| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| #ifndef UI_GL_GL_CONTEXT_OSMESA_H_ |
| #define UI_GL_GL_CONTEXT_OSMESA_H_ |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "ui/gl/gl_context.h" |
| typedef struct osmesa_context* OSMesaContext; |
| // Encapsulates an OSMesa OpenGL context that uses software rendering. |
| class GLContextOSMesa : public GLContextReal { |
| explicit GLContextOSMesa(GLShareGroup* share_group); |
| bool Initialize(GLSurface* compatible_surface, |
| GpuPreference gpu_preference) override; |
| bool MakeCurrent(GLSurface* surface) override; |
| void ReleaseCurrent(GLSurface* surface) override; |
| bool IsCurrent(GLSurface* surface) override; |
| void* GetHandle() override; |
| void OnSetSwapInterval(int interval) override; |
| ~GLContextOSMesa() override; |
| DISALLOW_COPY_AND_ASSIGN(GLContextOSMesa); |
| #endif // UI_GL_GL_CONTEXT_OSMESA_H_ |