| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // This file is auto-generated from |
| // ui/gl/generate_bindings.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| static void GL_BINDING_CALL Mock_glActiveTexture(GLenum texture); |
| static void GL_BINDING_CALL Mock_glAttachShader(GLuint program, GLuint shader); |
| static void GL_BINDING_CALL Mock_glBeginQuery(GLenum target, GLuint id); |
| static void GL_BINDING_CALL Mock_glBeginQueryARB(GLenum target, GLuint id); |
| static void GL_BINDING_CALL Mock_glBeginQueryEXT(GLenum target, GLuint id); |
| static void GL_BINDING_CALL Mock_glBeginTransformFeedback(GLenum primitiveMode); |
| static void GL_BINDING_CALL |
| Mock_glBindAttribLocation(GLuint program, GLuint index, const char* name); |
| static void GL_BINDING_CALL Mock_glBindBuffer(GLenum target, GLuint buffer); |
| static void GL_BINDING_CALL |
| Mock_glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| static void GL_BINDING_CALL Mock_glBindBufferRange(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| static void GL_BINDING_CALL Mock_glBindFragDataLocation(GLuint program, |
| GLuint colorNumber, |
| const char* name); |
| static void GL_BINDING_CALL |
| Mock_glBindFragDataLocationIndexed(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name); |
| static void GL_BINDING_CALL |
| Mock_glBindFramebuffer(GLenum target, GLuint framebuffer); |
| static void GL_BINDING_CALL |
| Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer); |
| static void GL_BINDING_CALL |
| Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| static void GL_BINDING_CALL |
| Mock_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); |
| static void GL_BINDING_CALL Mock_glBindSampler(GLuint unit, GLuint sampler); |
| static void GL_BINDING_CALL Mock_glBindTexture(GLenum target, GLuint texture); |
| static void GL_BINDING_CALL |
| Mock_glBindTransformFeedback(GLenum target, GLuint id); |
| static void GL_BINDING_CALL Mock_glBindVertexArray(GLuint array); |
| static void GL_BINDING_CALL Mock_glBindVertexArrayAPPLE(GLuint array); |
| static void GL_BINDING_CALL Mock_glBindVertexArrayOES(GLuint array); |
| static void GL_BINDING_CALL Mock_glBlendBarrierKHR(void); |
| static void GL_BINDING_CALL Mock_glBlendBarrierNV(void); |
| static void GL_BINDING_CALL |
| Mock_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| static void GL_BINDING_CALL Mock_glBlendEquation(GLenum mode); |
| static void GL_BINDING_CALL |
| Mock_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| static void GL_BINDING_CALL Mock_glBlendFunc(GLenum sfactor, GLenum dfactor); |
| static void GL_BINDING_CALL Mock_glBlendFuncSeparate(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| static void GL_BINDING_CALL Mock_glBlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| static void GL_BINDING_CALL Mock_glBlitFramebufferANGLE(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| static void GL_BINDING_CALL Mock_glBlitFramebufferEXT(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| static void GL_BINDING_CALL Mock_glBufferData(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage); |
| static void GL_BINDING_CALL Mock_glBufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data); |
| static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatus(GLenum target); |
| static GLenum GL_BINDING_CALL Mock_glCheckFramebufferStatusEXT(GLenum target); |
| static void GL_BINDING_CALL Mock_glClear(GLbitfield mask); |
| static void GL_BINDING_CALL Mock_glClearBufferfi(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil); |
| static void GL_BINDING_CALL |
| Mock_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value); |
| static void GL_BINDING_CALL |
| Mock_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value); |
| static void GL_BINDING_CALL |
| Mock_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value); |
| static void GL_BINDING_CALL |
| Mock_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| static void GL_BINDING_CALL Mock_glClearDepth(GLclampd depth); |
| static void GL_BINDING_CALL Mock_glClearDepthf(GLclampf depth); |
| static void GL_BINDING_CALL Mock_glClearStencil(GLint s); |
| static GLenum GL_BINDING_CALL |
| Mock_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| static void GL_BINDING_CALL Mock_glColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| static void GL_BINDING_CALL Mock_glCompileShader(GLuint shader); |
| static void GL_BINDING_CALL Mock_glCompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| static void GL_BINDING_CALL Mock_glCompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| static void GL_BINDING_CALL Mock_glCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| static void GL_BINDING_CALL Mock_glCopyBufferSubData(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| static void GL_BINDING_CALL Mock_glCopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| static void GL_BINDING_CALL Mock_glCopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| static GLuint GL_BINDING_CALL Mock_glCreateProgram(void); |
| static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type); |
| static void GL_BINDING_CALL Mock_glCullFace(GLenum mode); |
| static void GL_BINDING_CALL |
| Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers); |
| static void GL_BINDING_CALL |
| Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences); |
| static void GL_BINDING_CALL |
| Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences); |
| static void GL_BINDING_CALL |
| Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
| static void GL_BINDING_CALL |
| Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers); |
| static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program); |
| static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids); |
| static void GL_BINDING_CALL |
| Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids); |
| static void GL_BINDING_CALL |
| Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids); |
| static void GL_BINDING_CALL |
| Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
| static void GL_BINDING_CALL |
| Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers); |
| static void GL_BINDING_CALL |
| Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers); |
| static void GL_BINDING_CALL Mock_glDeleteShader(GLuint shader); |
| static void GL_BINDING_CALL Mock_glDeleteSync(GLsync sync); |
| static void GL_BINDING_CALL |
| Mock_glDeleteTextures(GLsizei n, const GLuint* textures); |
| static void GL_BINDING_CALL |
| Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids); |
| static void GL_BINDING_CALL |
| Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays); |
| static void GL_BINDING_CALL |
| Mock_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays); |
| static void GL_BINDING_CALL |
| Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); |
| static void GL_BINDING_CALL Mock_glDepthFunc(GLenum func); |
| static void GL_BINDING_CALL Mock_glDepthMask(GLboolean flag); |
| static void GL_BINDING_CALL Mock_glDepthRange(GLclampd zNear, GLclampd zFar); |
| static void GL_BINDING_CALL Mock_glDepthRangef(GLclampf zNear, GLclampf zFar); |
| static void GL_BINDING_CALL Mock_glDetachShader(GLuint program, GLuint shader); |
| static void GL_BINDING_CALL Mock_glDisable(GLenum cap); |
| static void GL_BINDING_CALL Mock_glDisableVertexAttribArray(GLuint index); |
| static void GL_BINDING_CALL |
| Mock_glDiscardFramebufferEXT(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments); |
| static void GL_BINDING_CALL |
| Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| static void GL_BINDING_CALL Mock_glDrawArraysInstanced(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| static void GL_BINDING_CALL Mock_glDrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| static void GL_BINDING_CALL Mock_glDrawArraysInstancedARB(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| static void GL_BINDING_CALL Mock_glDrawBuffer(GLenum mode); |
| static void GL_BINDING_CALL Mock_glDrawBuffers(GLsizei n, const GLenum* bufs); |
| static void GL_BINDING_CALL |
| Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs); |
| static void GL_BINDING_CALL |
| Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs); |
| static void GL_BINDING_CALL Mock_glDrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| static void GL_BINDING_CALL Mock_glDrawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount); |
| static void GL_BINDING_CALL |
| Mock_glDrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount); |
| static void GL_BINDING_CALL Mock_glDrawElementsInstancedARB(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount); |
| static void GL_BINDING_CALL Mock_glDrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| static void GL_BINDING_CALL |
| Mock_glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); |
| static void GL_BINDING_CALL |
| Mock_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); |
| static void GL_BINDING_CALL Mock_glEnable(GLenum cap); |
| static void GL_BINDING_CALL Mock_glEnableVertexAttribArray(GLuint index); |
| static void GL_BINDING_CALL Mock_glEndQuery(GLenum target); |
| static void GL_BINDING_CALL Mock_glEndQueryARB(GLenum target); |
| static void GL_BINDING_CALL Mock_glEndQueryEXT(GLenum target); |
| static void GL_BINDING_CALL Mock_glEndTransformFeedback(void); |
| static GLsync GL_BINDING_CALL |
| Mock_glFenceSync(GLenum condition, GLbitfield flags); |
| static void GL_BINDING_CALL Mock_glFinish(void); |
| static void GL_BINDING_CALL Mock_glFinishFenceAPPLE(GLuint fence); |
| static void GL_BINDING_CALL Mock_glFinishFenceNV(GLuint fence); |
| static void GL_BINDING_CALL Mock_glFlush(void); |
| static void GL_BINDING_CALL Mock_glFlushMappedBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| static void GL_BINDING_CALL |
| Mock_glFramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| static void GL_BINDING_CALL |
| Mock_glFramebufferRenderbufferEXT(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| static void GL_BINDING_CALL Mock_glFramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| static void GL_BINDING_CALL Mock_glFramebufferTexture2DEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| static void GL_BINDING_CALL |
| Mock_glFramebufferTexture2DMultisampleEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| static void GL_BINDING_CALL |
| Mock_glFramebufferTexture2DMultisampleIMG(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| static void GL_BINDING_CALL Mock_glFramebufferTextureLayer(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| static void GL_BINDING_CALL Mock_glFrontFace(GLenum mode); |
| static void GL_BINDING_CALL Mock_glGenBuffers(GLsizei n, GLuint* buffers); |
| static void GL_BINDING_CALL Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences); |
| static void GL_BINDING_CALL Mock_glGenFencesNV(GLsizei n, GLuint* fences); |
| static void GL_BINDING_CALL |
| Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
| static void GL_BINDING_CALL |
| Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers); |
| static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids); |
| static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids); |
| static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids); |
| static void GL_BINDING_CALL |
| Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
| static void GL_BINDING_CALL |
| Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers); |
| static void GL_BINDING_CALL Mock_glGenSamplers(GLsizei n, GLuint* samplers); |
| static void GL_BINDING_CALL Mock_glGenTextures(GLsizei n, GLuint* textures); |
| static void GL_BINDING_CALL |
| Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids); |
| static void GL_BINDING_CALL Mock_glGenVertexArrays(GLsizei n, GLuint* arrays); |
| static void GL_BINDING_CALL |
| Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays); |
| static void GL_BINDING_CALL |
| Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays); |
| static void GL_BINDING_CALL Mock_glGenerateMipmap(GLenum target); |
| static void GL_BINDING_CALL Mock_glGenerateMipmapEXT(GLenum target); |
| static void GL_BINDING_CALL Mock_glGetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| static void GL_BINDING_CALL Mock_glGetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| static void GL_BINDING_CALL |
| Mock_glGetActiveUniformBlockName(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName); |
| static void GL_BINDING_CALL |
| Mock_glGetActiveUniformBlockiv(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params); |
| static void GL_BINDING_CALL Mock_glGetAttachedShaders(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders); |
| static GLint GL_BINDING_CALL |
| Mock_glGetAttribLocation(GLuint program, const char* name); |
| static void GL_BINDING_CALL Mock_glGetBooleanv(GLenum pname, GLboolean* params); |
| static void GL_BINDING_CALL |
| Mock_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| static GLenum GL_BINDING_CALL Mock_glGetError(void); |
| static void GL_BINDING_CALL |
| Mock_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL Mock_glGetFloatv(GLenum pname, GLfloat* params); |
| static GLint GL_BINDING_CALL |
| Mock_glGetFragDataLocation(GLuint program, const char* name); |
| static void GL_BINDING_CALL |
| Mock_glGetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetFramebufferAttachmentParameterivEXT(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params); |
| static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatus(void); |
| static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusARB(void); |
| static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusEXT(void); |
| static GLenum GL_BINDING_CALL Mock_glGetGraphicsResetStatusKHR(void); |
| static void GL_BINDING_CALL |
| Mock_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data); |
| static void GL_BINDING_CALL Mock_glGetInteger64v(GLenum pname, GLint64* params); |
| static void GL_BINDING_CALL |
| Mock_glGetIntegeri_v(GLenum target, GLuint index, GLint* data); |
| static void GL_BINDING_CALL Mock_glGetIntegerv(GLenum pname, GLint* params); |
| static void GL_BINDING_CALL Mock_glGetInternalformativ(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params); |
| static void GL_BINDING_CALL Mock_glGetProgramBinary(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary); |
| static void GL_BINDING_CALL Mock_glGetProgramBinaryOES(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary); |
| static void GL_BINDING_CALL Mock_glGetProgramInfoLog(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| static GLint GL_BINDING_CALL |
| Mock_glGetProgramResourceLocation(GLuint program, |
| GLenum programInterface, |
| const char* name); |
| static void GL_BINDING_CALL |
| Mock_glGetProgramiv(GLuint program, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryivARB(GLenum target, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetQueryivEXT(GLenum target, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL Mock_glGetRenderbufferParameterivEXT(GLenum target, |
| GLenum pname, |
| GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params); |
| static void GL_BINDING_CALL |
| Mock_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL Mock_glGetShaderInfoLog(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| static void GL_BINDING_CALL |
| Mock_glGetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision); |
| static void GL_BINDING_CALL Mock_glGetShaderSource(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source); |
| static void GL_BINDING_CALL |
| Mock_glGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
| static const GLubyte* GL_BINDING_CALL Mock_glGetString(GLenum name); |
| static const GLubyte* GL_BINDING_CALL |
| Mock_glGetStringi(GLenum name, GLuint index); |
| static void GL_BINDING_CALL Mock_glGetSynciv(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values); |
| static void GL_BINDING_CALL Mock_glGetTexLevelParameterfv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params); |
| static void GL_BINDING_CALL Mock_glGetTexLevelParameteriv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); |
| static void GL_BINDING_CALL |
| Mock_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL Mock_glGetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name); |
| static void GL_BINDING_CALL |
| Mock_glGetTranslatedShaderSourceANGLE(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source); |
| static GLuint GL_BINDING_CALL |
| Mock_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName); |
| static void GL_BINDING_CALL |
| Mock_glGetUniformIndices(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices); |
| static GLint GL_BINDING_CALL |
| Mock_glGetUniformLocation(GLuint program, const char* name); |
| static void GL_BINDING_CALL |
| Mock_glGetUniformfv(GLuint program, GLint location, GLfloat* params); |
| static void GL_BINDING_CALL |
| Mock_glGetUniformiv(GLuint program, GLint location, GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); |
| static void GL_BINDING_CALL |
| Mock_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
| static void GL_BINDING_CALL |
| Mock_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
| static void GL_BINDING_CALL Mock_glHint(GLenum target, GLenum mode); |
| static void GL_BINDING_CALL |
| Mock_glInsertEventMarkerEXT(GLsizei length, const char* marker); |
| static void GL_BINDING_CALL |
| Mock_glInvalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments); |
| static void GL_BINDING_CALL |
| Mock_glInvalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height); |
| static GLboolean GL_BINDING_CALL Mock_glIsBuffer(GLuint buffer); |
| static GLboolean GL_BINDING_CALL Mock_glIsEnabled(GLenum cap); |
| static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence); |
| static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence); |
| static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer); |
| static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer); |
| static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program); |
| static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query); |
| static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query); |
| static GLboolean GL_BINDING_CALL Mock_glIsQueryEXT(GLuint query); |
| static GLboolean GL_BINDING_CALL Mock_glIsRenderbuffer(GLuint renderbuffer); |
| static GLboolean GL_BINDING_CALL Mock_glIsRenderbufferEXT(GLuint renderbuffer); |
| static GLboolean GL_BINDING_CALL Mock_glIsSampler(GLuint sampler); |
| static GLboolean GL_BINDING_CALL Mock_glIsShader(GLuint shader); |
| static GLboolean GL_BINDING_CALL Mock_glIsSync(GLsync sync); |
| static GLboolean GL_BINDING_CALL Mock_glIsTexture(GLuint texture); |
| static GLboolean GL_BINDING_CALL Mock_glIsTransformFeedback(GLuint id); |
| static GLboolean GL_BINDING_CALL Mock_glIsVertexArray(GLuint array); |
| static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayAPPLE(GLuint array); |
| static GLboolean GL_BINDING_CALL Mock_glIsVertexArrayOES(GLuint array); |
| static void GL_BINDING_CALL Mock_glLineWidth(GLfloat width); |
| static void GL_BINDING_CALL Mock_glLinkProgram(GLuint program); |
| static void* GL_BINDING_CALL Mock_glMapBuffer(GLenum target, GLenum access); |
| static void* GL_BINDING_CALL Mock_glMapBufferOES(GLenum target, GLenum access); |
| static void* GL_BINDING_CALL Mock_glMapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode); |
| static void GL_BINDING_CALL |
| Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m); |
| static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void); |
| static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param); |
| static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param); |
| static void GL_BINDING_CALL Mock_glPolygonOffset(GLfloat factor, GLfloat units); |
| static void GL_BINDING_CALL Mock_glPopGroupMarkerEXT(void); |
| static void GL_BINDING_CALL Mock_glProgramBinary(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length); |
| static void GL_BINDING_CALL Mock_glProgramBinaryOES(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length); |
| static void GL_BINDING_CALL |
| Mock_glProgramParameteri(GLuint program, GLenum pname, GLint value); |
| static void GL_BINDING_CALL |
| Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker); |
| static void GL_BINDING_CALL Mock_glQueryCounter(GLuint id, GLenum target); |
| static void GL_BINDING_CALL Mock_glQueryCounterEXT(GLuint id, GLenum target); |
| static void GL_BINDING_CALL Mock_glReadBuffer(GLenum src); |
| static void GL_BINDING_CALL Mock_glReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels); |
| static void GL_BINDING_CALL Mock_glReleaseShaderCompiler(void); |
| static void GL_BINDING_CALL Mock_glRenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL Mock_glRenderbufferStorageEXT(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL |
| Mock_glRenderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL |
| Mock_glRenderbufferStorageMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL |
| Mock_glRenderbufferStorageMultisampleAPPLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL |
| Mock_glRenderbufferStorageMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL |
| Mock_glRenderbufferStorageMultisampleIMG(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL Mock_glResolveMultisampleFramebufferAPPLE(void); |
| static void GL_BINDING_CALL Mock_glResumeTransformFeedback(void); |
| static void GL_BINDING_CALL |
| Mock_glSampleCoverage(GLclampf value, GLboolean invert); |
| static void GL_BINDING_CALL |
| Mock_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
| static void GL_BINDING_CALL |
| Mock_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params); |
| static void GL_BINDING_CALL |
| Mock_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
| static void GL_BINDING_CALL |
| Mock_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params); |
| static void GL_BINDING_CALL |
| Mock_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| static void GL_BINDING_CALL Mock_glSetFenceAPPLE(GLuint fence); |
| static void GL_BINDING_CALL Mock_glSetFenceNV(GLuint fence, GLenum condition); |
| static void GL_BINDING_CALL Mock_glShaderBinary(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length); |
| static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length); |
| static void GL_BINDING_CALL |
| Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| static void GL_BINDING_CALL |
| Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| static void GL_BINDING_CALL Mock_glStencilMask(GLuint mask); |
| static void GL_BINDING_CALL |
| Mock_glStencilMaskSeparate(GLenum face, GLuint mask); |
| static void GL_BINDING_CALL |
| Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| static void GL_BINDING_CALL |
| Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence); |
| static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence); |
| static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| static void GL_BINDING_CALL Mock_glTexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| static void GL_BINDING_CALL |
| Mock_glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| static void GL_BINDING_CALL |
| Mock_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); |
| static void GL_BINDING_CALL |
| Mock_glTexParameteri(GLenum target, GLenum pname, GLint param); |
| static void GL_BINDING_CALL |
| Mock_glTexParameteriv(GLenum target, GLenum pname, const GLint* params); |
| static void GL_BINDING_CALL Mock_glTexStorage2D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL Mock_glTexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| static void GL_BINDING_CALL Mock_glTexStorage3D(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| static void GL_BINDING_CALL Mock_glTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| static void GL_BINDING_CALL |
| Mock_glTransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode); |
| static void GL_BINDING_CALL Mock_glUniform1f(GLint location, GLfloat x); |
| static void GL_BINDING_CALL |
| Mock_glUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
| static void GL_BINDING_CALL Mock_glUniform1i(GLint location, GLint x); |
| static void GL_BINDING_CALL |
| Mock_glUniform1iv(GLint location, GLsizei count, const GLint* v); |
| static void GL_BINDING_CALL Mock_glUniform1ui(GLint location, GLuint v0); |
| static void GL_BINDING_CALL |
| Mock_glUniform1uiv(GLint location, GLsizei count, const GLuint* v); |
| static void GL_BINDING_CALL |
| Mock_glUniform2f(GLint location, GLfloat x, GLfloat y); |
| static void GL_BINDING_CALL |
| Mock_glUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
| static void GL_BINDING_CALL Mock_glUniform2i(GLint location, GLint x, GLint y); |
| static void GL_BINDING_CALL |
| Mock_glUniform2iv(GLint location, GLsizei count, const GLint* v); |
| static void GL_BINDING_CALL |
| Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1); |
| static void GL_BINDING_CALL |
| Mock_glUniform2uiv(GLint location, GLsizei count, const GLuint* v); |
| static void GL_BINDING_CALL |
| Mock_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
| static void GL_BINDING_CALL |
| Mock_glUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
| static void GL_BINDING_CALL |
| Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z); |
| static void GL_BINDING_CALL |
| Mock_glUniform3iv(GLint location, GLsizei count, const GLint* v); |
| static void GL_BINDING_CALL |
| Mock_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| static void GL_BINDING_CALL |
| Mock_glUniform3uiv(GLint location, GLsizei count, const GLuint* v); |
| static void GL_BINDING_CALL |
| Mock_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| static void GL_BINDING_CALL |
| Mock_glUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
| static void GL_BINDING_CALL |
| Mock_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
| static void GL_BINDING_CALL |
| Mock_glUniform4iv(GLint location, GLsizei count, const GLint* v); |
| static void GL_BINDING_CALL |
| Mock_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| static void GL_BINDING_CALL |
| Mock_glUniform4uiv(GLint location, GLsizei count, const GLuint* v); |
| static void GL_BINDING_CALL |
| Mock_glUniformBlockBinding(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| static void GL_BINDING_CALL Mock_glUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static void GL_BINDING_CALL Mock_glUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static void GL_BINDING_CALL Mock_glUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static void GL_BINDING_CALL Mock_glUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static void GL_BINDING_CALL Mock_glUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static void GL_BINDING_CALL Mock_glUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static void GL_BINDING_CALL Mock_glUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static void GL_BINDING_CALL Mock_glUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static void GL_BINDING_CALL Mock_glUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| static GLboolean GL_BINDING_CALL Mock_glUnmapBuffer(GLenum target); |
| static GLboolean GL_BINDING_CALL Mock_glUnmapBufferOES(GLenum target); |
| static void GL_BINDING_CALL Mock_glUseProgram(GLuint program); |
| static void GL_BINDING_CALL Mock_glValidateProgram(GLuint program); |
| static void GL_BINDING_CALL Mock_glVertexAttrib1f(GLuint indx, GLfloat x); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttribDivisor(GLuint index, GLuint divisor); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttribI4iv(GLuint indx, const GLint* values); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w); |
| static void GL_BINDING_CALL |
| Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values); |
| static void GL_BINDING_CALL Mock_glVertexAttribIPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr); |
| static void GL_BINDING_CALL Mock_glVertexAttribPointer(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr); |
| static void GL_BINDING_CALL |
| Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| static GLenum GL_BINDING_CALL |
| Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |