; |
| } |
| |
| void NoContextGLApi::glSetFenceAPPLEFn(GLuint fence) { |
| NOTREACHED() << "Trying to call glSetFenceAPPLE() without current GL context"; |
| LOG(ERROR) << "Trying to call glSetFenceAPPLE() without current GL context"; |
| } |
| |
| void NoContextGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| NOTREACHED() << "Trying to call glSetFenceNV() without current GL context"; |
| LOG(ERROR) << "Trying to call glSetFenceNV() without current GL context"; |
| } |
| |
| void NoContextGLApi::glShaderBinaryFn(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| NOTREACHED() << "Trying to call glShaderBinary() without current GL context"; |
| LOG(ERROR) << "Trying to call glShaderBinary() without current GL context"; |
| } |
| |
| void NoContextGLApi::glShaderSourceFn(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) { |
| NOTREACHED() << "Trying to call glShaderSource() without current GL context"; |
| LOG(ERROR) << "Trying to call glShaderSource() without current GL context"; |
| } |
| |
| void NoContextGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| NOTREACHED() << "Trying to call glStencilFunc() without current GL context"; |
| LOG(ERROR) << "Trying to call glStencilFunc() without current GL context"; |
| } |
| |
| void NoContextGLApi::glStencilFuncSeparateFn(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| NOTREACHED() |
| << "Trying to call glStencilFuncSeparate() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glStencilFuncSeparate() without current GL context"; |
| } |
| |
| void NoContextGLApi::glStencilMaskFn(GLuint mask) { |
| NOTREACHED() << "Trying to call glStencilMask() without current GL context"; |
| LOG(ERROR) << "Trying to call glStencilMask() without current GL context"; |
| } |
| |
| void NoContextGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| NOTREACHED() |
| << "Trying to call glStencilMaskSeparate() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glStencilMaskSeparate() without current GL context"; |
| } |
| |
| void NoContextGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| NOTREACHED() << "Trying to call glStencilOp() without current GL context"; |
| LOG(ERROR) << "Trying to call glStencilOp() without current GL context"; |
| } |
| |
| void NoContextGLApi::glStencilOpSeparateFn(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| NOTREACHED() |
| << "Trying to call glStencilOpSeparate() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glStencilOpSeparate() without current GL context"; |
| } |
| |
| GLboolean NoContextGLApi::glTestFenceAPPLEFn(GLuint fence) { |
| NOTREACHED() |
| << "Trying to call glTestFenceAPPLE() without current GL context"; |
| LOG(ERROR) << "Trying to call glTestFenceAPPLE() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glTestFenceNVFn(GLuint fence) { |
| NOTREACHED() << "Trying to call glTestFenceNV() without current GL context"; |
| LOG(ERROR) << "Trying to call glTestFenceNV() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| void NoContextGLApi::glTexImage2DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| NOTREACHED() << "Trying to call glTexImage2D() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexImage2D() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTexImage3DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| NOTREACHED() << "Trying to call glTexImage3D() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexImage3D() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTexParameterfFn(GLenum target, |
| GLenum pname, |
| GLfloat param) { |
| NOTREACHED() << "Trying to call glTexParameterf() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexParameterf() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTexParameterfvFn(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| NOTREACHED() |
| << "Trying to call glTexParameterfv() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexParameterfv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTexParameteriFn(GLenum target, |
| GLenum pname, |
| GLint param) { |
| NOTREACHED() << "Trying to call glTexParameteri() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexParameteri() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTexParameterivFn(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| NOTREACHED() |
| << "Trying to call glTexParameteriv() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexParameteriv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTexStorage2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() |
| << "Trying to call glTexStorage2DEXT() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexStorage2DEXT() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTexStorage3DFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| NOTREACHED() << "Trying to call glTexStorage3D() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexStorage3D() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| NOTREACHED() << "Trying to call glTexSubImage2D() without current GL context"; |
| LOG(ERROR) << "Trying to call glTexSubImage2D() without current GL context"; |
| } |
| |
| void NoContextGLApi::glTransformFeedbackVaryingsFn(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) { |
| NOTREACHED() << "Trying to call glTransformFeedbackVaryings() without " |
| "current GL context"; |
| LOG(ERROR) << "Trying to call glTransformFeedbackVaryings() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glUniform1fFn(GLint location, GLfloat x) { |
| NOTREACHED() << "Trying to call glUniform1f() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform1f() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform1fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| NOTREACHED() << "Trying to call glUniform1fv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform1fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform1iFn(GLint location, GLint x) { |
| NOTREACHED() << "Trying to call glUniform1i() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform1i() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform1ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| NOTREACHED() << "Trying to call glUniform1iv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform1iv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform1uiFn(GLint location, GLuint v0) { |
| NOTREACHED() << "Trying to call glUniform1ui() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform1ui() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform1uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| NOTREACHED() << "Trying to call glUniform1uiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform1uiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| NOTREACHED() << "Trying to call glUniform2f() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform2f() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform2fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| NOTREACHED() << "Trying to call glUniform2fv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform2fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { |
| NOTREACHED() << "Trying to call glUniform2i() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform2i() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform2ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| NOTREACHED() << "Trying to call glUniform2iv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform2iv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| NOTREACHED() << "Trying to call glUniform2ui() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform2ui() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform2uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| NOTREACHED() << "Trying to call glUniform2uiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform2uiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform3fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| NOTREACHED() << "Trying to call glUniform3f() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform3f() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform3fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| NOTREACHED() << "Trying to call glUniform3fv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform3fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| NOTREACHED() << "Trying to call glUniform3i() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform3i() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform3ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| NOTREACHED() << "Trying to call glUniform3iv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform3iv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform3uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| NOTREACHED() << "Trying to call glUniform3ui() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform3ui() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform3uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| NOTREACHED() << "Trying to call glUniform3uiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform3uiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform4fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| NOTREACHED() << "Trying to call glUniform4f() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform4f() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform4fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| NOTREACHED() << "Trying to call glUniform4fv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform4fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform4iFn(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| NOTREACHED() << "Trying to call glUniform4i() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform4i() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform4ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| NOTREACHED() << "Trying to call glUniform4iv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform4iv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform4uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| NOTREACHED() << "Trying to call glUniform4ui() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform4ui() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniform4uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| NOTREACHED() << "Trying to call glUniform4uiv() without current GL context"; |
| LOG(ERROR) << "Trying to call glUniform4uiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformBlockBindingFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) { |
| NOTREACHED() |
| << "Trying to call glUniformBlockBinding() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformBlockBinding() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix2fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix2fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix2x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix2x3fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix2x3fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix2x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix2x4fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix2x4fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix3fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix3fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix3x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix3x2fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix3x2fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix3x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix3x4fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix3x4fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix4fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix4fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix4x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix4x2fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix4x2fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glUniformMatrix4x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NOTREACHED() |
| << "Trying to call glUniformMatrix4x3fv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glUniformMatrix4x3fv() without current GL context"; |
| } |
| |
| GLboolean NoContextGLApi::glUnmapBufferFn(GLenum target) { |
| NOTREACHED() << "Trying to call glUnmapBuffer() without current GL context"; |
| LOG(ERROR) << "Trying to call glUnmapBuffer() without current GL context"; |
| return GL_FALSE; |
| } |
| |
| void NoContextGLApi::glUseProgramFn(GLuint program) { |
| NOTREACHED() << "Trying to call glUseProgram() without current GL context"; |
| LOG(ERROR) << "Trying to call glUseProgram() without current GL context"; |
| } |
| |
| void NoContextGLApi::glValidateProgramFn(GLuint program) { |
| NOTREACHED() |
| << "Trying to call glValidateProgram() without current GL context"; |
| LOG(ERROR) << "Trying to call glValidateProgram() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| NOTREACHED() |
| << "Trying to call glVertexAttrib1f() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttrib1f() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| NOTREACHED() |
| << "Trying to call glVertexAttrib1fv() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttrib1fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| NOTREACHED() |
| << "Trying to call glVertexAttrib2f() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttrib2f() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| NOTREACHED() |
| << "Trying to call glVertexAttrib2fv() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttrib2fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttrib3fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| NOTREACHED() |
| << "Trying to call glVertexAttrib3f() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttrib3f() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| NOTREACHED() |
| << "Trying to call glVertexAttrib3fv() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttrib3fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttrib4fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| NOTREACHED() |
| << "Trying to call glVertexAttrib4f() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttrib4f() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| NOTREACHED() |
| << "Trying to call glVertexAttrib4fv() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttrib4fv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttribDivisorANGLEFn(GLuint index, |
| GLuint divisor) { |
| NOTREACHED() << "Trying to call glVertexAttribDivisorANGLE() without current " |
| "GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttribDivisorANGLE() without current " |
| "GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttribI4iFn(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| NOTREACHED() |
| << "Trying to call glVertexAttribI4i() without current GL context"; |
| LOG(ERROR) << "Trying to call glVertexAttribI4i() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| NOTREACHED() |
| << "Trying to call glVertexAttribI4iv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glVertexAttribI4iv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttribI4uiFn(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) { |
| NOTREACHED() |
| << "Trying to call glVertexAttribI4ui() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glVertexAttribI4ui() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| NOTREACHED() |
| << "Trying to call glVertexAttribI4uiv() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glVertexAttribI4uiv() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttribIPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| NOTREACHED() |
| << "Trying to call glVertexAttribIPointer() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glVertexAttribIPointer() without current GL context"; |
| } |
| |
| void NoContextGLApi::glVertexAttribPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| NOTREACHED() |
| << "Trying to call glVertexAttribPointer() without current GL context"; |
| LOG(ERROR) |
| << "Trying to call glVertexAttribPointer() without current GL context"; |
| } |
| |
| void NoContextGLApi::glViewportFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| NOTREACHED() << "Trying to call glViewport() without current GL context"; |
| LOG(ERROR) << "Trying to call glViewport() without current GL context"; |
| } |
| |
| GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| NOTREACHED() << "Trying to call glWaitSync() without current GL context"; |
| LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; |
| return static_cast<GLenum>(0); |
| } |
| |
| } // namespace gfx |